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Romy

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Everything posted by Romy

  1. Demand would increase a lot further, I can assure you that.
  2. I guess I didn't make my point clear enough. Since skill capes came out, many players aimed at certain 99s in different skills. Most players turned for the buyable skills as these are easier and relatively faster to train. Most of these players turned to the faster and cheaper buyable skills such as Cooking and Firemaking. Due to the high demand of raw materials, the prices went up high and reached new peaks. I assume that adding more prizes and rewards to 99s would encourage more players to reach that high achievement and thus, further increase the price of raw materials. In other words, it would shock the economy even more. I doubt yet hope you can find some magical, brilliant idea that would solve this :thumbup: , good luck.
  3. You've got some nice ideas there, although I'd say your suggestions are a bit vague. My only problem is economy. As you may or may not know, skill cape shocked the economy quite a bit when they were out. Raw food costs more than cooked food nowdays, and the materials for potions now cost more than the potions themselves. In addition, you must get a part of the materials in Fletching yourself in order for you to make money out of bows (Whether it is the Flex, the Bow strings or the logs). Basicly, any buyable skill is now more expensive, some even a lot more expensive and some even turned from profitable skills to money-consuming skills. What I'm afraid of, is a bigger gap between raw materials and final products. Thus, even if some of your ideas are very nice, I do not support unless you could come up with some magical solution to this problem.
  4. I'll tell you a secret. You can kill Delrith as a level 3 player without too much trouble. As for the wizards, I'm not sure if this is still possible, but I think it's possible to jump straight into fight with Delrith if you're clicking fast enough. There is a chance, however, that I'm wrong. But if I am wrong then you'd only have to kill 1 wizard, any additional wizards are the result of slow clicking and even a level 3 can kill a level 7 wizard and right after it kill Delrith. I once did this quest on a level 3 and if I can remember right my equipment was- Amulet of power, Silverlight (obviously...), full iron armor and most importantly an inventory full of Salmons (basicly, since I had only 10HP. Any type of food is okay). The fight was as I recall it- I entered the area and a level 7 dark wizard attacked me. I ate a few Salmons to make room for my iron armor in my inventory and fought it. After a long fight (considering my accuracy was terribly low) I finaly killed the wizard and clicked fast on Delrith. I put my iron armor back on and started attacking it. It has only 7 HP, but that's quite a lot for level 1 Attack and Strength which means it took a while. In the end I was left with 10~ Salmons in my inventoty and a quest complete : . Good luck.
  5. 1200queen :o...
  6. Crotchstyle... :lol:
  7. Romy replied to Demoli's topic in General Discussion
    Well, if you actualy read the different conversations on quests, you'd know that's not a secret...
  8. I wonder how long it takes to recharge run energy from 0% to 100% with 99 Agility and sitting infront of a musician... Would appriciate if anyone could check that :P.
  9. That makes no sense. Even if he was losing money only because he's taking too many/expensive things with him - but that not the point! The point is that there is absolutly no reason to set a goal to get 90 Slayer, other Slayer monsters are easier to get to, take a lower Slayer requirement, and most imporatantly - are more profitable. Even if he could lower his expenses and be able to kill Dark Beasts and make a profit, they're still not worth the hussle. Then tell me, what is the point of ALL the other higher-levelled skills? How many people actually FLETCH dragon darts at 95 fletching? How many people GET 95 fletching to fletch dragon darts? Its not about what is at the higher levels, it is about the achievment. There is no point asking anyway, the drops are set, and they aren't going to change them. And, how did I not make sense? Here it is in simpler terminology: I'm saying that if he spent LESS on his inventory of potions, and took some decent food with him for less than half the price he spends already, he would make a profit. He is basing his entire argument around his lack of profit when he could MAKE some cash if he SPENT LESS on potions. I'm hoping to God you can understand, I can't be bothered to spell it out. Well, your example had a USE. Even if I raised Fletching to 95 and didn't make Dragon Darts- There is still a reason for me to do so if I wished. There is still SOME sort of benefit in all new options leveling skills open. (The following sentence had been written by me in this thread countless times, though I believe there is a reason to repeat it:) In Slayer, however, there is no reason whatsoever to raise over 85 unless you're either after a Cape of Achievement or after a higher total level. Without even checking, I can gurantee that most high level Slayers would not suggest going after 85 unless either of the 2 reasons listed above apply to you. The reason being simple- I can find atleast 1 Slayer monster that outstands Dark Beasts in many ways. Whether it is the drops, the usefulness, the location, the Slayer level requirement, or the Combat level, there are better options. To sum up, there is no reason to go after them. Which seems wrong as they are a part of this game. As to your comment about JaGeX not changing the drops- They already did once (Dark Bow) and can (and hopefuly will) do so again. As to why you didn't make sense- You advised Evil to cut on his expanses in order to earn money rather than lose it while fighting Dark Beasts. The reason as to why it makes no sense is that he could just fight other Slayer monsters that outstand Dark Beasts. [hide=example]For example, say I wanted to fight a Slayer monster more profitable, with a lower Slayer requirement, easier to get to and easier to fight. Abyssal Demons fit here perfectly- not only do Demons' unique drop cost more as opposed to Dark Beasts' (Whip virsus Dark Bow), not only their overall drops are more profitable if compared to Combat level, not only are they easier to get to, but there is a difference of 58 Combat levels. Now you tell me, unless you were given Dark Beasts as a Slayer assignment- Is there a reason to fight them?[/hide]
  10. That makes no sense. Even if he was losing money only because he's taking too many/expensive things with him - but that not the point! The point is that there is absolutly no reason to set a goal to get 90 Slayer, other Slayer monsters are easier to get to, take a lower Slayer requirement, and most imporatantly - are more profitable. Even if he could lower his expenses and be able to kill Dark Beasts and make a profit, they're still not worth the hussle.
