Everything posted by mlskid
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Gargoyles
yeah i just went to CT to try them out... I hit a LOT less often on them there as compared to at Kuras... no fero ring either. <_<
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Gargoyles
I just got my first task of these and didn't know what to do with them. I want to do them in the Chaos Tunnels so that way i get the maximum amount of charms possible as I'm going for 88 summoning soon. So if someone could suggest a nice set-up i could use, that would be wonderful. =D
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[DevBlog] Development of the Mahjarrat
Or finally come up with a way to trim the quest cape. Introduce some sort of quest type after grandmaster. Quests that involve lots of time, effort and high skills. Quests that are difficult even for maxed combat players. Quests that require you to have multiple 85+ even 90+ skills. These quests would trim the cape and the regular (all quests up to and including grandmaster quests) quests would simply give the current quest cape. That way Jagex can release high level skills without having to worry about low level players losing their capes. I like your idea better but it seems even less likely to happen than a trimmed quest cape. Can't imagine how many players who only completed all quests just for the cape would rage if Jagex took them away permanently. Gotta remember Jagex caves in to the ragers every time. @Soupy17 I was able to beat Nomad the day he was released with 90 att/str/def, no extremes, no soul split/turmoil and no clue about the kyatt nonsense. I did it wearing full void using a z spear, super set, and an inventory/tortoise full of rocktails.... Took like 7 tries though. Can't imagine what people can do to him with all of that.... Would be cool if the dragon crossbow is going to be released but it would have to really be something special to beat a chaotic crossbow. Would be even more interesting if the things they are talking about are untradeable(similar to korasi, still powerful but it can't be bought so you must complete the quest to use it). I agree with this post. I'd LOVE to see a couple 90+ reqs for a trimmed quest cape quest. It'd give me something to go for as at the moment i'm just kinda making money and waiting around for the next good quest to figure out.... As for my opinion on the bosses and such, i want a boss monster that involves something like a little bit of combat, but more like Solus, where you have to chase him, and there are different elements involved in the fight. Go here, fight for a bit, the bad boss teles, then you have to go find him again, fight, but he knocks you out and retreats to his base... with like 20 tds blocking you from him. Would be EPIC!!! :thumbsup: Oh and I just thought about something.... What if they teaser'ed us before by polling which boss we want to make repeatable, and the MOTM boss will be repeatable, only the boss will be like a GWD boss with nice new drops? :shock:
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[DevBlog] Development of the Mahjarrat
Agreed. From the sounds of it I think that the boss will be more like some of the dungeoneering bosses are today.lol just my 2 my cents though
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Post all RS Screenshots, Videos, and Sounds here!
oh no... you didn't really do serums/pray pots till 70, wait... 75, oh my god... Not 84. You didn't do that. that is so crazy, oh and you're going to have one less space in your bank with all those... they don't stack so you can drop them. :ohnoes:
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Red dragonhide/leather
I'm theorizing that the green/blue dragon bots are actually the cause. My reasoning is that there are sup many more boys there that are only picking up the bones,thus taking all of the kills of the dragon but no hides. Ergo due to so many boys not picking up the hides, there are a shortage of them in the economy.however red dragons can't be bottedas easily and therefore have less bots which only pick up the bones.so more players kill red dragons with a yak while on task or whatever and back three hides as still as the bones. It send most likely to me that this is the reason.
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Skeletal wyverns: 100-150 crimsons per hour and profit
Haha, well I'm in luck then. I have full void, but no DFS... Got to start saving up for that. =p Thanks again!
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New Quest Area on RS?
Tansuo, go and see for yourself.lol you only need 77 agility got a very small part. I agree with eggs....its going to be a mid level course
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New Quest Area on RS?
I read the rs wiki on it...didn't find that much more info than actually investigating it myself...
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Skeletal wyverns: 100-150 crimsons per hour and profit
10/10. Excellent Guide Explains everything well, if a bit much, and even has some maths with it. :thumbsup: Do you think you could add on a section for welfaring or something like that though? I'm interested in trying but I don't have turm/ss yet, and I plan on using this and slayer to get 95 pray and also a decent amount of charms for summoning.
