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17-Jun-2013 - Your Feedback Implemented!


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#1
Miss Lioness
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Miss Lioness

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Your Feedback Implemented (free players and members)


This week's all about your feedback. We've got our noses squarely to the grindstone, working on making RuneScape 3 the game you want and deserve, but today we've launched a batch of small tweaks and feedback changes with two things in common:

  • Each one was requested by you on our feedback forums.
  • Each one makes RuneScape just that bit better - and does so right away!
First among these is the expansion of the tool belt, which now has the capability to store hatchets and pickaxes all the way up to dragon level. You need no longer be without your trusty woodcutting or mining tools at any time - just right-click your best ones and select 'Add to tool belt'.
You can add any compatible tool to the belt, regardless of whether you have the level to use it. It'll act as the highest-level tool you can use until you meet its requirements. Remember, though, that once an item's on your tool belt, you can't take it off again. Be sure you want to keep those valuable tools first!
Here's a sample of the other tweaks we've made to RuneScape today:
  • Ashes from fires and bonfires now appear for the person who created the bonfire first.
  • TokHaar are now eligible targets when performing a Tzhaar slayer assignment for Kuradal.
  • Certain high-level slayer targets have been made tougher and more aggressive:
    • Aberrant spectres
    • Living Rock Caverns creatures
    • Mutated Jadinkos
    • Waterfiends
    • Dust devils
  • Brutal green dragons have been made worthy of their title!
  • Damage limitations against the Queen Black Dragon have been made slightly less severe, she's had her style-resistant forms rebalanced to work as intended, and hits as hard as she should.
  • Dragons are now vulnerable to bolts, rather than arrows.
  • Off-hand leaf-bladed swords can now drop form kurasks and turoths, and off-hand black weapons from a variety of sources.
  • The Seercull bow now has a chance to drain your target's Magic level on hit - as with its pre-EoC special attack.
  • Several of the newest basic abilities are now included in the rotation of the Momentum ability.
  • The Knockout Aura now has a more clearly defined effect - increasing hit chance on NPC targets with low life points. The amount improves depending on the aura's tier.
  • The Kalphite King's been rebalanced to make him more challenging. Many of his attacks and his summoned creatures are much more deadly - although it's also possible to deal more damage to him than before.
  • Upgrading your multicannon to either the gold or royale version increases its cannonball capacity to 60 or 90, respectively.
  • Grotworms - mature and ordinary - are now tougher and more effective at dealing damage.
  • It's now possible to toggle the Quest Journal interface icon that appears post-completion of the Combat Academy back to the Combat Academy icon.
  • The emotes filter will now remember which category is selected across log-in sessions.
  • If you die, leave a gravestone and then log out, you will now be prompted on log-in that your gravestone was on a different world. There'll also be an option to log into that world to check if your gravestone is still active. This message will appear twice per gravestone on logging in, and will appear for up to one hour after the gravestone has spawned.
  • You can chat to the Information Clerk in the Varrock Museum for prompts on what you can do to gain any remaining kudos.
The above are just some of the improvements we've made. You can view the rest in today'spatch notes.
Huge thanks, as always, for your feedback. All we ask is that you keep it coming! We're eager to hear what you want out of RuneScape, so don't hesitate to drop us your ideas - no matter how big or small - on the feedback forums.
RuneScape's your game - help us to make it the best it can be!
Mod Avatar (tool belt), Mod Chris L and Mod Easty (other updates)
Behind the Scenes Video
Mod Avatar takes us through today's tool belt changes in our recent Behind the Scenes video:
In Other News
  • The limited edition Shadow Series of cosmetic overrides will be leaving Solomon's General Store at 23:59 GMT on Monday the 24th of June. Be sure to grab them while you have the chance!


Patch Notes

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


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#2
Bxpprod
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90 CANNONBALLS YES

AGGRESSIVE SLAYER MONSTERS that will become will lose said aggression in 3 weeks because of how OP the xp/h is YES

Edit: Oh this works also
Posted Image
 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 


#3
Rudyaard
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EE fix :(
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#4
Tansuo
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About time EEE was fixed.

