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Enzock

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Everything posted by Enzock

  1. TRWF Di TT DF gonna be an interesting next round to say the least.
  2. I don't think I fully understand the purpose of this thread.
  3. Mod mat K recently contacted me in-game to arrange an enjoyable miniwar, hoping he could prove that the power of jagex could defeat the organisation of Corruption. Due to the technical challenges of fighting a jagex moderator (you cannot attack them :shock: ) we had to use some quite unique rules for this fight. Instead of directly fighting him, he would summon a succession of Summoning Familiars to fight on his behalf. We agreed on the following rules [*:3c3kl3ho]P2P PvP worlds [*:3c3kl3ho]Location - Draynor Jail (multicombat area between the fences) [*:3c3kl3ho]Summoning allowed [*:3c3kl3ho]No returning [*:3c3kl3ho]Last side standing wins - either Corruption or Mod Mat K's 28 steel titans. Just before our event, we held our monthly raffle amongst corr members. Tickets were awarded for staying to the end of fights, and being amongst our best binders. The number was drawn with a number generator and Hitmanx50 won an xbox 360! Congrats :twss: Unsure of what to expect, we went into the fight looking forward to seeing how it went. Mod mat K suddenly appeared inside the Jail cell, safe from attack, when he teleport outside the building and started attacking us with Steel Titan scrolls and also using ice/miasmic barrages on our familiars, causing quite a lot of confusion. We quickly re-organised ourselves and began piling his titans. They were quite hard to see as they would disappear under our own characters and familiars but we developed a strategy of running away from him between kills to make them visible then charging again. After around 20 minutes of fighting (and a few stray 1-item barragers that slipped through our AC's net) we had cleared all of Mod Mat K's familiars and we were victorious. Corruption starting: 156 Mod Mat K starting: 84 Corruption ending: 156 - zero casualties Mod Mat K ending: 0 It was very fun to be the first clan ever to war jagex, let alone win! Videos will be up soon, and Mod Mat is also going to be posting a recap of the fight on the Jagex Facebook page.
  4. People in my clan know my name is Tom, that I'm a student in Belfast... and that's all they'll ever know apart from maybe 2 or 3 really close friends who I might talk to in private about my rl.
  5. I've moved this to Looking for a Clan/Team, good luck finding a clan suitable for you :)
  6. I'm in your internetz, locking your topics.
  7. Mod steven said that nobody who hasn't already been banned will be. So it's over, and nobody I've heard of got banned lol.
  8. Typically when people blast they realise they are getting tons of kills, and get a bit pixel-hungry and are slower to throw binds. They also stick out more in robes as they get dragged behind like rangers do, but they have less armour. We allow good tanks and consistent binders to blast, but most people we would discourage from fire blasting. We actually kill faster with only 2 or 3 fireblasters out of 40 people than we do with more, as our pile stays bigger (people don't get caught in robes and 1 hit) and our binds are better.
  9. The Viet clan? Or corr, we have lots of members in singapore, hong kong, china and other asian countries, none of whom have problems attending events. Moved to Looking for a clan/group/team.
  10. 4 hours a month? that's not very much lol Smaller clans don't always have events every other day like Corruption, THE, et al do. Doesn't make him any less dedicated. ^^ Didn't really know that, I haven't been in a clan with less than 100 members before :$
  11. HP is probably the most useless of the combat stats, given that you assume you'll train your others and it's basically free from that. I had about 15m hp xp before I was even max melee lol, and that was 100% on npcs. Clans like damage inc might get bragging rights from a 99 hp average, but it won't ACTUALLY help more than a 96 hp average would. Stats stopped playing roles in fights about 2 years ago, assuming you aren't fighting some rank 50 clan with a 113 combat average.
  12. 50k people didn't abuse the bug, it was more in the region of a thousand at max. Most of them were in the clan world though, so while it was probably a minor bug in terms of % of players who abused it, if they do ban then the clan world will be hit very hard. It reminds me of a day when 12 of VR's leadership were all banned at once, and how hard it hit their clan. I don't really want to imagine how bad it will be if that happens across almost every clan.
  13. 1 clan member, who's been playing for years, is still easily replaced by 2 new members. Just look at how the game has grown recently, even after the wilderness and free-trade removals. they might do temp bans like they did with the penguin glitch, but andrew sounds like he means business.
  14. I love how you take it so light-heartedly. You got guts man. The future of several major clans can rest on these bans. If it was my clan I'd be crapping bricks right about now. I'm even nervous for a few of my friends who are always members who f2p pk who might have abused the glitch. I'll ask em later. What still confuses me is what exactly the bug did. It allowed for easy dp? Or am I missing something? I am worried about the impact it will have on our clan, but we've been through worse and emerged as the #1 clan from it, so I'm sure we can manage to again. And yes, the glitch gave you really high drop potential. You got about 10m of drop potential for 20-30 mins work, making the profit around 40 million per hour. The glitch built up the potential, which you released using the standard 25k-swapping.
  15. There are ways to gain 100k+ xp an hour in melee stats, with less effort than soul wars. You can also just dump your character at god wars with guthans on and go to bed and come back with 800k xp gained, with no randoms there, and permenant aggression. Clans outside the top 5 and have 125 combat average, and more than 1 are very close to a 99 hp average. Levels mean very little in rs these days and haven't for around a year, as the game gets easier and easier. It's all about who has the most members, not who has the highest average. Soul wars hasn't and won't effect clans, basically.
  16. Our leader, all our high council, all our council, all our warlords, and all but 1 pk leader did it. Also about 30 members did it. Pretty much if they ban everybody who did it our clan is in big trouble lol. I know that other clans are in very similar situations to us. I think not many people outside of the clan world abused the bug, which is interesting. We might end up with a new #1 clan after the current top clans end up with 60 members left :lol: :shock:
  17. heard this was going on, nice work rt and gj on giving them a clean fight pkm, not much you could do out-numbered and out-levelled like that
  18. /server irc.mozor.net /j #theclan
  19. I think we always try to be fair & if they don't want full outs we can do matched. And imho in a warring list the strongest clan should be #1. I'm not sure that's entirely accurate, I know from experience your generals are quite adamant that they won't do matched opts for the TWR league when the rules state that the default are fullouts, which give THE an advantage. :P It really has equal pros and cons imo, it can be bad for your clan to have a fight in which you have very little chance of success, but it can also be good for your TWR rank to accept fights rather than decline them as it rewards activity. Just to be clear, rank 1 does not = the 'strongest' warring clan, the TWR is based on a number of ways of getting points. I think technically you can be rank 1 with more losses than wins, so long as your clan is very active.
  20. Cor had a bad start, and TT kept piling the fall ins, hard to take a pile then. http://www.megaupload.com/?d=EP6A3GYZ ^vid being flamed by jagex... rate it. mod mat was like "expected" and "tough break" lol, really unprofessional from a j mod who's meant to be impartial imo.
  21. I can't power abuse him in irc anymore :( grats anyway pal 8-)
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