Everything posted by Romy
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Tip.It Times: 10 May 2009
I'd love to see some Jewish events :thumbsup: .
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Improving dark beast....
You're welcome :). I'm still in shock I managed to get Compfreak off a suggestions thread :shock: :shock: ...
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Jagex gives banned accounts a 2nd chance.
Yup, an old main of mine was peramently banned (0 black marks before), only because of it's name! (No, I'm not going to reveal the name.) JaGeX banned it because they found the name to encourage others to break the rules. I don't know if it would help, but I guess it's worth a try, so I'll post there...
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6th May 2009 - Bounty Hunter Wilderness-only PvP
Wait, so if you die on a Bounty World, you respawn in Edgeville?
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Badly pronounce the above user's name!
Red Mars 1 2 3 4 6
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Badly pronounce the above user's name!
X-ray more 1,2,3,4,5.
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Improving dark beast....
they DO offer something new. a dark bow. And I don't think JaGEx will want to [wagon] off anymore of the older players who used to kill them, or someone who even killed their first run yesterday by improving it so you get a 5 mil drop instead of a 800k bow. A. By improving I didn't necessarily mean more valueable drops. B. The only "down-side" of Abyssal Demons (over Dark Beasts) is perhaps the lack of bones drops. They're easier to get to (and thus offer better exp), easier to kill, lower Combat level, lower Slayer requirement, and obviously more profitable (even without considering the fact that a whip is currently 1.5M~, and a Dark Bow is 800k~). C. By something new I mean something worth working for. Dark Bows are for sure not worth working for.
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Improving dark beast....
Again with the clues...-.-
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Improving dark beast....
[hide=wall of quotes] already am. and, no, im not afraid of change. its just that this doesn't need to be changed. The answer is simple:kill demons. \ If you feel it needs to be, put this on RSOF. anybody have the price of d bow when it first came out? it was probably worth more then whip then. People started complaining it was too slow and sold. I guess you didn't read the part about WHY it should be changed. Other than the fact that it's not profitable enough... Meh. mind showing me where it is? i can't find it. not profitable seems to be the only reason here... maybe xp too. looks like someone broke the siggy rules :o :shock: Yeah, and I'm too tired to change it. As for what I said, if it's that important, I guess I'll repeat it. 1. If Sharks suddenly in some magical way offered less HP than Monkfish, JaGeX would do 1 of 2 things- Either they'll improve old fish, or they'll create new, better ones. Same goes for Slayer, if Dark Beasts offer no benefits as opposed to many other Slayer monsters, then something is wrong with the system. Deleting Dark Beasts is not an option, thus, they must either improve it, make it a lower level Slayer monster, or raise the cap for other monsters. 2. Making Dark Beasts more profitable is not the only option. Dark Beasts could be improved exp wise (not only Slayer exp, they could offer new, better bones for Prayer, or a new hide for Crafting etc). In addition, they could offer an item drop that would only be droppable by them and will be untradeable and extremely useful. They might even have killing a Dark Beasts as a quests requirement (not likely to happen, nor is a good idea, but I put it here for the sake of it). 3. If a skill has no reason whatsoever to be raised other than total exp or a skillcape, then once again, something is wrong. Ask any experienced Slayer, and I can assure you more than 95% of them would advise that you don't raise Slayer only so you could kill Dark Beasts. Once again, something is wrong here. 4. The fact that every few levels a skill offers something new AND USEFUL, is what makes skills worth training. Dark Beasts offer nothing better than previous Slayer monsters. 5. No offense, but saying "Just go kill demons" is not a valid point. It simply means you don't know what you're talking about considering what I had pointed out. Again, no offense. I remember having one more point, but am too tired to check back and cannot recall at the moment. I guess I might edit it in if I'll find necessary, though I believe I stated some valid points. 1: alright, I agree with that. 2: like i said, dark bows were probably worth more when they came out. 3: fm/crafting/fletching are pretty much the same way. barely any point to those unless your 99. 4: see #2. [/hide] As to #3, that's not the point. Niether Crafting, nor Slayer or many other skills have new features up until 99. My point was that every new feature a skill has to offer by leveling up outstands previous features that same skill had to offer, atleast to some extent. Fishing offers more hp per fish, same goes for Cooking, Construction offers new rooms, new furniture, etc, Farming offers new plants of different kinds, Agility offers new shortcuts/mini games, and Slayer offers new monsters and new Slayer masters. If those new monsters have nothing new to offer, they're pointless. BUT, removing old monsters is not an option as to JaGeX, which is why these monsters must be improved in order for them to be worth fighting.
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Badly pronounce the above user's name!
