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Grimy_Bunyip

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Everything posted by Grimy_Bunyip

  1. 914 hours assuming you don't need to bank :)
  2. Yeah, same here but sadly 45 defence wont let me train slayer efficiently, so I have to use range... Try spiders in Stronghold of Security their good and aggressive. what's wrong with 45 defence? just use a lower tier slayer master
  3. cannonballs take game 11 ticks to make, in contrast a dark bow only takes 9-8 ticks to fire depending on if you use rapid fire settings, it's just that slow i recommend smelting gold ores to train smithing
  4. just double checking. Do you need to maintain it? or does approval only matter when you withdraw.
  5. 1) it varies alot depending on what summons you make Blues: 500-800, i go with lava titans for 730 ea Crimsons: 300-450, granite lobsters are only 325 xp ea, you can earn ALOT more xp by saving these charms for later, but it's going to be hard to get that high without bread and butter crimsons Greens: 90-150 ea, i go with 121 xp/ea fruit bats, and you probably should too. otherwise greens are just silly expensive Golds: 40-80ish ea 2) time is money dude, you should learn to do things even if it eats money, so long as it saves time Green/Blue dragons these days are decent for money, but slow xp Otherwise anything with low defence. Monsters with VERY low defence like yaks, are very good for using throwing knives on. I would personally range black demons. Low defence, epic charm drop rate. Mind the boredom. You can still cannon aberrant spectres at a profit i believe, you'll want a slayer helmet + rings of slaying though 3) uh i guess you're not going to be doing slayer? Summer's Alternate World Ghostly Warrior Hut Bandits Armored Zombies and of course those skeletal zombies 4) bad luck? i've never had anyone lure TD's at me in over 600 kills. I don't think there are as many jerks out there as you think. 5) overload is amazing, 200 waterfiend kills in an hour NO piety with these babies. i love them to death and use them for everything your stats STAY at max, nothing is more efficient than that. To cap it all off, the overload potion OVERPOWERS saradomin brews, yeah you heard me, healing of sara brews, minus the bad side effects.
  6. you are my kind of man! yeah mining fell off my most hated list after concentrated ores Farming favorite Herblore and summoning follow as close seconds :P Runecrafting least favorite, now that it is no longer great for money, nor good xp, nor afk-aeble
  7. dont forget excalibur!
  8. im pretty sure deflect curses and protection prayers drain the same. i timed it myself actually. as for saps and leech prayers, im pretty sure they would be immensely useful for team GWD's. 10-25% defence drain alone would be worth it. Corp beast teams already use statius hammers to get down the beast's defense as much as possible
  9. i see no reason for the switching in of a ROW to not work. Not that anybody has ever tested it, but it should work. ferocious ring does not work as a ring of wealth. Or maybe it does and Jagex just never told us (those sneaky bastards)
  10. Attack is very important for most boss monsters Strength is there for PVPers and for slayers to get good XP rates much as i love def to death, it really isnt as important as atk/str/def, EXCEPT for boss monsters in which case i would argue that attack can be just as useful unless the boss has an exploitable weakness
  11. 50k xp/hour is possible with 90 runecrafting @ ZMI due to the contact NPC spell nowadays you're missing the largest pouch at lvl 60 rc, and u wont be making as many high level runes either So expect 35k xp/hour, assuming you're quick.
  12. So i'm tired of the typical grind, and i have decided that i want to train magic differently than a normally would. What's a good monsters to mage? I guess i'm looking for good drops to make up for the money i'm spending on magic A few monsters have come to mind. Metal dragons, Aviansie, aberrant spectres, tzhaar, Rock lobster barrage. but i don't know too much about what's good for magic and what isnt. So what's good? Btw i do still want a high xp rate. I will probably be casting fire surge, as money isnt much of a problem for me. But any dent i can put in the price tag is very welcome
  13. Grimy_Bunyip replied to 1230abcz's topic in Help and Advice
    too early to say, but one of the Jmods said that if you killed 5000 tzhaar, you would probably get enough tokkul for an onyx a "fair way before that" so i would estimate 2500-5000 tzhaars to kill
  14. thanks for the clarification. i'm 92 atk/str/def so that would explain the 30-32-30 but anyways, would a database of turmoil bonuses be useful or not? is this a no? I'm perfectly willing to collect the data myself
  15. corp gives +32% strength, so it is possible that it has a massive strength level and does not require invisible equipment bonuses actually if you assume 2000 hitpoints, 92 defense, a ranged max hit of 55, no prayer level, and no invisible ranged equipment bonus, his ranged combat level works out to exactly 785 well EXCUSE ME
  16. it's 30, 32, 30 corp beast doesnt have 92+ attack and strength if you use turmoil on bork though, you'll get 30,32,30 i fail to see how the cap matters anyways. It just means it cant measure monsters with very very high attack/strength/defence levels everything else is still fair game
  17. Now that turmoil is out can't we estimate a monster's attack, strength, and defense levels? +30% attack would translate to lvl 99+ attack +15% attack would translate to lvl 1 ish attack? +20% attack would trnanslate to lvl 33 ish attack? so forth. attack and defense would be pretty interesting to know. We already know max hits so strength level would be a little trivial. But their attack and defense stats could help decide which slayer monsters are better for training and what gear to use for them and so forth at the very least it would be nice to have a database of turmoil bonuses
  18. aside from what has already been mentioned, gold ores -> bars are definitely a great way to go for smithing
  19. pack yak can carry 30 items and lets say you can carry 25, that's 55 items you could offload? 55 scrolls = 22k gp, roughly the value of a runecrafting trip. I'd say if you're using the pollivneach spot yeah, the scrolls are definitely worth it. Slayer ring is actually REALLY close to the slayer tower location so i might question the use of scrolls there, but it's still a very cost effective option since you're not using prayer i guess you're not cannoning them? I'd say cannoning is worthwhile, it does make profit after all. Oh and of course you should consider using a macaw summon until your inventory is full
  20. Last I heard Mechscape was scrapped and its replacement was Stellar Dawn. Could be wrong, im pretty sure the new project hasnt been named yet stellar dawn was an original concept name for mechscape
  21. i am 99% that is correct. 6.6 herbs/seed average with magic secateurs which give +10% yield according to the knowledge base 6 herbs/seed without the secateurs and of course using super compost
  22. the dragon logo that they're using is also very asian themed, awesome
  23. well here's the exact post saying that defense was included into the equation
  24. magic defense is calculated from 65% of your magic level, 30% of your defense level, and 5% of your ranged level of course magic armor is an actual factor, but the equation isnt magic defense = armor * (0.65 * magic + 0.3*defense + 0.05* range) it's more like: magic defense = Function(0.65*magic lvl + 0.30*defense lvl + 0.05*range lvl, magic defense armor bonus) i don't think we know what the function is yet though
  25. If you're referring to runecrafting, runecrafting is faster than slayer, a consistent 55k/hour at 99, maybe 50k/hour at 90. it is indeed about 50k/hour at 90 with ZMI slayer does get melee xp though i say herblore, herblore is more useful at this point, and unless you dont have a trimmed skillcape yet, it is definitely the more useful option

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