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Youmu

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Everything posted by Youmu

  1. Or they're keeping it because they know rares will get super expensive in the future, which gives them even more money to use on skills. Rares are in the billions now. It's probably a good time to sell those.
  2. ...how do you guys get least harmful keying larges? o_0
  3. When I say nothing will stop me from being awesome, I'm not kidding.
  4. In f2p, spear > 2h + rapier. Also for your 2nd bind you should bind longbow + arrows, or firestaff + blastbox. f2p is unable to make range/magic supplies manually, so this is your next best bet.
  5. Agreed with this. Honestly, what happened to debating without having to personally attack each other all the freaking time? :mellow:
  6. I'm not stopping till I get it, dude! But let's do some fishing first. That needs a bit of a buff.
  7. Oh god, you're putting pictures in my head xD But anyways yeah. It's good to see Jagex is actually starting to take action against botters now. Hope their supposed system can catch bots as efficiently as the top players play 'Scape.
  8. My reaction to this entire thread: Seriously, is it so hard to understand that although bots are against the rules, you shouldn't make someone not play that way? If someone wishes to bot and/or refuses to play the normal way, let them be. It's no use forcing our opinions on said botters. The same goes for the other way around. How someone wants to play a game has absolutely no bearing on real life morals. It's just a game, goddammit. You're not breaking a country's law from botting, are you? (RWT is questionable, though.)
  9. Thanks! For f2p combat I'm training it via dungeoneering, but when I'm over 90 combat I'll go back to training at the Stronghold of Security. Another level! Add another combat level to the mix.
  10. I timed several runs and the result ended up to be an average of 2 min 1 sec per run. This is obviously slower than simply cabbage-porting, and the lack of musicians don't help this route either. Therefore this method is not worth it if you have the ability to cabbage-port.
  11. Oldie games in general (anything SNES/Genesis and before) can only be played on emulators now due to the extreme scarcity of the originals themselves. Even GBA games are starting to fall into that category.
  12. That requires you to have a fire staff and nature runes bound, and for most it's not so feasible. Plus, high alching is way slower than simply selling the bodies back. @FierySoul: I would assume it's not worth it since you're only there to bank ores anyway.
  13. Two words: Yes please. PvP worlds were an excellent installment and I would love to see them back again. One thing I would want removed though is automatic skulling, creates too much unnecessary danger. They should make high-risk PvP worlds for that.
  14. I was doubting this at first, but after I see that you only started training your skills since February, now I have no doubts. Wish you luck with maxed f2p man. :thumbsup: Myself I'm not gonna bother lol.
  15. I could care less for skillcapes really. Not for or against them. As for runecrafting, even in p2p 60k xp/hr is pretty phenomenal. Out of the runes you suggested, death is definitely a no as a quest is required to access it. Chaos runecrafting won't chnge anything. Nature and law, I'm not sure what the effect they will have in f2p runecrafting and the economy in general, so a no for me.
  16. All right. Recent updates have made a ton of pretty major changes in dungeoneering. Here are some of them. I might not have them all though. It's simply a reference for what I need to add to the guide later on. - Due to the "prestige check off same theme" update, doing a lower floor on a higher floor results in more xp than simply doing a lower floor. For example, for frozen floors, it is better xp to do f11 first, then do f1-10 via f11 to get slightly more prestige xp than you otherwise should have. - Mercenary rooms are now significantly easier and are no longer a threat. - The speed of fishing, mining, and woodcutting has been significantly sped up. Out of these in particular, fishing in complexity 2 dungeons may prove to be one of, if not the best methods to train fishing once short-finned eels are unlocked. - Gluttonous Behemoth no longer heals infinitely, making it possible to solo in a team situation. - The pillars in Night-gazer Khighorahk lasts longer lit in a solo situation. - The room with ten statues where you place stone weapons now has a reduced number of statues depending on the number of people the dungeon was designed for. I'll add these in when I feel like it, basically. :s
  17. Hmm, I may need to check this out as a recent update did in fact connect the two isles to each other. Thanks for letting me know!
  18. You can only craft stuff complexity 4+, but for maximizing your cash I really recommend complexity 6. I personally prefer small dungeons due to the quickness of the dungeon, and that mediums usually don't give double the cash of smalls. You should always craft protoleather bodies, as many of them as you can. They give the most xp per hide and are the quickest to make.
  19. I'm actually not crafting gold ammys atm. I'm just sticking with crafting protoleather bodies at the end of each dungeon I complete.
  20. He means a different kind of obtainable cape obtainable from dungeoneering. I'm not for or against this, really. It just depends on the type of cape.
  21. I'm glad this humble skill log of mine is giving you motive to play Runescape again! :) Well let's see... cooking, mining, smithing, fishing, and dungeoneering are what I have in mind for now. But first, I need to level up my other skills that are a bit behind first :P More crafting wins?
  22. Gonna end the night with the last wcing level - my 2nd 80 stat!
  23. Why dung with leechers. Anyways gratz on the recent level! How far are you from 99 crafting?
  24. Yay, more firemaking goodness! Gonna be gone for the next 3 days though, so wcing may be a bit delayed.

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