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howbadisbad

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Everything posted by howbadisbad

  1. I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced. risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers. not generally. Also most higher level pkers can make 2m+ per hour and have 100m+ banks. If your tanking right in ranged, you should have higher defense bonuses then a meleer with comparable risk. DFS+T legs+T helm+black d'hide body beats rune+whip+defender hands down. EDIT: 56 is famous? I know about him. Tanking doesn't win fights. Ko power does. High lvl pkers don't use void, they use vesta's if they want damage. and as I stated earlier ko power means nothing if your constantly eating. A mix of defense, accuracy, a KO potential would. Void is moderatly high in two of these things and low in the other. You should never be constantly eating, not even 99 range with a fast weapon like knives can make zerkers or pures constantly eat. Eventually they will hit low damage and you can take the offensive making your point obsolete.
  2. I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced. risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers. not generally. Also most higher level pkers can make 2m+ per hour and have 100m+ banks. If your tanking right in ranged, you should have higher defense bonuses then a meleer with comparable risk. DFS+T legs+T helm+black d'hide body beats rune+whip+defender hands down. EDIT: 56 is famous? I know about him. Tanking doesn't win fights. Ko power does. High lvl pkers don't use void, they use vesta's if they want damage.
  3. I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced. risking a whip isnt as much risk as you seem to think. Most zerker pures I know (actually the only one I know well is lvl 56 n00b and hes not zerker anymore), have no problem with risking a whip. It helps them more then say a range tank because their armor has low defense to begin with. Lol famous people with vids are generally rich compared to 95% of other players in their category. I don't get what your second statement is saying. Range has much less def bonus than meleers.
  4. I get heated over it because PvP is a major part of my RS playstyle, and I think this (the OP's suggestion) would do the opposite of help. Your ideas decent although it would mess with PvM. It wouldnt make zerker pures overpowered because if they are in void they risk their whip. The low def of their armor and their stats balances out the power they gain so nothing is imbalanced.
  5. Because you suck and didn't read the title of this thread. Actually its because the combat triangle is fairly balanced now. Sure, its still not equilateral but its at least a 45 45 90 now. Also void wouldn't help mage at all, as if you value your time at over 1m per hour, which most high levels do, ah is better and less risk. And as I posted earlier, this doesn't really help, as people already pk with void, and it cuts down your accuracy and defense significantly. Void allows superior switching capabilities = more damage and the opponent has less time to prepare. Dangerous pvp is about KO potential, not defence. And you think the combat triangle is balanced? Your stupid. The minigame reward arcane stream necklace has made magic godlike in safe and balanced in dangerous. (If you can get 70 in the new minigame without exploding <_< ) Range has gained nothing from this update and will continue to be underpowered in safe and dangerous pvp until something is done. I don't see how switching capabilities is relevant to this thread, as it is about each individual element, not hybriding. Also good luck KOing someone when your constantly getting comboed by there whip... The new "minigame" isn't that bad, and while 70 takes awhile it will be fun because its not just grinding. They also said they'd add range rewards with dungeoneering pack 2, so just wait. As I already stated, void is NOT the solution and even if it was, Jagex would not add a solution like this. Its relevant to this thread because this thread is about dangerous pvp. I don't see how you can get comboed by a whip if you are hybriding void.... The new minigame is that bad. Ofc Jagex wouldn't add a solution like this, because those sad meleers on RSOF would rant about how they arn't gods of pking anymore, they actually have to use skill to win. Jagex sucks at updating range and they always have been. The chaotic crossbow and handcannon confirm this statement. again THIS THREAD IS NOT ABOUT HYBRIDING. Its about balancing the individual elements of the combat triangle. And if your standing toe to toe with a meleer in void, your going to get torn apart. Thats why you don't 1v1 in void. Void is for hybriding and rushing. Unless you use range. <-- Why range void should protect as a set. In pvp its all about killing before the person can run to the safezone. Range is the worst at this by far and needs a fix and has needed a fix for a while now.
  6. Because you suck and didn't read the title of this thread. Actually its because the combat triangle is fairly balanced now. Sure, its still not equilateral but its at least a 45 45 90 now. Also void wouldn't help mage at all, as if you value your time at over 1m per hour, which most high levels do, ah is better and less risk. And as I posted earlier, this doesn't really help, as people already pk with void, and it cuts down your accuracy and defense significantly. Void allows superior switching capabilities = more damage and the opponent has less time to prepare. Dangerous pvp is about KO potential, not defence. And you think the combat triangle is balanced? Your stupid. The minigame reward arcane stream necklace has made magic godlike in safe and balanced in dangerous. (If you can get 70 in the new minigame without exploding <_< ) Range has gained nothing from this update and will continue to be underpowered in safe and dangerous pvp until something is done. I don't see how switching capabilities is relevant to this thread, as it is about each individual element, not hybriding. Also good luck KOing someone when your constantly getting comboed by there whip... The new "minigame" isn't that bad, and while 70 takes awhile it will be fun because its not just grinding. They also said they'd add range rewards with dungeoneering pack 2, so just wait. As I already stated, void is NOT the solution and even if it was, Jagex would not add a solution like this. Its relevant to this thread because this thread is about dangerous pvp. I don't see how you can get comboed by a whip if you are hybriding void.... The new minigame is that bad. Ofc Jagex wouldn't add a solution like this, because those sad meleers on RSOF would rant about how they arn't gods of pking anymore, they actually have to use skill to win. Jagex sucks at updating range and they always have been. The chaotic crossbow and handcannon confirm this statement.