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New Quest Area on RS?
bahahaha, that's hilarious. And in reply to the Fairt Rings Transportations stuffs... So what Sy is saying is that if i go one place straight off of another, they will 'combo' as a double, and if i do another in succesion, instead of starting a new trend, it then becomes a triple, or another double with the last one. So in theory, you could get done with all of the combinations a lot faster if you just change one of the combinations each time and see where you go. :thumbsup: tl;dr bc confusing.... Example: aip - aip - ais - aip This tests out one quad, two triples, and then three doubles. Correct? :?:
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Fastest Crimson Charms
Fix'd. O_O OT: erm yeah. What Quyneax said... and yeah she is a girl. haha.
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Killing for cash
You could try killing any number of things with those stats... Dragons (Highly botted though), err... Yeah. Pretty much that with those stats. In another note, you could slay to get some nice experience and a change of scenery every once in a while... I highly reccommend you do this, or some other form of raising your stats before seriously considering making money through killing NPC's. Slayer is the best all around experience in my opinion, and would give you a good handle on a possible choice of monster that you enjoyed killing the most. Also note that when you're on task, you should think outside the box, and try different monsters that count for the task given. While slaying you could also do something on the side, such as make some daily runs, or herb runs every once in a while. They add up after a while. :thumbup: Good luck.
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Various questions
More explanation further, but as quick responses: 1.Pyramid plunder with Penguin points, or black jacking, with penguin points. 2.Yes. 3.Killing things and collecting things. =D :thumbup:
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New Quest Area on RS?
Nah, if it were a true mess up then JaGex would have already rolled back the fairy ring path to it by now... Too much talk about it already for me to think it's been just a mess-up... However, it IS JaGex... :angry:
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New Quest Area on RS?
No luck with ned, but I did come across an interesting though, Anyone thought about Sir tiffy? I'm going to get my commorb and see if it does anything when I enter the area after I talk to him. =D Hopefully I'm not wrong in thinking this is related to WGS...
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New Quest Area on RS?
DAMN. Woulda made a nice trick. Shame tbh. Anyone mind double checking? :3 "ORIGINS lie in ruind Kethsi" Origins of what? and also "Stone Prision" Could this be related to it in any way? Go for it.lol I'm not 100% sure I got it all anyway so a second pair of eyescan't hurt.
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Overloads tips and tricks?
Go big or go home. Use three doses of brown spice to increase chance of getting a higher boost. Good luck on that. Or as an alternate option, wait a few days and do some effigies for your friends until you level and try for a + 3 boost.
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New Quest Area on RS?
I already know for a fact that jennica's ring won't work anywhere on the island as I walked around and tried it yesterday.... :(
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New Quest Area on RS?
Well I did, and saw absolutely nothing.lol I'll post a video here in a bit once I upload it to youtube... brb Uploaded:http://www.youtube.com/watch?v=ZXuft4M36xs
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New Quest Area on RS?
I'll have a look after i've finished my task of dags here in a bit. If I get it I will film it. =p The guys was on RSOF and this is what he said: "wasnt a 'cut scene' more like they just apeared on the ground in the small circular area next to the shore line , but i was up next to the statue with one arm looking down and they apeared there, fighting. " You should just post the QFC. Also, I just checked, and I see nothing with Cramulet/Ring of Visibility. Maybe the kid just saw someone exploring and their pack yak? =p
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New Quest Area on RS?
I'll have a look after i've finished my task of dags here in a bit. If I get it I will film it. =p The guys was on RSOF and this is what he said: "wasnt a 'cut scene' more like they just apeared on the ground in the small circular area next to the shore line , but i was up next to the statue with one arm looking down and they apeared there, fighting. " don't worry, if it's even remotely viewable, I'll get it on video. =p
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New Quest Area on RS?
I'll have a look after i've finished my task of dags here in a bit. If I get it I will film it. =p
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New Quest Area on RS?
From what it sounds like, I've heard that everyone has tried everything possible... I even tried using jennica's ring on most of the island just for the heck of it. No one seems to be able to get much further... This sounds a lot like the hype that we got just before Summoning was released... An area that you can see but just can't get to. And somehow it just "magically" appeared after an update. A likely story.... <_<
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New Quest Area on RS?
Most likely since todays update, ppl seems to be kinda good at finding these hidden things. But it had to of been a Jmod who told someone about this one, because to get Kethsi, you need to enter D I R then A K S. I'm not sure anyone really goes through every possible combination for the fairy rings every update. I heard in game while looking around that it had been leaked on the Max forums first. Anyway, this really made me think that someone possibly had just stumbled upon this by accidentally clicking the wrong combinations at first... How amazingly lucky would that be? haha :lol: