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Demoli

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Everything posted by Demoli

  1. My thought progression on hearing upon these news: 1)Oh sweet, more carachters, maybe now i'll finally be able to use megaman on my team 2)FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- Seriously capcom just seems to be crapping all over megaman now, he deserves to be in MvC 3 :( But serious props for including Phoenix Wright, can't wait to see it's UC's.
  2. Woo, I got a regenarator Tangela from DW.. but it's a male.... and naughty. Dangit.
  3. The best mon to do this is probably the classic stallbreaker gliscor. Taunt+Roost+EQ and Stealth Rock. Good typing and you can fake poison heal (well, maybe until they see the SR). Also, I recently found out I can use my 3DS connection on DS games, so I can actually trade and battle via wifi.
  4. Some of the older models doplay ps2 and ps1 titles, but from what I've read the enwer versions do not. You might want to double check it though.
  5. Could you explain to me what do you mean by illusions? Also, on the target you'd be stalking for the back, I don't get the difference between the C&D and IW. I'd just uncloak with both and follow the guy. If I see a heavy going by with no one behind him, or a soldier or Demo focused on spamming grandades to the front lines of course I'm going to backstab them, I can do the same with both watches right? Also, I don't quite get this point: "A lot of the time, the target you were going to kill would have wandered out of effective range because you're too slow to think". How does a watch influence your reaction time?This one seems kinda nonsensical to be honest. In regards to the last point, isn't that kinda random and not influenced by the clock? I could also say that when I played with the Dead Ringer, I always uncloaked at the very worst time possible, but that doesn't mean it's DR's fault... But I can now see the advantages and disadvantages better though: Invis gives you a longer default timer plus the ability to recharge it through amo boxes while the C&D allows for a bit more slack and the ability to kinda rest compltely cloaked (while you say, plan your next move) in trade of a shortened default timer.
  6. Yeah, I used Invis watch for a big while until I got Cloak & Dagger, then when I found DR I started using it (around 5 hours with each clock) and only then did I start using Cloak and Dagger. Honestly, I don't really see the advantage of the Invis over the C&D. If i remember correctly, I could stay a little while longer invisible, but since C&D recharges when still, which many times you might want to be (like near an engy nest, or near a zone where many targets pass, I personally like to make escapes faking out others with the recharge, most assume I use DR). That said, I might retry the DR. But hey, I'm just a newb at this, maybe i'm missing something important :P
  7. While yeah, at first I really tried to not use the C&D in favour of the dead ringer, the C&D is just better imo. It doesn't have the annopying "WOOOOOOOOOOOOOOOOSH" sound the dead ringer has and it allows for some fake outs due to the recharge thingy in comparisson to the invis watch. Yes, at first I always went invisible with that thing, but after learning more about the game I saw myself erlying mroe on disguises, using only the invisible function as a means to check places usually filled with sentries, engies and pyros (like the stairway in 2fort). Oh, and I finally crafted the enforcer, waaaaay better than the ambassador, now I only need an extra C&D to get YER <3:
  8. Me and some freinds are going to do a Harry Potter marathon next Tuesday, It'l clock around 17 hours it seems o_O Also, does the scene about [hide]Snape's real agenda make justice to the book?[/hide]
  9. So, after trying most classes I've found Pyro, Spy and Demoman to be the most fun, and I'd like some advice on the ideal set ups and tips for these classes please. As spy, I used to use the Dead Ringer, but I've found the Cloak and Dagger mroe effective somehow. I'm currently trying to craft an enforcer and a YER. the most problem I have are the pyros (and the cloak ending at teh worst possible time) and when there's a huge engy nest, which means I don't what to do (like, 3+ engies and their respective buildings in the same room/space, ie: 2fort inteli room). I know I must sap the sentries first and THEN the engies, but it's really hard sometimes to get to teh right spot and keep sapping while strying to dodge engies and their revenge filled shotguns. As a Pyro, I've fallen in love with the airblast. Deflecting missiles and igniting+push and shotgun are great for cornering enemies. I'm aiming for a degreaser and I hope i find an axtinguisher soon. I tend to have the most problems with heavies and close-up soldiers. Unless I'm using the backburner (which, sinc I use and abuse Air blast, almost never use), Heavies straight up kill me and when soldiers get very close I never seem to get the AB timing right, any tips? Demoman is also great fun for defending. Most people I see use the regular launcher more, but I for some reason like the sticky grenade a little better. I have most problems with scouts, close up pyros and medic' heavies. Even though I enjoy Demoman, I only use in D/A, Payload and CAP maps, so I might need a little more training. Any tips? Thanks in advance. :oops:
  10. Honestly, why can't people who like teh show just say "hey, I like and I supprt it" instead of coming up with a pun name, which only contributes for generalization?
