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Tainaith

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Everything posted by Tainaith

  1. Isn't there still a limit on how much the ge guide prices will move? The forum price questions were mainly aimed towards Zammy and Guthix pages due to the fact that zammy books seem to be highly sought after by PK'ers. Guthix pages also seemed to be selling for much higher than the ge had listed (ie., I tested one page putting it a couple mill over and had it sell instantly.) I just don't want to lose any potential profit here. :P
  2. GE prices would agree. However, I'm looking for forum prices, if there is a significant difference--particularly for Zammy and Guthix pages.
  3. I've done quite a few treasure trails lately, and I've acquired quite a number (20+) of god pages of all varieties. I've been told that some of these sell for *a lot* more than their value, which ones should I be looking to sell in forums/etc.? How much do these pages usually sell for?
  4. Trying to simplify a bit: The reason you need over 750k is because the most workers can take out in a day is 75k, (10% of 750k). Anything less than 750k gives less--for example, with 500k, the workers take 50k (also 10%). Since they are 'spending' less on gathering resources (and gathering less), your profit will be lower with anything less than 750k.
  5. Hmm...if you take out men and cows...maybe minotaurs? I don't know if they're too strong or not.
  6. As a foreword, I would like to mention that I *cannot* get members for another week. Now that that's aside, I am (unfortunately) F2P again, and I want to continue working on rounding out my skills--but I really don't know what to do. Runecrafting is what comes to mind, but...some suggestions would be awesome. :)
  7. This, except p2p fishing moneymaking is pretty bad too. At 38, your profit will be very, very low. Almost to the point of not needing to bother. But if you really want to, powerfish trout/salmon to 50-60, then transition to lobs.
  8. As others have said, don't. Higher level doesn't mean it's better.
  9. They have released the teaser picture on Facebook, so it should be pretty soon. (next week or two)
  10. If you're having trouble actually entering the grotto, the problem is probably where you are looking. For some reason, the entryway has a different "spot" from the other options. Try changing the camera angle to where you're actually looking into the cave, then try to enter. I had that problem when I tried to do Nature Spirit.
  11. He's right, Flesh Crawlers are the best exp/h for 1 Defense pures. The ideal stats are 60 atk/str+, but you might be able to start them sooner.
  12. This. Generally item protection is determined by alching value, but certain items have different protection rules (that are irrelevant to this topic, so I'll refrain from explaining). So, TT items do have alch values, so they will protect over certain items. Most of them have low alch values, but their rarities have shot their trade prices high. (so your item protection might not turn out like you hope--make sure to check if you're not sure!)
  13. While talking about AFK'ing is really off-topic (though the question has pretty much been answered), there's no reason to think that doing it means you don't like the game. In most situations, you don't really want to be playing a game 100% of the time, but you'd still like to make 'progress'. Granted, there's lots of ways to make money by barely even logging in, but most of those will not give any exp towards a skill. (setting aside "buying exp") I'd rather use a slower method(even though this isn't a very slow method, considering fishing) and be able to do it while working on something more important (i.e, a term paper), and have a small bonus towards my exp and gold, rather then completely log out and come back with nothing extra before going back to an intensive method. (To each his own, I suppose) Playing efficiently is great, it works well, 'pays' better, and generally requires a bit of effort. (usually the antithesis of AFK'ing) But, we all like to slow down a bit sometimes, usually it's not because we don't like the game. (I know if I didn't like a game, I wouldn't bother wasting my time in any shape, form, or fashion on it.) Or, we might just be lazy. :D
  14. Staying on topic, there's not a very large difference between rocktails at 90 and 99. As previously mentioned, you'll average about 50-55k/hour (xp), and you might gain roughly 5k/hour at 99. (so you can expect about 25k more profit per hour, averaging close to 250-270k/hour) Rocktails are very easy to AFK, and they bring in a good profit from a fishing standpoint.