  7. Because you suck and didn't read the title of this thread. Actually its because the combat triangle is fairly balanced now. Sure, its still not equilateral but its at least a 45 45 90 now. Also void wouldn't help mage at all, as if you value your time at over 1m per hour, which most high levels do, ah is better and less risk. And as I posted earlier, this doesn't really help, as people already pk with void, and it cuts down your accuracy and defense significantly. Void allows superior switching capabilities = more damage and the opponent has less time to prepare. Dangerous pvp is about KO potential, not defence. And you think the combat triangle is balanced? Your stupid. The minigame reward arcane stream necklace has made magic godlike in safe and balanced in dangerous. (If you can get 70 in the new minigame without exploding <_< ) Range has gained nothing from this update and will continue to be underpowered in safe and dangerous pvp until something is done.
  8. Because you suck and didn't read the title of this thread.
  9. I think i'll make a vid for Void tribriding barrows :P
  10. F2p soloing or P2p? What do you mean by there is an xp cap on f2p?
  11. Well is it faster xp to solo or team up?
  12. Anyone know the fastest way to train this atm? (like soloing complex 6 or doing parties?) Me and 4 friends all lvl 120+ (except me ofc :P) went in a dungeon and it took like 3 hours to get to the barrage prayer nub boss who wrecked us completely with 5+ deaths each. Was fail. And i only grew from lvl 9 to 10 from the dungeon. I want faster leveling than that -_-. The bosses for this skill/minigame in disguise are godlike lol. EDIT: I find it great when you need 104 runecrafting to open a door tbh. :wall:
  13. It took me like 20 minutes for the first dungeon because I had no clue what to do <_<
  14. I would have to disagree completely with this statement. If you have pked with range as of late people eat well over the max hits of the rune crossbow and handcannon. For me, it comes down to a matter of "will this person hit high enough on me for my veng to put him into kill range?" every battle. Rune crossbow cannot hit much higher than 40 and people can eat 2 food before each crossbow hit making kills without veng and a crossbow near impossible. Handcannon really suffers from the fact that it can hit slightly below 50 but most people stay on well above 60 when they fight (me and most people I see) and the specials for the handcannon are terrible, you can see it from a mile away. Darkbow is really a void only thing, as in it is only good when paired with void, much like every other range weapon. While melee still maintains higher defence and better kill potential with superior armor and prayers range is left with the scraps, barely able to pull together a decent kill without putting themselves at an extreme risk. Range should be able to hit high enough so that they can ko without having to get maxed on with a godsword for the enemy to be within reasonable kill range. Godswords are just as fast as the handcannon yet they hit higher, have better specials, don't explode, and are kept upon death. (HC has really low alch value) Obviously range needs a buff in raw power because even when range combos, it doesn't hit near enough to overcome how fast an opponent can eat. @ the update to mage. Tbh I think that was to combat rushers in general while a meleer is comboing an opponent and the opponent isn't attacking back and is eating the rusher would attack the meleer who is pwning the other dude. (I say meleer because they are the only form of combat with deadly combos.)
  15. Fair enough. Let's take a closer look: Fire Surge is on the Modern spellbook, where, conveniently, Teleblock also resides. Fire Surge is the most accurate Spell ingame, and is actually viable for toe-to-toe combat, Edge Pk'ing, and other situations. However, there are many faults with the modern spellbook, so lets look at the gifts Zaros has given us: Ancient Magic and Curses. Pk'ing at the Mage Bank or other high level wild spots are very viable, especially conjoined with Leech Run, which drains opponents energy by 30% each time it activates. Let's not forget the Spells either, Ice still being the most practical and efficient, but, perhaps more devastating to any would-be-heros, are Miasmics. With a max of 425 or so, and the ability to slow weapons, any opponent will be greatly hindered, while you remain at full power, increasing at every moment with Leech bonuses. Oh, and as far as Magic vs. Hybrid, its very feasible. You need knowledge and instinct, but its very possible. Look at Duel Tournaments: you could use Magic on almost every duel and pull through, if you are smart about it. With a Whip, SGS, DDS, Void Melee and Piety, I couldn't kill DutchPlease once in the Duel arena, while he used Fire Surge. I'm only 10-15 combat levels higher then him, and I lost. I even brought along Void Range and Karils cross to hybrid in, and he still pulled through with a victory. That's Edge Pk'ing tactics right there, with a Mage beating the [cabbage] out of a level 130. AHHH DUAL ARENA DMS DO NOT MATTER ON THIS THREAD. You have valid points about mage bank pking and normal spells. But the fact that this thread also includes range and that almost all people in bh worlds edge pk so i would like to focus on some kind of update that allows magic to edge pk without becoming godly everywhere else. Range just sucks everywhere so it needs the biggest help of all tbh.
