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Jebrim

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Everything posted by Jebrim

  1. Didn't skiller 703 quit? he hasnt gained any exp for months? He's still very active. He plays on another account now. He was going to compete with me but he isn't sure now because he has school and job.
  2. About the same for tickets too.
  3. She didn't nolife that much (she admits this). You can't look purely at Xp.
  4. Torstols are incredibly unstable right now. Even with supreme greenfingers and juju potions, I wasn't profiting that much compared to a few months ago. If I had been able to consistently use remote farm every run they would be good, but that is quite troublesome. He isn't on pace to get it in 35 days. Don't trust what you see under day tracker. 6 weeks is more likely, minimum. Even though the daily tracker on his exp gains always seem to be around the same? Tracker gains can go over 24hrs due to the 6hr log limit, I believe up to just under 36hrs. The tracker could very well be showing overlaps. 36 hours is only possible if you do a 6h autolog and happen to get the glitch where the hiscores didn't update. Not really something you can force and it's extremely unlikely. 30 hours is usually the assumed max. If you're updated between when you logged in and when you log out and then again immediately after you log out, your day will always be at least 24 hours and at most 30 hours. For someone tracked as often as Suomi, this is a guarantee.
  5. He isn't on pace to get it in 35 days. Don't trust what you see under day tracker. 6 weeks is more likely, minimum. Even though the daily tracker on his exp gains always seem to be around the same? Wait until he has a full 7 days from when he began, then divide by 7 to find his per day average. Judging by 1 day on Runetracker is highly unreliable due to numerous factors, such as infrequent tracking, 6h autologs, and not including the sleep in between days. The first isn't really a problem for Suomi, and the other 2 will always make the day appear larger than what the long-term average is.
  6. He isn't on pace to get it in 35 days. Don't trust what you see under day tracker. 6 weeks is more likely, minimum.
  7. Actually every skill is 100k+ Xp/hr now. Just not everyone uses such methods.
  8. Yes altho I'd only do to 80 on the second skill.
  9. Not unless it's a skill people really really hate or it's super slow. Not even then tbh. They'll all be maxed again within a few months.
  10. They're not really high profile, aside from Loyal who is known from Suomi's vid on him. I believe most are maxed players though who had a lot of other maxed players trying to get them banned for a long time. There was lots of proof but Jagex was refusing to do anything about it until now.
  11. I disagree. I think removing bots from the top ranks is far more important than fruitlessly going after RWT'ers, particularly after Jagex's failed performance these past few years. Besides, I dislike cheaters in RS far more than just some people trying to make easy real life cash. Jebrim, I believe he wasn't stating that RWT'ers are worse than people trying to gain an unfair advantage in-game. I think he was simply saying that Jagex is incapable of succesfully solving problems, created by cheaters and RWT'ers. In this case, the company that owns Runescape fails to efficiently ban numerous bots. Instead this company chooses to ban only a handful - for whatever reason (most likely to create a good image). In the economy scene of the game, J4G3Xzzz also chooses to ban only a handful of RWT'ers, instead of getting rid of the massive gold farming business. Idk where the hell you guys are getting that this is a publicity stunt. They didn't advertise it. In fact, these people have been named and shamed on the HLF in the past and it's taken Jagex a very long time to actually do anything about it. It's something that's long been needed to be done. Nothing is more demotivating than when maxed players that admit to botting don't even get banned and that's how it was for awhile.
  12. I disagree. I think removing bots from the top ranks is far more important than fruitlessly going after RWT'ers, particularly after Jagex's failed performance these past few years. Besides, I dislike cheaters in RS far more than just some people trying to make easy real life cash.
  13. Sir Fly Pig was also banned.
  14. 140 hours done however you want doesn't majorly damage your health. 160 certainly has that opportunity though. 140 hours will definitely damage your health, sure you wont croak next week but dont delude yourself by calling it healthy. At most it might temporarily weaken your immune system but chances are you still wouldn't even get sick. Trust me, I've done it and I know others that have done it. I wouldn't call it healthy but you won't end up in the hospital either.
  15. It'll be an old-school gathering skill.
  16. 140 hours done however you want doesn't majorly damage your health. 160 certainly has that opportunity though.
