I personally don't like the skill, but there are aspects of it which I think were very well thought out by Jagex. These are: the graphics, sounds and high level armour+weapons inside the dungeons. I do think it has a LOT of potential. Below is one thing I have thought of since dungeoneering came out. I would like to see skill specific 'outside dungeons' to train dungeoneering. By this I mean dungeons which only train ONE skill (plus dungeoneering xp of course). For example: Firemaking dungeon: kill monsters by creating and lighting fire traps. Farming dungeon: kill monsters by planting plant traps (including deadly vines and snaring plants). Slayer dungeon: kill monsters using specific tools and at different times to complete each room. The slayer monsters are cunning here and can burrow, fly, and do all sorts. After completing the boss room for that skill dungeon, a chest would appear (similar to the barrows chest). When you open the chest you would receive rewards as well as dungeoneering xp. There would also be a chance of obtaining a 'skill tome' for that skill dungeon. All rewards would be deposited into your bank after you leave or move onto the next floor. Skill tomes: If you completed a slayer dungeon for example, you could possibly receive a 'slayer tome' which provides some xp towards slayer - the amount here would depend on the complexity and floor level you completed. You would also receive dungeoneering xp, and some rewards up to your slayer level. The higher the complexity of the dungeon, the better chance of greater rewards. E.G. You complete a floor 1, complexity 1 slayer dungeon, for slayer rewards you'd only receive a small amount like 100 pure essence etc. however say you're 85 slayer and complete a floor 45 slayer dungeon with complexity 6 on. There is a chance you could receive an abyssal whip - because you have access to abyssal demons. Note the higher complexity would be higher level slayer monsters which would use many tactics (burrowing/flying/dodging/teleporting/stunning etc.), making the dungeon very hard. That's what I would like to see anyway. Also with skill specific dungeons, it could be an alternative way to obtain dungeoneering tokens, while training only the skills YOU want, and at your own pace. This would be the ultimate solo dungeon experience :-)