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Miss Lioness

Senior Moderator
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Everything posted by Miss Lioness

  1. Derp me, switched numbers in my brain again =X
  2. Woodcut ivy north of Falador Patch!
  3. Wait wut? Weren't we limited to that anyway? For the PoP'ers out there:
  4. [spoiler=Patch Notes] Graphical: Weapons that were sheathed whilst mining and woodcutting are now sheathed again afterwards. The roundhouse woodcutting cosmetic animation override now plays correctly again. A graphical issue with sheathed god banners has been fixed. Players in the photo booth should now have their hands properly aligned. The lightning staff should now align with the players’ hands when in combat. The samba top on male players no longer clips through capes. The ram skull helmet no longer differs from the chat head version. The inventory icon for broken torag's hammers has been adjusted. The animation on the citadel loom has been fixed. Several graphical issues in Dominion Tower have been fixed. The locker guard chathead now fits into the chat window. A graphical bug with Moldark's robe has been fixed. Bandits in the Bandit camp no longer have uneven skin tone on face and hands. Several stretching issues on NPCs during the Wise Old Man's bank robbery have been fixed. When sewing cloth in Dungeoneering, the cloth will now be the correct colour. The Fletching animations on female characters has been fixed. Animations for aviansies no longer show them hitting the floor. Killerwatts no longer turn invisible if they are close to a storm cloud. The run icon now functions correctly with the action bar. All areas of the assassin outfit cosmetic override can now be recoloured correctly. Sacred clay hatchets no longer appears below the ground when they are dropped. Cresbot no longer has a giant face when looking at the follower details interface. Quests, Challenges & Achievements: Vanstrom in The Branches of Darkmeyer is now a lot tougher. Several citizens of Burgh de Rott will now talk during In Aid of the Myreque. Skills & Minigames: The Mage Training Arena maze guardian in the Telekinetic Grab room now has a quick "Next-maze" option. Sigmund no longer starts his fight in Dominion Tower on 10% health. The chant from the Delrith fight in Dominion Tower has been removed. The demons that Eruni spawns in Dominion Tower are now aggressive. Zenevivia now deals more appropriate damage in Dominion Tower. A confirmation box when using an imbued ring on Mobilising Armies NPC to remove the enchantment has been added. Other: The ascension signets are now all protected on death. The Legiones in the Ascension Monastery can now drop crystal triskelion fragments All beer barrels in the Ascension Monastery have been removed. Players can now store book of the gods in a Player Owned House bookcase. Off-hand blisterwood stakes have been added to the game. The enhanced Excalibur has been restatted to be a level 72 off-hand weapon. Dragonfire now uses the player's armour, regardless of style, to calculate whether or not it hits the player. The Make-x interface now defaults to making 1 piece of Player-Owned Ports armour, and defaults to the superior versions. Players stood at the Burthorpe, Castle Wars, Player-Owned Ports, or Soul Wars bank chests, or stood near the bankers at Dungeoneering or Nex's prison, will now be healed when switching armours. Players logging into a different world than they logged out from will no longer have their Player-Owned Ports voyages delayed by an extra minute if their ship was due back before the player logged in. Players picking up vyre corpses will now pick up a single type of corpse, instead of up to 17 different variants of the same object. An Adventurer's Log entry has been added for when players receive either the rare gloves drops or the Cresbot drop from automatons. A warning message is now given when attempting to reset an XP counter. The click area for the Sophanem gate has been increased. The altar in the Falador Castle, once switched to be aligned with Zaros, will now boost the players' prayer points by 20 instead of 2. The amount of snape grass harvested from a Farming patch without any boosting equipment has been corrected. The chance of getting reed seeds from Thieving has been increased. Players now