Everything posted by Veiva
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It has a 90,000 LOC well-engineered C++ project (Autonomaus) and my unique C++ behavior tree library (BMASHINA; it uses wires to map game state instead of a blackboard like 99% of behavior tree libs; this allows really flexible nodes that don't depend on 'singletons'). I should fold them into my main account. I linked (in order): portfolio, main GitHub, bkdoormaus GitHub so I doubt it'll hurt anything since it'll be the last thing they view.
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re: internship... Does my portfolio look good? http://aaronbolyard.com/ I also linked to my GitHubs: https://github.com/aaronbolyard https://github.com/bkdoormaus I think it's pretty good. You have my magnus opus front and center (ItsyRealm), plus my other games and projects with screenies before you even click on them. My GitHub is pretty active, too, and has my best projects.
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My advisor forwarded me a internship request he received from the dean ... who received it from Epic Games. Ugggggggh. It's for the summer, but it's a full-time paid internship. 40 hours/week for 3.5 months. There's no way my jobs would give me 3.5 months leave. Plus it would screw with SS. But May is still 6 months away... It all depends on what response I get from my game come February. If I can have a Patreon or some other mechanism with enough passive income to cover roughly ~1/2-2/3 of what I make now (it's really not that much), I'd definitely do it. I'm still going to apply, even if I just get an interview I'd be over the moon :). The commute would roughly be one hour, one way, lol.
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I'm actually quite happy right now! I released a new demo of my game. I added a really cool character design for the Idromancer, Rosalind: By far my favorite design yet. Fixes were: Clean up shop UIAttack while walking while using ranged / magicShow indicator when performing action vs walkingHide ribbon tab when certain blocking interfaces are openAdd tutor NPCs around Isabelle IslandShow stat info (XP, etc) on hoverAdd skill guidesAdd IdromancerMajor pathing fixes (there's still some issues)I have more info & screenies on my LOVE2D thread: https://love2d.org/forums/viewtopic.php?f=14&t=85762
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I got feedback from 2 (TWO!!) people and created a bunch of issues on GitHub: https://github.com/aaronbolyard/itsyscape/issues so I've been fixing them. In the last two days: * I improved the shop UI. * Show an indicator when the player performs an action vs when the player walks somewhere (ala red crosshair in 'Scape) * Hide ribbon tab when certain interfaces (e.g., bank & dialogue box) pop up. * Show stat info on hover. * Fixed a major nearly-impossible-to-replicate pathing bug causing the player to get stuck or walk through walls. and by far the most impressive... * Added a skill guide Works pretty nicely. Just have to add some skill tutors around the island and improve kiting for mage/ranged. Alpha #2a will be a major improvement... ... Also this is one of the reasons IDK why I hate myself. It's evident I'm an amazing programmer but I still think I'm a failure ugh.
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x-post [hide] Hey, Here's another ItsyRealm alpha. I added a bunch of stuff since the last release. It's really too much to list. Some hints: Right click things. There may be cool options you miss. :) There's currently two areas: the Foggy Forest and the Abandoned Mine. I suggest doing the Abandoned Mine first. The Foggy Forest has some magic enemies so ranged weapons/equipment helps. Kiting (running away and attacking) is a great strategy... The Ghostly Miner Foreman can be fought multiple times and gives good combat XP, and assuming you don't stand still, is pretty safe. :) Areas reload when you leave/return. To save, sleep at the comfy bed. The game also saves when you die. Listen to Advisor Grimm and Skeleton Miner Joe, they know what they're talking about. You can move the save directory (LOVE) to %APPDATA% (e.g., `C:/Users/Aaron/AppData/Roaming/`) to try out a bunch of stuff out-of-the-box. The Amulet of Yendor is a debug item... Don't abuse it. And I wonder how you get it? :) Hmm... (The GIF looks dumb so here's a link.) You can download it here: https://github.com/aaronbolyard/itsyscape/releases/download/alpha-20181207/itsyrealm-fuse.zip The zip is 18 MB so the forum yells at me. [/hide] If you play it I'd love to hear feedback :). I don't get much.
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well while tip.it was down I added: 1. saving/loading 2. Fletching skill (including flax + spinning wheel to make bow strings, chickens for feathers, smithing arrowheads, etc) 3. combat XP from killing mobs 4. Chickens 5. Fixed looting logic 6. Character customization (gender + name + base appearance) 7. Optimized mapping 8. Fixed bank bugs I just need to add a general store + method to travel to the Foggy Forest and boom, alpha 2. Almost halfway done! ... I've had it with these mother-clucking chickens on this mother-clucking plain.
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The funny part is there actually is an ultimate ironman mode too... :P yeah I realized that so I changed it to this: Also switched it to the Itsy (aka runite) full helm ala the RuneScape advice meme. On my Tumblr the caption was "hello fellow kids", lol. I'm thinking of titling the post "I was going to call it 'ItsyScape'" but it's still a whiles away. Is it a bad idea to do this? The world may never know. ... I added a combat HUD: You can click on it (if you have a target) to view the target's combat status. Pretty nifty. The effect is the "Weak Prayer Restoration" effect, which restores 1% prayer points per second, up to an additional 10% over your max. It also stacks with other higher-level prayer restoration effects. ... omg the foggy forest is foggy now
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have I gone too far [hide]ironman mode is a "do-it-yourself" game mode where you can't trade or interact with other players (few exceptions); thus ultimate iron man mode would be making the game yourself[/hide] I'm thinking when I get the first three areas (foggy forest [almost done], abandoned mine [done], and port [not started yet]) done I'll post this as a meme to /r/2007scape and/or /r/runescape but idk runescape community can be pretty ... intense Ofc I'd post a "gifv" version, not this low quality crappy version.
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"I want a girlfriend/boyfriend", and other such relationship advice
I'm just not going to bother anymore. I'll go to the gym for myself like I have been. But my self-hatred is never going away, and neither is this massive pit of emptiness in my chest. Three years of therapy and med management and they're still there. How can I believe I'm better than everyone else but still hate myself? It doesn't make sense.
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"I want a girlfriend/boyfriend", and other such relationship advice
In my case there's a few problems: 1. I don't want to be buff. I don't want to be toned. In honesty I want to be a <130 lb twig. But of course that's not attractive. 2. I want to date women and men. But I've had *zero* luck with that for nearly a year (this includes men who are less picky). 3. I only want to come across as gay /when I want to/. 4. Despite losing 100 lbs I'm still unhappy with how I look and don't see how weightlifting is going to change that. It's just going to be another disappointment. 5. I absolutely hate my face. 6. I have excessive amounts of loose skin. So there is no combination that makes me happy. ... Also I've been going to the gym 'a couple of months' and look no different than 'a couple of months' ago.
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"I want a girlfriend/boyfriend", and other such relationship advice
how do I stop coming across as gay Because a lot of people assume/think I'm gay and they refuse to tell me why. They say they don't know but man that's not helpful. What traits are associated with being gay? Personally I think it's my voice, the way I dress (always dress on point even when I'm going casual), and the fact I use make up, but I can't change my voice and I'm not purposely make myself look worse. Of course no one here knows me IRL so it's just a guessing game. god damn stereotypes I just need to learn to accept I'll always be alone lol.