  15. As said above, gaining access to important features through quests is vital to a successful member's venture. (I recommend looking over the quest guides) Going a little further in detail: Manage Thy Kingdom You'll need to do Hero's Quest (requires quite a few quests) and The Fremennik Trials (no quest requirements). Skills you'll need to get to complete these quests (and their prerequisites): 53 Fishing 53 Cooking 40 Agility You will need to complete both The Throne of Miscellania and Royal Trouble to maximize your profits from MTK! Additional Notes: I recommend completing Lost City (a requirement for Hero's quest) regardless, as you also need it to begin the Fairy Tale series that gives access to Fairy Rings, Farming equipment, etc. ---------------------- Fairy Tale Pt. I, II, III This requires Lost City and Nature Spirit. (Nature Spirit will also help start a lot of other quests, and open a great money-maker for your level!) You will have to beat a lvl 111 monster, but it should not be too much trouble, just develop your combat stats a little bit first, for safety. Completing Part I will also give a nice bit of Farming exp to help start it off, as well as give other exp and give a nice farming item (Magic Secateurs). Completing at least the beginning of Part II will open up the Fairy Ring Transportation system, a widespread and very useful way to get around. You also currently have all the requirements to complete the prerequisites and part I + II. Additional notes: You do not need the prerequisites in the skills to begin Part II, you only need part I done! ----------------------- So, these are just two quests to look at. If you want help with finding more, feel free to PM me. These quests, and others, can give you some goals to shoot for. Take your time, and mix things up a bit if you're feeling bored! As for Farming, your options are pretty limited right now. Stick to the highest herb you can plant, and anything else you can do until you reach 32 farming for Ranarrs. If you manage to get the Magic Secateurs, your general profit will be better! Fishing has gone down in it's money-making ability considerably, but it can be a leisurely way to earn some spare gold while you wait on your herbs to grow (although they still grow if you choose to take a break). Once you can begin using MTK, do so as soon as possible! You can follow a simple guide to learn how to start it, or you can ask for help! For working on Combat stats, stick to slayer for sure! It will pay off in the long run in so many ways, and it helps change up the kinds of monsters you fight. (make sure you keep those charms!) ----------------------- Sorry for the lengthy post, if you have any questions or need help, I encourage you to ask, or add me in-game. Good luck to you! (Edited for some grammatical errors)
  16. I can confirm that you can definitely get randoms inside your house, even when it's locked.
  17. I suppose that would be an important thing to add :wall: I have about 5k (unf) ranarr and 5k (unf) irit, I mostly need help with what I should make after BXP is over. (I'll add to my OP)
  18. Like many others, I intend to train Herblore during BXP, partly because, well, my level in it is so low (plus I will save large amounts of money). I have been earning money via general moneymaking and have reached a spendable cash pile of about 50m. Now, my questions are (applying to both during and after BXP): I'm low leveled in herblore, so I'm at a loss: What should I use to train over the next 25-30 levels? What should I (herb) farm to maximize exp? Would it be more beneficial for me to farm and use my own herbs (as I have been doing), or farm the herb with the highest profit, then sell them to buy the needed herbs? (With BXP coming, I'm not certain on this.) I also plan to continue collecting mort myre fungus between runs to earn additional money towards the skill. EDIT: I already have roughly 5k in (unf) ranarr and (unf) irit potions, each. Many thanks in advance!
  19. This. As mentioned, W117 @ Daemonheim is the best place to get assists for effigies. I don't have much experience with Assist CC's so no help there. :(
  20. I wouldn't really recommend getting 70 Summoning just for a pet, but it is extremely useful to obtain for other reasons. (Bunyips, torts, etc.) If you don't plan to use the levels outside of requirements for random things, don't try it. It'll burn through a good 10-12m at least, not to mention the time to get the charms (assuming you don't have them). However, if you do plan to use it for Cb and etc., by all means, go ahead. You'll need a tidy amount of charms beforehand though.
  21. I know that broad bolts/arrows have been excellent for powerleveling Fletching in the past: Are they still as efficient cost-wise and exp-wise today?
  22. I thought it would be worth adding into the Quest help-- Apparently, you cannot start the quest, "The Path of Glouphrie," if you have started "Tree Gnome Village" without completing it. If this is the case, it simply gives you the dialogue that you need to return the orbs. (Part of the Tree Gnome Village quest)
  23. I do feel that if I want to Mage in Dungeons, I'll need to raise my Rc level. Until then, I guess I'll switch over to Melee.
  24. People have pretty much begun to realize the uselessness of the new Urns (to anything except low levels)... So, have fun trying to sell them for anything close to their intro value of 8k.
  25. I'm not sure if it's because I'm fairly new to Dungeoneering, because I have a low Runecrafting level, or some other unknown factor, but the more and more I get into the skill, the worse Magic seems as a combat skill vs. Melee. I really enjoy using Mage whilst in Daemonheim, but if meleeing would work better I would much rather do that. So, basically: Is Magic worthwhile in Dungeoneering as a combat skill?
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