[qfc]15-16-773-63761737[/qfc] Nothing more was expected. The end. I used to think that Jagex had a good LoC to bugs ratio in their code, since few breaking bugs ever showed up in their game. However, when it comes to their own investigation tools, it's like watching a freshman Java programmer struggle creating an array. This is pretty embarrassing for their QA team. An idiot must have designed the grave system. So many flaws. Not with the increased time t oget back. With the whole way of how they work. Like I said, Blizzard has much better CS and QA then Jagex, and it shows. Jagex does a better job then you know, and a worse job the you can imagine. They do have investigation tools for the real bugs that appear. However they only look out for abusers not victims in their automated systems. Also they have been capable of patching major bugs for a while but choose not to for whatever reason. The grave flaw in this case is caused by too many items in one location causes the ones on the bottom to delete. Its a flaw written deep into their game engine and not just part of graves although graves are horribly written and have a number of problems directly associated with them.