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Jmmy

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  1. Jmmy

    A Dilemma

    So here is my situation: I am 92 Prayer. I am 93 Summoning (including banked charms). I have roughly 80 Effigies. My skillset covers the opening of every effigy (once i finish off a few cooking levels) excluding 95+ Sum/RC effigies. And here is my problem: Unfortunately I have had bad luck in that a large percentage of my effigies are RC/Summ I can either get assists for my 95+ RC effigies, and then have enough Dragonkin Lamps to do 92-95 prayer. Or I can save the 95+ Sum effigies, until such a time as I can use them. So the question is, which would you choose? Faster 95 Prayer, or 800k+ free summ xp down the line. I have never liked to waste an effigy, hence I have ensured my skillset can cover them. Unfortunately, getting charms for 95, maybe 97 Summ would take quite some time. Not helped by not having Turmoil for it. Thank you for your opinions. Edit: A point made within the responses 87. I would do this, if it were not for the fact that: Slayer would be faster with turmoil, and more enjoyable with soul split. and the same can be said for Dungeoneering, which I do a lot of But yes, I do intend to gather my charms via Slayer, rather than powering for them.
  2. kxb is better for low defence, ccbow is better for high defence. Kree is generally considered high defence (although when overloaded and using rigour this is much less the case than it use to be)
  3. Thank you post to all the DGS people :D Most notably Tui Obt and Grimy for being patient with my lack of rushing experience PS Promote Gwyn to keyer I highly recommend DGS to anyone willing to learn.
  4. Dont listen to this rubbish 'Snipers_end' should be here to ask the questions, not answer. If I were you I'd get a rapier for sure, as fast as you can, if you're looking to slay. Itll greatly improve your killrates for the majority of slayer tasks. Black demons are a great task both for xp (cannon them in taverly) and for crimson charms (50% drop rate). People tend to block slow tasks that cannot be cannoned and which offer little in the way of charms. Use Grimy's reference spreadsheets in the Guides section of the forum to work out which potions are best in terms of xp/gp
  5. He does not need melee def stats, only range and magic. Obby has high range defense + str bonus.
  6. Hunter you actually only need 89 for, the ooglog pools boost hunter by 9. Completely forgot about that, thanks (probably because I would never consider using them on Hunter rather than Herblore)
  7. This is all entirely down to whether or not you see yourself going for maxed total, or at least 90+ in all skills. I personally have saved up 78 effigies, and counting, whilst slowly working on skills across the board to ensure I get the most out of them. Just remember you can use boosts in many skills, other than stews. If you had the following set of skills, for example, youd be able to open all effigies without any stew/assists. 95 Mining or 95 Smithing 94 Fletching or 95 Woodcutting 91 Cooking or 97 Firemaking 92 Fishing or 93 Farming 95 Herblore or 89 Hunter 97 Summoning or 97 Runecrafting 94 Crafting or 92 Agility 93 Thieving or 94 Construction Personally, I'd suggest saving them if you see yourself attaining at least 50% of these skills. Lets face it, 95 smithing, 94 fletching, 91 cooking, 93 thieving are all cheap and fast. Thats half your effigy problem solved already. You already have 99 hunter (although id strongly recommend saving all herblore ones for when you can use them yourself). If you have the perseverance to get 99 Hunter, i'm sure you could easily get plenty of these skills.
  8. The plate is the cheapest and highest defence version of any Barrows plate. Very economical, high defence. The skirt is replaced by Veracs skirt or tassets, helm by Veracs helm. No need for Guthans set effect. Its useless. You do not need it. Especially if it cannot be reobtained.
  9. Veracs is meant to be a good alternative. She has very high melee defense but is weak(er) to crush. Otherwise you can always range. Safer, longer trips. But slower kills.
  10. Both melee with Maul wearing Bandos/Barrows
  11. He got teled to a random location for failing the event I assume.
  12. Im afraid I have nothing to offer in the way of advice, being only 98 dg myself, as I do not feel I have the experience to tell others what they should be doing. However, a little birdy told me that t10 Blitzer is better than t10 Blazer (but only as of t10). If your ring is maxed, it might be worth checking this to make a slight improvement to your offensive output. In my opinion, do not consider ranging without a Hex, and as has been mentioned you cannot use one. So that's really a no-go. Promo Rapier + Empowered Catalytic with tank and blitzer rings perhaps?
