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hlpmee

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Everything posted by hlpmee

  1. The BEST way to collect herb seeds: Accumulate favour by making fire in Jad Lair, 500-1000 would be enough. Attract Herb drop jad like dragon or carrion; Ward-off common jad! Collect your favour. End with lots of herb seed (include ugune) Since farming juju is so easy to make, you should use it everytime you farm.
  2. Kindly reminder, spirit tree grow very slow (2.5 days), you may plant it before 9/6.
  3. I hoard lots of herbs, and hope to make fortune by selling them on BXW. Why the hell are their price falling?!
  4. Never know summoning could boost +10. This is stunning!!! I would definitely try it!
  5. This is an interesting topic I would look back. bookmarked.
  6. Do you get one-off exp from RAF?
  7. I understand bull ant could be the an explaination. But thinking in normal way, shouldn't most players go terror bird, much cheaper training and much more usefull? lvl 40--> lvl 52 is not far (86,436 exp only) That is why I am confused.
  8. I have played this game long, but yet not able to answer that question convincingly. Who is buying them for such a high price? (the price is 3911 at this moment, used to be even higher)
  9. Chaos Tunnels with Prayer and Strength gear. Pray Prot Range and use Geyser Titan. Good Crims and drops. Not crowded AT ALL. would be better than waterbirth?
  10. Need advises, where should I slay Dagannoths as a task. Lighthouse obiviously is overrun by bots. Whereelse should I go? Or should I block this?
  11. Is single combat area good to cannon too?
  12. Need advises what is good to cannon. If there's a list of what-to-cannon, would be best!
  13. oh one week. I thought it was one day.
  14. maybe open ~60 Dragonkin Lamps.
  15. If you have 5000 points, you can choose only one COMBAT aura. which one will you choose? and why? [spoiler=Aura Info.] Friend in Need aura Active: 12 seconds Cooldown: 15 minutes Cost: 3500 Knock-out aura Active: 1 hour Cooldown: 4 hours Cost: 3500 Runic Accuracy aura Active: 30 minutes Cooldown: 4 hours Cost: 4250 Sharpshooter aura Active: 1 hour Cooldown: 3 hours Cost: 4250 Reverence aura Active: 1 hour Cooldown: 3 hours Cost: 5000 vote.
  16. Thanks all for the input. We know few about how it works on this stage. All new findings are welcome. New finding: higher tier of skill spot increases the speed of collecting resource (about 15%).
  17. A Numeric Glance at Clan Citadel This article aims to solve these questions: 1.How many weeks are needed to upgrade every buildings* to tier 7? 2.Can small clans afford tier 7 clan citadel? *refer to upgradeable buildings: Citadel, Storehouse, Battlefield, Woodcutting, Mining, Firemaking, Smithing, Crafting, Summoning and Cooking. [spoiler=Prerequisite knowledge] There’re several kinds of resources: Timber from woodcutting, available in the beginning; Stone/Ore/Precious Ore from mining, available after tier 2/3/4 citadel; Charcoal from firemaking, also need Timber, available after tier 3 citadel; Metal/Precious Bars from smithing, also need Ore, Precious Ore and Charcoal, available after tier 3/4 citadel; Cloth from crafting, available after tier 5 citadel; Minions from summoning, available after tier 5 citadel, can be used as any resource type; Rations from cooking, available after tier 6 citadel. Cost of upkeep and upgrade can be found in official knowledge base: http://www.runescape.com/kbase/guid/clan_citadel_upkeep_upgrade_list There’re individual resource caps, which increase with higher tier of storehouse: 1,000 at tier 1 1,200 at tier 2 1,400 at tier 3 1,700 at tier 4 2,000 at tier 5 2,350 at tier 6 2,700 at tier 7 Each time you contribute/collect resource, your “resource point” will increase. You can contribute/collect no more once it reaches the caps. Minions from summoning is limited up to 1/10 caps. E.g. you can only gain 270 Minions at tier 7 storehouse. There’re three tasks in smithing: Filling furnace with ore; Cooling molten metal; Transfer cooled bars to the hatch. I’m not sure it will use just one resource point or three. I assume it will use just one to contribute one Metal Bar or Precious Bar. There’re three tasks in cooking: Preparing raw fish for cooking; Grilling fish on the barbeque; Making a vegetable stew. I’m not sure about this, too. I assume each task will use one resource point and contribute one Ration. I quoted the reason of Individual Resource Caps from official knowledge base: A clan can keep spared resource to