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Th e Doctor

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Everything posted by Th e Doctor

  1. Or just not waste your time in F2P and get members so you can make real money. You could have enough for your SS, a berserker and a fury by then if you're dedicated.
  2. Probs back to their price before everyone sold their claws to pay for BXPW goals. Set them in the GE around there, maybe a little lower, orders for members stuff can still fill while F2P last time I checked. Also put 2.7 mil into MTK and workers on maples/herbs. The cash will last 2 weeks to 80 % approval and bring a decent profit for those 2 weeks of doing nothing.
  3. Battlestaves, slayer masters, death runes, feathers, the guy in catherby for seaweed and pineapples. Should be ~400 k profit a day. The first two alone (given varrock armour 3) are 250 k profit a day. Just do what blade said.
  4. *hangs his head in shame* I was misinformed. Korasi's is better to use on stab weak monsters than a lbs because of the higher str and spec, when using piety/attack potions/full slayer helm you're so accurate with either that the higher str wins out.
  5. Takes 25 infernal ashes to fill a infernal urn.
  6. Check out the dungeonsweeper cc and thread on these forums. They're very helpful :)
  7. Thats more than double my entire bankworth....
  8. You shouldn't be training herblore without a scroll of cleansing. you waste an obsene amount of money otherwise. Your other choice (since you don't have a large sum of cash to blow) is the same as what I outlined, but your profits will be much less and you'll have to monitor GE prices on herbs/unf pots to make sure that you are indeed going to profit. Id recommend this until 85 (others will disagree) and then make 500 super antifires/1000 spec recovers. From there use greensman ales to boost to making extreme potions in even amounts so that when you hit 91+ you can stew to extremes. With a scroll of cleansing you can make enough money before you hit 85 to carry you pretty far into making extremes.
  9. With only 3 mil I would say firemaking.
  10. Start dungeoning then. The rewards are far too useful to put it off.
  11. For herblore 1. Get a scroll of cleansing 2. Buy grimy herbs 3. Clean them 4. Make into unf pots 5. ???? 6. Profit! For agility wildy course or werewolf course until 70, ape atoll till 81, pie to gnome adv till 86, pie to barb adv till 90. Barb or gnome adv to 99 Hunter hunt red sallys or penguins to 70, herblore habitat till 99. Crafting: craft stuff? Air battlestaves are decent gp/exp. Fletching : Fletch bows till broad arrows and bolts. Then just do your 6 k daily feathers, buy the arrow shafts and make broadbolts/arrows every day for profit until you're at the level you want.
  12. D2H

