I've noticed some interesting side effects from this new reward to aid herblore. Here is what the KB says on it: Members only. Requires a Herblore level of 49 and a Dungeoneering level of 55. Once used, the scroll will disappear, giving you the following permanent effects: * You receive a 1 in 8 chance that you make a potion twice as fast as usual * You receive a 1 in 10 chance that you save a secondary ingredient when making any potion ------------------- Now I find that isn't really what happens, oddly the difference helps us. Based on what the KB says, mixing secondaries and unfinished should net me 14 potions and extra secondaries on the side. In reality all secondaries are used up and the scroll seems to generate extra unfinished pots. The inventory below shows a normal unf---> potion inventory after scroll. An extra unfinished pot is seemingly just created. Also it does conserve vials of water, which sounds good, but it destroys the method I usually use to train which is adding a herb to a vial and then directly putting in the secondary, this doesn't work anymore because there are now more than 14 inventory spots taken up. Questions? Concerns? Comments? EDIT: Yes it seems jagex has updated it, now instead of saving vials, you save herbs. And instead of saving unfinished potions you save secondaries. Being fully honest I'm fine with it either way. And making unfinished pots just got more profitable, unless the margins between them start to close from this update, and making the potions from straight herbs and vials now gives extra herbs on the side, Probably making it more efficient.