  11. I have seen. And I have also seen someone fighting a couple, but no, I have never fought one myself. Not that I think it matters, as I have all the access I need to Dark Beasts' and other Slayer monsters' drop tables and guides, and have more than basic knowledge about them.
  12. I know... What are you trying to say? I was implying that you shouldn't just look at just the dark beasts' drop table to decide whether it is a good monster or not. I meant that adding valueable drops is not the only way to improve a Slayer monster... Probably not the best way either.
  13. Again, you're welcome ;) . I'm sorry, but I thought it's worth mentioning as it means you're inconsistent. Such a comment about what I did seems a bit hypocritical, isn't it? EDIT: I figured there's no way your only problem with this thread is statistics, so I figured I'd check 1 page, just to make sure, and guess what I found... Yup, sure are inconsistent...
  14. By saying 1 thing is just as wrong as another does not make them both right. That's laughable and ironic. Simply not a valid point. -------------------------------------------------------- Oh, and 15 is? ------------------------------------------------------- Most of you did not understand the point of this thread. There are many different aspects to Slayer monsters- one of them being drop rates and the rewards you may get when fighting them. The numbers will just show what the difference IS, while there's clearly a difference. I must point out though, that I do think numbers and drop rates are imporatant, but only to prove a point, not explain it. You guys simply go over and over the numbers, while the point of this thread is pushed aside. Considering what I've read so far, I find it important to repeat the point seeing as many of you missed it. Dark Beasts, being the Slayer monster with the highest Slayer requirement, should fit it's status and it's position, and be the most sought-after Slayer monster. I believe most if not all high level Slayers would not suggest to go after the Slayer level of 85 unless you either want a Slayer cape, or an addition to your total exp. To explain the subject as clearly as possible, I must repeat something that all of you already know- Slayer is skill that unlocks new monsters to fight, while usualy these monsters drop unique drops. Most Slayer monsters have some sort of an obstacle or a challenge. Whether is it where the monsters are positioned at, the equipment needed to kill them, or some special abilities they may have, most of the discussed monsters would differ from reguler monsters. As said, these monsters usualy have unique drops to offer- Which are determined by their Combat level, Slayer requirement and obstacle. Even though Dark beasts may not have the hardest obstacle compared to all other Slayer monsters, and neither are they the highest Combat level, they have something else that seperates them from other Slayer monsters. And that is - they are currently the highest leveled Slayer monster. Being such, there should be a reason for players to achieve the mighty Slayer level of 90, and currently (considering other Slayer monsters), there isn't anything too imporatant. Which is a tad bit unreasonable. To prove this, Evil (the maker of this thread) showed different facts that devalued Dark Beasts. Whether was it the lack of clue scrolls, their particular obstacle as compared to others or the price of their "best drop" I believe he had made his point. It doesn't matter if his numbers were based on an amount too little to rely on in the long term, or whether or not they were accurate- The bottom line is clear: Dark Beasts are not worth the trouble if your goal is to get 90 Slayer to fight them. If so is true, then I believe something must be changed. [hide=A side note]I must say, that as opposed to Evil, I do not think that the only change that could be made is add more valueable drops to Dark Beasts. I believe that different solutions would be- adding a new (possibly untradeable) item, that's very useful, adding items that offer better exp in OTHER skills (such as new bones for Prayer, or a new hide for Crafting), or even a new mini-game based on them. Dare I say that another solution would be a total rework to Summoning- the ability to CATCH monsters you fight. Ofcourse such an idea would require a lot of thought and work, and will probably never be implemented, but I figured I should put this in, just incase.[/hide] I hope my point and Evil's are now clear, and that the rough discussion about numbers will turn into a discussion of the changes that should be made to Dark Beasts. Thank you.
  15. Can I see your proof? Actualy your post did not invalidate anythign I said, but alright. 1.Demons take a lower level requirement. 2.Demons are more profitable. 3.I see no reason whatsoever to train Slayer to 90, unless your final goal is either more total exp or a Slayer cape. 4.Demons are more accesable. 5.Demons drop clues. I'm sure there are more reasons I didn't think of.
  16. [hide=] In order for statistics to prove a point, they must be correct. He backs it up with wrong statistics. Awesome afk xp, awesome charm drops, a task that is never crowded and a chance to get a 900k drop is more than good enough for me. More factors come into play when you decide to call a monster 'good' than just the drops ;) . [/hide] 1. Actualy, even though the statistics may not be correct (although I doubt it), the bottom line points that taking Abbysal demons as an example, compared to Dark Beasts, and you realize something must be wrong. The only downsides are a bit more crowded tasks and perhaps the lack of bones. Upsides consist of lower Slayer requirement, a more profitable "best drop", the fact that they drop clue scrolls and I believe there are some more considering I never got to compare the 2 online. 2. See above. 3. Still, Demons take over reward-wise.
  17. You guys are totaly missing on the point there. The statistics (whether true or not) are just a way of proving a point. Evil's point is that Dark Beasts are not worth fighting, at least not compared to other (lower leveled) Slayer monsters. Simply, this isn't fair and IMO should not stay this way. Dark Beasts, being the currently highest leveled Slayer monster, that takes a whooping 90 Slayer (one of the slowest skills for those of you who were not aware to that. Getting 99 is estimated at 6-8 months considering you play atleast a few hours a day and purely Slayer) should be rewarded. Whether is it profitable drops, useful drops or some new imporatant ability, Dark Beasts should fit their Slayer requirement.
  18. Romy replied to Demoli's topic in General Discussion
    Actualy the "A tail of two cats" = a tale of to cats. Not cities. Pretty much self-explanatory IMO.

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