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Mazhar

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Everything posted by Mazhar

  1. 5 man, selling probably ~ +60m but really, changed my name to [bleep] virtus because i kept getting virtus drops, and ive gotten 3 more today jagex r trolls
  2. +51m, just gonna change name to [bleep] virtus and get 2 4 man v legs in 2 trips 9 virtus robe legs, 4 of anything torva, dat ratio.
  3. +100m 166 drystreak ended w/ 3 drops in 30 kills, too bad they're bows but I'm happy
  4. p chaps after 166 dry 4 man kills, 100m split ea but the # of brew drops was abnormal, did a 5 kill 4 man trip with them twice lmfao
  5. IS IT SAD THAT THIS TROLL BTS IS BETTER THAN NORMAL ONES ???????????????????????????????
  6. 9 months ~4k overload (4)s = ~ 300m a tiffer corping for a week = elysian sigil runescape. I [bleep]ing hate you.
  7. http://www.youtube.com/watch?v=Ob4AyBTNvnY Stopwatch = "timeleft"
  8. Nex

    Mazhar replied to Squisher_33's topic in Data and Research
    http://www.youtube.com/watch?v=Ob4AyBTNvnY
  9. hi 5:5 nex (convinced a couple of friends to buy one ea)
  10. Might just be a luck streak or coincidence but 1/16 drop rate for nex items in 64 kills w/ row ffa nex, and like 1/30 in ~ 850 kills ls
  11. Void + maul easily outhits range for phases 1 and 3. And for phase 4 ranging = massive prayer loss from its ice barrages, meleeing uses a LOT less pray, which makes a designated tank all the more useful. For phase 1 you start off w/ a 4 speed claw spec, and you get 1 quick hit for maul. So normally its claw-4gt-claw-4gt-maul-6gt-maul-6gt-maul vs claw-4gt-claw-4gt-ccbow-4gt-ccbow-4gt-ccbow-4gt-ccbow By the time you get 2 claw specs + 3 maul hits all in full melee void- (shouldnt even be alive to get 3 maul hits) range will get 2 claw specs w/ -20 accuracy each + 4 range hits (4:3 cbow:maul vs the normal 3:2) assuming you get to maul only twice, which will be most of the time, range will only get 2 claw specs + 2 bow hits in the time melee will already make it switch (2 claws + 2 mauls w/ high accuracy vs 2 claw w/ low accuracy + 2 bow hits w/ less damage and high accuracy)
  12. Phase 1- Unsure, you don't take much damage anyway if done right, person being tanked should be getting hit 50s at worst Phase 2- Farthest away but still in its view, dont need a designated tank for this phase Phase 3- Farthest away but still in its view, make the tank melee reavers ( or range away from nex) to get them to pull tank Phase 4- Lowest mage def, that setup will get them to pull tank Phase 5- Lowest mage def, that setup will get them to pull tank I still believe in all switching styles and melee'ing phase 1,3,4. But I do think range w/ body+deflector's is best for minis as their defence is extremely low and body makes it rarely miss, and the difference isnt worth the loss of 1 invy space w/ rapier (and losing the def+heal bonus of taking off pbody switching from ranging to rapiering minis) Idealy, phase 1-2 gets finished w/ everyone taking around the same damage, designated tanker gets blood barraged and others take minimal damge, designated tanker gets meleed during ice and everyone else shouldn't get hit at all, designated tanker sol's and heals 35% more per brew and prays melee along w/ the 30% reduction of divine, while the others take very little damage. Meaning the 1 person in divine and massively high def bonus w/ 228 heal/brewdose takes most of the damage for 3/5 of the kill while the others take relatively little damage.
  13. Yes, and even then, it's best to have only 1 person in divine+t helm+ ptop+ tlegs (to force it to tank you) and the others in pernix top + deflector
  14. I have always seen threads comparing Divines and Elysians, and if Divines are worth the price difference. But with the addition of nex armours healing per brew/uni scrolls special were boosted significantly. So now I'm not debating weather it's worth paying the extra 450m, but instead, if it's even worth using divines over elys at all. Prayer is just as important and with brews healing 35% more, is it worth the prayer loss? ----- normal healing: 168 Nex healing: 228 no shield- 228 damage damage taken: 228 prayer lost: 0 1 dose used used Divine- 228 damage damage taken: 159.6 prayer loss: 3.42 w/ restores: 0.11 doses used + 0.7 dose used = 0.81 dose used w/ sup pray: 0.083 doses used + 0.7 dose used = 0.783 dose use Ely- 228 damage damage taken (avg): 188.1 prayer loss: 0 0.825 doses used ------------------------------ Nex: (assuming 25b w/ divine w/ 168 healing) 16800 damage after reductions = 24000 base damage Divine- 24000 base damage 16800 damage after reductions 360 prayer loss 73.684 doses of brew, 11.6 doses of rest = 85.284 doses Ely- 24000 base damage 19800 damage after reduction 0 prayer loss 86.84 doses of brew 1.4 dose difference/trip (ignoring uni) ----------------------------------------------- So divine would be microscopically better for nex (1.4/4 of 1 invy space out of 58 spaces), the only place in pvm you cant survive off uni. But what about at other places? --------------------- Arma: (solo) 0 brews taken w/ uni constant food drops no pray/restore drops ability to b2p elysian > Divine -------------------------
  15. Oops. Should have found out what rocks they were before using...
  16. left this in last night im SO lucky.. -.-
  17. nonetheless, takes a lot do dexterity to dodge core, ss flick, and right click to attack corp each time ;o mugg's way was almost purely luck as ss flicking w/ a stunned core (not to mention corp is left clickable) is not hard, and attack means nothing on a 20x hammered corp
  18. I trade lend my friends divines/elys all the time, if you have problems trusting them w/ pixels, they're not your best friend. The few here even considering ripping off someone at all, whether you know them or not, are disgusting. Had a friend stake someone else for a red phat, they won because the other person dc'd and didn't attack back, and he just gave it back even though he had not met the person for more than 5 minutes. It's a shame that pixel hungry people make it harder to trust others.
  19. I just ask them to dg. If they suck, I know they're female.

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