the next week (or build tick), at certain percentage and cap, which increase with higher tier of storehouse: 5% and 1,000 at tier 1 10% and 1,200 at tier 2 15% and 1,500 at tier 3 20% and 1,800 at tier 4 25% and 2,100 at tier 5 30% and 2,500 at tier 6 50% and 3,000 at tier 7 Only Timber, Stone, Cloth, Rations, Metal/Precious Bars can be kept; Metal/Precious Bars “has 3x smaller percentage and cap”; Minions, Charcoal, Ore, Precious Ore spoil. E.g. at tier 7 storehouse, a clan has 6,000+ each of timber, stone, cloth, rations, metal/precious bars. In the next week, they will have exactly 3,000 each of timber, stone, cloth, rations, and 1,000 each of metal/precious bars. I quoted the reason of Resource Spoiling: Blueprint & Solution for Q1: When a new spot built, need to wait whole week till it’s functional. New building and upgrading are highlighted with green colors. Tier 7 citadel can be achieved by week 12. Here’s details of timetable and cost to feed curiosity. [spoiler= ] “%” is the percentage of resource points spent on the building. E.g. at week 11, 88.5% of resource points are spent on Citadel. Here's summary cost [spoiler= ] In order to achieve tier 7 citadel as fast as possible, about 415 members (469*88.5%) are needed at week 11. The total* refers to resource points needed. Based on previous assumption, each bar requires 4 resources points. At week 17 and afterward, need 35,280 “actual” resources (not resource points). 35,280 divided by 270 (1/10 of tier 7 cap) is 131. (simple formula: 270X*4+2430X=61110, X=17.4) I assume manpower is perfectly allocated. Solution for Q2: The following calculation could be annoying, please bear with me or jump to the conclusion. [spoiler=I will use some abbr.] -> = roundup to closest integer Uk = Upkeep, Ug = Upgrade C = Citadel, S = Storehouse, B = Battlefield, W = Woodcutting, M = Mining, F = Firemaking, Sm = Smithing, Cf = Crafting, Su = Summoning, Co = Cooking C7 = Citadel tier 7 Without a number means tier 1. Amounts are in term of resource points, I assume “1 bar = 4 resource points”. [spoiler=Caculation] To support C1 Uk = C+S+B+W = 1850 Ppl = Uk/1000 = 1.85 -> 2 To achieve C2 Ug2 = 12000 Ppl = (Uk+Ug2)/1000 = 13.85 -> 14 To support C2 Uk2 = C2+S2+B+W+M = 4650 Ppl = Uk2/1200 = 3.875 -> 4 To achieve C3 Ug3 = 32500 Ppl = (Uk2+Ug3)/1200 = 30.96 -> 31 To support C3 Uk3 = C3+S3+B+W+M3+F+Sm = 8730 Ppl = Uk3/1400 = 6.24 -> 7 To achieve C4 Ug4 = 92500 Ppl = (Uk3+Ug4)/1400 = 72.31 -> 73 To support C4 Uk4 = C4+S4+B+W+M4+F+Sm = 14090 Ppl = Uk4/1700 = 8.29 -> 9 To achieve C5 Ug5 = 205500 Ppl = (Uk4+Ug5)/1700 = 129.17 -> 130 To support C5 Uk5 = C5+S5+B+W+M4+F+Sm+Cf+Su = 20240 Ppl = Uk5/2000 = 10.12 -> 11 Alternative (using minions) 200X*4+1800X = 20240 X = 7.78 -> 8 To achieve C6 Ug6 = 425000 Ppl = (Uk5+Ug6)/2000 = 222.62 -> 223 (using minions) 200X*4+1800X = Uk5+Ug6 X = 171.25 -> 172 To support C6 Uk6 = C6+S7+B+W+M4+F+Sm+Cf+Su+Co = 33060 Ppl = Uk6/2700 = 12.24 -> 13 (using minions) 270X*4+2430X = 33060 X = 9.42 -> 10 To achieve C7 Ug7 = 946000 Ppl = (Uk6+Ug7)/2700 = 362.61 -> 363 (using minions) 270X*4+2430X = Uk6+Ug7 X = 278.93 -> 279 To support C7 Uk7 = C7+S7+B+W+M4+F+Sm+Cf+Su+Co = 51960 Ppl = Uk7/2700 = 19.24 -> 20 (using minions) 270X*4+2430X = 51960 X = 14.8 -> 15 To sum up: E.g. In order to upgrade to Tier 7 citadel, need at least 279 members. or need 363 members if not using minions (but why not) In order to maintain upkeep of Tier 7 citadel, need at least 15 members. Writer’s opinions: The idea of “caps” is unnecessary. I think Jagex should let clan leaders themselves find the solutions to motivate clanmates, instead of setting up these rules. Clan citadel is determined to be biased against small clans under these rules. On the other hand, a clan needs hundreds of members to upgrade, but just a few to maintain upkeep. If a small clan “borrow” members from other clans, it’s still possible to build a glorious citadel. There’re many other players complaining the problem of “citadel vs small clan”. I prophesy Jagex is going to open their mind a little bit more, and tune the “caps”.
  18. An awesome alternative to get rocks of woodcutting/firemaking = Jad Lair --> cutting/burning CURVE vines.
  19. You should play GOP (great orb project) to gather tokens, which can purchase master runecraft robes in the coming update, AND hope jagex doesn't set too high requirement.
  20. hlpmee

    LRC

    roughly 1 potion = 3 urns. make sure you bring the one has started yet not finished. otherwise it is a pain.
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