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Grimy_Bunyip

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Everything posted by Grimy_Bunyip

  1. yeah void is fine for abby's, they don't deal THAT much damage. You'll end up banking every 1-2 bunyips whether you're wearing void or barrows just due to drops. this is just a tip i tell everyone but i always bring earth strike/weaken runes, especially if im killing @ the slayer tower. -easier to steal demons from other players -most of the times the demon will teleport to you or teleport you to it, saving you some walking time
  2. they're talking about the gnome vs khazard battlefield to the NW of that fight arena
  3. jagex has stated before that Melee consumes food, magic consumes runes, and ranged consumes arrows ranged and magic could consume food too, and melee could NOT consume food if the target is low enough level. But yeah melee isn't free in jagex's eyes either. Thus they would not justify making ranged free. Because then you could tackle say, dragons at 0 cost. melee cannot do that.
  4. ah, i gotcha now. You're speculating whether or not all the price rises is due only to inflation or not you're thinking perhaps OTHER factors are raising the price. sorry i didn't catch that earlier. Anyway's im gonna give an example of what i think you're talking about in terms of "impure" inflation. Tell me if I'm on the ball or not. a) merch clans! in theory they shouldn't affect the prices of items too much. but let me provide an example lets say that Godswords are a popularly merched item! (because they are) when in the hands of a merchant, the godsword is not being used. So lets say merchants buy out half the market when they are buying out and lets say that merchants have these godswords within their possession half of the time. The other half, the economy is recovering and the merchants are not touching it. This is a vague estimate but merchanting of this sort would effectively decrease the net available godswords in the economy by 25% causing this "impure inflation" of godswords (that isnt due to actual increase in total gp count) Anyways I like to think of things in relative rates. lets say merchants buy out yew logs, but NOT magic logs non-merchants would start buying up magic logs instead because yew logs would become more expensive. if yew logs were merched up 150%, magic logs would NOT rise 150%. Because they are not directly related to the source of the disturbance (merchants). Thus the relative rate of increase of magic logs would not be as great as that of yew logs. what does this mean in terms of your concept of "pure inflation"? I think some of your anxiety about "uncertainty" is coming from the fact that you don't know that inflation is not somehow sparking reactions somewhere else in the economy, causing drastic increases in other resources. in terms of relative rates, this will almost NEVER happen barring sporadic events like merchant buyouts and pockets of pent up demand. In which case inflation would not be the direct cause, these incidents are inevitable and would have happened with or without inflation. There is also the possibility that GS' are this high in price because some really rich merchant bought out 500 of each GS and alched them all. Once again unlikely. The thing is that relative rates sort of squashes the idea that inflation could somehow be compensating for itself.
  5. :( I had always assumed drag and drop interfaces were impossible. Otherwise, why would Jagex torment us with puzzles that require you to smash the arrow keys to move stuff around? while doing the elite diary i noticed that depositing fish from the trawler net was drag and drop and isnt shifting items around in our inventory sort of drag and drop? i guess the only problem with drag and dropping say, and herb into a vial of water would be letting the game system know u didnt just want to rearrange
  6. monastery -> inside building, 4 tiles south of altars, give or take 1 tile in any direction ardy patch -> ~4 tiles east of herb patch give or take 4 tiles in any direction i havent teled to yanille yet but aleck says "center of yanille" so i presume somewhere near the mages guild someone posted 327 unicorn horns in an hour, claiming more could be done with BOBs
  7. In a nutshell, my oversimplified model does say this. In runescape, there are literally hundreds and thousands of items. I do not wish to go into discussion on how inflation would affect each and every single one of these items, doing so would be pointless. But you do have a valid point - inflation affects different items in different ways. That also goes into how you calculate inflation. There are many ways to do this, including putting together "baskets" of items that every runescaper needs, and then calculating the price change in these baskets. One thing that complicates things is uncertainty - we have absolutely no idea how many scimitars there are at any one point in time, how many nature runes, how many ... you get the picture. We also have no idea the rates these are created or destroyed, further complicating everything. But that is getting into different topics than the one I'd like to discuss at this point - pure inflation. im not quite sure what you would like to discuss, what exactly do you mean by pure inflation? my point is that inflation will cause prices on different items to rise at different rates. If that's not economic destabilization then i don't know what is. It would be fine if every item were multiplied by 1.5x or some other coefficient. Everything would cost 1.5x more, everybody would make 1.5x more money. Only people that would lose out are people that aren't active and those who have large stacks of cash. Which isnt THAT terrible so long as the inflation isnt occuring extremely fast. But what we're seeing is that some items are being hit hard by inflation, and some are not. Godswords are a good indicator of the total gp in the economy because they are dropped slowly, and were not dropped in PVP so they do not have drastic external forces attributing to their rise (like the removal of dragon full helms from PVP drops) SGS has gone from 40 -> 75 mil Lets take an alcheable like air bstaffs. Their price has remained stable since SGS' were 40 mil. How about the cost per xp of training crafting? It has tripled since before the PVP update if tripling isnt drastic, i don't know what is. Because incomes sure have not tripled to compensate Green dragon slaying went from what, 400k -> 700k gp/hour? that is barely double. Definitely not compensating for the damage inflation has done to skills like crafting
  8. seriously!?! *looks up on rs wiki* okay sorry i failed hard
  9. you're economic theory is based on the idea if that the amount of GP in the economy doubled, and the # of all the items in the economy didnt, it the price of everything would double, reach a new equilibrium of sorts, and things would go back to normal. unfortunately that does not apply very well because runescape employs "alchemy" where as the real world does not. That means that certain items will never rise to reflect inflation, namely alcheables such as yew longbows, adamant platebodies, and so forth. So lets say the amount of gp in the world doubled. The price of a standardized item, say whips, would roughly double in price. Now lets take a look at smithing Even if the amount of gp in the world doubled, the price of alcheables such as the adamant platebody would not double. it would remain stable. IF adamant bars doubled in price however, the cost of making adamant platebodies would QUADRUPLE in price this is where inflation takes its toll. In real life, the price of said product, adamant platebodies, would simply rise in price to reflect the inflation. but runescape is different, items actually turn into currency. You can't turn an ipod into dollar bills. Also in runescape exists shops that magically produce items from nowhere Lets say inflation GREATLY increase the price of pure essense Pure ess cannot be bought from anywhere, is not a alcheable, and is highly demanded. Thus it rises rather linearly with inflation. On the other hand, the runes that are made from pure essence do not rise linearly. Because they can be bought from shops. If pure ess truly rose to 400 gp ea, do you think nature runes would really rise to 500-600 gp ea to compensate? people would just start buying nature runes from magic shops instead of crafting. Sure nature runes would rise, but suddenly inflation would have turned a profitable skill like runecrafting into a buyable skill. A slow buyable skill.
  10. finished elite diary :D 200k xp reward was awesome then I realized that elite didn't add much to the cape besides unlimited ardy farm patch teles. Heh. PS yanille tele portal in ur house does not relocate after you change your watchtower teleport
  11. infinite bolts is a bit broken >_< nothing wrong with a bolt pouch, you know of those right? you load bolts into the bolt pouch and equip the bolt pouch ANYWHOO I'm pretty sure jagex isnt making a bolt diary as much as I would love to see one ='(
  12. anybody know what the "magical chests no longer teleport you to a random location" comment is about? im pretty sure all magical chests teleport you to a set location. does it just mean that while wearing the cape, all chests will teleport you to ardy north bank?
  13. ugh

