Everything posted by Jehosaphat
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The Land Of The Game
Character rosters are updated.
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The Land Of The Game
Backstory made me laugh, good job. :thumbup: It'll work, but I need to know... what does "wild magic" do, exactly?
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The Land Of The Game
101 ways to kill someone. Nice. Looks like I get to make up a world called "The Land of Elements." Good thing I already had a map for something similar that I drew up when I was a kid. Adding to Teh Roster.
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The Land Of The Game
Oh. Well, IRC is kinda a much faster method of gameplay, and I've sorta gotten over my fear of "ohnoes mod will miss post". And the hide tags don't really have much of anything important regarding gameplay - most of it's stuff you would put into your character descriptions anyways. That's there for the people who'd rather put more effort into actually playing the game than creating a character description. I THINK I may be able to make exceptions for those I know don't have a PC, and let them play via PM/posting on the thread. But I'll still need to think about it a li'l bit. Now, if you were a pro h4x0r, you'd just get Linux on your ps3. XD (I seriously know a guy who did this. Dude's like the Linux Borg.)
- Last one to post wins
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The Land Of The Game
Aside from the evil title.... This game is very simple. You will create a character, as with most games. You will then enter "the Hub," an area that essentially connects various universes to one another... ...and for some reason, the majority have been copyrighted by Nintendo and Capcom. Welcome, Ladies and Gentlemen, to the Land of the Game! Rules: I can only send you into videogames I've actually played, or those that I completely make up on my own. Yeah, a bit of a downer if you wanted to go explore a world from the PS2, but I can't really send you into a world I know nothing about. You can do whatever you want in the game worlds within reason. Ever wanted to set fire to Hyrule? This'd be your chance. Player-created weaponry will almost ALWAYS be weaker than weaponry that is found in dungeons and/or is edified by NPCs. So if you want your Sickle of Great Death to be as powerful as Urist McDungeongoer's Rusty Sword of Rust, you had best find an NPC to enchant it. Player interaction is encouraged. TIF rules still apply. No creeper vans, even if your character isn't a creeper. Mechanics: The majority of weird crazy actions will be decided by dice roll. It is assumed, however, that your character knows how to walk, talk, eat, etc. If you die in a game, you return to the Hub unless you managed to "save" while in the game. Saving can only occur at an area which is completely safe, and also costs 10K Tokens. Tokens are the universal currency of the Hub - you can gather currencies from other games, but as soon as you reenter the Hub, they're automatically converted into Tokens. There are shops in the Hub which will sell you gear, food, bribes for the princess, whatever. Also, the majority of shops in video game worlds will also accept Tokens along with their native currency. Magic will be less potent in worlds where it is not as acknowledged. The same goes for technology. Example: Magic will NOT work well in the world of Metal Gear Solid. Technology won't work as well in the land of Hyrule. The only thing which is truly effective in the land of Mario, however, is trippin' balls while smoking shrooms. (That was a joke! Mariofanspleasedon'tkillmeeeeee) Your character will have a base HP level, which goes up over time (as can be expected in video games). This can also be augmented by special equipment. Starter HP level is 10. This game uses the typical Dungeoneering leveling system aside from health - you do something and do it right, you get XP in whatever skill it is. NPCs may or may not be different than the original game. Everything is to the mod's discretion. If rocks fall, you die, and your save file gets corrupted, you suck it up and get back to whatever you were doing. If the mod misses your post, you may repost it after it's obvious that it was missed. Raging about a missed post, however, is not encouraged and may end up with getting your save file corrupted. When you switch between worlds, any saves for the previous world for that character are deleted. However, what the character has done is not. You may ask for a world of Generic Type X (Say, if Iey wanted to go into a ninja world and kick srs butt), but it may not always be exactly what you expect. Defeating bosses in worlds will probably get you better st00f than running around killing the low-life, meaningless creatures. Sessions will occur on IRC at dates that are currently TBD. And I PROMISE that this time I will only not mod if I have no access to a computer, have finals, or are deathly ill. If there's anything that it seems I have forgotten, please let me know. But please, believe me when I say that it's a lot