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Everything posted by Stev
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http://www.xp-waste.com/dungeonsweepers-f9.html ;). 5:5 larges with a decent team.
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I.. I want to feel your hair. After a full day of hanging out and swimming with Megan and the kids, the kids finally went to bed at about midnight..
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Reloading the entire script is a waste when the entire script itself is controlled by a single variable. Reset the variable technically resets the script.
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http://pastebin.com/embed_iframe.php?i=551iBXP0 Only works in resizable because I CBA to make it work in fixed. Functions included are edited from my RS_Functions.ahk library: _rs_get_inventory(), _rs_mouse_click(), _rs_mouse_move_inventory(), _rs_find_applet(), _rs_nrand(), _rs_rand(). This will handle everything except banking, is 1:1, and is random. Feathers should be in your first inventory space. The rest of your inventory filled with cowls. Script will automatically find your inventory and items 1-28. If you mess up, Ctrl-ESC will reset action to the beginning. Edit: Apparently Ctrl-ESC can not be set in AHK (on Windows 7 anyways). So you might want to change that hotkey to something else.
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Do you just click use feathers on coif? Do you get a window that appears to ask Make X? Etc. Do you have to do them 1 by 1?
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Post all RS Screenshots, Videos, and Sounds here!
Stev replied to misterxman's topic in General Discussion
Got geared to go to Tormented Demons - and got my general PvM interface set... Then found out the every time you equip an item or change your action bar your screen flashes like crazy. Cancelled Tormented Demon trip: EDIT: And then get down there and realize that while you're attacking, the enemy details cover their prayer, so you can't see what they're praying... -
Post all RS Screenshots, Videos, and Sounds here!
Stev replied to misterxman's topic in General Discussion
Don't they show in your a-log? If I had a couple drops in my a-log that I'd never actually seen, I'd get suspicious. -
action:=-1 perform:=[{action:"sendinput",buttons:"{enter}hello world{!}{enter}"},{action:"mousemove",x:500,y:500,speed:10},{action:"sendinput",buttons:"{rbutton}"},{action:"mousemove",x:0,y:100,relative:true}] esc:: action++ if(perform[mod(action,perform.maxindex())+1].action=="sendinput"&&perform[mod(action,perform.maxindex())+1].buttons!="") sendinput,% perform[mod(action,perform.maxindex())+1].buttons else if(perform[mod(action,perform.maxindex())+1].action=="mousemove"&&(perform[mod(action,perform.maxindex())+1].x/perform[mod(action,perform.maxindex())+1].x||perform[mod(action,perform.maxindex())+1].x==0)&&(perform[mod(action,perform.maxindex())+1].y/perform[mod(action,perform.maxindex())+1].y||perform[mod(action,perform.maxindex())+1].y==0)) mousemove,% perform[mod(action,perform.maxindex())+1].x,% perform[mod(action,perform.maxindex())+1].y,% perform[mod(action,perform.maxindex())+1].speed,% perform[mod(action,perform.maxindex())+1].relative?"r":"" return Don't worry about anything below the second line. speed and relative in may be omitted, as you can see from the example above. A quick explanation for those curious: Since AHK has no isNaN() or typeof, and if var is number can not be used in/as expression, using the following is a make-shift way of telling if a variable is a number: msgbox,% variable/variable||variable==0 You can see I used that to ensure the x and y massed to mousemove were numbers here: perform[mod(action,perform.maxindex())+1].y/perform[mod(action,perform.maxindex())+1].y||perform[mod(action,perform.maxindex())+1].y==0 If perform.y is a string, then perform.y/perform.y will be null. If perform.y is 0, it'll still fail the perform.y/perform.y (0 is false), and therefore we have the perform.y==0.
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Show your code and maybe I'll be able to help.
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^ It became a macro the second he made a hotkey react with an input - Doesn't make it illegal. Though, I'm sure (optimist here) that he's lifting the key each time. :P. But then again - put logs in your inventory, put logs on your actionbar and hold the key. One action, multiple reactions (drops the full inventory of logs in one press). As is, his script technically does one action per reaction. Now, even though your script abides by the one action per reaction, it still runs risk of being falsely detected as a bot. Why? Because you're using precise move and click values. I know it sounds bad to say make it undetectable, but running it for a few hours/days as is, you're being very risky, no matter how legal it is. Randomize your movements. As Meredith pointed out, you can simplify your script by storing the data in an array. Though, I'd structure it differently: action:=-1 perform:=[{action:"press",button:"rbutton"},{action:"move",x:425,y:475},{action:"press",button:"lbutton"},{action:"move",x:350,y:200}] ;~ Create an array of actions esc:: action++ if(perform[mod(action,perform.maxindex())+1].action=="press") sendinput,% "{" perform[mod(action,perform.maxindex())+1].button "}" else if(perform[mod(action,perform.maxindex())+1].action=="move") mousemove,% perform[mod(action,perform.maxindex())+1].x,% perform[mod(action,perform.maxindex())+1].y return The above script, according to RnuneScape's rules, is entirely legal. You'll notice that the above loops actions fine by using modulo - though in a different way then Meredith suggested. However, it also is not random, so use it only as an example. You can add actions or button presses by simply adding to perform: ...{action:"press",button:"1"},{action:"press",button:"enter"},{action:"press",button:"z"}... or ...{action:"move",x:500,y:475}... Ofc since I wrote that off the top of my head, the press is only single buttons. So saying, press:"12345", wouldn't work. Although, if you look at the sendinput line, I suppose you could technically do: ...{action:"press",button:"enter}hello world{!}{enter"},{action:"press",button:"backspace 5"}... ...But that's another story and thread all together.
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Even still. A bigger switch and no food would have been my main point. A unicorn at most - otherwise vampyrism scrimshaw or aura and healing abilities is plenty. Plus, the no prayer potions? O_O? And you put 5 items on your action bar so that you only really have to click 2 of them to switch. Pressing all 5 buttons at once immediately switches the full set in one tick.
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Post all RS Screenshots, Videos, and Sounds here!
Stev replied to misterxman's topic in General Discussion
DLimbs are CSed. I'll be headed down there when I get home if anyone wants to join. :P. -
Come to think of it, I really disagree with the equipment and inventory. If I'm on my account without void and steel titan I bring: Of course, a darklight should be brought also, but this was OMW to duo with JJ. The top potions are weapon poison ++. If I'm on my account with void and a steel titan, I use: The top potions should be weapon poisons++, I mistakenly put adrenalines.
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Mk, we just won't PvM for the past 3 weeks that it's been going on and now the next 4 days.
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Which bosses have weaknesses apart from KK? And yeah, things like slayer.. The fastest XP can be blood barraging almost every task irregardless of weakness.
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You don't have to wait for all of those attacks to finish. Wild magic, for example, will hit twice regardless of when you fire your next ability.
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Good luck on your goals and congrats on the account recovery. Have you ever been a member, or had someone hijacked it and decided to continue playing/paying for it after they'd stolen it?
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Ambler3's Blog- [VITALIS DROP!!] :D
Stev replied to Ambler's topic in BlogScape (Ongoing Progress Reports and Goals)
I just noticed in your latest Twitch video, right after you lost the 200M stake, "GoingFor200M has logged out". I had to chuckle. :P. -
What's your ranged level? His is 95. I've gone with a 92 ranged some weeks ago and got ripped a new... Yeah. :P.