JackBeam :XD:
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Improving dark beast....
already am. and, no, im not afraid of change. its just that this doesn't need to be changed. The answer is simple:kill demons. \ If you feel it needs to be, put this on RSOF. anybody have the price of d bow when it first came out? it was probably worth more then whip then. People started complaining it was too slow and sold. I guess you didn't read the part about WHY it should be changed. Other than the fact that it's not profitable enough... Meh. mind showing me where it is? i can't find it. not profitable seems to be the only reason here... maybe xp too. looks like someone broke the siggy rules :o :shock: Yeah, and I'm too tired to change it. As for what I said, if it's that important, I guess I'll repeat it. 1. If Sharks suddenly in some magical way offered less HP than Monkfish, JaGeX would do 1 of 2 things- Either they'll improve old fish, or they'll create new, better ones. Same goes for Slayer, if Dark Beasts offer no benefits as opposed to many other Slayer monsters, then something is wrong with the system. Deleting Dark Beasts is not an option, thus, they must either improve it, make it a lower level Slayer monster, or raise the cap for other monsters. 2. Making Dark Beasts more profitable is not the only option. Dark Beasts could be improved exp wise (not only Slayer exp, they could offer new, better bones for Prayer, or a new hide for Crafting etc). In addition, they could offer an item drop that would only be droppable by them and will be untradeable and extremly useful. They might even have killing a Dark Beasts as a quests requirement (not likely to happen, nor is a good idea, but I put it here for the sake of it). 3. If a skill has no reason whatsoever to be raised other than total exp or a skillcape, then once again, something is wrong. Ask any experienced Slayer, and I can assure you more than 95% of them would advise that you don't raise Slayer only so you could kill Dark Beasts. Once again, something is wrong here. 4. The fact that every few levels a skill offers something new AND USEFUL, is what makes skills worth training. Dark Beasts offer nothing better than previous Slayer monsters. 5. No offence, but saying "Just go kill demons" is not a valid point. It simply means you don't know what you're talking about considering what I had pointed out. Again, no offence. I remember having one more point, but am too tired to check back and cannot recall at the moment. I guess I might edit it in if I'll find necessary, though I believe I stated some valid points.
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Badly pronounce the above user's name!
GoodStuff
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Badly pronounce the above user's name!
That7755.
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101 Suggestions, #19 (again), #20, and #21.
NO. That's just over-spoiling players... I know it doesn't seem like that yet, but sooner or later, if we keep going on this track, you'll have suggestions like "Catch X", "Kill X", "Bury X", "Burn X" (There already is a suggestion like that 1 by the way). You might find suggestions like "A bank from POH", "GE from POH". I believe it's not too hard to simply withraw an item and equip it, even if it means you'd have to reopen and close the bank screen.
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Master's Achievement Diary
I've seen level 3's in there before :| Great ideas, you should really bump your RSOF post! I would, but I'm not p2p anymore D: You don't have 13M+ total exp?
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Improving dark beast....
already am. and, no, im not afraid of change. its just that this doesn't need to be changed. The answer is simple:kill demons. \ If you feel it needs to be, put this on RSOF. anybody have the price of d bow when it first came out? it was probably worth more then whip then. People started complaining it was too slow and sold. I guess you didn't read the part about WHY it should be changed. Other than the fact that it's not profitable enough... Meh.
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Improving dark beast....
This I would agree with. It just annoys me the sheer amount of people who don't seem to understand that items devalue and think the only option is to add bigger or better drops for the monster which drops them. I agree a clue scroll wouldn't be a bad or big thing, but the other suggestions are with the only intention to increase the profitability. Out of all the slayer monsters which were around when I started playing (about 3 years back) or which has been introduced between then and now of which only one has actually became more profitable then about a month after release and that's Cave Horrors. All the others have become less profitable, should all these become more profitable? See my point? Sure, that's what I was saying. ;) ;) A worthwhile Slayer monster does not have to be profitable if it's useful in other ways \ .
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101 Suggestions, #19 (again), #20, and #21.
[hide=] What would also be great if there where a on and off button ( tab ) to appear on or off line to a group. [/hide] You don't have to quote the whole suggestion to comment on it. BUT, if you find it absolutly necessary, atleast hide it in a hide tab... P.S. You're right, an on/off button is a good addition.
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Improving dark beast....
Sure thing, I think evil has a good point that's not been touched in a while. As a matter of fact I was quite surprised to see so many people opposing it. [hide=This is a secret! Be careful!]I have the feeling that, for the first time ever, Compfreak had lost interest in a suggestion thread because he has nothing valid to say. If I'm right, this is quite shocking! :shock: :shock: :shock:[/hide]
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101 Suggestions, #19 (again), #20, and #21.
I support #8 ;) . The only thing I think should be changed is that a new friend should be added on top group, but meh :thumbsup: :thumbsup: .
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30th April 2009 - New Dwarf Quest: Diary 3
:shock: !!! Siggied!
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Improving dark beast....