easier than it looks. Player Roster: [hide=Template - Fill This Out To Start!]Character Name: Character Description: (include height, weight, and basic attributes) Character Origin: (what world your character came from) Weapon: (Choose 1 for starters) Armor: (Choose 1 for starters) Stats: (1 point to whatever, can be divided up) Currently Located: The Hub. All newbies start in the Hub! [/hide] [hide=Earth]Character Description: Tall, about 6'5, weighs about 160 pounds. Green hair/eyes. Really good with books and using books as a weapon. Character Origin: The Land of Elements Current Location: Volcano Base. [hide=Stats]0.5 Poison Magic 0.6 Bashing 0.8 Scything 0.6 Deflection 0.1 Blocking 0.1 Libromancy 2/10 HP[/hide] [hide=Inventory]Leather jerkin Morphing Book Ninjakatana Light Body Chip (-1 to block rolls, +2 to agility-based rolls, + walljump capability, + weight reduction) Odd Ring Flame Weapon Chip Flame Body Chip (+1 to fire rolls, -2 to ice rolls, +effect when used with flame weapon chip)[/hide][/hide] [hide=Orlor Lyad (Grim)] Description: A tall barrel chested humanoid with brown hair ,blue eyes and a mountain man beard, Orlor is heavily weathered from many years spent out in the elements. His skin is of the texture and consistency of leather and his matted body hair provides extra protection from the elements. He favors old clothes with a more "natural" (used) feel towards them and enjoys listening and long walks on the beach. Origin: Unknown. Presumed human. Current Location: HELL [hide=Backstory]Orlor was once content to live out in what remaining back country there is away from the influence of society and to the accords of the natural balance of things for most of his life. This all changed when he realized that he had not fulfilled the biological imperative (and part of the natural order of things). To rectify the situation he looked far and wide throughout his mountain home before realizing that with no human females his ability to procure an offspring was sadly limited. Thusly he moved back towards the civilization to find a mate. Needless to say the time spent away from humans had not helped his social skills and he did not succeed. In fact the best one could say is that he did not get convicted of any crimes during that time period. Throughout said period he noticed one pattern that just kept popping up! It was that the other males with more shiny things seemed to have a better chance at finding a mate than he did (note Orlor is not all too bright). Armed with this new knowledge he went out to procure as many shiny things as possible and after an unfortunate first encounter with alcohol (and recreational drug use) ended up in the HUB.[/hide] [hide=Stats]1.0 Knife Fighting 1.6 Wild Magic 5/10 HP 1 Luck 0.2 Jelly Magic 0.1 Imbuing[/hide] [hide=Inventory]Trusty knife Leather clothing 500 Tokens Badger Familiar 1 Unit of Coal Odd Ring[/hide][/hide] [hide=Hakon (Mather)] Character Description: 1.9m, barrel chested and 100kg of pure power, Håkon has dark blonde hair reaching down to his neck and his torso is littered with scars. Character Origin: Scandinavia, Earth. Current Location: Falling into Hell underneath Scumbuckets, Dwarven Fortress [hide=Stats]1 Strength 8/10 HP[/hide] [hide=Inventory]Trusty shortsword Tough Skin Half-extracted bluemetal rock/strand[/hide][/hide] [hide=Jen (Retech)] Character Description: Blondish hair and leanish. Character Origin: Shogun-Total War Currently Located: Some Japanese place [hide="Stats]1.5 Swordsmanship 0.3 Strength 9/10 HP[/hide] [hide=Inventory]Katana Samurai Armor Odd Ring 2k Tokens 1 Healing Potion[/hide] [/hide]
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The Cyber-Duels
Hmmmm... I'll start a new topic for the new game then.
- 3 word story
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The Cyber-Duels
But I don't want videogame character getting beaten up... Now... having you all STAR in a videogame... that might be a bit cliche, but it'd be doable...
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Recruitment Drive
(The uninterests took the longest) It would need to be as honest as that...so people actually know what kind of a person you are. Stork: Hi, I am Stork. I am infamous for my laziness when modding a game - so if you want to play a game I started, you best bug me about it. I will usually answer honestly, unless I don't know the answer or it's about something I feel I should not disclose (such as details about my life aside the Internet). If you ask me how to solve something, I will usually point out the obvious answers, and, should that fail, suggest you nuke it to bits. On occasion, I will be bluntly cruel, and will probably "hurt your feelings" - but that usually only happens if you try to troll. Interests include Roleplaying, Keeping the Tavern a fun place to be, puns, Dorfs, and pointlessly amusing theoretical physics. Disinterests include trolling, forced political or religious views, and gameplay that is mostly "hurry up and wait" (I.E. Okay, you start building a generator. It'll take you 2 IRL hours, have fun finding something to do until it's done.)
