Everything posted by Seraphi
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Dungeoneering
Umbra- "Riiight...Thanks for the information..." The person then looks both ways before closing and locking the door. Grim- The wight stumbles on the rock, but you fail to use any fire magic. Earth- minions don't have skill totals, their skill is fraction of yours. You animate 3 skeletons. Your control over your minions begins to wane due to the amount you have summoned. Jen- The wight has no eyes, and is skeletal. You hit it with freezing rays, which deal some damage. You fail to enhance your armour.
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Dungeoneering
Grim- You open the door, and a wight immediately spots you, draws it's sword and starts charging. Earth- (Don't turn it into an RTS, it just makes my life more difficult, so I'm going to say that your minions need to be near you for them to follow your commands.) You mine some iron, before going to the graveyard. +.2 mining. Jen- Once again, armour reduces the damage of attacks and the chance of taking damage, and does not prevent them, and thus, you fail. Ice wisps can't really communicate, and they wouldn't move even if they could. They're bound to certain locations, objects, or people. Umbra- They are suspect of you, but ask you for any information you may have anyway.
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Dungeoneering
Jen- The ice wisp has no command over other ice creatures. Earth- You create a pickaxe and a dagger and give them to the imps. +.2 smithing. (The gem can't be created, he got it from fighting a demigod's unstable form) Umbra- (You have spoke to them before, but I'll let it go and say they don't really pay attention.) They are quite suspect, and ask why you would come to them with this information. Grim- You open the door and immediatly notice a large array of tripwires around the corridor. Igos- "They are two very different beings, wheras a Baelnorn is basically a noble lich, and Ahriman is an incorporeal form with less power over undead, but more of an affinity for magic. Then you have a Pale Master, which has equal power over the undead and magic."
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Dungeoneering
Igos- "Yes, you could become a Baelnorn if you want, or Ahriman, and some others which I don't know of." Grim- There are no traps in this room. There are three doors, one is a few meters left of you, and the other two are on the far side of the room. Earth- Yeah, basically. Some artifacts wouldn't work though. Also, about 20 necromancy (Some other skills work, too.) to become a protolich, but Igos has an epic necromancy gem which would allow him to do it with like 4. You use another chunk of iron to create a handaxe and a spear. +.3 smithing. Jen- You fail, you still cannot really summon anything. Umbra- You hear some clattering from inside before somebody opens the door. "Yes, what do you want?"
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Dungeoneering
Grim- You burn a lot of the room. It would appear that all the wraiths are dead now. +.2 fire. Earth- You build a workbench. +.2 crafting. Jen- You assist Grim in killing the remaining wraiths. +.1 ice. Umbra- There are too many people around for you to use your magic. You look through a window and see the group of people who ran from the forest.
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Dungeoneering
Umbra- You arrive near a small building, and the two people go inside. Earth- You create a storage area, +.2 crafting. Jen- Nothing happens. You kill another wraith. +.1 ice. Igos- "It's rather...painful, to be honest, but well worth it. Necromantic energy burns the flesh from your bones, and in doing so, grants you undeath, and creates the strange wire mesh which allows you to move your limbs properly. Of course, after that it's just a matter of amplifying the energy in your bones, and then binding your will to a certain magical artifact to become a full lich. Then there are several paths you can go down from there."
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Dungeoneering
Jen- There aren't many ice creatures in this region. You find a rat. Icu- You note a few people with recognisable clothing come into the tavern, and they leave an hour later. Earth- This is dungeoneering, not dungeonkeeper. A storeroom will not give you infinite materials, and a workshop is a workshop. You build a forge. +.2 crafting. Igos- The lich imparts you with some knowledge of necromancy. +.6. "Make sure you consider what I've said, lichdom is a very gratifying path indeed" Grim- You minorly damage some of the wraiths.
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Dungeoneering
Umbra- None are in clear view. Earth- You need to build each part individually. You can't just say "Workshop" and instantly have everything. Jen- You construct an ice alter, though nothing is attracted to it. +.2 ice.
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Dungeoneering
Icu- The man is shocked, but agrees anyway. He runs off. Earth- Well considering steel is just iron with a higher carbon content...You already have the ore, it just needs to be refined. You mine a small shard of mystril. Jen- "Er...yeah, liches can be dangerous. Then again, so could we. Just because they are undead doesn't mean they're evil you know. Sure, most of them are, but not all of them." The ice wisp fails.
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Dungeoneering
3 people, good enough. Umbra- A random traveller leaves the town. Earth- Nobody is selling any refined steel. Jen- "Wait, you mean Zathe? He's been around since before we arrived, and apparently doesn't mean any harm. Stop being silly."
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Dungeoneering
By the way, I wont be posting actions till there are more people posting. They all seem to be browsing the tavern, but it would appear they've all fallen into a coma or something.
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Dungeoneering
Okay, go. I was eating dinner, for the record.
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The Hegemony (12th Feb = 2018, Part 2)
Because I believe ours are currently the most advanced. Specifically, mine are most advanced.
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Dungeoneering
Because some of us enjoy having time to ourselves at the weekend. Besides, I'll probably have to take 1-2 hours to cook and eat soon, so there'll be a huge interruption.
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The Hegemony (12th Feb = 2018, Part 2)
Australia begins the spreading of pro-italian propoganda in Indonesia, from Guinea.
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The Hegemony (12th Feb = 2018, Part 2)
Doom, the whole point of the research is making them smaller and faster. They're already pretty fast, otherwise they'd just be horribly inneffective. And it's not like all of the soldiers are going to be using exosuits, a lot of them are still going to be using regular, lightweight equipment. Switzerland gets the exosuits anyway, as a show of good faith. An unnamed project is nearly finished (Started it like 5 years ago, Archi knows about it)
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The Hegemony (12th Feb = 2018, Part 2)
That's my point, you have different genetic research done, so if we share, we both have all the kinds, making soldiers even more superior. Okay, Russia-Australia exoskeleton project starts.
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Dungeoneering
Usual start time is 8:00-11:00 PM, GMT.
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The Hegemony (12th Feb = 2018, Part 2)
Pumping money into a project does not make it that much faster. On the other hand, how would Russia like to join in on Australia's Exoskeleton research? I'll even share genetics if you want.
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The Hegemony (12th Feb = 2018, Part 2)
If it came to WMD war, Japan would most definately be dead, along with the other side. Also, Icu, keep in mind that your exosuits will be pretty far behind the Australian or Japanese ones. Edit- Or, Japan can just stick it's nose into the Research again <_<
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Dungeoneering
Discussing it is irrelevant, it'll just be a ranged weapon with a minor AOE and a small elemental bonus.
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The Hegemony (12th Feb = 2018, Part 2)
Icu, no, I told you walkers suck. Exosuits are the future of infantry combat.
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Dungeoneering
That's up to the game mechanics to decide.
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The Hegemony (12th Feb = 2018, Part 2)
Uuuh, for now, why not. Mather, I'm not sure I like the idea.
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The Hegemony (12th Feb = 2018, Part 2)
Wha...?