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#5
Ezkaton
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Well... Interesting raft of stuff. EEE "fix". Guess I'll buy an oh drygore then.

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#6
Bouwzie
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I wonder how the Dust Devils were toughened. Have them as a slayer task so will test them in a bit. Used to be really easy, no need for food, Bunyip or anything.

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#7
Miss Lioness
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Miss Lioness

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Players can now only check combat levels in the equip screen up to level 198.


Wait wut? Weren't we limited to that anyway?

For the PoP'ers out there:

  • The Make-x interface now defaults to making 1 piece of Player-Owned Ports armour, and defaults to the superior versions.


Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson


For account help/issues, please follow this link:

Account Help[left]. If you need further assistance, do not hesitate to PM me or post here.


#8
Ambler
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Glad the eee's fixed, also glad I bought an offhand rapier yesterday. :lol:

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#9
Ginger_Warrior
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Wonder if the OH stakes will make vyres a worthwhile task, especially with the cremation damage boosts. They were neither 2h or x2 before. Unlikely, though.

#10
Bxpprod
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Combat Academy toggle finally works correctly! No more shitty Quest Tab overtaking the game
 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 


#11
Artemis1330
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I'd be happy if that cannon update was the only one for the entire month. Long over due and best update ever.

I am not a skiller, but i do some skills.

Posted ImagePosted ImagePosted ImagePosted Image
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#12
Blofeld
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  • The Make-x interface now defaults to making 1 piece of Player-Owned Ports armour, and defaults to the superior versions.
However scrimshaws still default to making as many as possible and default to the tradeable versions. Jagex that is just unbelievably lazy. Why change one but not the other!!!

#13
WeatherMatt
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Why do I feel the insatiable urge to switch my quest tab back to the combat academy tab I hated for six months?


#14
Ginger_Warrior
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  • The Make-x interface now defaults to making 1 piece of Player-Owned Ports armour, and defaults to the superior versions.
However scrimshaws still default to making as many as possible and default to the tradeable versions. Jagex that is just unbelievably lazy. Why change one but not the other!!!

They could have done neither. Count your blessings. ;)

#15
Sy_Accursed
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I don't see why the cannon update is anything to rave about since cannon sucks anyway.

As for toolbelt, I'd like to commend Jagex on doing a great job and managing to implement all the simple extras people have long been asking for...as long as you ignore inferno adeze...and gilded picks...and magic secs...and magic watering can...and jeweled machetes.

I mean really? All of the above conform to the non-depleting thing, the only remotely complexity there would be tweaks to allow inferno adeze to function for fm and to make magic secs work unwielded.

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#16
Artemis1330
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It's great to see some of these finally in the game. But many of them seem to be rather minor compared to most of the updates we get. Players have been asking for many of these updates for years upon years. My only complaint is why does it take so long for these types of updates?

inb4 urza tells me to stop complaining.

I am not a skiller, but i do some skills.

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#17
WeatherMatt
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Highlights for me include the various banks now healing (mostly ports bank, since I'm a ports nerd), the Sophanem gate update (jesus that was hard to click) and the getting ashes from my own bonfire update I mean ports armor make update (even though I was super double careful any time I made anything anyways).

And of course, I should have bought an OH drygore mace yesterday. Poop.


#18
Blofeld
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Posted Imagejonnyharris, on 17 June 2013 - 02:25 PM, said:

  • The Make-x interface now defaults to making 1 piece of Player-Owned Ports armour, and defaults to the superior versions.
However scrimshaws still default to making as many as possible and default to the tradeable versions. Jagex that is just unbelievably lazy. Why change one but not the other!!!
They could have done neither. Count your blessings. ;)


Score, complaining does work sometimes. I posted about it on RSOF and Mod Dean says he'll change this next update

#19
Sy_Accursed
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Ok so Mod Avatar posted saying gilded had some 'unresolved issues' and will be out next week - I think this is pr speech for 'bugger we forgot them'
He also said Adze isn't on due to extra functions, which though annoying is understandable.

No response on magic secs, magic can or jewelled machetes yet thou.

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#20
jayc3399
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Kind of a bunch of meh updates, not sure I'm overly excited at the slayer monster buff, I didn't mind 2 shotting abby spectres.

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