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Seraphi

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Everything posted by Seraphi

  1. Im not entirely sure any of us know that either.
  2. I have always thought accuracy is the most important part of combat, hence my 99 attack and 83 strength.
  3. [hide=MASSIVE PICTURE][/hide] cower before the almighty screen stretching, all consuming picture.
  4. this. three man is more effective for cost of supples:kills sure you get a little less from swords and hilts but you'll remake that cost from the supplies you saved while getting the drop.
  5. Seraphi replied to urmoeder's topic in Help and Advice
    I could understand what his original post was saying, they just made a big deal out of it. :thumbdown: search.php?author_id=253675&sr=posts He is just typing really badly... :thumbdown: those posts remind me of that idiot that was on this forum a while ago....battleboy, I think it was.
  6. velcromancy(if its a real word) could be used to stick groups of zombies together and then use an area of effect weapon against them? I don't think it'd have many uses.
  7. I beleive the topic just got owned?
  8. I had that problem, my brother just annoyed the hell out of me, on purpose, for no reason. he stopped when I threatened to throw him out of the window, I was serious, and he knew it. he backed off after that day. now he leaves me alone.
  9. Chuck Norris. then again, if he gets zombified, we're all screwed.
  10. found another few schools of magic. cybermancy(control of mechanical objects) oneiromancy(control of dreams, zombies don't have dreams as far as I know, so pretty usless) onomancy(controls identity, no idea how this works) axinomancy(control of weapons) and meh, this could happen, the same power used to animate the zombies could have created magic. assuming they aren't virus zombies of course. and I think it would be possible to create a new school using two of the other schools, but only temporarily, and it would take incredible expertise in both the schools you intend to combine, otherwise it'd just kill you outright. *points at black mage in swords avatar*
  11. I was thinking using 1/2 or 3/5 of each school, then using them together to create a new school, of course it would take a lo of power, so you'd need a very skilled mage.
  12. hmmm....I see your point. I still like the idea of an aeromancer scout, you can't deny that would be useful. also, what about learning different schools of magic, and then combining them to create new ways to kill things....
  13. hovercars and lazers all the way, my freind.
  14. Jokes been done before. still, made me chuckle.
  15. mmm, I guess, but remember, if you get powerful enough as an aeromancer, you can use meteomancy(supposed to have an extra r but i think it sounds better that way) and then you can rain down balls of fire and ice from space. I suppose if you became powerful enough after that you could cause the moon to collide with the earth, but who'd want to do that... *shifty eyes*
  16. uuuh, good for buying time, what with being able to blow zombies away and all, I assume control of lightning fits into aeromancy..... I guess a small tornado could be useful for pinning things down for other schools of magic to kill. also, being able to fly is pretty much the ultimate scout/scavenger. combine flying with lightning and you have an airborne marksman I suppose.
  17. that would be aero, I call shotgun on master aeromancer!
  18. Still, you have to admit, the ability to manipulate time would be awesome. Against zombies, you could make them feel the effects of years of decay in mere seconds. he makes a good point. total control over time is a kickass skill to have, even if you do nearly kill yourself each time you use it. also, hydromancy would be a pretty awsome skill to have. completely remove all moisture from a zombies body, turning them into a useless husk(much the same effect as aging hundereds of years) just checked wikipedia for other schools of magic: geomancy(control of earth) hydromancy(control of water) necromancy(control of spirits) aeromancy(a sub type is meteormancy, control over galactic objects(I assume this would take too much power) aeromancy is control of wind and air) pyromancy(control of fire) chiromancy(palm reading crap) scapulimancy(something to do with shoulder blades) there are actually a ton of sub types, but meteormancy was the only decent one I saw. well, there you go.
  19. torso is junk, pity about fire cape. you do realise that PKing in like 80% of your bank value is not a good idea, right? seriously, go out, find some common sense, come back to runescape to remake the money, or not.
  20. What is the point of playing any game? At least in this game you get some social interaction.
  21. they just don't last long enough.
  22. gratz on all 70+. 8.5/10 because 99 attack is on your to do list....
  23. I'd rather be extremely skilled in one school of magic than average in a lot of different ones, too be honest, so I would stick with the one I start with. If magic could be used of course. :lol:
  24. wow. just wow. of all the [developmentally delayed] ideas.....
  25. I am severely misanthropistic. I have little idea what drives my hatred for humanity, but I know its there. I often feel like taking my hatred out on people around me, but I can hold myself back.

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