Everything posted by Jehosaphat
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The Back Room
You stop when you're finished. At fifteen providing he's British or American he will be having important exams/learning, having a girlfriend will be detrimental to that. That's a little harsh. Friends you make while you're still a "kid" can be some of the best friends you'll ever have, and concentrating on nothing but exams kills your social life. That said, I'm staying away from "relationships" for a while because A. all the girls at the school I attend are way out of my age range, and B. I just don't see a point in it yet.
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Grace, War, and Shenanigans
Leaving the closing post separate so it's distinguishable, how did I do modding? Anything I should change? Should sessions start earlier, later...?
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Grace, War, and Shenanigans
And the hot chocolate rush is wearing off, so I'm going to call it a session. People's Inventories sans what they have equipped: [hide=INVENTORY!]Jen: Familiar (S3) Wings (S5) Air Key Blood Key Earth: Snowflake Shuriken (S5) Frost (S1) Frost Key Mikael: Mutation (S3) Kakoara: Blood (S1) Ororidan: Earth Key Armor (S5) Defensive (S4) Chips are denoted by having slot # denoted as (S#) next to them. Unlisted characters have no inventory besides what they have equipped. [/hide] I have everyone's equipment setup as what they started with, except Jen who still has Flight equipped in Slot 3. (I'm keeping track of equipment in OpenOffice Calc, so posting that is mildly difficult.) Affinity changes: None this session.
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Grace, War, and Shenanigans
Retroactive edit complete. Jen: You feel it would be unnecessary to kill someone over such a petty misunderstanding, especially while he's asleep. So you go to sleep nearby, and plot to kill him over the petty misunderstanding tomorrow. Hakon: You turn the keypad on and punch it. It then reads: "Proper Dwarven Response Accepted. Deploying Boatmurder." and a bunch of ceramic elephants fall into the lava and mostly melt. However, there's enough ceramic elephant remains still above lava that you think you could get across the river.
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Grace, War, and Shenanigans
Get out of the beginner dungeon first. And in order to do that, you have to finish the beginner dungeon. And right now, you guys are 4/7ths of the way there.
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Grace, War, and Shenanigans
Mikael: You fall asleep. And the war's already over - has been for a while. Ororidan: You disband the Chaos Armor, and switch back to a Chaos Claymore. You create it, and realize that you feel very woozy with all this chip-changing malarkey. Also, Hakon objects vehemently to being thrown - you find a Hakon-sized rock to throw instead. It lands in the lava. Hakon - "The 5X doesn't work unless it has chips in slots 1, 4, and 5. That said, I suggest you turn the keypad on before you shoot it." You have no idea where that mysterious voice in your head came from, although you are now getting the strange urge to go kill an elephant. You shake it off.
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The Back Room
Ouch. Very much ouch. The fact that I was listening to "!,0 Your Fellow" while reading this just lent to the mood. And I just realized that I really suck at being supportive.
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Grace, War, and Shenanigans
Yep, gimme a second. While I do that: Hakon: You start shooting at the roof after taking cover behind an obsidian block. It takes a few shots before you realize that the roof has just been absorbing them. You also notice a keypad in the obsidian block you've been hiding behind. The keypad looks like it got turned off. Mikael: You give yourself a headache after thinking quite a bit about temporal physics. Oroidan: You switch to Armor and Defensive, create a suit of Chaos Armor, and dive into the lava. You swim around for a bit before realizing that it's rather hot and muggy down there, and that you can't swim to the other side. You do, however, manage to salvage what looks to be a dwarf skeleton with the words "MY HOMELAND" engraved in its skull.
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Grace, War, and Shenanigans
Mikael: You reequip your smoke form, teleport back to the concrete room, and drop off the chips you borrowed from Iey's character into her pack. You reequip your default set, as well. Jen: He has teleported away. And I presumed that if you couldn't go through with the first action, you wouldn't attempt the others due to possible retaliation. My mistake. Hakon: I really think you should go to sleep - a 1/6 sleep to awake ratio isn't a good thing. But whatever you say... You enter the Lava room. There are no hostiles, but there is a very large river of lava between you and the next door.
