Everything posted by Retech
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Temporary Dungeoneering
Wherever you were when you left. Normally I don't bot for people, but you can have someone else play for you.
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Temporary Dungeoneering
-Ross Ares follows the map precisely, ending up next to a house at the end of a small alleyway. He figures out he can conjure relatively small wind gusts capable of knocking over small objects, as well as lifting smaller objects like coins and pennies. -Grim All of the employers seem to have gone for the day. The remaining peasants are dismayed and begin heading home. Grim realizes that night has begun to fall and that he hasn't eaten yet. The stalls have begun closing, but he remembers the Horseheads inn nearby. -Kemios Theros starts leaping up on the buildings, but they feel rather unstable. Night has begun to fall and Theros feels quite hungry from the day's travel.
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Temporary Dungeoneering
-Rocco Rocco wanders into the peasant's quarter, where he is directed to a line of shops in the merchant's quarter. After a bit more walking, the houses on the sides of the streets seem to become larger and more oranate. A bustling square dominates the center of the area, where merchants are haggling for sums of money peasants could not even start comprehending. Rocco sees a shop on the side of the street, called Retech's Emporium of Aventuring Equipment. -Earth The healers don't seem to need apprentices, especially ones as downtrodden as you. However, Earth spots an employment area in the peasant's quarter, which may have some jobs. -Pieis and Grim There seems to be a group of people in the corner of the peasant's quarter, searching for employment. Once in a while, an employers comes their way and offers a job, before giving them some information and leaving.
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Haven & Hearth Thread
I stopped playing. :thumbup:
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Temporary Dungeoneering
-Rocco "A druid came by while you were in the city, and took the bear with her into the forest. Druids are strange people, but their skill of healing animals is unmatched. If you had any sympathy, you would've let the cub go with her." -Ross (Yum, that sounds tasty) The poster had a rough map scrawled on it. It seems magically engraved, by the accuracy of it. -Earth Earth finds the Horseheads inn. It sells a full meal of bread, ale, and beef for only 5 silver pieces (half a gold coin). Earth notes that there seemed to be healers heading further into the city towards the merchant's and artisan's quarters, but there were some wizards and clerics heading right instead of left into the old quarter. -Grim It is around afternoon and Grim's stomach growled at him. The five gold coins that the departing villagers were given had been a pretty hefty sum of money out in the farms, but here in town, it wouldnt last for too long. The small iron gate squeaks as the guards rush you in, closing the gate quickly before the bandits arrived. The town wall was a conglomerate of palisade and trench on the peasants quarter, magnificent crumbling marble on the old quarter, and newly built stone walls on the merchants, artisans, and noble quarters.
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Temporary Dungeoneering
-Rocco When the cleric brings Rocco outside the gate, he looks around and exclaims. "Where is this bear cub?" Rocco looks at the spot where the cub was tied. She seems to be gone. -Nex -Ross Most of the messages are about needing certain items or magically spells. Finally, on a worn-out paper, Ares finds some hope. "Apprentice wanted. Required to have magical talent, decent physical strength, and combat abilities." -Earth and Kemios It is around afternoon and your stomachs growl at you. The five gold coins that the departing villagers were given had been a pretty hefty sum of money out in the farms, but here in town, it wouldnt last for too long. The small iron gate squeaks as the guards rush you in, closing the gate quickly before the bandits arrived. The town wall was a conglomerate of palisade and trench on the peasants quarter, magnificent crumbling marble on the old quarter, and newly built stone walls on the merchants, artisans, and noble quarters.
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Temporary Dungeoneering
-Rocco The cleric mutters some prayers to Ceres and places his hand on your wounds. They slowly heal. "You might want to have some rest before some life-threatening activities. The wound may take a while to heal completely. It should make a full recovery. Now to attend to the bear?" -Nex The cleric mutters some prayers and your middle finger is re-attached. "Well, the old quarter guards might get suspicious. It would be best if you followed me out of the area." -Ross Ares finds a small, ornate fountain in the former village square, which is now the center of the old quarter. It seems to have been converted to a noticeboard, as there are many indentations from nails used to attach notices onto it.
