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muggiwhplar

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Everything posted by muggiwhplar

  1. This thread is now about the capabilities, implications, and limitations of hypothetical time machine usage.
  2. muggiwhplar replied to Leoo's topic in Off-Topic
    I threw up on a flight once. I had my tray down so it was like a vomit waterfall into my lap D:
  3. I quit PK'ing a bit after 2007 so DDS and Dark Bow specs were the only threats back then. Anyways: http://forum.tip.it/topic/323191-legacy-mode/?view=findpost&p=5478768
  4. I said that RC PKers were easy to kill. So I'm not sure why you're trying to argue about the little skill required to kill them. Nobody's arguing against you there. >_>
  5. Someone with 91 strength KOs someone wearing mystic robes and you think those hits were "lucky?" >_> No, a bad RNG roll was when I was tank ranging at 99 defense + brew, with torags helm and legs, and a guy kills me with a 35-35 spec :P But things like that were rare, unlike hitting high specs on someone wearing mystic.
  6. I'm thinking back to ye olde dayse, where the wilderness had some of the only reasonably ways to train certain skills... There was really no chance of an abyss RCer fighting back against an abyss PKer - even if they were skilled, they pretty much had to choose between bringing skilling supplies or bringing combat gear (Or rune miners, with an inventory full of ore and a pickaxe versus an inventory of food and a Ddagger). There is an inherent disadvantage there, but it's one that Jagex seems intent on preserving. If they would move away from that style, I'd be all for it. It was very easy to escape from a RC PKer though if you were runecrafting. And it was also sort of taboo to be a RC PKer back then-- a lot of people, including myself, would hop from world to world, actively hunting down RC PKers since they were such easy kills worth decent loot. This was one of the most famous PK videos of that time because people hated RC PKers so much: The PKers are what made abyssal RC'ing fun. I tried RC'ing for about an hour on OSRS the other day but there weren't any PKers so I got bored and quit. The RC PKers kept me on my toes, and they were a lot of fun to kill/scare off after banking. Or I could just keep RC'ing and tell my other PKer friends that there was an easy kill at the abyss if they were interested :P If I never PK'd and didn't have any friends who PK'd, I can imagine that I wouldn't have enjoyed RC'ing so much back then.
  7. I sent a brief bug report to them for shits and giggles. That'd be cool if they fixed it but it's not that big of a deal. One less thing I have to think about.
  8. I agree more or less... PKers requested handicaps and allowed it because they were both PKers and "honor" was an easy way to coerce people into handicapping themselves back then.
  9. If skilling in the wilderness is so important to some people, I can't really imagine how a person with such beliefs wouldn't have any desire to learn how to protect themselves and their friends >_>
  10. You may not be wasting his time, but you're wasting your own time (and pissing yourself off). Irrelevant. The entrance to that skilling area was placed in the wilderness for a reason. I imagine you feel the same way about the Abyss...? I don't think you understand that what you're doing in the wilderness is irrelevant. You're in the wilderness. People enter the wilderness TO KILL PEOPLE. They don't care what you're doing there-- they just want to kill you because they can, and because they probably have nothing to lose. So you're intentionally making a decision which you know is going to make you unhappy because you're too stubborn to set aside your emotions and make smarter decisions. The only thing that will revive PvP is a complete overhaul of EoC, not changes to the wilderness. I don't think it's merely a coincidence that PvP died immediately after EoC came out... You're making mountains out of molehills. The only reason that "divides" such as these occur-- both in RS and in RL-- is because people refuse to understand the other side's perspective. Most skillers couldn't PK to save their life. And most PKers despise skilling. If you are going to choose to live an "extreme" playstyle without balance, then you're also going to succumb to the implications of such a playstyle. As I said to Alg, if you wish to be happy and successful about something like this, then you need to learn how to become a decent PKer. Otherwise you're just going to keep playing the victim and feeling sorry for yourself whenever you die because you don't know how to fight. Go befriend some PKers and go PKing with them. Watch PK videos. Most PKers are idiots, if you just spent a week researching/practicing PvP, you'd