Everything posted by mlskid
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Email
I got the same Email today, Thought it was legit until I got to the site, then was like wait.... wtf? I noticed the URL and was like baha, dumb. then edited this pic to lol at the idiocy of the scammers. :thumbsup:
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Mobilising armis
First question, How do you suicide? Do i just buy cannons stay in for four minutes while attacking the wall and gain one rank? Secondly, how long would it take me to get enough points and ranks starting from nothing, to get the enchantment for a diamond ring? :mellow:
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Post all RS Screenshots, Videos, and Sounds here!
People really expect Jagex to have it back the exact minute it turns to February 1st? :shame: What a community.
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Hunting for Lumberjack
Awesome guide, maybe though you could update it to have a more current setup though? However well written and is helping me collect talon charms as well. =p i will definitely rate this as a 10/10 guide. well done. :mrgreen: :thumbup: :thumbup:
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Post all RS Screenshots, Videos, and Sounds here!
However, everywhere else in the game guides, etc. he is known as Geoffrey. In game his name is still Geoffrey... I just think it's ironic that they called him flax in the elite diary.
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Post all RS Screenshots, Videos, and Sounds here!
Correct me if i'm wrong, but it's Geoffery and not flax who gives flax. =p :shades:
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Post all RS Screenshots, Videos, and Sounds here!
yay 120 cb. Also, funny typo. baha. :mrgreen:
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Post your Manage thy Kingdom results.
Haters gonna hate. I now have like 2 or more of each god bird. lmao
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Future Update Discussions
OGM SAILING !!11one! no pic no proof =p :thumbup:
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Future Update Discussions
I agree wholeheartedly. It's like they are trying to train on controlled, only using that concept IRL for the company. It's just so slow and would be so much faster, effecient, and easier if they just concentrate on one part at a time. Plus, I think that would lead to less bugs in the game as well, as they'd have many different people thinking things through and coding as opposed to one person, which is easier to make a simple mistake someone else might see.
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Future Update Discussions
Sadly, untrue. As someone who has both played and written about MMOs since the early days of Ultima Online (1997), the big lies can hurt a business, but rarely kill it. The small ones, like not releasing a vague update to an in-game skill, won't hurt Jagex in the short or long run. I should also point out with Jagex, that they've made a place for themselves as being the company that takes years between quest sequels, and who also delayed a mini-game (Mobilising Armies) for close to ten months, on the month it was supposed to be released. If they release the smithing rework this year, it would be fast for their track record. Haha, true that. We are talking about Jagex here... I was actually thinking that promises meant something again hehe. :thumbup: Oh and back OT, I can't wait for the new rev dungeons, I hope to god that they become uncrowded for pkers really fast. I want some nice brawlers. hehe
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Future Update Discussions
Jagex is a business, first and foremost, and whatever they can do to bring in more customers, they will do. People piss and moan every week that they aren't being catered to, whether Jagex release a quest, new skill, new item, new boss, new weapon, new armor, new resource, new potion, new mechanic, etc, and how Jagex should release a "real update," meaning "something that I want to use." Why people are surprised when Jagex do publicity stunts is beyond me, they're a business, that's what businesses do. Stating the purpose of something isn't stating an opinion, it is making a factual statement, which can be right or wrong. He stated that updates are meant to bring new content, and any update that expands on old content is not a real update, which is patently false. We are all entitled to our own opinions, we are not entitled to our own set of facts. Yes, Jagex is a business first and foremost, however, businesses who don't keep their promises tend not to last in my experience. I'm pretty sure that this is one sentence. I agree, we can't set our own facts, but please read the sentence again. His sentence starts out talking about his feelings, then moves on to the subject and ends describing the subject THEREFORE it's not something he is setting down as fact, rather his opinion on the subject matter. In a sentence you can't just take parts out, and make them sound however you want, as people ALWAYS do, as they then lose any meaning at all.
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Future Update Discussions
What it all comes down to is that not all updates are going to be completely new code, and throwing a hissy fit like a child whenever Jagex puts out an update that you don't like isn't going to change that. More than a million people voted for free trade, so if you're going to use comparison by numbers, nobody cares what players with 99 smithing, or even 75+ smithing, think, because they're a tiny portion of the community. Oh and that's not what the definition of an update is. Grab a dictionary. You sir need to learn one lesson my dad taught me... there are three types of lies in this world: Lies, Damn lies, and statistics. With that being said don't try whipping out the "we got one million "people" voting in favour of free trade. You had more than one million VOTES, not people. One vote was guarunteed per ACCOUNT, not person. So in reality, not "more than a million people voted for free trade." More than one million VOTES did. That is a huge difference. Onto opinion, I agree with ezkaton, this update was purely for more revenue, tbh, I hate smithing at times, but as for wildy/freetrade V. smithing update? I'd personally rather have a smithing update accompanied by something else. oh and on the line off semantics, he didn't try and define update, he gave his opinion on what an update should be.lol a definition can be right or wrong, however an opinion is simply that: An opinion. :thumbsup:
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Fishing, Mining, and Killing In the Living Rock Caverns for Great Xp and Cash (NEW DHAROKING METHOD)
What's the approximate rate of xp/hr with this setup?
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First chaotic?
Okay, I think that will be one of my next goals to tackle... :thumbsup: Rapier then Maul! here I come.... :smile:
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First chaotic?
True, and specs will probably just be used up with my EEE, anyone any guestimates how long it will take me to get both the chaotics with dging like crazy, and usually just solo? haha.
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First chaotic?
Hmm, well on the debating topics, Where is it best to use a Rapier instead of Korasi, (I know almost everywhere) and also another list of where is it better to use a Maul instead of ZS? :thumbsup: That would be a lot more beneficial atm.
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First chaotic?
I'm not even considering getting the CLS anyway as I have no interest in it. Rapier is faster and all around better imo for everything. I was just wondering wether or not it'd be worth it for me to get a maul if i had to get a chaotic since i don't dg very often...
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First chaotic?
I don't have ss yet. i do have an eee for healing though, and I'd like to also use a maul for when i start TDs. I also don't know wether or not I will go and get another chaotic for a while after getting the first one though... depends on how much soloing I will have to do.lol
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First chaotic?
I don't know which chaotic to get when I finally actually attempt to get one? My question is, I have Korasi and I don'tt often slay. I also plan on getting 88 summoning charms through wfs. So would it be more beneficial to get the Maul instead of a rapier? Or should i just slay for the charms for 88, tough it out and get a rapier instead? :unsure:
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Revenant Dungeons
The entire purpose of re-introducing the Wilderness to Runescape again was to bring back old players, NOT bring back the feeling... So no, they won't ban the new PvP armours/weapons etc. That would just be redundant coding then... Back OT, Anyone else think that the new Revs will become something like a training ground for TD's? I mean they both sound similar, a relatively smart NPC that changes it's tactics according to yours? Also, as for a training ground for TDS, it will be easier for sure since you won't have o switch weapons, but i think still a bit of a challenge as you will have the Pkers to deal with on occasion and also other Revs jumping you? :thumbsup: At least that's my rationalization on what this will eventually settle out to be. :shades:
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Revenant Dungeons
That makes a lot more sense now I think about it... I think due to being a bit tired and overthinking I came to a completely WRONG conclusion (happens a lot lately). haha. I've always been a fan of untradeable acheivements like the 99s, the fcape, herblore, etc. I think that the DIY kind of attitude needed to get them is a good thing to avoid those poisonous lazy 76kers. I agree whole-heartedly with your plan on combatting inflation, (even if i would enjoy seeing a couple untradeable weapons...) and I think we should pose it to Jagex. haha. :mrgreen:
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Revenant Dungeons
That is perfectly clear :thumbup: and i agree.lol Sorry my paragraph was confusing, but i revised it to try and make a bit more of the point i was aiming at. (it was pretty much pointed at the insanely rich people and how the first type of drops you mention make those people) Anyway, You've got me interested. What do you think is the best way to combat our current inflation?lol
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Revenant Dungeons
Or even better, buy PvP equipment. Bam, now all Jagex needs to do is actually code the tokens and NPC who will sell this stuff. Do we actually even know whats going to happen to the guy at BH? If we go along with this idea I think we have an NPC that we can sell the stuff to, and that'd probably be the hardest part. Then all you would have to do is code for the currency and new dialogue, then BAM, new idea. :thumbsup: Oh, and as to the regard of wether or not statues should be removed, I think there is no real "substitute" for them as no matter what it is, just so long as the item replacing them is tradeable it's still "currency" of some form. TBH that is inflation and the only way to remove that is to make it an untradeable item used only like the current PVP weapons. just my two cents though. EDIT: As Fourside pointed out in the above post, There ARE other possibilities, but the real issue is that they still carry in the form of currency as long as they are still tradeable. [/hide] That's not how inflation works. If you get a whip drop, you have a whip which you can TRADE for 3m or whatever it is now. You haven't actually CREATED 3m. Conversely, when you get an ancient stat, you walk up to an NPC and CREATE 5m out of nowhere. The two are extremely different things. Too many ways to create money leads to inflated prices and problems like players having multiple stacks of max cash or rares being worth over 2b. These two things are only SLIGHTLY different. (i'm not arguing against you, in fact you are very correct in this just what happens is a bit of a mix-up imo.) When you get say a whip drop, you do get the 3m, but not in the form of "currency" you get it as a whip which can then be resold for the 3m. In this case, lets isolate a whip and money only, lets say a whip is 3m, then if you enter about 100 of them into the economy (through drops ofc) with no more currency being entered, the form of currency becomes more rare and in this case becomes worth essentially more in relation to a whip. However the money can't actually gain/lose value, so the whip must to equate that value. Therefore when you have a drop of a whip entered into the economy the whip drops in price if no more money is introduced That being said, economically speaking, tradeable drops lead to help inflation more if it's a new item. If it's untradeable then it won't effect the economy. However if it IS tradeable and highly useful like our current PvP armour and weapons, then the increase in the price of that drop, with no more money being introduced creates the inflation. Also note that if you have the new items instead of the statues, this leads to the "inflated prices" and players having multiple stacks of max cash and rares as they horde onto these tradeable items, and then sell them whenever they decide that have profited enough off their long term investment. :shades: That is why I think if we have new PvP armour, it shouldn't be tradeable. Moreover it should be untradeable and degrade with use, as well as other stipulations such as being used only for certain situations or soemthing.
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Revenant Dungeons
I realize the CURRENT PvP armour is, however, I was only trying to implore the fact that we need something more like the Hati gloves, a nontradeable, in no way currency stimulating edge, for PvPers to use instead of the statues. :thumbup: essentially, a "Korasi" from rev drops instead of the statues. THAT might be worthwhile to look into for a more balanced game.