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Sy_Accursed

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Everything posted by Sy_Accursed

  1. Generally accepted best binds, for those who don;t wanna experiment with niche styles are: Surge box for ammo as mage > ranged (whcih sucks unless u got hexhunter) best 2h you can bind Shadow Silk hood (thou best pl8 you can bind until you manage to get a hood)
  2. It's the wilderness. People will try to pk you.
  3. There's not a lot of point in reformatting without a good reason eg OS has gone wrong. you can achieve the same result simply by actually deleting all the applications and documents you do not wish to back-up
  4. How can any "wile equipped" actions be useful since while equipped u r a stone and cannot do anything?
  5. Close in xp, erm yeah 72k vs 67k xp an hour. 'Only' a 5k xp hr difference Its a pretty big difference anyone doing gnome beyond 90 at the very most is a fool. Even from 87 u shuld be doing barb is far more efficient.
  6. I don't think theres a singular overall best route, since the order is largely interchangeable; but anyway: These can be in any order you like: Varrock tab for varrock tree Fally tab for fally tree Lumby tab for lumby tree taverly tab for taverly tree Cathurby teleport for cathurby tree* Brimhaven tab for brimhaven tree* lleyta crystal for lleyta witchdoctor mask/juju bag for herblore habitat tai bwo wanni scroll for Calquat Then for necessary groupings: If you have a spirit tree in brimhaven once you do brimhaven tree. Spirit tree to stronghold for both patches, then glider to tree gnome village for fruit tree. If you don't have a spirit tree at brimhaven but do at Sarim same as above but cabbage port to the tree. If you don't have spirit tree at all: Run to glider from cathurby, glider straight to village for tree, glider bk again THEN climb down to get the two in stronghold. Optional variants: Normal log on balloon in gnome stronghold is an option for taverly, thou i think its marginally slower) Brimhaven tab can also serve for calquat Cammy tab if you don;t have lunars covers cathurby Aside from tht route it however u want since most r 1 tele per patch the order doesn't especiall matter. Thou obvious landing at lumby,fally,varrock or lleyta for a bank at end of run is handy.
  7. Diseased only drop herb seeds, but Draconic drop all kinds of seeds. I did about 5K of each and 1 in 5 seems seems too high. I was probably getting 1 in 10 or so. Getting 10 seeds from 200 is pretty low, but it should average out a bit higher if you keep it up. No. http://www.tip.it/runescape/?page=herblore_habitat.htm#hunter I need to ammend my own point here as well I meant Carrion not Diseased, my bad. But still. Draconic DO NOT drop all seeds they only give herb. Only Common, Shadow, Diseased and Camouflaged drop all seeds. Igneous and Cannibal give only Bush Aquatic gives only flower Amphibious only Tree Carrion and Draconic only herb.
  8. You shuld swap to advanced barb at 90 or even at 87ish with pies.
  9. Draconic and Carrion are the two tht drop only herb seeds. Last I heard drop rate for seeds was around 1 in 5 (iirc) so just seems like you had a run of bad luck; since draconics ONLY give herb seeds and shuld be giving out around 1 in 5 Edit: I got my diseased and carrion muddled; its carrion, not diseased that drop only herb.
  10. Yeah as with ALL battlestaves in game you can get them enchanted by thorvic so they have mlee stats tht match a rune(?) long sword. but since most ppl aren't dumb enough to melee fight with a stave no-one bothers having them enchanted and you may as well buy the cheaper one. Also worth noting: Mud staff is not VITAL to zmi crafting. A plain old earth staff will do the same job. Most guides just use mud staff as it is one of those items people tend to get sometime or another; especially pre-dg days since mud > water staff for doing ice magic.
  11. That is because they made it so small that sometimes the p from xp comes one the second line and then instead of expending down it expends up... how could you mess up something so simple... Yeah if you multiplier has 2 digits after the 0 it messes up, or one of the wider digits (eg 7) on it's won will mess it up. These screw up: 2.7 2.55 2.25 1.7 1.45 1.35 1.25 1.175 1.15 1.125 These work right: 2.4 2.1 2.0 1.8 1.5 1.4 1.3 1.2 1.1 These I'm not 100% sure having not reach thse quite yet, but 6 and 9 are usually wide digits so will prob screw up. 1.9 1.6
  12. Pirate quest and trollheim revamp for sure. The cave (if you study it carefully) is clearly the cave at the top of trollheim, you can even seen the goat in the background and some of the rings of rocks tht make up the levels.
  13. Zaaps posted about how right click is better than use planks on butler. I don't see him say anywhere right-click doesn't work just the same to repeat task when planks r on u as it does for bank based planks; afteral is the right click thingy not a context sensitive repeat last command type action, so if planks were on you it would repeat that? And 30% of my answers aren't wrong, no answer I'm 100% on has been proven wrong. Any time I am proven wrong I gladly admit so, as with the butler here, also if you take the time to read you'll notice after my first post I was QUESTIONING to further my own knowledge, not saying you were wrong or that I was right just saying what I thought was the case, but apparently was not, seeking clarification on the matter.