  16. Magic is good in safe pvp but this thread is about dangerous pvp where there are safezones and teleports.
  17. And acting like more than 3% of people who pk do deep wildy pking is stupid. No one goes into deep wildy with only 1 type of attack unless they are stupid. So magic can win a safe dm? <-- usless for this thread. Howbadisbad, do you really think this hasn't been tested in dangerous PvP? Of course we have and Magic owns every single combat style in deep Wilderniss. Melee can't win againt a Mage (even without farcasting), Range still loses even with a HC. And Mages can't be K0ed either because of the rocktail brew technique. It doesn't matter if you hybrid the Mage. As long as the fight is allowed to last, the Mage will win and since you can't just easily run from a Mage in deep Wilderniss you will die. You can easily run if you don't stray far from the mage bank or the wildy levers. You obviously are stupid if you think someone using just mage can win against a hybrider. Hand cannon is hilariously fail so i don't know why you bring it up. Mages can be killed even with their brew/pots method.
  18. And acting like more than 3% of people who pk do deep wildy pking is stupid. No one goes into deep wildy with only 1 type of attack unless they are stupid. So magic can win a safe dm? <-- usless for this thread.
  19. No this is a thread about mostly edge pking. If you run into deep wildy without anti magic meausres then you deserve to get killed by ancients. Its not that hard to stay near a teleport lever or have a tele on hand (if your not in 30+ wildy.) So in the end, your DM's between combat skills are entirely useless to this thread. This thread is about KO potential and the ability to kill before you opponent runs out of food and goes to the safe zone.
  20. There is no vid with karils and a handcannon. (LOL HANDCANNON) <-- i know why he lost. Once again dragonhide vs ahrims. The meleer was also stupid for not leeching in a prolonged fight. But overall, here is why you fail. This thread is about dangerous pvp not dual arena DM's. Your opponent can run into the safe zone when he is low on food, so you must be able to hit high enough to KO him. Great ahrims can beat dragonhide. Try karils or armadyl next time.
  21. howbadisbad replied to Caxis's topic in Off-Topic
    wtf?
  22. For example? What - having the levels to complete a quest and get a quest cape/some other rewards! Oh, how could I forget, a skill cape! Easy EXP for other skills! Wow! Firemaking currently has almost no practical uses as I know of. For example equipping the hand cannon, getting additional prayer exp. burning pyre ships, the Inferno Daze. Handcannon- No. The handcannon was a failed attempt to balance range in the combat triangle. In all scenarios you should use a rune crossbow instead because the rune crossbow is vastly superior. (I know people will argue with this statement) Adze- Your training firemaking for another way to train firemaking. Yay. Additional prayer xp- Are you talking about lighting burners for altars? FM requirement could be removed either way and nothing would change. Pyre Ships- Same thing as above, have the FM requirement replaced by a more useful skill. These are terrible arguments. (except for the hand cannon one) If you removed the smithing requirements off making metal armor and put it into mining, Smithing would be useless. Your point is? But smithing actually makes sense. Training to light logs on fire does not.
  23. I wouldn't say a new skill, but updates to the hitpoint constitution skill. The most obvious idea being that we could have armours that raise your Constitution Level(therefore giving you a higher max LP), or special attacks that reduce your Constitution Level(preventing you from healing to max). Potions/other equipment that raise constitution, weapons that lower max LP when you hit above X damage, etc. There are countless possibilities. Same thing could have happened for hp. Your intelligence astounds me. 110/99 is basically eating. But currently you can't eat above your limits, except a few hp using some special potions/foods I think. The LP/Constitution system allows food that boosts your LP max greatly over your limits, without affecting your constitution skill too much (which I think Jagex does not want). *Updates hp so when your Hitpoints go down your actual level doesn't* GJ. And wtf are you trying to day about boosting constitution too much? That drinking a sara brew and making your hitpoints skill look like 110/99 was something Jagex hated?
  24. Gj fool. Sol lasts 1 minute. How many fights last longer than 1 minute? Alot. And why is the meleer wearing failed dragon hide while the mage gets ahrims? Get a fair fight first. And why is the meleer only using a whip? You have proven nothing except a mage can win a very unbalanced fight. Lol the fact is that outlasting them is retarted because they can walk into the safezone. The only way to win is to KO them, and that is extremely hard without void. Your stupid. Well if range was able to dragonfire spec in pvp it wouldn't be underpowered. A simple fix that wont be implementsed because all the meleers who think its the end of the world when they arn't godly overpowered anymore.

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