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Zappo

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Everything posted by Zappo

  1. 21:57 Ralphy zap post on my blog 21:57 Ralphy now wat more can i say
  2. 19:21 maaaddenman Can you guys check out my blog and post :)? 19:21 maaaddenman on tif wat :ohnoes: edit: 19:25 maaad|Showa Change it to at least a good luck in there? k gl on soloing tds, if u get claws i ll hate you forever, but dont worry about it :thumbsup: :thumbsup: :thumbsup: :thumbsup:
  3. Zap says gratz on being unable to see any pictures :shame: 10/1010
  4. was checking recent updates on rsof. found a post by a tiffer :thumbsup: :shame: (siggied it for lulz)
  5. as far as i can at bandos, its not random tanking. however if u have a familiar that attacks graardor he will switch onto you. therefore if your tank it doesnt matter what familiar you use, only the other people in the team must either make sure their familiars attack minions, or they take a non combat familiar.
  6. need a mager asap, we're waiting outside lair already, join cc and hurry pls -=Zap=-
  7. Yes its 2 posts above yours :thumbsup: ;) ew str nty, probs hp next cos i can't get 99 def/range without getting hp 1st. Next non cb goal is probably 99 mining, but thats slightly long term
  8. took me 6 weeks from 93 :ohnoes: My Stats: Rate/Hate
  9. 1st hilt from GWD, 6 months after i 1st killed a boss -.-
  10. Divine is very very useful. That's subjective. 400m is a prohibitively large amount. 400M for a "very very" useful item? What a joke. It needs to go down over 300M before you can say it's very very useful. 400M is very very rare to have (Unless you got party hats free in old days or crazy luck at Corporeal): 400M spent on: 99 Prayer 99 Magic 99 Smithing 99 Summoning? Or Divine spiritshield - the very very useful item that costs 400M!!!!! I d rather have the divine shield than 99 smithing tbh. the others are definately more important than the shield though. [hide=A few days ago] [/hide]
  11. everybody knew this would happen, why are you acting like its a shock :shame: all new items (cept dclaws but that was obvious) do exactly the same every time they get released. merched for a week then dumped.
  12. in the pics i noticed that you dont have any god items at all. isnt this slightly dangerous possibly? :ohnoes: looking forward to seeing finished :thumbsup:
  13. suqahs on the north part of the island will be able to mage you if your using a cannon. suqahs in the southern part (nearest the astral alter) dont mage at all, although there are less of them so cannoning would be slower
  14. [hide=] congratulations, within 1 hours 20minutes of you joining this forums, you've made 2 spam posts, 1 of which is now a locked topic :thumbsup: :thumbsup: :wall:[/hide] ot: If you were a celeb would you admit you played rs? because of this i think some do play, but we will never find out which :ohnoes: or will we...
  15. shown this to jagex, have fun with ban in like 3 days. -10/10 for rwt u fail tbh :thumbdown: (happy birthday y u no tell me yesterday nub)
  16. defence level doesnt really help too much at tds since you constantly pray. Getting 70+ pray would heal alot though. To effectively solo i think around 85+ attack and range is needed, 90+ in both being better, along with 68 summon for better trips. at 92 attack, 87 range using artemis' Drag hally + Runecbow (broadbolts) i manage around 13-15 kills per trip, using 2 bunyips and around 7-8 prayer potions, 6-8 pineapple pizzas. (trips last around 1 hour 30) edit: Make sure you have the 500k 6minute grave. If you die you can easily get back within around 4minutes (have spare lanterns with sapphires already lit, my mate lost his full void set this way, gf 11hours of pcing :ohnoes: )
  17. (121 kills without a drop isnt really a basis with which to change your ring. i have 411 kills all w/o wealth without having a drop but i still continue using beserker/archer ring) Which ring you choose is upto you. If you have low stats using a fremmy ring/ma enchanted ring meaning faster kills, could be better than using a RoW where you kill them slower.
  18. [hide=] Mage has absolutely no use Range>melee in terms of usage, but as said before get both. Dont get magic. Clearly you have no idea what you're talking about. I know for a fact that the Mage set has a few very good uses. I intend to use mage in combo with range to do fight caves. It saves out huge space and switching to range is easy. Also I use melee to train at dags, with 75 def they'll hardly hit you. Not only that, but ive used it at Rock Lobsters to great success, it works like a beast at Aviansies, a friend of mine used it at Abby Demons and was amazed by the result. It has alot of uses. [/hide] Yeh cause rock lobsters have ub3r high mage def. :roll: Most mage bonus comes from the slots which the void takes up, and the set only gives 30% more accuracy. Lets compare void mage with mystic. Void Mage Setup: Void Helm +0 Void Top +0 Void Legs +0 Void Gloves +0 Infinity boots +5 God cape +10 Seer's Ring (i) +8 Ancient Staff +15 Mage's Book +15 Amulet Of Glory/Fury +10 Total = 63 + 30% void bonus. 30% of 63 being 18.9 in this case round up to 19 giving a total mage bonus of 72. Mystic Setup: Mystic Helm +4 Mystic Robe Top +20 Mystic Robe Bottom +15 Barrows gloves +6 Infinity boots +5 God cape +10 Seer's Ring (i) +8 Ancient Staff +15 Mage's Book +15 Amulet Of Glory/Fury +10 Total = +108 Feel free to switch around the objects used such as mage's book with unholy book or upgrade to arcane you'l still get the same overall result of mystic >void mage. It's not even in the same league as mystic robes let alone ahrim's, the only thing void mage is useful for is for tribrid pking or duel tournaments when used in conjunction with the other 2 helms for quick switching. So yea you clearly don't know what you're talking about : If you look at void's bonus effect, it doesnt affect your mage offense bonus. It actually increases accuracy by 30%. Higher accuracy=/=higher (although the higher mage offense does increase accuracy aswell) bonuses so comparing void to ahrims is actually difficult.
  19. will this change RuneScape as we know it? :ohnoes: :ohnoes: :ohnoes:
  20. at 90 defence i can camp using just ee, while wearing full void+dboots+rune defender+whip i recommend alching all steel items as even the helms alch for about 70-80gp profit (depending on natures price, alch=330gp) taking a chisel greatly increase profit per trip aswell as they drop gems quite often. [hide=]in pictures thread somewhere between page 115 and 120, i ve posted a picture of one of my trips. it was about 6-7 hours long using super attacks without super strengths. i'd think its around 250-300k profit per hour and 55-65k exp (93attack95strength). 400k melee exp uses around 500 alchs. btw i m camping here for 99 attack currently so if i get a chance i ll post loot pics when i can, with the exp gained alongside.[/hide] editted: [hide=The Start of a trip...][/hide]
  21. how did you manageto kill 40-50 with only 750 casts, thats like 16 casts per kill? 2/10 for level and drop
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