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Temporary Dungeoneering
-Rocco "Yes, the church is willing to help the followers of Ceres. I'm not sure whether Ceres would spare his power to heal a bear though." You arrive at a small stone house in a cramped corner of the old quarter. He motions for you to sit down on one of the wooden chairs. -Nex "Ah, a bear. They seem to be prevalant in these areas, even though I don't know why. Perhaps it is because of the Druids, but bears normally don't attack unless you provoke them, especially these ones. Did you do anything?" You arrive at a small stone house in a cramped corner of the old quarter. He motions for you to sit down on one of the wooden chairs.
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Temporary Dungeoneering
-Nex A passing cleric notices your musical playing, and comes closer. A slightly hunched figure with a balding head and puffy cheeks, he looked quite concerned about your hand. He places his arm around your shoulders and leads you towards his residence. "How did that happen to you?" -Ross "Hmm, that must be hard on you. I know how it's like. I came from the village of Brinefir, several miles away from here. It was frequently raided by sea monsters. Sometimes the mages in the academy would come and help, but in the poorest area near the coastline, the wizards wouldn't even come. You can go in, but try not to make yourself conspicious. Otherwise I could lose my job." -Rocco Rocco enters the city and spots a cleric entering the old quarter, while most people were heading to the peasant's quarter on the left fork of the intersection.
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Temporary Dungeoneering
-Rocco (Two guards with you, and two further back) "Well, if you are just stopping by, maybe you could leash it to a tree? We don't exactly have the facilities to take care of pets. Maybe in the forest, where there is some shade." -Nex Nex starts wandering towards the old sector, before he is stopped by guards. "What is your business in this quarter? Only those who have been given permission may enter. Those that live here do not want to be disturbed." -Ross "There is a magical academy several miles from here, but unless you are the son of a merchant or noble, good luck paying for it. Here in the old quarter, many mages congregate to study and practice their arts. The masters spend all of their time in their houses, but perhaps the younger ones might be willing to teach you. Are you from around here? We need someone to vouch for you."
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Temporary Dungeoneering
-Ross Ares pretends to be a wizard, babbling on about magic theories and all the random hubjub of being a wizard. However, the guards patrolling the old quarter quickly notice your ratty clothes and confront you. What is your business in this quarter? Only those who have been given permission may enter. Those that live here do not want to be disturbed. -Rocco The guard points out into the forest. "The cub won't do any better in the town than in the forest. Perhaps it can find a new family to take care of it. A town is not a good place for a cub.
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Temporary Dungeoneering
-Rocco (Her) "There aren't any doctors for bear in the town. You're going to have to leave it in the woods somewhere." -Ross Ares notices several wizards entering through the gate and taking a right at the intersection, into the "old" quarter of the town. The buildings are quite ornate, but crooked and worn down with age.
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Temporary Dungeoneering
-Rocco With extremely rudimentary medical knowledge, Rocco somehow manages to wrap the wounds with his shirt. The cub limps behind him as he travels to the village. Upon arrival, the guards stop him at the gate. "Where do you think you're bringing that dangerous animal, eh?" -Ross It is around noon and Ross' stomachs growl at him. The five gold coins that the departing villagers were given had been a pretty hefty sum of money out in the farms, but here in town, it wouldnt last for too long. The small iron gate squeaks as the guards rush you in, closing the gate quickly before the bandits arrived. The town wall was a conglomerate of palisade and trench on the peasants quarter, magnificent crumbling marble on the old quarter, and newly built stone walls on the merchants, artisans, and noble quarters.
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Temporary Dungeoneering
-Earth Earth manages to patch up Rocco's stab wounds with some cloth, but the severity of the wound means that it will probaly need to be examined by a trained nurse, doctor, or cleric. -Archi There seems to be regular black ants. -Pieis Theros encounters Rocco standing near the dead mother bear and her wounded cub, in the middle of the road. -Rocco Rocco manages to wrestle the arrows out of the mother's skin. He also find an iron battleaxe of medium quality. The cub starts following Rocco around, though it is quite slow, as it lost one of its hind legs. -Nex "Whaddaya want?" he shouts rudely at Nex. "Find a cleric or a doctor. Someone who actually cares!"
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Napoleonic Hegemony
Since I get slower technological advancement, how much do I have to invest to stay on par with the world?
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Temporary Dungeoneering
(I'll be back in around an hour, so this could be some sort of marathon kinda event. You can continue responding and I'll respond to them.
