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Saradomin_Mage

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Everything posted by Saradomin_Mage

  1. 66% TO PINCERS????? Wow that week overseas must have slowed me down an asston >.<
  2. All those Pincers pics are from the HLF dude I think cruseder4 is at Pincers now though, would be nice if he could post new stuff he finds :P
  3. Chances are you wouldn't need to task to kill a strykewyrm, just like for the Fremennik diary.
  4. well ... okay ... TNPW do whatever they want then
  5. Bleed is a set damage for some abilities - for Massacre it's fixed. You can't crit on bleed hits but you can crit on the accompanying attack in the case of Massacre. And holy crap 66% to Pincers o_O Easily 3 days behind here lol.
  6. Don't lifeboats only remain until they're used to save one of your crew members and then disappear? Yeah but it's harder to kill your crew than you would think. on the contrary I have seen people losing several crew members within a few days. It's wildly variable, you actually have to get a failure that would damage your ship ("The rigours of the voyage were too much for your crew") and then you have to make a pretty bad roll there to have one of them die. So far my tetsu armour only has one dead Cathery Fisherman hanging over it, so I can sleep pretty well.
  7. Good stuff :P I remember being surprised that they could make an R rated show involving puppets. (At least, it was R rated here...) I'm off to sleep, good luck Vezon
  8. What about that thing about grounding an insane pilot? Think it went something like: 1. All pilots who are insane must be grounded. 2. Pilots who are insane must declare that they are insane. 3. If a pilot can recognise and declare that he is insane, he is not insane, and therefore cannot be grounded. How do you exactly define insanity, though? Just because a person can recognise that he is insane, does not automatically qualify him as being sane, surely? TNPW work with this or post another paradox.
  9. Wow, I remember when that guy made an amulet of fury for me :P Grats to another 3b'er!
  10. Perhaps another opportnity will present itself at a later time, though. Unless you don't actually want to talk to her?
  11. 600 all stats is better than standard Pincers crew on triple voyages, and of course you can throw it in with a Judge. Of course the trait is absolute garbage, Mod Edam mentioned that they want to rework it though.
  12. Because we're friends and that's what friends are for. Or because you like listening to random people you've never met in real life babble on about any and everything which will increase your experiences and broaden your worldview. TNPW whine about something trivial to Guile.
  13. Went to fool around with dual chaotic claws on the lumb dummies. 867 damage for mh claw 433 damage for oh claw Havoc and Decimate are supposed to hit 100% of both weapon's damage but when tested the critical was 1733. Implies that it doubles the offhand's damage, treating it like a standard tier 80 weapon, so the ability actually hits up to 200% (mh) weapon damage. Massacre is supposed to hit 157% of both weapon's damage instantly, and an additional 157% over time (5 hit splats counted), somehow managed to get 907 on the bleed hit splat, which means 4535 damage from the bleed. Using 1733 as both weapon's damage, Massacre actually hits 261% of both weapon's damage, or basically a whooping 522% of your mh weapon damage o_O
  14. I'd really like to know where this forbidden knowledge of combining crew came from. For one, I know my captains would appreciate a harem of farcriers on their ships. What the hell even is a farcrier?
  15. The best part is that, upon reaching the Pincers, you have the sudden revelation that you can have more than one crew member in a single slot.
  16. Probably never worth it, JoD with Solidarity at 600 would beat it even at level 20 lol Wiki states that there's a Lord Khan crew member with +125 Solidarity, but haven't seen anything about that yet.
  17. Pincers special crew unlock - 10k in all stats adversity. E: 600 all stats (except speed) with Resurrects trait.
  18. Wow, I can only manage 93 myself. Your 3BV/s looks insane though :o
  19. Hope you're lucky with your crew rolls there, apparently the Pincers crew are not that easy to obtain :\
  20. From the runewiki With the removal of Special Attacks, Sigmund's protection prayers can be drained by using Backhand ability only while the Ancient mace is equipped. However, the success rate is no longer 100%. It normally takes a couple of times but the fight shouldn't take longer than a minute. I've managed to bug him in a similar fashion before, where using backhand was somehow countered by his melee prayer. I had to actually switch styles a bit before returning to the melee prayer and using backhand to finally land a hit that disabled it.

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