Jump to content

Grimy_Bunyip

Members
  • Posts

    3063
  • Joined

  • Last visited

Everything posted by Grimy_Bunyip

  1. I like what Jagex did with the run button/meter flipping between tabs to toggle run on and off is a bit of a hassle I'd like to see the same thing done for special attacks, there is still some space under the compass after all also I would like to see a special attack (sidearm) item slot example: say i had a whip equipped in my weapon slot and a dragon dagger equipped in my sidearm slot i use the whip when i attack something, however if i click the special attack button, i do a dragon dagger special attack, with the dragon dagger instead of a whip special attack that would save me a lot of hassle of having to switch out weapons when attacking things
  2. What reason? But why? person A and person B get some cheap armor and flowers A and B go to a PVP single way combat hotspot person A and B wail on each other with flowers, leaving their computers on overnight A and B junk pk each other subsequently after amassing 24 hour's worth of PVP drop potential from a hotspot zone and of course person A and B could do the same thing with earth strike splashing, getting massive drop potential while training magic for no effort at all ^^ that's why
  3. the timer is there for a reason, removing it might bring problems however i wouldnt mind having a "oh snap bathroom break" button (that isnt the logout button)
  4. That's a damn good question. as stated previously, experience is counted to the 10ths, or 0.1 so the cap is actually 214 mil, not 2.14 bil jagex just made the choice to now show the remaining 14 so mil
  5. big high priest predicts the return of bandos? complete with frozen skeletons and things with horns and yellow stripes? what in the world might those be?
  6. hence i called it a "brief" analysis i recognize that as a major flaw, but, i only have so much time on my hands :P but hey if you wanna contribute numbers, adding the numbers to the spreadsheet doesnt take long at all i personally think the real flaw is that it's almost impossible to know the exact values for the xp/gp rates also id do google doc but that can only pull ~ 50 data items off of various sources i was considering using that to make an active list based on item prices but, like i said, that isnt practical if you can only get 50 items
  7. most people i know with 1900-2100 skill totals have a total bank value from the 75-300 mil range those who are primarily skillers tend to have around a 75-100 mil total bank value, although only a very small portion of that will ever be gp's those of the people i know who skill and money make in this range tend to have a roughly 200-300 mil total bank value, with a gp stack around between 50-125 mil
  8. according to some of the lore jagex written there should be a somewhat tropical area south of sophanem, with monkeys south of that should be a vast expanse of empty desert, inhabited only by insects granted it's still up to jagex on whether or not they want to follow their own lore
  9. ever since the death plateau update, you can go back and get 20k xp from the death plateau reward if you haven't already personally im saving the lamps for when the next skills is released same goes for the lamp from the new tutorial also temple trekking is good for relatively cheap xp off talon beasts, the pouches/scrolls make good junk too
  10. for rangers, the top and bottom are only green dragonhide quality, you're better off wearing just the hat and some black dhide/armadyl etc for mages, same idea goes, you could just use ahrims hats just affect your ranged/mage bonus less
  11. really? i only did a quick chopping and saw that i was getting logs about once every 10 seconds i'll fix that up then, along with the construction
  12. true but remember this is just quantitative fodder for your debates it's not like most people take this kinda stuff to heart additionally the charts are done, i will be uploading them to the front page edit: data on clay tools for construction were inaccurate, i'll update when i get the chance
  13. now that you mention it, i really shouldnt worry about the negative ratios i am working on multiple hourly incomes, here's a picture of the work thus far: i might have to divide this into many pictures or just upload it onto google doc or something like that
  14. thanks for the input guys, it finally occured to me to simply create a diagram with several training methods and the associated costs at several incomes i'll remake my spreadsheet and post a screenshot of what i get i'll be able to add several magic training methods and runecrafting hopefully im sorry i didnt think of this earlier PS thanks for the input bbjoe but i believe i mentioned in my assumptions that 400 red chins/hour is taken from the perspective of a heartless robot who conveniently stumbled accross an empty chin world also... what do you mean spend money raising hunter? are you referring to a different skill?
  15. It isn't coming... Would be too good. I'd like one but I doubt it's coming. I think the set effect could greatly boost specials and be balanced, since the set would be very expensive since much of it is very rare. A constant bonus would be nice too. Its funny how you say the dragon crossbow isnt coming. What other dragon item was never suposed to be made? :roll: the dwarven crossbow salesman hints at there possibly being a crossbow made from magic crossbow limbs in the future
