@zaaps: true, however, for most walls to be good, they have to have 3 things; 1) High defensive stats- cress has high def/spec def with med hp, wheras blissey has high spec def/hp with low (base10) def. 2) Access to stalling moves- cress has t'wave, toxic (iirc), and moonlight, wheras blissey has softboiled and serene grace/bolt-beam abuse 3) Versatility- cress has levitate, meaning it takes 0damage off spikes, as well as the ever-popular earthquake. Blissey has the ability to pass wishes to teammates. When it comes right down to it, they're both seemingly even except for the versatility. Any blissey carrying wish is either dead by pursuit before the switch, or dead once the switch-in gets killed by the incoming attack. As an overall wall, blissey is a 1 way mirror, with a see-through physical defense and a shiny/reflective special defense. Cress has both sides covered, and in a game where you now have to prepare for both sides, I'd rather not die to mach punch...