    Grimy_Bunyip replied to Gilformen's topic in Help and Advice
    i believe you don't even need to bring up favor until you loot the coffers. but yeah KM rocks buy death runes from the mage's guild buy broad bolts from slayer masters I'd invest money in skills. Who knows if a "high level herblore update" will happen to other buyable skills later on. You don't want to be stuck paying the price bullet like those players who waited until the herblore update came out to train it.
  14. I'm always a huge supporter of efficiency guides but mind if i ask a quick question. Utility is just a coefficient you multiply to the time and costs depending on how much you like it? or am i misinterpreting this?
  15. 1) varrock, battlestaffs for the win! 2) karamja gloves, slayer made easier 3) ardougne, not done this yet but between the 200k+ xp in lamps, watchtower tele switch, im sold. Im not big on the farming teles though since im already 99. Not sure how good the thieving bonus is either so once again meh. Oh +6 magic, stab, and prayer is just beast 4) seers diary, good unextinguisheable lamp with +4 lighting. rest of the rewards are pretty insignificant at higher levels 5) fremmy boots, used to be AMAZING then were nerfed. 6 teleports per lyre is nice. a few random things here and there 7) falador shield, i use it for pray restore now and then. 6) lumbridge ring. don't farm anymore. I have better rings to use in combat. im not f2p. agility update means i don't really drink energy potions anymore. this diary has become obsolete to me
  16. bronze knives arent sold in unlimited stock at rogue's den anymore, that's why you're not getting anything nothing wrong with just ranging with rune crossbow and broad bolts if ur willing to dish out money, higher level bolts + obby rings are always better than plain bronze bolts.
  17. where are these super high requirements that the high level forum supposedly hinted that we were getting!
  18. I'd bring 7-8 stews, just to be safe, but you might only need one. sgs > d-halberd it's WAY faster for kills, and speed is all that matters in money making prayer bonus helps too i suppose, as does the healing spec which still heals through fireshield and the demon's prayer last i checked. enhanced excalibur is only a plain +8 defense i believe, hardly super defense (which is 20 ish depending on your level) you would need 2-3 brown spices per stew btw, i would recommend topping 3 brown spices PS i couldn't resist: *insert fart joke about draconic wind here* <3:
  19. i agree, less gp removed = more demand for 76king to replace the lost gp just nuke 76king already or at the very least, spread the pain over various items, instead of just on gp's just DO SOMETHING
  20. eh, i want an achievement diary cape as a final AD reward! so i'm holdin out hope that amulets are also "under the hood" ;)
  21. 1.2 seconds to string a single bow, so up to 3000 strung bows per hour, less once you factor in banking time 1.8 seconds to fletch a bow, so up to 2000 fletched bows per hour, less once you factor in banking time i think the rate is 300 monkfish per hour
  22. ~140k xp/hour i personally prefer to fm at varrock, tele to center, fm to bank, bank, tele back to center. it chops off some time But, the money spent to teleport back to Varrock Sq. is a lot when it's added up. I've never done this method though. it adds up to 16k-20k extra gp per hour i mean i guess this could mean alot of money to some people? i find that money to be rather trivial you get some mage xp for it too, and in the end it saves me a fair amount of time
  23. (actually i remember reading the post about that, but then the post was deleted for some reason! any idea what happened?) yeap i'm prayin too. They said lvl 99 req's MAYBE?!? just maybe!?! :pray:
  24. ~140k xp/hour i personally prefer to fm at varrock, tele to center, fm to bank, bank, tele back to center. it chops off some time
  25. lvl 92 atk/str/def -> 117 with overload

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