Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Demoli

Members
  • Joined

  • Last visited

Everything posted by Demoli

  1. The original Duke Nukem 3D wasn't even that good, the only thing he had over other FPS' was the humour surrounding it. Saying that i expect not much from this, but it's good to see it released, if only to be mocked for eternity.
  2. Even though I'm holding judgement for when it arrives, I'm almost sure it will be a mildlty generic shooter any studio could have created in like a year. For the sake of lols: Duke Nuken Forever Review
  3. Already have my complete team in Emerald nuzlocke run 2: Gyarados with Surf, Earthquke, Return and Dragon Rage (Soon to be Dragon Dance) Blaziken with Bulk Up, Brick Break, Aerial Ace and Blaze Kick Cradily with Toxic, Ingrain, Amnesia and Giga Drain (one hell of a tanker, so far defeated the psychic Gym by Itself) Magneton with Thunderbolt, Lock on, Sonicboom and thunder wave Weezing with Sludge bomb, haze, thunderbolt and Selfdestruct (gona end it with a bang) Claydol with Dual screens, Psybeam and Ancient Power I'm thinking of replacing my claydol with an Altaria i caught in the Sky Pillar, so i can have him learn Ice Beam to OHKO Drake's team, but i don't know if it's worth spending the time EV training him.
  4. Kefka is winning, but Lavos from Chrono Trigger, Lance Vance from Vice City, Le Chuck from Monkey island are loosing to some villains I would consider Pathetic (seriously, Shredder defeating Lavos?). As for the unexpected, General RAAM from Gears of War is defeating Sephiroth and Team Rocket is defeating Liquid Ocelot.
  5. Protip: Use chests :thumbup: I got all my summons from opening the mtk chests.
  6. They fixed the glitch where you could start the case by going downstairs, :thumbdown: :thumbdown: :thumbdown: I can confirm you have to travel a lot in one certain case.
  7. 1 case epr 14 days, talk about fail. I mean, i can understand a week or 3 days, but 2 weeks? Seriosuly? :thumbdown: :thumbdown: :thumbdown:
  8. http://www.youtube.com/watch?v=idULzIIF950 http://www.youtube.com/watch?v=aKzRhveK7sQ http://www.youtube.com/watch?v=Y-C3T83mUpc http://www.youtube.com/watch?v=fBGILqp6kQs And the best one imo: http://www.youtube.com/watch?v=gl7ih1s0gwM
  9. Finished playing Mother 3 fan translation. Wow, that's all i can say. It was... outstanding. The ending was exceptional and surprising and the carachter development is one of the best around, even better than Earthbound if you ask me. Now i really want a Mother 4, make it happen Nintendo >.>
  10. Yeah, the entire screen just stopped and it had a wierd sound coming out of the speakers. Now on the 6th gym, using a mgneton like last run, without a good thunger type it's impossible to win the E4 in emerald.
  11. Great, i loved the first 5 cases, really looking forward to these new :thumbsup: I guess the hammer and mallet are the rewards, so 10 new cases?
  12. I feel like never playing again tbh. Yesterday i was playing through my second nuzlocke, and when i try to find a jigglypuff (I've already caught swablus and taillows), i find a freaking Shiny Taillow. I was shaking when trying to catch, taking away chips from it's health with Lileep's constrict. When i change to Gyarados and attempt a catch, the game freezes. I'm dead serious. I now know how ALG felt with his shiny wurmple tbh...
  13. If you think a location and an action are the same thing, then i don't have much to say to you here. This is my last post in this thread. @ Sit Hartlar, that is also selective: While dungeoneering is attached to daemonheim, Daemonheim is not attached to dungeoneering. While dungeoneering is tha action to delve deeper into daemonheim, Daemonheim is the location, which would still be there without you to explore it.
  14. Daemonheim is a location. Dungeoneering is a skill. It's like saying hostpital and healing are the same thing. And obturian, Dungeons of Daemonheim is not dungoneering either, dungeoneering just takes place in them.
  15. - Dungeoneering tells you to keep going through the dungeons. Daemonnheim provides a backstory and a plot that has (possibly) already ended. Boss fights and puzzles that forces you to use your skills are not exclusive to quests, which also uses them to some degree, along with minigames and D&D's -As with most quests, Daemonheim provides it's story in segments. Daemonheim is not dungeoneering -The story in Daemonheim is directly related to (and will, most likely, affect) existing storylines in Runescape. Daemonheim is not dungeoneering - The story is told via clues found by the player as they descend into Daemonheim, which is a very common storytelling device in nearly all mediums of storytelling. Daemonheim is not Dungeoneering. See the difference now? Daemonheim will eventually be a quest area, but not thanks to Dungeoneering. Dungeoneering doesn't have a plot. Daemonheim has a backstory, Dungeoneering is not Daemonheim. Due to this, every single line written in those cronicles, diaries and letters do not belong to Dungeoneering, but to Daemonheim. The skill has no plot. The closest thing to a plot Dungeoneeing has is "We are the Fremnicks, explore the dungeons in trade of rewards". Similar to minigames.
  16. I guess we will have to agree to disagree, since i bet you know which argument i'm going to pull, You will pull the same argument, then it will be my turn and so on, i think we have been in this loop for a while now. So yeah, i guess our argument really ends here.
  17. You can't just ignore facts that counter your thesis, they are there and they keep Dungeoneering to ever be quest like, at least in the plot part. And if you are saynig i am now being emotive about dungeoneering, maybe you are also giving dungeoneering a lot more credit than it deserves you know?
