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Sir_Kurity

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Everything posted by Sir_Kurity

  1. Yea i don't get that. How can you not merch if you play as seriously as he does.
  2. Botters don't have that mentality, they skip the boring parts and go straight to the fun. In some ways, i envy them. Other than the whole getting banned thing.
  3. I dont see how having an opinion on dungeoneering after ~10+ hours doing the skill makes you "an idiot".
  4. I don't see how. There just little random tasks with minor rewards. Almost every game has them nowadays and it doesn't really harm anyone. Though, it does help noobs more than it helps more experienced players, i don't see how "idiots" has anything to do with this.
  5. Hell no, the game revolves around combat.
  6. Oh i really hope your not serious. This is coming from the person who says your wasting your time and money if your not efficient, being efficient is the only way to play, etc etc. Its not ignorance in your case, its the truth. Your an efficiency freak who preaches it as if its the only way to play the game, this is far beyond any correction of ignorance.
  7. They should fill up the bottom before they go to the top. If someone is, for example, at 80 hunter. And the next reward is at 90 (over 20+ hours of grinding away, btw), it really is not enjoyable for everyone involved.
  8. PFFFFFFFFFTTTTT. Pretty much none outside rune mining, GOP, Yews, and merching (which sucks ass in f2p).
  9. If you enjoy grinding so much, it shouldn't matter to you weather or not theres grind exclusive content.
  10. Yea i really don't see that very often... Or for that matter at all. Ya see, based on some of your posts, I'd consider you more a troll then almost anyone on this board, save two other people. Its all a matter of perspective, something which you should learn. Oh yea, wanting to remove trolls is totally trolling. Pro logic bro.
  11. What in the hell does that mean? It means that the people that don't have access to whatever content don't want to work for it like the ones that do have access to it. Theres such a thing as too much grind, and when there is too much grind between content, then it becomes detrimental to gameplay. Jagex gave themselves quite a job when they made each skill go up to 99 (with most skills taking anywhere from 100-260+ hours to get to that level), and now have to fill it in so that the people don't complain... More specifically the high levels who went straight for the 260 hours of grind and are now complaining about not being rewarded for it.
  12. And i love stealing spots from you too.
  13. Hmm, now i need 74 hunter to max out my herb runs again...
  14. I totally dont get this update at all. Its kinda cool to do something completely random like putting on a weapon and getting "AHCIEVMMENTT UNLOCKKEEDDD" (as if its some sort of achievement...).
  15. Putting total level over your head wouldn't help combat in any way...
  16. Are you sure you play Runescape? "And its proportional to the amount of players at that level range."
  17. I've always thought that the value players place on XP due to skillcapes (and to a lesser extent, high scores), is bad from a game design perspective. It means that without illogical things like untradable potions, certain "buyable" skills are simply too hard to profit from, because everyone is willing to pay a premium for some "awesome skillcape". In a perfect world, people should want high smithing in order to make a rune platebody that they can sell off, not in order to get a skillcape or other ridiculous e-peen inducing device. Yea ive always wondered a way to make stagnant skills (see cooking, fishing, woodcutting) skills useful outside making them all like herblore. I've always thought dungeons should be bigger, deeper, harder to get too, etc. And just place random fishing spots, random other spawns or things, basically make the actual world a little like dungeoneering. That way people with higher fishing could extend trips to deep dungeons, same with herblore. Maybe banking wouldn't so much be a major issue but the time taken to get to a deep part of a dungeon would dissuade people from banking, and instead make them want to extend there trips by using a nearby fishing spot that needs high fishing. Just because you can, doesn't mean you have to, or indeed, should. That is what i was saying... I don't think i've said that. I just don't get the complaining about high level stuff when there is quite alot already. And its proportional to the amount of players at that level range. Though, if the only way to make a "reward" for high level skills is by making it benefit combat with an untradable reward, im afraid i can't support that.
  18. Yea, im not disagreeing that skills should be useful, but they should be useful in other ways. RPG's in general allow you to build your character as you see fit. If you don't want to smith your own sword, you can buy it off someone else. If you don't want to fight you can run around smithing swords and sell them to your fellow adventurers. ETC. There should not be random untradable combat supplements added to every skill just to make it seem useful. There are other ways of making a skill useful. The game doesn't work like that, yet, seeing as theres only one skill with the untradable combat rewards at an extremely high level. I'm hoping it never does, the RPG genre doesn't or shouldnt compel the training of all skills, but specialisation. You should be able to specialise but still be good at what you do, without needing an arbitary seperate skill.
  19. I've never wanted it to be tailored to pures/skillers, just to be tailored to the majority, who ARENT elite level, and probably never will be. Simply because of the way runescape is designed. Seriously, 13 mill XP is too much. Wrong, not everyone has the time commitment or the extreme tolerance to boredom required to get to "elite" level.
  20. Yea, thats tradable though. If i want some awesome shield, i can get some other smither to smith it for me and i can buy it off them. I'm fine with that, every skill is somewhat connected (and support combat) What i don't want is having this untradable awesome x-item. I can't buy it from someone else, i can't even do a reasonably fun quest for it. Nope, i need to get such and such amount of money, grind x skill for tens, maybe hundreds of hours, and THEN get the item. Why can't i just buy it off someone? Is there some magical force that prevents potion makers from giving away there wares? How is this any different from people like green demanding exclusive content for them and other high level grinders. Head out of ass please.
  21. It would need a viable alternative, like the GE actually being able to update. Otherwise the market will just stagnate and die.
  22. I love how its always the maxed players who think everyone else is lazy. Just because you have an extreme tolerance to boredom which allows you to grind most of the skills to 99 for hundreds of hours/days, doesn't mean everyone else suddenly lazy. Tl;dr, don't push your boredom onto others.
  23. Herblore doesnt effect PVP atm, so your logic fails as much as you do. Though yes, you are right in one thing, i am lazy in not wanting to do something clearly unfun and unrelated for over 200 hours just to benifit by combat. Or in your words "waste time rotting away in GE with his potions" (The difference being that PVP is actually fun, so its not a waste of time) If i want to be good at combat, i should be able to do so without training what should be completely unrelated aspects of the game. Because being particularly adept at rubbing a tinderbox togethor wouldn't effect your spellcasting in the slightest? Maybe the problem is that your so high level, that any high level content released is what you view as medium level. Its part of a wide ranging argument But really, why should seemingly unrelated skills effect your prowess in combat?
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