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Sir_Kurity

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Everything posted by Sir_Kurity

  1. Leveling up a random skill for hundreds of hours shouldn't give you an untradable advantage in combat. Other RPG's don't have 20 non combat skills. As far as most RPG's ive played/heard of, the few skills there are are generally independant of the combat. Those "noobs who sit in pest control", are obviously interested in there combat, and should not be required to train other skills in order to improve there combat prowess. Skills should be useful in there own right, and many are. If the only way to make them useful is by giving them untradable ways of augmenting combat, then something is wrong. This is the argument of i don't want random skills like smithing/herblore affecting how well i swing a sword. If your so hell bent on cutting a tree for 200 hours, fishing for 200 hours, smithing platebodys for 100 hours, making potions for 100 hours, and any other number of arbitary skills just so you can be better at combat, Sorry, you shouldn't even be playing a game. A defining feature of an RPG is that you can make your character how you want to make it, as runescape is not constrained by a class based system, making every skill useful for be overwhelming. A mighty warrior/whatever should not have to brew potions for hundreds of hours just so he can hit harder. Conversely, someone more interested in skills should not have to spend a considerable time training combat.
  2. Yea i never got that. Outside comedic purposes. Runescape is alot more tolerable than paid work.
  3. I actually see a problem with every skill being like herblore. Though i agree every skill should be useful in its own right, a player should be able to be a great mage/fighter without a grinding of multiple skills to 90+ for there equavalent of overload potions. This has particular effect on PVP, in which people who just want to PK should not have to bring 8 other skills up to level 99 for the sake of being a better Pker. Of course, this could be solved by making every one of these skills unusable in PVP. But it still has the problem of compelling combat lovers to get 90+ in certain skills just to compete with other boss hunters. I'm of the opinion that if someone is high/maxed combat, they should be able to do the most damage/whatever that runescape allows. And not be constrained by the 8 other skills, which though not specified as combat skills, are actually a requirement for true maxed combat.
  4. Yea, im/he is right. Unless jagex screwed it up again, in which i consider it a bug that should be fixed, and not a fault with the skill.
  5. I wouldn't mind some skills having higher level stuff for skills. But i think skills do currently have high level content, and i guess thats where our definitions go out. Anything below 90 to you seems to be an incredibly low level. While for me and many other players, above 80 is a very high level. Really, it says in the objective thingy. Good suggestion then isnt it? :thumbup: Ive heard rune can get very good profit per hour. Green dragons don't make very good money anyway, especially with the whole bot thing. Yea, but it does have more content in the form of things to kill, even if its not entirely useful. I thnk its pretty crappy too, but it depends who you are really. Many would be happy with the benifits of 90+ runecrafting. Ive heard friends getting 500k+ an hour. And thievings great because it has no competition. This is not so much a fault with the skill itself, the skill has loads of content, but a fault with the bots.
  6. Um, i know i meant stuff. Theres a reason i didn't use the word content which i've been saying so much around here, because i didn't mean the word content. Though, i will say that most skills have benefits to being a higher level. High in any money making skills (hunter, RC, Thieving, mining, farming), gives you access to greater ways of making money. High in production skills are relatively useless but there is the occasional use such as overloads, as well as the occasional profit being derived from one skill or another. Alongside use in achivement diarys, quests, and some general usage skills like agility. Its not ignorance, i know full well that there is little high level content at the moment. But then again, throwing a quest a random high level requirement won't make the quest content any better, but only compel others to grind to an extremely high level, which hardly benifits gameplay at this point in time. I don't see it as a fact... Of the 17 non combat skills i can find a use past 80 for most of them. Farming - Obvious higher crop yeild, spirit trees, torstol Firemaking - Adze, handcannon Mining - Rune ore, LRC Herblore - Overloads/extremes Slayer - More slayer monsters RC - Double nats, money in general Dungeoneering - This ones pretty obvious. Thieving - Master farmers, good money at 90+ Agility - Agility shortcuts, minor energy benifits for every single level. Hunter - Kingly imps, dragon imps, etc. All skills, use in dungeoneering, stealing creation. All skills, achievement diarys. Was someone else, not me. Though, seeing as a game in an interactive medium, the point of playing isnt to... not play. If you get my drift.
  7. A quote from jagex to prove what? That theres high level stuff?
  8. Wait wait wait... Did you..... ? haha hahahahaahahaHAHAAHAAHAHAAHAAHAHAHAHAAHAHA [hide]HAHAHAAHHAHAAHAHAHAAHAHHAAHAHAHAHAAHAHAHAHAAHAHAHAHAHAHAAHAHAHAHAAHAHAHAHAHAAHAHAHAHAHAAAHU97835HATWEAEAHHHAAHHUD9QQHW9A84H9AUIHW4EAWEHARHUIASERHIHHWE5TH79TWHRARHHAHAHAHAHAAHAHHAAH9SH9AQHH48YQ34AU9ERHAUIBRZJDF RUH9A84HTAE9UHAEUANERHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJAJJAAJAJJAAJJAJAJAAJJAJAJJAAJHAHAHAHAHAHAAJAHJAJAJAHAHAHAHAHAHAHAHAHHAHAHAJAHAJHAHAHAHAHJAHAHJAHAHAHAHAHHAHAHAJHAHJAHJ[/hide] =D> Quote of the year. You made my day. "Every skill has high-level content." Classic. I said high level "stuff", not content. Though few skills have actual high level content outside a hilarious grind, though this may be more a flaw with game design than anything else.