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Last one to post wins
DEM NUMBARS
- Last one to post wins
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Last one to post wins
OH GOD FURRLO KNOWS I'M HERE RUN RUN RUN FOR MY LIFFFFEEEEEEEEE ....Halo, you do realize you just ripped Furrlo right out of Purgatory and threw it on Death, right?
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Space
Name: Theros Merit: 655 Credits: None (all were donated to ship fund) Inventory: Powered "DF" Armorsuit (Level V) Moderate Armor 2 Power Sources (Level III) 2 Small Railguns (Level III) Fusion Cutter (Level I) Ammo Belt (Level I) 3 Ion Cannons (Level XIII) Stats Visor (has infrared, nightvision, and can report damage to the user. Also wired for damage reports and data exchange for the attached robots (i.e. commands, streaming audiovisual, etc.).) Comms System 10 "Flyin 'Nades" robots 2 "Scout" robots A few plasma 'nades (Level III) Spec Ammo (Level II) Meson Pistol (Level I) Skills: Level I Shooting Capabilities: Make Level V powered "DF" armor with level III powersource Make Level III plasma grenades Make Level III Small Railguns Make Level XIII Ion Cannons Make focused plasma charges (Level I) Spec Ammo (Level II) Achievements: Designer of the "Flyin' Nades" robots. Designer of the "Scout" robots.
- Last one to post wins
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Last one to post wins
With your massive watermelon tongue, ofc. Now I need another way to get out of Purgatory before Furrlo finds me. Hmm.
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Last one to post wins
God damn it Halo. God damn it. SON OF A [bleep] FIRST IT WAS WATERMELONS NOW ITS NUMBERS THESE [bleep]ING NUMBERS!!! NUMBERSS!!!!! *bangs head into the wall* THIS IS WIT'S FAULT!!! SON OF A [bleep] FIRST IT WAS MY EYES NOW IT'S MY SOUL MY SOUL!!! MY SOULLLLLL!!!! *is sucked back into Purgatory* ...Danget. THIS IS WIT'S FAULT
- Last one to post wins
- Last one to post wins
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Last one to post wins
T-minus 26 pages. OVERSPAM GOOOOOOOOOOOOOOOOOOOOOOOO
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The Back Room
I didn't notice this post before, but from what I've read off of that thread, you're basically suggesting we go troll the RSOF. To be exact, one of the few parts of the RSOF that seems to have remained moderately decent. And despite the fact that it's one of the few parts of the RSOF that has retained relative decency, I think this would mess the Tavern up. I personally would rather keep a balance of diceroller/Hegemony players, because if we get a massive influx of people who want to play Hegemony-style, those of us who don't play Hegemony games will get left in the dust with our D20s.
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Recruitment Drive
I think - and feel free to tell me if I'm wrong - that you suffer from the same "Lazy Mod Syndrome" that I do. I start a game, it's active for a while, then when the activity falls a bit to where it would remain constant, I get bored with modding and move on to something else. Except in the case of CyberDuels. That was just an overstructured version of the Arena, and it was way too easy for people to wipe the floor with their opponent.
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The Back Room
Well, I guess now we need someone to do calculations on how fast sand needs to be traveling to cause brain damage.
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The Back Room
You forget the Rule of Excessive Speed: If you get something solid going fast enough, it will eventually reach the point where it can crack a skull. This is, of course, assuming that there isn't substantial air resistance. So, if you put marshmallows through some form of continual accelerator in space, then launch them at some poor astronaut, then with enough time, energy, and marshmallows, you could find the speed required for a marshmallow to break open a man's skull with no air resistance. Of course, that's all theoretics. However, on the non-theoretic side of things, if you manage to get a grain of sand going at a speed high enough to cause brain damage, then a marshmallow going at that speed would at least cause a substantial bruise, if not more - and that's not including possible burns from the marshmallow melting due to air resistance.
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IRC dungeoneering.
Eh. I'm still thinking that using IRC may be a bad idea, because it's easier for the mod to miss a player's actions and vice versa. Also, if someone's internet spontaneously dies as mine often has a habit of doing, then the mod will still think that they're on and able to play, which may or may not result in their character getting killed. Also, doing it on a basis of "actions," where player A can only one thing until player B does something, kinda takes away from the game. Especially if everyone's waiting on player B to come back from DCing when, in reality, he got sucked into watching Kill Bill Volume 2.