be better than the majority of PKers. Well to be honest I don't really give a shit about the wilderness and PvP in RS3 unless they completely overhaul EoC lol. In the mean time, I'll be enjoying OSRS where PvP is still the focus and endgame. Again, this is why you need to learn how to PK. Most PKers go into the wild to fight OTHER PKERS, not to go hunting for harmless, unskulled skillers who aren't risking anything. Even when the wilderness was in its prime back in 2004-2006, the only "skilling" in the wilderness was hunting green dragons and abyssal RC'ing. Perhaps rune rocks too but I'm not very familiar with that region of the wilderness. For every PKer hunting a runecrafter or a dragon farmer, there were at least two more PKers trying to kill that PKer because he's worth more loot than the skiller. Because they can. It's as simple as that. Yes. Inefficient if you're a skiller, yes. Efficient if you know how to PK the skillers. But judging by your comments regarding wilderness agility and warbands, wouldn't you be "fine" with getting killed whilst skilling in the wilderness under those circumstances? And when it's dead content then that means that it's once again efficient to skill there because the area's deserted. The circle of life continues. :) Err... I see you've already contradicted yourself and made the point that I just made >_> Sounds like a golden opportunity for you to kill them and get their loot. You should learn how to PK... Relatively sure most PvP pure clans were active until EoC came along... I think the people who spent the most time PK'ing in the wilderness would rather have other PKers to fight, rather than more people like you :P That's fine as long as you're also fine with the implications of such a decision. But I get the feeling that you're not actually OK with that... Like I said. Learn to PK and see what it's like to be in the wilderness as a killer, not a survivor. I guarantee you'll be a lot happier and less stressed out over this kind of thing if you know how to fight. (For the record, I do realize that I'm whistling in the wind here by telling TIFers to go PK though. Tipit's always been focused on skilling and Zybez was the forum that focused on PKing. But I digress...) Like I said, learn how to PK and you'll learn all the nuances of PK'ing that separate the bad PKers from the good ones. I wrote a response to Ginger Warrior about this like a week ago but IDK which thread it's in. :wall: From what I hear, though, EoC PvP is more complicated than it was pre-EoC, which is good for you if you learn how to master it. Not sure if this is true or not since like I said, I don't PK in RS3. Though IDK why a low level PKer would be out alone in the deep wild with the intention of PKing in clan territory... Depends on your combat level, your stats, and your opponent's stats. Certain builds counter other builds. My PKing buddy made more money PKing than I did and he had "main" stats. In other words, balanced combat; not low defense and high offense or vice versa. He knew how to fight better than his opponents did. There's a reason why all of a sudden, it became incredibly common to see people say things like "No smite!" or "No vengeance!": It's because PKers actually put up with this kind of behavior because they wanted a challenging fight so badly. All you had to do was say "turn off soul split or I run" and I can almost guarantee they'd oblige. Yeah. Those people should probably avoid the wild.. Yeah I had a heart attack when I realized the can of worms I'd opened. :P Perhaps the lions are hunting the zebras because there's no lions left to hunt...
  11. I lol'd at the thought of obtaining a time machine... and then, out of all the things you could possibly do with a time machine, using it to scam people in RuneScape
  12. muggiwhplar replied to Leoo's topic in Off-Topic
    I feel distraught if I forget to take my iPhone into the bathroom with me when I have to poop. But when I'm showering, I don't think about my phone at all. AM I THE ONLY ONE WHO FEELS THIS WAY
  13. muggiwhplar replied to Leoo's topic in Off-Topic
    You have good taste :P
  14. 1. Track how long it takes to reach the boss chamber and how long it takes you to get KC 2. Track how many boss kills you get per trip 3. Track how long your trips last (from leaving the bank to teleporting out of the boss chamber) 4. Look up how much each rare drop is worth 5. Get a rough estimate of your average hourly income with the following confirmed drop rates: Hilts 1/512 GWD items 1/128 GS shards 1/512 (minions) GS shards 1/256 (boss) Source: [qfc]317-318-46-65317377[/qfc]
  15. Damn. Guess I'll just avoid logging in during theoretical growth stages and estimate when my crops are done growing then :| Thanks for clearing that up though, I appreciate it!