  14. It's definitely a good move in terms of pk fights being totally unfair thru veng, energy transfer n healing in single way. But seriously needed to be wildy only, as this just screws over all non-wildy ingle way areas.
  15. Culda sworn he did a bank trip for the money, my bad. and doesnt right-click repeat make no difference to un-noting or fetching from bank? Didn't realise tht option was ther not dun con in an age, but still with it there planks on you wuld work just as fast as planks in bank would it not? so i guess plank location comes down to personal taste, id personally lke em on me so i know how many i got to go.
  16. You do still do a payment dialogue. But with cash on you: You pay him its done he can do a job. In bank: He disappears to bank for the usual amount of time to get his payment. (iirc) Which would obviously make you lose him for a fair amount of time and knock xp rates.
  17. You don't take noted planks nor money with you anymore. I thought taking mnoey was still gr8er since taking money = pay butler straight up. money in bank = 1 butler trip time taken with no effect other than paying him. And the planks thing isn't taking still quicker since use planks > butler = do you wanna repeat order? no extra dialogues or w/e And none of the items fall to make exactly 26 planks as a round load so its not like having extra slots used is a hindrance.
  18. for all construction you use the butler. You take all your planks noted and money. Then you have the butler un-note and while they r gone you build stuff.
  19. Zaaps covered it flatpacks = slow as heck. Things like oak larders and oak doors (for some as others find the doors tricky) you can be fast enough to run out of planks before even demon butler gets back. Flatpacks you'll be lucky to make 1 b4 demon butler gets bk.
  20. Yeah I'm not an efficiency nerd. I know there are other cheaper methods if ya throw in a few extra pots. I just like the easier math and one obvious long term goal to it opposed to making other odd pots here and there.
  21. I've of other people doing this and it seems like a reasonably wise plan but thought I'd ask anyway. In going (eventually) for 99 herby is it a reasonable long term plan to work there by doing overloads and their component parts. Meaning it breaks down into 11 phases of investment/training. 1) Super attacks 2) super strengths 3) super defence 4) magic pots 5) range pots 6 - 10) extreming thoose pots 11) finally mixing overloads I worked out the numbers and all the level ups will fall right so I can always make the next required pot. Doing it this way is "only" 4,075 pots to lvl 99 if you include herb cleaning. 4237 if you don't. Is this a viable plan?
  22. Your arguments are flawed. Yes the doors are the same colour, but they are notable different. And Why would you NOT be looking for a door? It's pretty obvious you can't wlak through a wall. 3 makes perfect sense. When you mouse over anything corner of the screen shows you what left-click will do. They say Pass Waal or Pass Door, which makes doors even easier to find. You can't be in a "dead end" there's only like 5 routes through the maze, and they don't let you go off track. If a door isn't on route, it won;t let you open it. There equally aren't "dozens of entrances" pretty much every room has 1 door leading away from the centre, 1 door leading too the centre. The few with 3 doors mostly only have 1 door leading to the centre. Given the goal of reaching the centre this makes routing very straight forward.
  23. well, unlike you, i'm not familiar with the maze. i never even knew this exists. the first thing i tried to do was make out the route in the little map thing, but doors aren't marked there. i tried to jump over the rocks or whatever at random, only finding out the doors almost a minute in. everything looks the same, i didn't know which route to take, so i kept going farther from the center. i saw other people run through the maze and they were going the opposite way, so i go in, only to get suck in several dead ends and in some sort of limbo because i was sure i've been through there before but there were no other doors. so yes, call me "dense" because i'm not familiar with something that's obvious to someone who plays more often. very smart. 1) You say you played 5 years ago? Maze was in-game and far more common then 2) Every spot you start in you can see atleast 1 door, which are visually different to the walls and each section is so small theres no way u can go for a while minute without spotting a door. 3) The pass (open?) option says "pass wall" "pass door" which kinda gives away if ur clicking a wall. 4) Each room has at most 3 doors to it, the vast majority only have 2. So route options are rather slim. 5) Doors that are not on route don;t let you go through them 6) The dialogue at the start tells you to "reach the centre of the maze" so all in all yes you are rather dense.
  24. Maze is like the eaisest random ever. The doors r clearly different from the walls and all you gotta do is head inwards; it won't let u open a door if its not the right way and theres only loike 1 route in so it only takes like 1min or so to beat it.
  25. Yeah the dev blog clearly listed altars as not working. And its well known anything tht usuall gives bonus xp does not work.

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