  18. I'm not saying it is an unvalid way to progres the plot, I'm saying that if that is the only way to even acknowledge the plot, since you can't really progress it so far, then you can't do much for it, you can just sit back and read. This might be good for a minigame and exceptional for a skill, but for a quest? Lacking to say the least.
  19. Just because it uses a storytelling mechanic that resembles a specific series of quest, ignoring the other thousand, doesn't make Dungeoneering quest like. But i guess each of us has it's points and it's obvious you aren't giving your position and I'm not giving mine, so yeah i guess our argument ends here. T'was fun.
  20. While i see your point, you seem to forget that anything you do in Daemonheim doesn't ultimatly affect Bilrach, he is (possibly) already at the bottom of this location, and he and his servants merely recorded the plot. Therefore You are not progressing the plot, your are merely discovering it. Now comparing this to the Void series, where YOU make the plot progress, this difference is easily noticeable. Not to say Daemonheims method of telling story wasn't used by quests (EW comes to mind again). But in Dungeoneering, the plot as already progressed and (possibly) ended. Summing up, where in Daemonheim you merely uncover the plot, in the Void series you make it progress. The uncovering Plot argument also has it's own sense, even though apart from the EW series i don't recall any quest revolving around this. In other quests though, the plot progresses as you discover it, instead of just lying there for you to collect. As for the defeating the bosses and such, this is another thing that makes it feel less like a quest and more like a Minigame/D&D. They respawn and even after you defeat them nothing in the future floors change. After you defeat a landmark boss i any quest some location in the very same quest changes, even if you may face the boss again (Phoenix comes to mind). PS: Is it me or this argument is becoming... fun? :thumbup:
  21. I'm not saying "nothing has happened", I'm saying nothing IS happening! The whole story of Daemonheim is like the introduction of anything in the knowledge base. It's Lore, but Lore you can't interact with. Nothing progresses. No matter how much dungeons you complete, stomp won't come through the portal, The two magicians won't be toghether, the Stalkers won't have less eyes and the last Demon generals won't appear. It's frozen in time, it is still. If you say I'm ignoring arguments, then tell me: In which way do you interact with Daemonheim that actually makes the plot change, progress or shift? How can you progress the story then? I can argue you are trying to deny your argument by not providing any evidence the plot progresses.
  22. Well then we're 4 to believe the skill alone will still need a quest sooner or later. And why do you think they'll add a new quest? Because if they leave the skill as it is right now, even adding new levels, it will never move on from that. That's what quests are there for - to make progress in the history of the game, to solve the plots. I think you're just confusing the words "quest" and "adventure". Both Dungeoneering and questing are adventures. But they're two different types of adventures. You think it's a quest because of how you explore and learn more about the area while you do the skill, right? Well, that's what adventuring is about, but questing takes a few more ingredients than that. I think the misunderstanding is solved here much. But the events in Daemonheim DO have a progressing plot, like I've already mentioned many times. The plot will eventually stop when the "quest" is complete, just like in real quests. The only thing that quests have that Dungeoneering does not have is quest points. The books/notes you find in Dungeoneering were already there before you even entered the dungeon. Your knowledge makes progress but the game doesn't. And what happens when we get to the bottom of Daemonheim . . . ? You're not looking at the big picture. We're not just uncovering clues right now, we're also fighting through hordes of monsters to reach Bilrach before he can unleash Zamorak. There is undeniably a progressing plot. In regards to the first sentence, We don't know, and neither do you. So lets not assume what Dungeoneering could be and judge what dungeoneering is. This means Daemonheim has a stale plot. Like silvertale and i have said, it doesn't move on. It's there set in stone. No matter what you do so far, it won't progress. This denial of progression is the main reason Dungeoneering isn't a quest. I do agree Daemonheim will eventually be home to a quest, and i look forward to it, since Bilrach is one of the few remaining mahjarrat that still weren't seen in physical form , only him and Sliske remain i think. Him being introduced would mean the ritual could be happening sooner than i though.
  23. I want to buy another SNES and maybe another Genesis, since mine were destroyed in a flood 3 months ago. I bought them 5 months ago. FFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUU-
  24. There is no doubt quests will eventually have 90+ requirements, but i think it's the way you get there that really is prone to discussion. They can't just bump the quest requirements from 70~ish to 90+. It would have to be gradual, so people who already have the Quest Cape manage to keep up. But these are just my 2 cents, for now i just want them to introduce a new overworld boss :thumbup:
  25. It is true i don't like dungeoneering, being my reasons the usual grinding aswell as it's low impact on Runescape, specially outside Daemonheim, and the Token system which is extremely broken. But i will still say that Daemonheim's Plot is Stale, because quite simply there isn't any progression. Thats why i think Dungeoneering isn't a quest by any means. Like you said, i will wait until the Skill is complete to finalise my judgement, but so far is nothing like a quest imo.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.