  16. its just as fast as rune when mining iron, thats all i know atm. fast as rune on gem rocks too, but only seems to last for ~ 7k xp
  17. i do plan to reduce it down to 400k gp/hour just give me some time, i just have some other stuff to deal with at the moment i am reluctant to bring the value of the income much lower because the numbers become unstable when the income of the player relates too closely to the profit made from skilling once again im reluctant to bring the income down too low because that would require me to remove profitable skills off the list runecrafting being a prime example i'll bring the income down to 350-400k and cross my fingers that nothing drastic happens i'll also try to adjust smithing, construction, and fletching seeing that they were the most affected by stealing creation anyways thanks for your comments :
  18. sweet thx for the info if that's true the hammer for construction will definitely be the biggest change brought by the stealing creation update if u get 48k xp per proto tool this basically means you can get just over half the xp rate for half the price on dungeon doors if u get 2.5 proto tools an hour it would add up with dungeon doors that anybody that makes under 1250k gp/hour should put these prototools to use for construction purposes
  19. wonder how construction fares? mining only lasts for about 7k xp btw
  20. you get 20-30 points a game according to the guide 20 points nets you a tool
  21. didnt expect this to come so soon wonder how many points morphic tools cost
  22. (82 rc makes 400-500k gp/hour btw) (500k gp/hour can earned killing green dragons in chaos tunnels w/o luck based drops) the typical rs gamer may only average say 350k gp/hour but you have to take into account several things: experience has a value, so income can be defined as profit + value of xp gained also that income should be boosted slightly by farming, manage thy kingdom, and zaff's battlestaffs all of which earn much more than 500k gp/hour and will boost a player's average income finally it isnt always fair to take it from the perspective of the poorest RS gamers if i went down to say 250k gp/hour income the numbers for hunter would blow up because on your way to lvl 99 at one point you would somehow be earning more money than your average income that is the same reason i dropped 99 runecrafting because you cant have 500k gp/hour income and be well on your way to 99 runecrafting at the same time additionally richer, or at the very least more well informed gamers tend to know better ways to make money I and several other members of my clan have stumbled onto at least 3 ways to earn 1 mil gp/hour involving skills that arent runecrafting/combat/luck related i dont wish to divulge many of these techniques but for example, i dont know if it still works but if you have 95 cooking you could at one point buy partial summer pies (2/3) off ge for minimum price add cooking apples to them, which you could buy for a very small price and resell the raw summer pie on ge for max price, in the end netting you over 400 gp profit a pie also this was not a make x so a pie could literally be completed in just over one per second
  23. you may find this hard to accept but http://en.wikipedia.org/wiki/Opportunity_costs "in your mind training a skill loses cash because you COULD be making money during that time instead of training" is a concept taught in even the most basic economic classes it might as well be accepted as fact additionally you should realize that 500k gp/hour income is necessarily JUST gp experience has a value as well, gp is simply a means of measuring that take green dragon hunting, easily 400k gp/hour with combat experience or say bones to peaches tablets, easily 350k gp/hour with magic experience broad bolt fletching can make 300-500k gp/hour depending on market conditions runecrafting makes 300-400k gp/hour at lower levels and of course all of these numbers can be rounded up slightly because of the experience they get as well as the fact that players sometimes farm/MTK/zaff's battlestaffs in their spare time which boosts their average income even further i recognize that 500k gp/hour may be pushing it but that value really really cant be off by more than 100-150k gp/hour ive personally timed it and gem rocks are 40k xp/hour, that comes out to 325 hours of mining + cash and like i said the cash counted as negative time OR i counted granite power mining to be 65k xp/hour, which i consider a reasonable assumption when zarfot claims he can max 80k xp/hour powermining granite 200 hours is a perfectly reasonable assumption
  24. really? i guess i overestimated i could redo this for 350k gp/hour, but i'll get to it tomorrow most people i know earn AT LEAST 300-400k gp/hour very very few people make less than that except for the "oh it's my first or second month of RS" batch on the other hand most veterans i know have cracked a way to earn 500k-1000k gp/hour without merchanting or runecrafting i felt like 500k gp/hour was a good balance between the two but thanks for the contributions, ill get around to tweaking it tomorrow probably : okay okay i recognize i have grossly overestimated the income of the average RS player thx for the input everyone
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.