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Temporary Dungeoneering
-Rocco Rocco's tiny arrows knock the bear's pain threshold over the edge, causing her to careen over. Upon further inspection, there is already a huge battleaxe lodged in its underbelly. The wounded cub goes to hug its mother. +0.1 Archery -Earth Earth patches up his wounds, while splinting Theros' broken arm. Unfortunately, his medical skills were sub-par, and the broken arm still hurts like hell. +0.2 Medic -Icu The swordsman quickly disarms Kisho, before leaving with his wizardly friend. Some of the bar patrons laugh at him, before going back to their drinking and carousing. A few of the bar patrons help him to his feet. "Don't mind them. They are just rowdy adventurers. Not even that high grade, if they're coming to this inn." -Archi The area near the village seems to be devoid of any plant life, except for the generic grains. However, Archi manages to find an anthill. -Theros His arm is splinted, but it still hurts a lot. -Nex On the way in, Nex bumps into a wizard leaving the inn.
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Temporary Dungeoneering
-Rocco (Based on everything, you were supposed to have died, but I didn't think of a death mechanic thing yet, so yah. :)) You encounted the mother bear. Despite firing an arrow which hits the bear, it doesn't seem to want to move from its cub. +0.1 Archery -Archi and Nex Meanwhile, Archi doesn't manage to find anything It is around noon and your stomachs growl at you. The five gold coins that the departing villagers were given had been a pretty hefty sum of money out in the farms, but here in town, it wouldnt last for too long. The small iron gate squeaks as the guards rush you in, closing the gate quickly before the bandits arrived. The town wall was a conglomerate of palisade and trench on the peasants quarter, magnificent crumbling marble on the old quarter, and newly built stone walls on the merchants, artisans, and noble quarters. -Pieis Theros reaches the fork. -Icu "There will be no fighting here! You're ruining the humble atmosphere, and that is... Pissing me off." A swordsman and a wizard walk up to you menacingly, brandishing their respective weapons (sword and staff). Wizard: Well what do we have here? A country boy, eh? Swordsman: He doesn't even know how to hold his sword correctly. They say in unison. "Do you really want to mess with us?" -Earth Earth reaches the fork.
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Temporary Dungeoneering
Oh, I am actually reducing the number of gold pieces everyone started out with to five, since I just realized how cheap things were. :thumbup: -Theros After jumping up two trees, Theros notes the huge forest fire on the right hand side of the right fork, and the walls of a large town at the end of the left fork. -Rocco A bandit tackles Rocco, before knocking him out cold. Rocco awakens at the fork, where he sees the forest fire is spreading. Checking in his leather sack, he finds that his gold coins are missing, and his shirt is in bad condition. -Archi After slugging through thorns and snake-infested brush, Archi winds up on the road, past the vicious bear. -Icu Icu hands over a gold coin. A few minutes later, the innkeeper's wife returns with six silver pieces, eight copper pieces, and your meal. The food is delicious. However, you notice a bar fight in the righthand corner of the inn. "We have rooms if you'd like to stay here. We charge five silver pieces a day." -Nex If you continued down the road, you encounter the same bear. If you followed Archi, then you are now on the road on the side of the bear closest to the village.
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Temporary Dungeoneering
-Earth (There are like five bandits btw) As Earth fights with the bandit attacking him, another bandit leaps into the fray, delivering a kick to Earth's abdomen. Soon, the two bandits are on top of Earth, pinning him to the ground. One of them has his knife on his throat. "Don't EVER come into our turf again. As the fee for letting you out alive, we will be taking your money." -Icu "Those raiders have been acting up recently. I wonder if there is something wrong with them! Well dearie, we have a loaf of bread for two copper pieces. There's also some fine beef for three silver pieces, and a mug of ale for two copper pieces." (One gold pieces = 100 Copper or 10 silver) -Archi The dirt road seems to have been through a forest. The brush on the side is teaming with snakes and bugs, making it difficult to traverse. -Theros Theros realizes that the forest fire is on the right fork, and the bear is on the left fork. After creeping into the cave, Theros is waylaid by a bandit. His arrow breaks in his hand after accidentally snapping it while the bandit tackles him, knocking Theros to the ground and pinning him. "Don't EVER come into our turf again. As the fee for letting you out alive, we will be taking your money."