Dark bow was until the zaniks crossbow the only weapon in the game to do guaranteed damage. Might not sound like much but with enough people its possible to take down any range attack-able monster in one hit. Every slayer item was worth more when it first came out. I can remember whips being a steady 3.2m, dark bows 5m or so (I never paid much attention to them, so they could have been a lot more or a bit less) and rune boots being 250k each. How long before gs's bandos, arma, zammy and sara GWD items drop to low levels? Then people will moan they're hard to kill and dangerous they should have better drops. I used to be able to make x8 my money on my old acc via RC'ing does this mean they need to add more runes? Its a generic; x used to be more profitable so add y or increase z for x suggestion/rant/moan. I remember barrows being extremely profitable (over 6m for 1 item) now its not so much. Does this mean they should all you to get GS's, better items or new items due to the reduction in cost? I know enough about Dark bows, and I also know what their purpose was (besides balancing the combat triangle). Dark bows came to the game to satisfy high-leveled Slayers, and it did for a while, people got rich, people thought the Dark bow balanced the triangle, and everyone was happy. The thing is, if sharks suddenly (in some impossible, magical way) got to lower HP than monkfish, or anything alike, I can assure you that JaGeX would either create a new fish to outstand monkfish, or improve old fish. Your barrows example isn't good. It has nothing to do with a RuneScape skill and the different benefits you get each level. If barrows is not as profitable as it used to be, that's a different problem, that might not even need a solution. When a skill, however, isn't worth the effort to unlock all it has to offer at all, then something is definetly wrong. On every single skill, and I can say this without even checking, there is a reason to unlock new features. And when I say features I don't only mean a skillcape and some addition to your total exp, I mean new content, options or abilities. Whether your new abilities will offer faster exp, more profitable way of earning money, new equipment unlocked or anything else, it's still worth that extra effort to gain a new level and something new. But when it comes to Dark Beasts--> No. A simple no. Ask any experienced Slayer and they would say that unless you want a shiny Slayer skillcape or more exp to your total, you shouldn't bother training that skill to fight Dark Beasts. Which is wrong, just like JaGeX would have to come up with something new if sharks suddenly, in some magical way, offered less HP, I believe they must do the same thing with Dark Beasts. By the way, as opposed to the maker of this thread, I don't think the only option is making Dark Beasts more profitable. You might make them unlock new, untradeable and very useful item/s, make them worth while exp-wise (not only in Slayer, if they offered some sort of new bones with better Prayer exp, or a new hide for Crafting), and dare I say, make them catchable only over 90 Slayer and then Summonable (although that would unlock an entire new road for Summoning, and would require a lot of hard work and intensive thinking.) After saying this so many times, I hope that now my point is clear.
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Improving dark beast....
Once you hit 83 slayer no other slayer monster is as good for drops per hour end of. You can profit more from a not slayer monster then a slayer monster !?!?!?!?!? Does this mean slayer is useless? No slayer is a fun way to train combat. Sharks are less profitable then monkfish does this mean monkfish should be nerfed or sharks improved? Willows/Teaks are better exp then yews and magic logs should yews and magic logs be faster exp? There are lots of low level monsters which can be more profitable then high level ones does this mean they should be nerfed? [hide=] That's not the point. What the maker of this thread is trying to explain (I doubt I do, but correct me if I'm wrong) is that the highest leveled Slayer monster should not only be profitable, but very profitable, especialy more than lower-level Slayer monsters. As of now, there is not point whatsoever to raise Slayer to 90, except for extra total exp, and perhaps a shiny skillcape if that's what you're going after. What the maker of this thread is saying (and again, correct me if I'm wrong), is that Dark Beasts' drops should be improved (perhaps drasticly) up to the point where it's a lot more profitable to kill than Abbysal Demons, or any other Slayer monster, and quite frankly, I agree. [/hide] And besides, sharks are still worth fishing, because A. It's higher exp in both Cooking and Fishing (although not faster as to Fishing) B. These obviously heal more HP and C. They have atleast SOME sort of an advantage over lower level fish. Same goes for yews/magics against willows/teaks, they're still worth it atleast in some aspect. But as for the Dark Beast, Abbysal Demons are worth fighting more in every aspect. Exp wise, profitwise, easier to get to, easier to raise your Slayer level to, and, though some would say it doesn't matter, drop clue scrolls. What's the point in creating such a Slayer monster? One that lower level Slayer monsters out stand on every aspect? The answer is- There is no point, but what's done is done, and JaGeX can't simply delete them. Instead, Dark Beasts should be improved so that they'll be worth fighting. Take any skill, any skill at all, and try to compare different possiblities unlocked thoughtout your journey to 99. Surely you'll find out that some lower level content out stands to SOME ASPECT some of the higher level content, but it's still worth raising your skill to the higher level content. If a feature of a skill is not worth getting to, then something must be fixed. I hope my point, and the maker of this thread's point, is clear now.
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30th April 2009 - New Dwarf Quest: Diary 3
I'm doubting that they will release the dragon pickaxe because there is no Mining level requirement to the quest. Although, that could just mean you don't have to use one during the quest. It could also mean that the pickaxe will come on a later quest, or that (like many other quests) the quest will open a shop, or unlock a mini-quests which unlocks those. But these are all pointless speculations. I'd rather just wait and see when and how the new pickaxe will be intorduced.
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Improving dark beast....
For some reason almost no one here understood the maker of this thread's purpose. He for one thinks that clue scrolls are profitable-- >But that's not the point! The point is that Dark Beasts are currently the highest leveled Slayer monster, which stands on the very hard 90 Slayer. It's simply not fair that you can profit more by killing lower level Slayer monsters.