Everything posted by Saradomin_Mage
- It's Super Effective!
- Ogre Bellows
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30-Apr-2013 - Instanced God Wars & EoC Updates
Did some runs at Automatons earlier, and void with dual drygores allows Soul Split to keep up with the damage received.
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If you unleashed one guy with a gun onto a crowd, wouldn't he get more kph than a guy with a spear/knife? I'm simply assuming it's easier to start firing from a distance into an unwitting crowd as opposed to running up behind people and stabbing them, but then again I don't have experience in either field.
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30-Apr-2013 - Instanced God Wars & EoC Updates
Dat captain obvious moment
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30-Apr-2013 - Instanced God Wars & EoC Updates
Had that for the last half of today, resetting my connection solved it though.
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Q
So it turns out the hit chance formula was really simple all along lol Hit chance = Accuracy/Defence * Weakness Defence = Armour rating * 1.4 Weakness = 20% if resistant, 50% if same, 75% if weak and 90% if weak and type matched. So using a Drygore mace on Automaton Tracers would give a 90% weakness mod, while a Chaotic staff would give a 20% mod. This means it's apparently possible to hit 100% of the time ... kinda dubious about that.
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30-Apr-2013 - Instanced God Wars & EoC Updates
Too bad it's back to the insanely strict combat triangle from before the accuracy rework in January lol
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30-Apr-2013 - Instanced God Wars & EoC Updates
Patch Notes: [hide] [/hide]
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30-Apr-2013 - Instanced God Wars & EoC Updates
From reading the page, I just realised that that's what they meant by a 15% boost lol, actually closer to 20%.
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Post all RS Screenshots, Videos, and Sounds here!
- 30-Apr-2013 - Instanced God Wars & EoC Updates
@plug Primal chain is a subpar armour piece, so it won't provide the same armour rating as a robe top, leathertop or platebody.- 30-Apr-2013 - Instanced God Wars & EoC Updates
Couldn't afford to squeeze in any new items due to budget/time constraints (the initial brief of this update didn't actually include the hard mode), and adding t90 gear to the KK probably would have detracted from the ranged slayer dungeon and the new boss being worked on atm.- 30-Apr-2013 - Instanced God Wars & EoC Updates
Well, at least Drygore is no longer a combat class of its own :P- It's Super Effective!
- 30-Apr-2013 - Instanced God Wars & EoC Updates
Yeah I noticed this, seems the range is quite bit too :( Dual chaotic claws, 99 str, no turm/ovl Slice crits with void: 1706, 1750, 1764, 1767, 1786 Slice crits w/o void: 1667, 1686, 1693, 1695, 1703- 30-Apr-2013 - Instanced God Wars & EoC Updates
Interface from the beta did not look like that. Interface from the beta gave incorrect/misleading hit chances versus hard numbers for each stat, which is what's presented here :rolleyes: I'd rather have a percentage that tells me exactly what are my chances of hitting depending on the enemy rather than having a pretty high number that doesn't actually tell me anything. (Beta had a 1-5 star rating system, btw; much worse.) Beta had a hit-chance system first, and then after player feedback it was converted to the star system, which was a step in the right direction, before finally being converted into a numerical system which was just deleted today. The numerical system was easily head and shoulders better than a flawed hit-chance system that doesn't even give correct values (I've missed where it claimed 100% hit-chance before, and been hit despite a 100% block-chance).- 30-Apr-2013 - Instanced God Wars & EoC Updates
Hurrr ty for infiniprayer- 30-Apr-2013 - Instanced God Wars & EoC Updates
Interface from the beta did not look like that. Interface from the beta gave incorrect/misleading hit chances versus hard numbers for each stat, which is what's presented here :rolleyes:- 30-Apr-2013 - Instanced God Wars & EoC Updates
10/10 for reverting to the horrible interface from the beta that was rightfully scrapped. Also equipping a completionist cape with melee armour actually brings down your defence against ranged, contrary to everything they've said lol.- Observations from a "Noob"
Zoomed in polygonal faces with triangular nostrils? :razz: No matter what system you're running or however good your connection is, even if you let your cache load to 100% first, you're going to still get a stuttery experience when watching that opening cutscene, with the audio/graphics not being synchronised, which does give a poor starting impression of a game.- I need a video or screenshot of someone selling law runes for 1k each
Here we go, a pseudo-authentic screenshot :P- /obt/
- Druv's goals and achievements - 80M RC
- Forgot how to Plunder efficently.
Contact! gives access to the bank? Great stuff then. - 30-Apr-2013 - Instanced God Wars & EoC Updates
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