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The Back Room
Only 'relationship' I've been in so far was a couple years ago. Lasted for a little over a year, before she asked if I thought it would be OK if we broke up. I thought about it for a week or so, then agreed, if only on the premise that I was way too young to be "falling in love" and such. Haven't tried dating since, and I don't really intend to unless a reason for such arises.
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Grace, War, and Shenanigans
Mikael: Your feet are already frozen to the floor. She is currently out of your stabbing range. Jen: You don't know where his 5X is. It's not on his left arm like everyone else's, that's for sure. You and your familiar icebeam Mikael's feet to the floor some more, then you go behind him and shatter the bone club on his head, doing no damage at all. You punch and freeze him some, but he's not knocked out yet. Ororidan: You follow Hakon into The Lava Room.
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Grace, War, and Shenanigans
I suggest you go to sleep... But I'm back, and that didn't take as long as I thought. Hot chocolate and granola bars, what sustenance! Mikael: You stab Jen in the arm again for no good reason. Jen: You freeze Mikael's feet to the floor and roundhouse kick him in the face.
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Grace, War, and Shenanigans
Well, yes, but you could just, y'know, open the door normally... That said, the GM needs a break unless you guys want to become temporary comic relief and/or shish kebabs. Be back in 10-20 minutes.
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Grace, War, and Shenanigans
Hakon: You shoot open the Lava door. That was rather unnecessary, wasn't it?
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Grace, War, and Shenanigans
Mikael: You stab Jen, demanding the Blood chip in exchange for your Healing Leech. After a bit of misunderstanding and hilarity, you realize that she no longer has it, and that you don't even have a Healing Leech chip anyways.
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Grace, War, and Shenanigans
Ororidan: You take Hakon's negative attitude as a sign he doesn't want the chips or the key, and pocket them both. Hakon: You rage about what you think is the poor quality of the l00t, then run through the glowy door. You're back in the concrete room, except the Earth door has been replaced by a nice little mural of a singing rock.
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Grace, War, and Shenanigans
Jen: The concrete says nothing but "Feed Me." You then notice holes all around the room. You grab another club-shaped bone. You have no idea why you are doing this. Hakon: You switch chips again.
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Grace, War, and Shenanigans
Ororidan: You hurry up the platform stairs, and grab the shiny. It contains an Armor (slot 5) chip, and a Defensive (slot 4) chip, as well as the obligatory funny-looking key. Do you wish to give Hakon any of this sw33t l00t?
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Grace, War, and Shenanigans
Jen: You kick the bones. It doesn't do much. You notice something written in the concrete in the center of the room. (And no, there's still the lava room.) Mikael: You head off to the bone room. But first, you patch up Kakoara's wounds and drop her off in the concrete room. (Just putting this in so that the inactive PC doesn't die or get left too far behind.)
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Grace, War, and Shenanigans
Ororidan: The statue is dead, Hakon just blew it up. Hakon: The pile begins to form into a platform, with stairs leading up to the top. You see something shiny at the top.
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Grace, War, and Shenanigans
Mikael: The mutation chip doesn't seem to do anything yet, from what you can see. (It activates when you beat something.) Jen: You run through the doorway into the Bone Room, where all the skeleton pieces including the one you took are all there, just as they were before. You notice that behind you, the door to the Blood Room has turned into a painting of a blood droplet.
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Grace, War, and Shenanigans
Jen: The three shineys are: a Blood Chip (slot 1), a Mutation Chip (slot 3), and another funny-looking key. You decide to give the Blood chip to Kakoara and the Mutation chip to Mikael, since they did most of the fighting, you're such a generous person, and the GM doesn't want you hoarding all the goodies. Hakon: You blow the feet up by shooting them. The stones start to gather into a pile, and you see a brown-glowing door open to your left.
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Grace, War, and Shenanigans
Jen/Mikael: The blood river starts to drain, and you see 3 shiny things rise out of the depths and land on the altar. The walkway to the door reappears.
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Grace, War, and Shenanigans
Earth: Nope. It's just a blueish-white painting of a snowflake.
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Grace, War, and Shenanigans
Mikael: You stab the dog to gain a foothold on its back, and it slumps over, and all the blood growths it had dissipate, leaving a dead dog corpse. You think you hit its heart. Jen: The dog is dead. Really dead. Earth: You walk through the door, and end up back in the concrete room, with the only noticeable differences being the Frost room door being replaced by a snowflake painting.