  11. I lol'd at the shirt with the DeLorean speeding into the Tardis.
  12. Finally got Link's Awakening on my 3DS, really good game, andIt's good that Nintendo finaly learned from emulators and added a save state to the VC titles.
  13. So, I unlocked the Huntsman Bow on the sniper, is it better than a regular rifle?
  14. THIS. My bro and I often complain in Black Ops when our teammates suck. I remember this happening often where my bro and I are at the top of the leaderboard (with like 25 kills, maybe 10 deaths) and then at least one kid on the bottom with 3 kills, 25 deaths. We can't cancel him out no matter how hard we try. And then we end up losing. This in Team Fortress 2 when I'm a medic. It's hard to heal everyone when most people are too stupid to be worth it. Dear god, being medic in a bad team is the worst thing I've experienced in a while. I might not be too experienced, heck I've only played it since it went F2P, but when i deply a Ubercharge on a Heavy, him having full ammo on the minigun, facing 3 soldiers and 2 pyros, and he RETREATS, even I can see he just isn't the effort. Anyways, Spies, spies everywhere. And not being able to remember a certain music's name when searching for it.
  15. Same. I'm new too and I have no pokemon that are lv 100. >< Doubt I can even enter. We use online simulators for tournments ;)
  16. I've been playing TF2 since it went F2P, it's quite fast-paced and fun, i really enjopy it, maybe I'll buy something in the store for the premium level. :thumbup:
  17. I have a question, I've found some weapons after some rounds, but I can't seem to equip them. I've gone into the item menu, clicked on the respective classes and i get to the menus with all the different weapons, but somehow i can't equip the new ones, how can I do this?
  18. Nope, rarity is the white unicorn, the pink one is Pinkie Pie.
  19. I lol'd at Spike's eye in the core.
  20. I have a question: I downloaded TF2 for free on steam, but is it only for this week or do i have it for free forever now?
  21. For a scarf zapdos try a 252/252 Spa/Spe, Timid if you are using Volt Switch or a +Spe/ -Def/SpD if you are using u-turn.
  22. Seeing as you already have 'Bro for thephyisical side, I suggest changin wobbu EV spread to 252 HP, 252 SpD and Sassy nature (To ensure some crucial encores). Wobbu might have big HP, but it's no blissey and it's defences are also mediocre, so those HP EVs are needed. For Mienshao to KO gliscors with HP ice, it needs 96 SpA EV's with neutral nature btw. If you are using Zapdos offensivly, you might aswell be using thundurus. But if you are keen on using Good old 'Dos, you should ditch the lightning rod set and go with the standart offensive pressure one, because it has access to one crucial move you need on your team: Heat Wave. T-Bolt, Heat Wave, HP Ice and Sub/Volt Switch is a great set, specially if you use choice scarf.
  23. I won against Riku, gg
  24. I was referring to all kinds on fanfics, not just the m rated ones. I don't read any kind of fanfics really, even though there might be some good ones.
  25. I'm really surprised Deo-S and Ltios didn't get banned this round, specially sine they onyl needed a normal majority. They only got a handfull of ban votes too, not something immediatly below 50%. Deo-S was 16-40~ish i think. Edit: Albeit against a bad opponent, another battle that show's wobbu greatness. [hide] Battle between Jimbob and Demoli started! Tier: BW OU Variation: +9, -22 Rule: Rated Rule: Sleep Clause Rule: Species Clause Rule: Wifi Battle Demoli sent out Wobblette! (Wobbuffet) Jimbob sent out Hariyama! Start of turn 1 The foe's Hariyama used Fake Out! Wobblette lost 62 HP! (10% of its health) Wobblette flinched! The foe's Hariyama's Toxic Orb activated! The foe's Hariyama was poisoned! Wobblette restored a little HP using its Leftovers! Start of turn 2 The foe's Hariyama used Payback! It's super effective! Wobblette lost 230 HP! (39% of its health) Wobblette used Counter! The foe's Hariyama lost 100% of its health! The foe's Hariyama fainted! Wobblette restored a little HP using its Leftovers! Jimbob sent out Lopunny! Start of turn 3 The foe's Lopunny used Encore! Wobblette