get 3 butterflies from the butterfly flower plant, and the chance of spawning a Guthix butterfly has been increased. Players using the tree-shaking scrimshaw can now catch imps barehanded. Mercenary's gloves now have the correct stats listed in the Dungeoneering Rewards interface. Fresh crab shells now give the correct message when crafted into helmets. The debuff icon for the stun effect of Binding Shot will now disappear when the effect does. An issue with the inconsistent spelling of power box in the Dorgesh-Kaan Agility Course has been fixed. The amulet of zealots now shows the correct prayer bonus in the shop. Players can now only check combat levels in the equip screen up to level 198. Players can now use the Surge ability after using the Impact ability. An icefiend that was pretending to be a pillar in Ghorrock fortress has been moved. Rats behind Lumbridge Castle now drop items as intended. God Emissary reward stat boosts can no longer be stalled. Using bear fur on a marrentill potion (unf) no longer opens the Make-x interface with a ranging potion selected. Various bows won of the Squeal of Fortune now fire the appropriate levelled arrows and bolts. The following items are now allowed in a dragon keepsake key: Dungeoneering reward weapons, hexhunter bows, Squeal of Fortune super-rare weapons, starfire/starfury weapons, the christmas wand, magic butterfly nets, ankhs, sacred clay reward weapons, the giant hand, Runefest banners, and undead chickens. Dungeoneering orbs no longer override books in a dragon keepsake key. The Cupid Bow now fires hearts when placed in a dragon keepsake key.
  5. The last one is of utmost rare! Similar to a Head piece w/o helmet or a champ scroll perhaps...
  6. Personally I would do firemaking, it is by far one of my more favourite skills =3!
  7. After 2 days dry I finally got another Scroll Voyage =D! Should be scroll #76, albeit I am aware that it could fail ;D!
  8. Imma temp sell mins ;D! EDIT: Pick insta sold for 10m flat and Hatchet 3.4m
  9. 75 Scrolls in now! No scroll voyage today =C!
  10. Supposedly around double the droprate of champion scrolls. So 1/2500... And ASCB also offers full GWD protection, Nex Area isn't confirmed... That's half the champ scroll drop rate. Double droprate of champion scrolls would be 2 / Champion scroll or roughly 2/5000 or simpler 1/2500. If it were half droprate it would be 1/10.000 or 1 key dropped per 2 champion scrolls. [Note numbers mentioned are on average. One could need more then 20k kills before getting either item or under 100 kills]
  11. Supposedly around double the droprate of champion scrolls. So 1/2500... And ASCB also offers full GWD protection, Nex Area isn't confirmed...
  12. Counting back huh? I hope I get scroll #74 now, at the moment logging in to check =D... EDIT: Whoohoo, scroll number 74 is in =D! Yes, now that you mention it is a bit weird. So let me correct myself in saying scroll 65 came back a success. 15 to go... Got another scroll mission today =D! We'll see tomorrow if that is Scroll #75. I doubt it due my luck lately xD
  13. Wut Gielinor, as we know it, is about the size of Asia without Middle-East.
  14. Counting back huh? I hope I get scroll #74 now, at the moment logging in to check =D... EDIT: Whoohoo, scroll number 74 is in =D!
  15. Well I was at 200~ QP when I started but had the major qp rewarding quests done. And I had only 1 or 2 levels to do but got that by doing quests ;D
  16. I dont get it o.O And it took me 3 days to finish like 90% of the quests...
  17. I hope this is true because now gilinoir is overcrowded :( So something like Singapore?
  18. Wasn't there a prediction on the size of Gielinor based on the coordinates ?
  19. Items that degrade (such as Eastern armour, Ancient Warrior's armour, corrupt dragon armour, etc.) do not degrade while in the dragon keepsake box. So yeah...
  20. If I am correct they return this Halloween...
  21. To be fair I think there should be only requirements which can be tracked by the game engine. So something like make overloads to 200m is too ridicuul.
  22. See Update Discussion topic.
  23. 1) Actually they said they won't be like that! It will have something to do with each other, just not like Mining vs Smithing. Lemme try and find the source on that.

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