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Temporary Dungeoneering
-Earth and Rocco Earth enters the mine with his dagger, where he sees Rocco behind a large rock. Rocco fires an arrow at a bandit, but misses. Before he has a chance to reload, the bandit catches him in the side with a dagger, while another bandit starts fighting with you. Rocco starts bleeing heavily, and it seems more bandits are coming. -Archi Archi backs away from the bear, but the mother bear doesn't seem interested in chasing you. He notices that he has a terrible "peasant's sickle", made out of cast iron. -Icu The inn is a rather small place, but seems rather well kept. There are many people drinking ale and making a ruckus on the righthand corner, while the other side near the bar is rather quiet. After pulling up a stool, the slightly chubby innkeeper's wife greets you kindly. "Ah, welcome to the Horseheads! We're glad to have you here. Are you from around these parts?" -Nex Nex quickly backs away from the bear after reclaiming the maimed pieces of his finger. He crudely ties it on. -Theros The path seems to end at the mine, but Theros remembers that there is a left fork in the road.
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Temporary Dungeoneering
-Rocco As Rocco begin to descend down into the mine, his foot knocks some loose rocks down into the cavern below. It makes a huge echoing sound, alerting the bandits. From their alarmed hollers, you deduce that there are at least five bandits, if not more. -Archi Archi takes the left fork to avoid the fire. After several minutes of walking, he encounters a mother bear guarding her wounded cub in the middle of the road. -Earth Earth runs for a while until he reaches an abandoned mine. Shouts seem to be coming from inside. -Pieis Theros meets Earth outside the abandoned mine (you took the right path, right?) -Icu After walking into the town, Icu comes across an intersection. He decides to take a left, as that is where most of the people are walking. After some aimless wandering on the main street, you arrive in the peasant’s square. Street vendors advertise their wares on makeshift stalls, while in the corner, several peasants wait for employment. A small inn can be found on the main road close to the peasant’s square, known as the Horseheads Inn. Its windows have been broken out and the steps to the door were crumbled.
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Temporary Dungeoneering
-Theros Theros starts messing around with his left shoulder, until his left arm breaks. When he arrives in the area, the bandits are already gone and a huge fire is raging. -Archi After scrounging around in the brush beside the road, Archi finds three clumps of mushrooms. Two are the standard edible variety, while one is recognized to be a "whistling" mushroom, which makes a whistling sound when the cap is popped. These are used for some magical uses, currently unknown to you at this time, but you carefully stash them, as you know the whistling mushroom loses all its purpose when the cap is broken. +0.1 Herblore -Icu After some wandering, Icu finally reaches the town of Avernum. It is around noon and his stomach growls at him. The five gold coins that the departing villagers were given had been a pretty hefty sum of money out in the farms, but here in town, it wouldnt last for too long. The small iron gate squeaks as the guards rushes him in, closing the gate quickly before the bandits arrived. The town wall was a conglomerate of palisade and trench on the peasants quarter, magnificent crumbling marble on the old quarter, and newly built stone walls on the merchants, artisans, and noble quarters. -Rocco After venturing a few feet into the mine, Rocco hears some voices. "Yeh, we were given a licking back there. I wish they would come down here, to our turf. Then we'd teach them a lesson." -Nex The bear is swayed by your soothing playing, but when you stop and stick your slightly curled hands toward it, the bear bites your middle finger off. +0.1 Musicianship
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Temporary Dungeoneering
-Earth Earth manages to bind his wounds with some cloth, but the plants make them sting. The fire seems to have spread several meters down the road. +0.1 Medic -Archi Archi ends up at a fork on the road to the nearest town. There appears to be fresh footprints heading on the left fork, while a fire seems to be raging on the right fork. (Starting weapon?) -Rocco Rocco finds the arrow, but it seems to have been snapped. After continuing on his, he notices the fire is racing beside him on the brush near the road. Finally, the road begins to taper off into an abandoned mine.
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Temporary Dungeoneering
-Earth Earth finds several things that look like medicinal herbs, but from his limited knowledge, he has little idea. He could always try though. He notices that the fire is getting larger. -Rocco Rocco reloads and fires his hunting bow, striking the bandit in the foot. He winces in pain, but continues in his furious pace. Soon he is gone. +0.1 Archery -Icu Icu manages to grab the snake, being bitten several more times, before throwing it at the grizzly's cub. They seem distracted, so Icu manages to run past, meeting Ares. -Edel Trol barely manage to leap out of the way of the bear, before landing flat on your back. Trol binds his wounds. +0.1 Medic (for Trol) --- Map will only include character known things, so it's just about the city, when you get there. Archi is also correct. I can't bot for you, but another person can play for you.