received an encore! Wobblette used Counter! But it failed! Wobblette restored a little HP using its Leftovers! Start of turn 4 Demoli called Wobblette back! Demoli sent out LadyMuscle! (Conkeldurr) The foe's Lopunny used Switcheroo! The foe's Lopunny switched items with LadyMuscle! The foe's Lopunny obtained one Leftovers! LadyMuscle obtained one Flame Orb! LadyMuscle's Flame Orb activated! LadyMuscle was burned! Start of turn 5 Jimbob called Lopunny back! Jimbob sent out Hypno! LadyMuscle used Drain Punch! It's not very effective... The foe's Hypno lost 41% of its health! The foe's Hypno had its energy drained! The foe's Hypno restored a little HP using its Leftovers! LadyMuscle is hurt by its burn! Start of turn 6 Demoli called LadyMuscle back! Demoli sent out Wobblette! (Wobbuffet) The foe's Hypno used Psychic! It's not very effective... Wobblette lost 76 HP! (13% of its health) The foe's Hypno restored a little HP using its Leftovers! Wobblette restored a little HP using its Leftovers! Start of turn 7 The foe's Hypno used Nasty Plot! The foe's Hypno's Sp. Att. sharply rose! Wobblette used Encore! The foe's Hypno received an encore! The foe's Hypno restored a little HP using its Leftovers! Wobblette restored a little HP using its Leftovers! Start of turn 8 Demoli called Wobblette back! Demoli sent out Ali! (Thundurus) The foe's Hypno used Nasty Plot! The foe's Hypno's Sp. Att. sharply rose! The foe's Hypno restored a little HP using its Leftovers! Start of turn 9 Jimbob called Hypno back! Jimbob sent out Lopunny! Ali used Nasty Plot! Ali's Sp. Att. sharply rose! Start of turn 10 Ali used Thunderbolt! The foe's Lopunny lost 100% of its health! The foe's Lopunny fainted! Ali is hurt by its Life Orb! Jimbob sent out Hypno! Start of turn 11 Ali used Thunderbolt! The foe's Hypno lost 83% of its health! The foe's Hypno fainted! Ali is hurt by its Life Orb! Jimbob sent out Raikou! The foe's Raikou is exerting its Pressure! Start of turn 12 The foe's Raikou used Thunderbolt! Ali lost 234 HP! (78% of its health) The foe's Raikou is hurt by its Life Orb! Ali used Focus Blast! The foe's Raikou lost 90% of its health! The foe's Raikou fainted! Ali is hurt by its Life Orb! Ali fainted! Demoli sent out Alexander! (Tyranitar) Jimbob sent out Arcanine! The foe's Arcanine intimidates Alexander! Alexander's Attack fell! Alexander's Sand Stream whipped up a sandstorm! Start of turn 13 Jimbob called Arcanine back! Jimbob sent out Bronzong! Demoli called Alexander back! Demoli sent out Wobblette! (Wobbuffet) The sandstorm rages! Wobblette is buffeted by the sandstorm! Wobblette restored a little HP using its Leftovers! Start of turn 14 Wobblette used Encore! But it failed! The foe's Bronzong used Stealth Rock! Pointed stones float in the air around Demoli's team! The sandstorm rages! Wobblette is buffeted by the sandstorm! Wobblette restored a little HP using its Leftovers! Start of turn 15 Wobblette used Encore! The foe's Bronzong received an encore! The foe's Bronzong used Stealth Rock! But it failed! The sandstorm rages! Wobblette is buffeted by the sandstorm! Wobblette restored a little HP using its Leftovers! Start of turn 16 Demoli called Wobblette back! Demoli sent out LadyMuscle! (Conkeldurr) Pointed stones dug into LadyMuscle! The foe's Bronzong used Stealth Rock! But it failed! The sandstorm rages! LadyMuscle is buffeted by the sandstorm! LadyMuscle is hurt by its burn! Start of turn 17 LadyMuscle used Drain Punch! The foe's Bronzong lost 56% of its health! The foe's Bronzong had its energy drained! The foe's Bronzong used Stealth Rock! But it failed! The sandstorm rages! LadyMuscle is buffeted by the sandstorm! LadyMuscle is hurt by its burn! The foe's Bronzong restored a little HP using its Leftovers! The foe's Bronzong's Encore ended! Start of turn 18 LadyMuscle used Drain Punch! The foe's Bronzong lost 50% of its health! The foe's Bronzong had its energy drained! The foe's Bronzong fainted! The sandstorm rages! LadyMuscle is buffeted by the sandstorm! LadyMuscle is hurt by its burn! Jimbob sent out Arcanine! The foe's Arcanine intimidates LadyMuscle! LadyMuscle's Attack fell! [/hide]

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