  17. Dark Lust doesn't nolife and in fact doesn't even really play RS anymore. She just bankstands now. And ya, I do plan on being first, even if I have to pull a 160h week. Considering that's never been done before, I'm not too worried about the competition. 160h week would be insane tbh. As for agility I gave up on day 4 I think when i was released. If you adopted a polyphasic sleep cycle you could pull a 141 hour week without any repercussions, but I don't think an hour a day would be safe I've done 140h+ weeks several times. You don't need to use polyphasic sleep to do it. And tbh I don't know of a single individual with a 140h+ week record that even used Uberman or similar. You can say all you want about it and obsess over blogs you read, but ultimately until it's done on RS and backed up with a Runetracker record, it's only going to be theory on a piece of paper.
  18. They always disable the use of lamps on the skill when they start a new skill.
  19. For a 160h week plus a 6h autolog at start, Skiller 703's method would be: Play 3 days 11 hours straight. Sleep 8 hours. Play 3 days 11 hours straight. My method would be sleep 1 hour per day for the 6 evenings and save 2 1-hour periods as backup for emergencies, since I'll probably need them at some point near the end. We both have made plans for how to achieve this so far unattained RS nolifing achievement. Neither of us have definite plans on actually doing it just yet though. If you're confused about the hours I specified, at this level we measure it by keeping track of hours slept and subtracting from 168, even if you end up doing 174 due to the 6h autolog. This is the convention used for pretty much any week over 140h since it is hard to get an accurate comparison between players from Xp rates alone and you're at such a small distance that tracking hours is more reliable. 1% in either direction for an Xp rate can have a huge difference in estimated hours and where people would rank.
  20. Another popular strategy, although I don't personally like it, is to just do a huge bunch of time at once, like 2+ days straight, before finally sleeping and waking up naturally. This could be thought of as the opposite of Uberman. My main problem with this is that while you can get good hours, your Xp rate suffers greatly as time goes on. It's more efficient to catch a couple hours of shut-eye and then return at full Xp/hr than to continue at a diminished pace. Xp/hr loss is inevitable as your brain will start shutting down on its own, regardless of how much willpower you have. This method also gets significantly harder if you're not already well-rested. This is the strategy that Skiller 703 uses. Drumgun also used it when he did his 200m Overall week. He stayed up for over 4 days straight and boy did he lose Xp/hr lol. I was running secondaries for him on that final day. My personal strategy that I use for my week records that doesn't hurt my Xp, minimizes the level of tiredness I feel, and gives me the most flexibility while also making sure I stay on track is to sleep on a regular schedule once a day in the evening for 1-3 hours at a time. I use someone to wake me. In emergencies, an unscheduled hour or two can be used partway through a day. This should be made up by cutting that same amount of time from a later scheduled sleep period. Maintaining this for more than a week isn't really possible though.
  21. Because my methodology works fine. Here's some problems that come to mind when I think of the Uberman strategy: - Waking up prematurely usually causes you to be tired for a bit, which eventually alleviates over time as you're awake. Making this more frequent will hardly help motivate or keep you awake. - Real life time is lost each time you spend a handful of minutes lying in bed both as you're trying to fall asleep and as you wake up. Doing this several times a day can add up to an extra hour lost from RS, even though you were technically awake. - A 6-hour cap on how long you can stay up straight is very limiting. Some flexibility is usually required as nothing ever goes exactly to plan. Furthermore, the most effective means of doing the Uberman would be to have someone wake you at a specified time. Alarm clocks or your internal human clock are risky and can be unreliable. At some point the person waking you up will have to sleep as well.
  22. I'm talking about RuneScapers. You can track Xp which provides far more factual proof than just people's word. People tend to stretch the truth, even unintentionally.
  23. My view of uberman is that it's overrated and only advertised by amateurs. I've yet to see a record set with it. It only sounds good on paper.
  24. Dark Lust doesn't nolife and in fact doesn't even really play RS anymore. She just bankstands now. And ya, I do plan on being first, even if I have to pull a 160h week. Considering that's never been done before, I'm not too worried about the competition.

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