Everything posted by howbadisbad
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A Guide to Chinning in Ape Atoll
Bump on this ancient thread :P
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Castle Wars and Stealing Creation are BROKEN
:thumbup: I heard that was pretty useless because 1. Seerculs are pretty inaccurate 2. You can still ice blitz (and there are other ancienters) 3. You can kill yourself for full stats again. Only time seercul works is in fog L
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Castle Wars and Stealing Creation are BROKEN
It would give me the satisfaction of Jagex finally admiting they were wrong. And If it is to remain a skill it needs some major overhauls. On Topic: This is the definition of hybriding mage. It also shows how overpowered ancient curses are :D (especially low def)
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Castle Wars and Stealing Creation are BROKEN
When you get 85 slayer you can kill demons for whips whenever you want once you have hit that level. The above is a skill You don't have to reach that value again to buy a whip in tokens if you lose the one you bought at "level" 85. <Dungeoneering-FOG-Castle wars- Like every minigame The above is a minigame. And among the other things that can't be refuted.... EDIT: @ OP Good stuff is expensive, unless you are melee.
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3rd Age/Spirit shields/Phats Discussion
I want a santa ;o Do I need any special junk like onyx to buy one atm?
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Castle Wars and Stealing Creation are BROKEN
1. I'm sorry but your logic train has derailed. No matter who says it, even the makers of the game, if the facts disprove their statement, they are wrong. 2. What would he post lol? "OMFG YOUR SUGGESTION TO USE MAGIC DOESNT WORK CAUSE I AM TEH POORS" 3. Everything sucks without top equipment LOL (except maybe melee) I can tell the OP whatever I want because when I was a nub like him I thought the same thing about ancients. Then I figured out that if I get ancients I will pwn too! Kind of like how if your combat increases then you gain more FOG tokens in less time? All SKILLS have a REAL FUNCTION BASED ON YOUR LEVEL INGAME. Dung however, does not.
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Castle Wars and Stealing Creation are BROKEN
Well it is wasting your weeks of TOG because leveling this "Skill" has no affect on gameplay in the slightest. And your first statement doesn't make sense. I'm level 60-65 in both ranged and magic. It does have an effect on gameplay, just not a significant one. Really, since having a high dung level without tokens is useless since you need tokens to buy things and you need more tokens than the 10:1 ratio gives you in xp making levels useless since at the "level" you "unlock" stuff you don't have enough tokens to buy that item. 65. Wow. It is useless, but it is definetly a skill. A skill is nothing but a specific type of game mechanic, and dungeoneering fulfills the criteria. Huh? No skills have levels at which you unlock something and you can obtain that something and use it whenever you want, either by buying it, making it out of bought materials, or being a static influence on gameplay. Dungeoneering does none of these things and instead acts as a minigame. In minigames you achieve tokens or some other minigame specific currency. When you obtain enough tokens you buy an item you want. If you want more of that item you have to play the minigame more to build up more currency. Did I describe Dungeoneering perfectly? On Topic: This thread is pretty much closed. The OP is ranting because he/she can't afford to be an effective ancient mage. Correction: 1. Dungeoneering is a skill because it was released as a skill. An experiment to break the (rather boring tbh) player upheld definition of a skill to allow for further innovation in the future. 2. You can't declare when a thread is closed, only the OP can do that. Superiority complex? 3. The OP is not ranting about not being able to afford the usage of ancient magic (yet another belittling assumption), the rant is about being annoyed at how ancient mages have a distinct upper hand in minigames. We answered that it was best to level up and counter them with range, then you came in and started boasting that simply due to the possibility of magic easily defeating anything with the right gear/circumstance that it is automatically superior to everything else; which doesn't contribute anything to the premise of this thread at all. 1. Then we should make FOG, CW, SC, and others a skill. OK. EDIT: Just because someone says something doesn't make it so. If I call a cat a dog does that make it so? No. The same applies for Jagex. Cats and dogs are classified by certain characteristics, and that is how Dungeoneering is aswell. 2. L? When the OP doesn't post and the posts go OT so much, a thread is pretty much closed. 3. It does because if you are ranting about how ancients own you, go get ancients. Unlike melee, magic doesn't raise your combat level so leveling it has no undesirable affects. Magic is also just as good, if not better than melee ( I haven't really been able to test this) in Dungeoneering, which is a minigame.
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Tip it youtube channel
My eyeballs were melted when I looked at the official TET channel. That font color on that background will mess you up. Personally I doubt I would ever go to a Tip.it Channel
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Castle Wars and Stealing Creation are BROKEN
Well it is wasting your weeks of TOG because leveling this "Skill" has no affect on gameplay in the slightest. And your first statement doesn't make sense. I'm level 60-65 in both ranged and magic. It does have an effect on gameplay, just not a significant one. Really, since having a high dung level without tokens is useless since you need tokens to buy things and you need more tokens than the 10:1 ratio gives you in xp making levels useless since at the "level" you "unlock" stuff you don't have enough tokens to buy that item. 65. Wow. It is useless, but it is definetly a skill. A skill is nothing but a specific type of game mechanic, and dungeoneering fulfills the criteria. Huh? No skills have levels at which you unlock something and you can obtain that something and use it whenever you want, either by buying it, making it out of bought materials, or being a static influence on gameplay. Dungeoneering does none of these things and instead acts as a minigame. In minigames you achieve tokens or some other minigame specific currency. When you obtain enough tokens you buy an item you want. If you want more of that item you have to play the minigame more to build up more currency. Did I describe Dungeoneering perfectly? On Topic: This thread is pretty much closed. The OP is ranting because he/she can't afford to be an effective ancient mage.
- Training range on f2p
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Castle Wars and Stealing Creation are BROKEN
Well it is wasting your weeks of TOG because leveling this "Skill" has no affect on gameplay in the slightest. And your first statement doesn't make sense. I'm level 60-65 in both ranged and magic. It does have an effect on gameplay, just not a significant one. Really, since having a high dung level without tokens is useless since you need tokens to buy things and you need more tokens than the 10:1 ratio gives you in xp making levels useless since at the "level" you "unlock" stuff you don't have enough tokens to buy that item. 65. Wow.
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[p2p] Fastest money..
Fishing is god awful cash. You might as well camp green drags like everyone else your level.
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Castle Wars and Stealing Creation are BROKEN
Well it is wasting your weeks of TOG because leveling this "Skill" has no affect on gameplay in the slightest. And your first statement doesn't make sense.
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i hate revrents!
I found this quote on RSOF I lol'd irl.
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Smash Club.
Wii online is the [cabbage].
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The death of dungeoneering?
It was bound to decline because the only reason people do it is because Jagex forces them too to get the rewards.
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Castle Wars and Stealing Creation are BROKEN
Yet my post was not intended to answer anything, just to tell you how wrong you are. Gratz on assuming things without experience! It's what people in the rants forum of the RSOF do best. #-o I don't like your only explanation thus far, it implies that personal experiences apply to every related instance. A ranger can always pull out a crystal bow when a mage decides to far-cast. Also consider whether the ranger possessed a magic level equal to the mage's, chances are that splash frequency will greatly increase, especially if the mage is wearing pieces of stronger armor to compensate range defense for which an orthadox set has zero (excluding the arcane shield, which is obviously going to turn the tide a little, yet if the mage has an arcane shield, the ranger should have a spectral shield to be classified as a fair duel). A mage has to go out of their way simply acquiring the means to defeat a ranger; even then, it is very circumstantial. Also remember that I'm not talking solely about maxed out gameplay, there's more to combat than perfectly equipped lv99s duking it out. Relevant to the OPs initial rant, range is effective against mages, this is fact, use it. CRYSTAL BOW LOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!! Everything you are saying looks like you tried to pull if off runescape wiki or runescape.com Range defense on a mage should never be even close to zero, and I have over 140 range defense on 109 magic attack. The fact that I could wield an arcane and boost my magic attack by 20, wield an arcane stream necklace to hit 45+ with barrages, halve your attack speed, heal off you, and am overall far more accurate than you just proves magic is more superior. A competent mage should never have to go out of their way to kill a ranger because range is incredibly weak. This is relavant to the OPs rant because low levels like you (generally) can't afford to use ancients in minigames with decent armor.
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25-May-2010 - The Elemental Workshop III
Once again Jamflex neglects range... Useless update.
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Training range on f2p
Street price/GE price never goes over the price in the stores with unlimited stock lmfao. Unlimited stock did WAYYYYYYY more good than bad.
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Tank Maging
Replace the bandos with something worth using, like torags. And true tank maging you will be wearing armadyl instead of melee armor.
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Smash Club.
I wish a new SSB would come out
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Dungeoneering Invisible Boss Glitch.
Jagex's professional bug testing at work here guys. You can hope for an update to fix this problem, but don't think it will come soon.
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Spice up Javelins and Throwing Axes + Barbarian ranging!
Props for making a thread trying to update range from it's deep hole of suck, but it will all be in vain because Jagex it too busy making Melee and Magic far more godly. It would sound good to me if I didn't already know Jagex walks all over range.
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Smash Club.
It has been cracked, but not cracked open enough like Brawl. Also: This thread has now been WTFPWNED because brawl (and the wii in general) have been replaced by more fun things.
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Dungeoneering - The Charmchompa
Yet without me you thread would have faded into oblivion with all the other forgotten threads, yet it still is as we are the only people keeping it bumped.