    Th e Doctor replied to ilikeharibo's topic in Help and Advice
    I wonder if any testing has been done on a cls vs an ss for str training. I know that its been shown to be slightly worse than a whip for attack/defense training. But the fact that the ss loses a defender....ill go run it through grimys dps calculator
  13. Probably going to kill blue dragons once I unlock the resource dungeon for bones/selling the hides for more bones. And d bones are going back up in price...fml also my computer is still crashed.
  14. Repair costs are almost nothing so don't make that a factor. What aeil said is right. Living Rock Creatures are also worth taking a look at. Either a void+deflector(barrows gloves) set up or max str bonus set up. They're both about the same and about on par with armoured zombies for exp/hr as well as being better profit. Sucky charms though. Edit Sell torag and get void, elite if you can, you shouldn't need that much defense at anything you're training at.
  15. Max hit calcs don't disprove testing, which has shown void is within 1 k exp/hr without the 30+ mil pricetag. Also being concerned with giving the "best" advice you would have said zerker and not warrior. Warrior is flat out not better. Also you are wrong on training a whip on controlled being more efficient than a ss to level melee. The only thing that determines exp/hr is your str level on anything you should be training at. You will save more time by leveling to 99 str with a ss and then 99 att and def with a whip+ defender. Or better still use a crapier for all three individually. And of course im trying to be smart. We can't both be stupid... :)
  16. Nope, its a whip on steroids that can stab. Korasi's is a little worse than a whip, but it has the highest stab bonus of any nonchaotic one handed weapon.
  17. Holy crap, let me try this... -Melee is best trained on undead things with void and a salve (e) amulet such as the zombie monkeys on ape atoll or the armoured zombies from defender of varrock. The other option is living rock creatures, still with void. -Ranged is best trained by chinning at ape atoll (300+ k/hr) or chinning nechs (190 k k/hr plus profit). -Hunter and farming. Hunter for herblore habitat to get farming juju potions. You'll need 74 hunter, 74 farming and 64 herblore. Get those first. Also work on dungeoneering for a rapier long term. -quests? Not many are "necessary" for bossing. Things like 95 prayer for turmoil, 91 herblore for overloads, and 96 summoning are far more needed. That and maxed combat with chaotic equipment. -herblore and dg yes, the rest no. -equipment, dragon defender, berserker ring, void+deflector, fury, chaotic rapier (whip/korasi's sword), fire cape, ardy cape, soul wars cape, prossy. -barrows, use ancients to freeze, sidestep, black sally method. -smithing, don't. -doesnt matter which you train first between range and melee -herbs to plant, toadflax/kwuarm/avantoe/ranarr are the best at your level. -battlestaffs and broadarrowheads/bolttips from slayer masters. - use ten mil to invest into herb farming, dailies and MTK while you work on dungeoneering.
  18. Depends on where you do them. Taverly is the best if you have 70 agility. Otherwise yes, house in yanaille or castle wars banking with a ring of dueling. Both are about the same running distance from the dungeon, i personally would opt for castle wars. Ofc i have 83 agiil so I do taverly.
  19. You are wrong. Snaps are the best regardless of jujus or scroll of life. A simple look at grimys spreadsheets would have saved you this post of misinformation.
  20. Hunter, red salamanders penguins or falconry with a bonecrusher are the best until lvl 70. After that herblore habitat. Agility I would put my vote for the werewolf course because I hate all things wildy. Mining id say granite or the iron ore and banking at the resource dungeon. Should be about 200 k profit an hour and 30-40 k exp/hr. If you like BA the master penance horn is worth geting for both mining and agility.
  21. 1. Go get ooglag 2. Follow the same path as I said for 68-70 3. Look at the column that says gp/exp. Whichever number is smallest is the best bang for your buck so to speak. 4. ...good? :P 5. My TiF name = my rs name :thumbsup:
  22. BoB = beast of burden, summoning familiars that carry stuff for you. DG = dungeoneering. New skill that unlocks the current best weapons in game. Namely the chaotic rapier. Dragons being weak to stab means its awesome as well. For money do quest to get farming up to around 38. Then start farming toadflax every 1.5 hours. Should be ~100 k profit every run providing you have magic secatures from Fairy Tale Pt 1 and use super compost. Then check out lauras guide on daily activities for profit. Things like buying battlestaffs from naff in varrock and selling them on the GE for profit. Utilizing all of these activities will net ~1 mil profit a day. Then if you haven't done the quests for unlocking Manage Thy Kingdom go do them. Put 10 workers on maples and 5 on herbs. This will net you at least another mil profit a week for almost zero effort. Those three things will grab you ~ 20 mil profit a week if you do nothing else for cash.
  23. Best way to kill green dragons is chaos tunnels. Get 70 prayer first and piety. Their defense is low enough that you can use a whip on them. Whip Bandos Chest/Tassets Soul Wars Cape if praying Fire Cape if not Berserker ring, (i) if you have the MA ranks Dragon Defender Barrows RFD gloves Fury Amulet Neitiznot helm Dragon Boots Same outfit for Blue dragons, done in taverly/resource dungeon (cannoning in the resource dungeon is the fastest kills and still profits very well.) Use the best BoB you can to increase your bones/hides per trip. If you can stand DG get a chaotic rapier, its significantly better than a whip. Note that dragons are not good exp. If you want that you're going to want to go somewhere else. Edit If you don't have super anti-fires use regular antifires and prot mage to negate the firebreath.
  24. 10 maples 5 herbs has always been the best. At least for the last year and a half.
  25. i lol'd a bit pretty ignorant post strykeworms are perfect task, so are metals, for increased elite clues, and other cute little drops like tortsol/dwarfweed/lantadyme seeds, along with dlegs, visage only afew examples cuz i havent finished reading past your stupid post :) What's ignorant is that none of us know how much it will affect anything...

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