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Veiva

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Everything posted by Veiva

  1. Veiva

    Today...

    Yeah it's going to be a client/server. I'm thinking about adding a competition mode where it's single player but your XP gains are tracked. And also a multiplayer mode where you can play with your friends using your offline account. The former would be hosted by me, the latter a player would serve as the host. It's all very hypothetical but it's feasible.
  2. Veiva

    Today...

    it's a bad idea but this is Lua and there's no refactoring tools to update the names so yolo But while the names are bad the design is solid IMO. The initial design was different (the Director was supposed to be the Controller on the server, and there was supposed to be a "ClientDirector"), but you know ¯\_(ツ)_/¯
  3. Veiva

    Today...

    I've gotten good feedback on my game. Not much, but it's only been positive so far. Makes me happy :). Been doing a lot of refactoring to prepare for multiplayer support (far future). I have three layers: the View which would be used by the client to show the world; the Controller (I named it Model) which transforms the Model into something the View can consume and exposes callbacks like "walk" and "performAction" and such that the client can use to interact with the world; and the Model (I named it Director) which actually performs the AI, handles combat, perform actions, etc. It's a matter of documenting client-side and server-side methods in the Controller and allowing multiple "stages" (sectors in RuneScape, levels in Mario, etc) to be loaded at once. If one player is in a dungeon and another is in a city, for example, you want both stages to be running together. ... Work is going great, too. I'm knocking out bug fixes / features in hours. i've had 5 major PRs on our primary product in the last couple weeks, and a bunch of fixes/features to a secondary product during my first two weeks.
  4. yeah muscles are worse today haha. So I went bicycling today (gym mon/wed/fri, bicycling tues/thu). My bike had a flat at the furthest point on my route so I dropped it and jogged home (picked it back up with my car + bike rack, no way I'm walking a flat bike home 2 miles). I /hurt/ going up the stairs at school today. (On the bright side, being able to pick up the bike in a car was so [bleep]ing amazing. It makes me smile.)
  5. Double-post again. I ended up going to a local gym called Fit 4 Life. It's $30/month. They cut the initiation fee in half. Went today. Followed muggi's routine. I feel like dinner: spaghetti.
  6. We only have a YMCA of those you listed. They're also near my job so I'll check them out too.
  7. So I spent the evening going to three gyms. Literally the only good gym is preeeeeeeeetty expensive. Planet Fitness doesn't have much weightlifting equipment and is packed and gross. The other competition, Trufit, is too small and crowded. edit: there's one I was suggested near my job / school so I'll check them out tomorrow.
  8. Veiva

    Today...

    strawdoot vascular is my inspiration as an indie
  9. Veiva

    Today...

    He's trolling. I was replying to Saqs and said (paraphrased) I don't understand; I put my life on hold for six years to take care of my mom so a two hour commute seems like a lame excuse. But 1) It's not right to criticize him at this time 2) I realized I didn't know the extent of Saqs relationship with his mom so I decided it was better to just shut up.
  10. Veiva

    Today...

    Saq, why couldn't you have taken time off work to translate for your mom? Are you not near her?
  11. Veiva

    Today...

    I solved a problem at my job in about an hour that had been causing major issues in their primary product for the last few days. It involved taking down a server (i.e., deleting it from Amazon's Elastic Container service and deployed a new one).. I was /so scared/ when I had to do it. All I could think is, what if I can't get it back up online in a short time span? The first few tries failed to resolve but I figured out how to do the load balancer stuff and assign it to the correct domain. I also got called into work at Staples so I saved the day at my other job. And thus today I was a superhero.
  12. Muse - Dark Side Thought Contagion is good, too. So looking forward to their new album. Hope they tour near North Carolina next year!
  13. Veiva

    Today...

    Yeah I love Florence + The Machine, looking forward it! Bit nervous since I'll be leaving Charlotte at night (it's a 2.5 hour drive), but there's a first time for everything. I'll be doing it alone afaik since my brother doesn't want to go (I even tried to entice him to Carowinds but he doesn't want to do that alone). Hurricane Florence. I'm hoping Florence doesn't cancel Florence. LOL. ... gosh darn it someone else post. I killed the thread. IT'S BEEN TWO DAYS... Got my game running on Android. Runs pretty slowly (probably because of my deferred renderer; those are notoriously slow on mobile GPUs) but... everything works. I'm honestly surprised! I've been working on this since about 5:00 pm (it's going on 12:30 am).
  14. Veiva

    Today...

    Also re: Florence, I bought tickets to see Florence + The Machine... On October 3 in Charlotte. I hope it doesn't get cancelled because of the hurricane lol. This would be the first concert I've ever gone to. Muse is going to be touring next year so I'm looking forward to that as well... I also finished the dungeon... Few bugs fixes, lots of general improvements, and ... the boss can die. Noice. But I've been working on this game since March. :| What's worse is the only feedback I've gotten was a list of problems... that I already knew about... so all things considered I'm a bit bummed about the whole thing.
  15. Veiva

    Today...

    So far power has only gone out briefly a few times. Lots of wind and rain but nothing severe in my immediate area. However, apparently a lot of people at without power and there's a chance down town floods. Not sure about surrounding cities or counties. Lovely. At least I was able to make a lot of progress on my game. I added a bunch of AI nodes, made the skelementals aggressive (unless you're wearing an item with their corresponding metal), added more boss animations (attack/walk), added pillars that hurt the boss, greatly improved & fixed path finding, added a chest (Skeleton Miner Joe deposits bars into it, you can withdraw them, it's pretty nice), and a bunch of bug fixes/small improvements. Pretty cool... I may be able to finish it tomorrow if the power doesn't go out. :o
  16. Veiva

    Today...

    Wow I uploaded the wrong one LOL. That's the last alpha release. Wow. You were supposed to spawn in a dungeon as a random player with a pickaxe and a bronze key: I updated the download, if you can try the new one please! Here it is, for posterity. You can definitely level up in this one. Copper badge, tin can, and bronze pickaxe are level 1; bronze gloves/boots are level 2; bronze full helm is level 3; and bronze platebody is level 6. There's only tin/copper which requires level 1 mining. There's no combat XP for beating enemies yet though. You can level up faith though by burying the bones the Skelementals drop! Though it's useless right now... [hide] Working on the boss... He's see through, so it means he's rendered during the forward pass. Opaque objects are rendered in the deferred pass. Magic! [/hide]
  17. Veiva

    Today...

    In OSRS they added a left-click "Cook-x" to ranges and they posted a bit on they implemented it on the news posts. It's... wow. In my game, the craft interface takes a 'category key', 'category value', and 'action filter'; it then queries the GameDB for all actions that meet the criteria. So if I want to smelt metal items, I open the craft window with a 'metal' category key and a 'smelt' action filter. If I wanted to only smelt adamant items, I'd add an 'adamant' category value. I then use the requirements built in to the GameDB to check if the player can perform the action; if they can, show the action, if not, don't. The smithing interface was simply 'metal' category key and a 'smith' action. Etc.
  18. Veiva

    Today...

    I released another alpha of ItsyRealm. If you're masochistic you can try it here. I'm working on a port to Web but I'm not using vanilla Love2D so that complicates things... [spoiler=Screenies!] If you try it let me know what you think. :D It's also cool to see something new on my "latest update" section on my website. For the last ... couple years ... it's been Algae Canvas lol.
  19. Veiva

    Today...

    Is it the original username you used?
  20. Veiva

    Today...

    I use my real name for anything professional or possibly professional. Otherwise it's Veiva and more recently bkdoormaus. There's a third username but that goes to my grave. NSA probably knows l0l.
  21. Veiva

    Today...

    The developer of one of the most used 2D game physics library is named Erin: https://github.com/erincatto And it's a he. ... I added the tin can: It's useless at the moment since Skelementals aren't aggressive... yet... And I think the death animation is pretty good for 5 minutes of work:
  22. Veiva

    Today...

    I'd change all my stuff to Erin Bolyard but it would be a royal pain in the ass. In the future... Erin is gender-neutral. It's also completely unrelated in origin to Aaron. I think that's cool. But if I tell people my name, I can say "A-aron" and everyone gets it lol. also this hurricane is making me really nervous. I've been through a few Category 4s and a Category 5 (Andrew) living in Florida but Floridians are used to hurricanes. But North Carolina falls the [bleep] apart at 5 inches of rain or some snow or wind so yeah.
  23. Veiva

    Today...

    I'm a programmer not a web designer. :P All you have to do is look at my website to see that lol: http://erinbolyard.com
  24. Veiva

    Today...

    It's live, [bleep]es. https://fse-a.faytechcc.edu Not like you can do much, none of you have an FTCC student account, lol. If you register a funeral home I'll delete it, lol^2. 34 hours. :shades:
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