  16. I use my computer clock. This is also all in OSRS btw.
  17. It's worth noting that being the zebra just isn't fun, though. Predatory gameplay like that looks good on paper, but in practice... Well, there's a reason that a big part of the community has always hated dedicated PvP'ers without exception, since Jagex seems to believe that funneling zebras into the lion's mouth (and locking them out of content if they refuse) is well-balanced content, and both Jagex and the PvP community's traditional response to any complaints was essentially "shut up and deal with it, scrub". This sort of gameplay would work if the game was built around PvP, or if the entire community was geared toward it, but they just aren't. Most players could not possibly have less interest in the wilderness and don't like being forced to lose hours of work on what can only be described as a one-sided fight... There's a reason that a sizable portion of the community celebrated the removal of wilderness PvP. With the exception of the new OSRS wild, I'd argue that the main reason why it never worked on RS3 is because there was never a strong enough incentive to train in the wilderness. If the wilderness is going to be the best place to train, it should be by far the best place to train. Off the top of my head, I can't really think of very many things you can do in the wilderness more efficiently than you can do elsewhere. Factoring in the fact that, like you said, PvP is basically dead in RS3, I don't really see the wilderness improving any time soon. Regarding predatory gameplay, I've always gotten the vibe that skillers tend to be very risk-averse, play-it-safe kind of people, whereas PvP'ers were the bold risk-takers. So skillers naturally start getting uncomfortable and frustrated in environments where risk is involved. >_> And being a zebra is very fun when you know how to outsmart the lion :P But it's hard to know how to outsmart a lion without being capable of putting yourself in the lion's shoes ;) In other words, if you want to skill successfully in the wilderness, it's going to be very difficult unless you're also an experienced PK'er. I'd recommend learning both playstyles rather than just one. Think about it: do you really think skillers would whine about the wilderness if they were also good at PK'ing? Doubt it. Part of the excitement of skilling in the wild meant that if a PK'er stopped by, I could either fight them in welfare skilling gear or bank and get full PK'ing gear and kick their ass :D But if I didn't know how to PK, then I'd probably just complain and feel sorry for myself since I'd basically be a helpless victim, unable to avenge/protect myself.
  18. Just finished an herb run. Planted my last seed at 12:36, logged out, hopped to world 1, and when I logged back in at 12:37, the freshly-planted seed grew to stage 2. All my other herbs are still at stage 1 though. So yeah right now I'm relatively sure nobody has an accurate assessment of how these damn herbs grow lol edit: Another herb just grew at 12:41. In other words, my Draynor patch grew, and then 5 minutes later my Ecto patch grew too. Which doesn't make sense since theoretically they should be growing at 20 minute intervals, at the same time. EVERYTHING I THOUGHT I KNEW ABOUT FARMING WAS WRONG D:
  19. That'd be funny if wearing the cape made your character autotype "I'm better at this skill than you are" to all nearby players with wimpy 99 capes
  20. He was 100% fully prepared for PvP. He wants to fight and be attacked. So I went and fought him.The wilderness tells you before you enter "Only bring what you are willing to lose." I was only willing to lose 9 Dragon Darts and 8 Steel titan scrolls. He wants a fight - I brought him one. However I know it wasn't worth his time because he didn't even pick up the loot I so graciously gave him for free. If he wants the PvP to be worth his time he can go stake in the Duel Arena or fight in the Crucible (that has a minimum risk). He shouldn't be griefing people doing Slay tasks/hunting Champ scrolls. Because if he wants a fight - someone might just bring him one. Two wrongs don't make a right. I think in the future you should just move on, rather than try to waste everybody's time. Your tone just seems sort of offended/entitled that someone would have the nerve to disrupt your skilling in the wilderness. You say that if he wants PvP he can go to the duel arena. Well following that logic, if you want skilling, you can stay away from the wilderness too since you don't seem very fond of its mechanics. If you choose to skill in the wilderness, he is the lion and you are the zebra. :P He's just doing what he came to do: to kill other, weaker players.
  21. More questions... Logged in at 4:38, harvested and replanted all patches Newly-planted herb grew at 4:43 Logged out at 4:44 Logged in at 5:38, one herb patch is fully grown, yet the others are not. 1. Why aren't they all on the same stage of growth? None were diseased. >_> 2. At 5:43 the other herbs finished growing. Why didn't they finish growing sooner? 3. Herbs have 4 stages of growth, correct? The 1st stage is a freshly-planted seed, the 4th stage is ready to be picked? Right?
  22. Didn't you return to him just to suicide and waste his time? Is that not grieving? >_>
  23. How does logging out affect one's farming growth cycles? Correct me if I'm wrong: Herbs can only grow between 0:00-0:05, 0:20-0:25, and 0:40-0:45 If I log in at 8:37 and remain logged in, my herb will grow (or become diseased) at 8:42, 9:02, and 9:22 What does the personal farming tick thingy change to once I log out? I've logged out at 8:37 before, then logged in as late as 8:47 and my herbs didn't grow at all while I was logged out. I thought they were supposed to grow at some point between 8:40-8:45? I'm not sure how the growth timers work once I'm logged out. >_>
  24. muggiwhplar replied to Leoo's topic in Off-Topic
    because sex
  25. I like his "influences" section hahaha

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