  13. and hope started to return You do realise what Ceremonial swords are for, right? They'd never have been proper combat weapons, regardless of what theyre made of. Personally am slightly dissapointed in this aswell though. Like most others, was hoping for some sort of augmentation/upgrading of current armour at higher levels. I just got 97 smithing yesterday too... Ah well.
  14. Happens to me very often. I tend to tele very late, and usually end up dying in my PoH.
  15. Only half the strength in terms of the Bow's strength bonus, not counting range levels.
  16. When using it would you still use a defender?
  17. Karils is less accurate and half the range strength. Plus you have extra equipping to do and need a free slot. What makes it better?
  18. Haha, trust me, I'm not worried about getting back to TD's. It's more that if I disconnect then I won't be able to regardless. And thats always likely with my internet. And as I don't slay and only hunt bosses, I'm really happy with my CLS. People can tell me rapier is better, and I can accept that, but CLS works for me (plus it doesnt look like a wand).
  19. So I'm thoroughly enjoying Td'ing of late. My current setup is void + defender + rcbow + cls. I am really happy with how cls performs here, and I would like to continue using the defender to aid with darklight, unless you feel there is a strong reason not to. My firemaking is low, plus i'd rather use a one handed range weapon to avoid re-equipping defender and having to keep a spot free all the time, so I'd rather keep using a crossbow as opposed to a handcannon/karils. Onto the main question. Rigour is obviously 5% damage and accuracy increase over eagle eye. CCBow is +30 range bonus. Which should I get first? Because Rigour affects not only my rune crossbow but also but overloaded range stat, does the extra damage compensate for the slight decrease in accuracy? I alrready find I perform better with Runite bolts than Diamond ones, as getting that 300+ hit seems to take a lot less attempts on average. Also, rigour would mean not risking a chaotic. I'm not 95 prayer so I wouldnt use curses anyway, and even if I was I think I wouldnt be for td's. Melee hits well enough without turmoil and I don't mind swapping prayer against their attacks instead of soulsplitting the melee. Seems to me that curses are just the lazy way out for TDs. So, Rigour (5% accuracy and damage) or CCbow (+30 range bonus). Thanks
  20. No one would read it if it was just jumbled up with the rest. Why is what he has to say more important than what others have to say?
  21. A few things. Firstly, as far as I'm aware, to be fighting Frosts with reasonable efficiency (not completely wasting time) you should be using a rapier. Please correct me if I'm wrong. Secondly, spending the tokens for a rapier on xp instead will not even save you the level from 84 to 85. So imo youd be much better off spending tokens on something other than xp. It will work out much better profit in the long run. With regards to how long it would take... there really is no fixed xp/h for dung. I myself am only 80 dung, and quite poor at it, with no good team to work with. On w117 I generally only manage to do 1 large floor per hour, which at my level averages at about 55k-60k xp/h. And obviously as I cannot yet kill Frosts I cannot say how crowded it is.
  22. Haha, yes it turned out that I could get through the 15k charms in under 7 hours. But your underestimate was helpful in a way, in that its always a great feeling when you realise your task just got a lot easier :D
  23. Not that it really matters, but everyone seems to have forgotten that the initial rise from 2k to 3k was largely due to "offer x" being instated on gilded altars. A small minority disliked the update, as it slowed the process considerably, but for the majority it made the skill a lot less painful and tiresome to train. Hence the rise. Shortly after this saw the release of the Curses, spurring the price on toward 5k.
  24. So it's been forever since I actually trained Summoning. But I have been collecting charms. I now have the 11k crimsons to get from 70 to 88. I'm simply wondering how many trips I could do in 1 Kyatt? Using Glories to Edge. Assuming of course that is still the fastest method. A number of runs per hour, or per Kyatt, would be appreciated. Thanks.
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