  9. Yea it is. If you get addicted to drugs, while its partly your fault due to taking it in the first place, its just as much the drugs fault as well due to it being as addictive as it is.
  10. I think teaks are better XP than IVY anyway.
  11. Alright, most skills. Firemaking still helps with handcannon though, one of the best ranged weapons in the game. As well as having Adze, which is a great way to train both firemaking and WC at the same time if your one of those EXP freaks.
  12. Merch leaders are easy for me, maybe they are glitched for high levels?
  13. new skills can have high level requirements, but old skills cannot? :-k Every skill has high level stuff, i don't know what your talking about.
  14. High levels have epic stats, thats pretty dam "better" in my book.
  15. Dragon bones are a 100% drop from an easy monster. Charms are not 100% drops, or even close. Those which are close to 100% are not easy monsters.
  16. TBH, Dung Warped floors come to mind when you bring up this point. No, it's not a quest, but it's a whole portion of a skill. Only ~4500 people have access to the Warped floors, so why bring out a HUGE update, just for them? Cause its there endgame skill and quite frankly they want to finish releasing it? I mean, when any skill came out no one could do the level 60+ stuff, that doesn't mean every skill released has to be incomplete and only come with levels 1-60.
  17. if you aren't willing to put 40 hours into an mmorpg then i think you are playing the wrong genre If your willing to put 40 hours into an activity you don't enjoy maybe you shouldn't even be playing a game.
  18. I kinda meant "you" as in all near maxed players and the like. Which are still a tiny proportion of the RS population.
  19. Having a skiller actually speeds up the dungeon a lot in P2P, if they grow bucks/lycos you can turm and strong pot every gd + the boss, which saves much more time than an extra person would. A level 100 can do that as well. The difference is, the level 100 isnt less than useless in a physical confrontation.
  20. It pretty much works up or down, as long as its not crashing/being manipulated, it should be profitable.
  21. Oh comon, quests have great rewards used by high level players, few of which are your definition of high level quests. Ancient magicks, ancient curses, spirit shields (requires quest to weild), magic secateurs, neumerous teleports (like ectophial), things that help for dailys like hand in sand and RFD chest, RFD gloves, MTK, Jade vine, Penguins & Polar bears. The list goes on. I don't think people are detesting that there isn't enough useful content, rather that it would be good to have more exclusive content for those that are more experienced in the game. Also, exclusive content really isn't about purposely rejecting a group of people from gaining access to specific content, rather making people work for different levels of goals(consider working for piety vs. turmoil, dragon slayer vs. WGS). Right not, most of the achievements in this game are for the average player with very few examples of really exclusive content for the tip of the pyramid(which any player can and will reach given enough time), meaning alot of top players will eventually quit due to a lack of interesting content. I've already quit atleast 5 times because of this(and came back when jagex actually released something interesting). So you want content that is exclusive to you. I kinda get that, but there is content that is exclusive to high levels. Turmoil, overloads, spirit shields, etc. No there aren't high level quests dedicated to you, but thats because there isnt enough of you to dedicate a whole quest to when jagex could just as easily lower the requirements and make it encompass a wider group of players.
  22. Oh comon, quests have great rewards used by high level players, few of which are your definition of high level quests. Ancient magicks, ancient curses, spirit shields (requires quest to weild), magic secateurs, neumerous teleports (like ectophial), things that help for dailys like hand in sand and RFD chest, RFD gloves, MTK, Jade vine, Penguins & Polar bears. The list goes on.
  23. Yea, its a low-mid level quest thats useful for everyone... Just because its low level, doesn't mean its ignored by higher levels.
  24. Forever until you decide to go back to a members world and change i guess. I think it reverts to normal if subscription runs out though. Thats what happened with my ancient magicks.
  25. If you only playing for the high scores, thats your problem. See, the thing with skills as they are now is that there is such a thing as too much content to fill. When skills like runecrafting take hundreds of hours to get to 99, and jagex has the task of making quests of other things to fill in the grind. Theres simply too much to do and the majority of the skill will be a grind until jagex fills it up with new content. I wasent aware desert treasure was ignored by high levels completely. I do think there should be a gradual shift to higher level content now, but when high levels look at the 70-80 skill requirements of void stares back, dismiss it as a noob quest, and then complain about how jagex doesn't make enough high level content... They have to realize that high levels are currently not the majority. And from a buisness standpoint, jagex shouldn't be spending a disproportionate amount of time making content for the near maxed playerbase before they have filled up the mid level content. And making quests high level or low level has no bearing on how fun it is. As for non quest content, yea im fine with that. But quite frankly theres enough already. I mean every skill has the stuff at 80-90+ that only they can access. Like double nats, overloads, higher level spells, turmoil, kingly imps, etc.

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