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Th e Doctor

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Everything posted by Th e Doctor

  1. SC tools don't signifiicantly cut down on the time to level construction due to the time to get the tools. It does however cut the cost of leveling it in half.
  2. Simply reading a guide on a minigame as (relatively) complex as HH isn't going to give you a good idea of what to do. Follow the guide while you do HH and it will make much more sense.
  3. Don't forget about the herblore habitat fruit tree patch ;)
  4. Depends on what you want. They are some of the fastest slayer exp in game. They do not however have good charms/drops/effigies.
  5. Why not use a BoB, and fill it only halfway? Then you don't have to drop anything. You deposit what you made, and pick out the other nonimpowered orbs. Ps this isn't efficient trolololol.
  6. The nerf brought it down to about 75% of its previous exp, only half the spots are half exp. My 70 k exp/hr was after the nerf.
  7. C2 fishing in dg says hai. Over 70 k exp/hr at my level. More if you duo the C2 and your friend clears while you fish.
  8. Probably because the fastest horn filling comes from doing waves 1-6 and then restarting.
  9. Clue scrolls are a terrible suggestion.... Dailies, MTK, and Herb farming. Those alone will net you over 20 mil a week if done correctly. Inbetween herb runs and after your dailies are done do dungeoneering for your rapier/frosts. By the time you get to 85 you should have more than enough for turmoil and you can do frosts to dump money into herblore/any other buyable skill you want.
  10. Don't train with a whip on controlled. At your combat stats anything you should be training on shouldn't have accuracy as an issue. At my stats and lots of testing using super attack potions yielded virtually no additional exp/hr at armoured zombies (~1k-500 exp/hr difference which is easily accounted for due to variences in downtime between kills/luck). Strength is the only thing that will net you more exp/hr, so max that next, then train attack, then defense. Turmoil is worth it. You should be using piety/turmoil on every task. Especially considering how low ranarr/prayer pots are due to bots. Also turmoil comes with soul split, enabling the use of a combat familiar/BoB familiar in places where you would normally need a healing one. Also the drain rate on turmoil is less than piety, and you'll get more ppoints per dose of prayer potion. That and if you ever plan on boss hunting its a must for most teams. The only tasks you should be ranging are nechs with chins, and greaters in the forinthy dungeon to draw their aggro more quickly for your cannon to wreck them. You should also be using a cannon on every task, get your range exp that way. For magic I would say burst/barrage rock lobsters. You'll get your mage exp and the charms you want for your summoning level. Also go to 95 for fire surge, ice barrage isn't really worth it outside of barrows and pvp and fire surge will wreck any tasks you wish to mage, especially ice strykes when you get to them.
  11. Why do you want good defense against monters? Virtually no monster that you should be training on have high enough attack to warrant it and the ones that do should be prayed against. Get a verac's skirt and either a bandos chestplate or a prossy chestplate. Dragon should never be purchased outside of aesthetic purposes (and obviously the boots for the str bonus) and the only barrows set effect still not obsolete is veracs for very niche places.
  12. Don't unblock aquanites. Use rune knives with a cannon in kuradels dungeon for as many tasks as possible. Nechs are worth chinning. Standard prayers are better for rigour/eagle eye. Tasks that are high defense like mith drags should be canceled/blocked if you refuse to melee them. However because you are maxed melee miths and the like will go relatively fast so I would say melee them for a change of pace from range slaying.
  13. What the what? Why would the better exp option be slower...
  14. Both of the above work fine. If you need smithing exp do gsmithing. If you need crafting exp do string jewelery. If you need summoning exp go burst/barrage rock lobsters.
  15. Circus, and slaying with a cannon mainly.
  16. Triple post ftw? Lrn2editbutton High alch is not a good way to level, superheating gold with gaunts, plank make, string jewelery, and bursting/barraging lobsters are good. High alching blows. If you're set on using a bad way of leveling though use the links above.
  17. Quest for the goldsmithing gauntlets (Family Crest), curse training until 43, superheat gold ore till 99. If you ever plan on leveling summoning go burst/barrage rock lobsters.
  18. Also get a scroll of cleansing, clean the herbs and make them into unf pots for ~40-60 k more profit per run.
  19. You have an EE, you do not need that many brews.
  20. Yes, don't do it in one go. Have a base of cash (40 mil or so) to flip with that you wont dip below. Everytime you make enough for another prayer level buy it. Ie if your level is going to cost you 10 mil get to 50 mil and spend the 10 so you still have 40 to flip with. This will help with getting discouraged/burnt out.
  21. Just cashed in 12 days worth and got 1.25 mil from logs and only about 600 k from nests.
  22. Do the quest Do No Evil. On Ape Atoll after the quest you can punch monkey knife fighters after the quest and loot them twice before they wake up. Works exactly the same as blackjacking, except you can not be attacked back. Trying to theive without knocking them out 3 times will get you thrown in jail. You can buy banana stews with your money to use as food, they restock very quickly, and the loot list also includes cooked lobsters, as well as every kind of scimitar up to dragon and black throwing knives including all types of poison varients. Maxes at upwards of 300 k exp/hr at higher levels and around 100-150 k profit an hour.

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