Jump to content

Donnie

Members
  • Posts

    346
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Donnie

  1. Perhaps that would turn them against gambling for the rest of their RuneScape "career". And surely that would be a good thing? just like dice right?
  2. Suomi can buy spins and just delete thieving lamps if he wants to hide it at this point. Not that I am making any claims that he is but it is certainly possible
  3. Umm ya technically RS gold is intangible, but that doesn't mean it has no value. What, exactly, is your point? bitcoins
  4. increased xp rates and low levels of players will help that out. You wouldnt see 138's in this environment you will see lots of 70's or 80's both the faster xp rates and lower level of pkers make pking much faster
  5. I dont get why people whine about donations. Plenty of rich players RAT/keylogged their first few bil to pay for a host rank in dice clans and then hosted the rest.
  6. If you really wanted no one to reply to this thread, why are you mincing words? Just say it. Find a random idea on the suggestions forum, add a big "What if" to the beginning, and then ask everyone's opinion at the end. When you're done, tell me what the difference between that and this is. Difference being a topic in 2010 about "What if free trade was to return, how would it change the game"? is a general discussion. Verses "I think free trade should come back and pvp worlds should stay the same" is a suggestion,
  7. Because Im not directly advocating it, just discussing if/how TIF thinks it would even work with a game like RS.
  8. Maybe. Although the gameplay changes needed to make tihs successful might also be beneficial to real runescape. In such a server why would you train smithing aside from quests (if the quest is worth the risk anyways). The answer is you probably wouldn't since rune drops are common enough anyways. For skills to be considered Jagex would have to make skill changes to benefit combat directly, ie: smithable armor padding or spikes for a defense or offense bonus. Would do wonders for both the regular game and the "hardcore mode" or changes to ways to level in early game to accomodate dying in a permadeath server and also improve the low level experience in real runescape. Even if this idea isn't successful the benefits that can come from it can be enormously successful, much like lending system and GE are great changes brought by a disliked update the removal of free trade. Inspired by both minecraft, dayz among other games with this play style. I've haven't yet seen a runescape-eque game with it though
  9. DayZ still has its share of griefers, xloggers, etc even with clan structures on big servers. Why would the same not hold true here? to solo players yes, solo or small squads of griefers will be a problem. Plus the alt F4 people come from poor game mechanics in dayz. RS has solved that by no logout during combat. Also dayz servers are <64 players plus since it is more of a sandbox you need to be spread out preventing the clan influence that say early runescape had.
  10. Dayz without hackers. But the griefers will be delt with by clans. Clans would be cautious with each other because warfare means permadeath. But yeah you are fairly right about what you think will happen overly cautious and then stupid death and rage. If banks are storage in that city only I can even see runners becoming a profitable business. Its a different game design to RS then most are used to but I think it can succeed with significantly higher xp rates a funner early game leveling system and an audience that knows what their getting into.
  11. Part of what I hoped would add flavor to this. Clan membership would almost be a requirement and wars between clans would not be taken lightly. Plus I did throw out a 100% increase in xp and 100% decrease in xp cost to level. But part of what is to be hoped for IS the change in player behavior. A max cape would amost certainly not be attained by players here, but rather only the necessary survival skills would even be considered.
  12. Imagine for a second that Jagex released a permadeath server to runescape. This server starts you off fresh with no stats or wealth being transfered between your regular and permadeath account. In this server if you die your character is completely wiped clean and you go back to lumbridge as a level 3 with no items in your bank and no quests completed. To make this even more extreme this is also a fully pvp server, meaning the whole world is multiperson pvp zoned so you can get piled by a clan at any time. The exception to this rule is entire cities are pvp free as are "civilization zones" such as guilds are pvp free. Guards/NPCs in cities are unattackable and unpickpocketable meaning that you would have to go out into danger to train virtually every skill. I would also imagine that skil training activities give 100% more exp (iron ore may give 100 xp per ore instead of just 50) and skills cost half as much xp to level up (so level 99 is only 6.5m xp instead of 13m) Now imagine the gameplay this would bring, the risk of permadeath to mine that inventory of copper or the risk of permadeath while doing the cooks assistant. The rewards being the quest rewards and the addition of a wider world such as access to morytania and a new safety area of Canfis by doing Priest in Peril. On the other hand some quests would be so risky that they may be considered feats of strength if completed, (im looking at you Nomad!). The question here is would you play this? Do you think it would be a successful addition to runescape? Would it add new and interesting gameplay elements to those who wish to see it? Feel free to discuss the possibility of Permadeath in runescape and how you would want to see it implemented if it was being considered by Jagex
  13. or he can buy Jagex for 1/100th the cost and wipe everyones stats for the hell of it
  14. If you can rate cartoons by their sex appeal.
  15. Any script writer can fix that in <50 lines of code. Just set up a method to handle running out of traps and a path to bank and path back to hunting area. Any 12 year old can (and in all likelihood probably does) write these already. Or better yet you can have it pick up the trap on the ground, since it would show up as an item ID on the ground. Its easy to specify the condition where it does so to keep the script efficient. In this case you would just write a method that handles if an object appears under your trap location while placing it, if the trap ID shows up on the ground then pick it up. 99% of these bot breaks are not hard to fix, they only exist because children write the scripts that 90% of botters are using. Also at OP, the script writer for the monster killer you wrote about purposely chose not to have it pick up rare drops. You didn't own anyone, the botter doesn't care and neither does the script writer.
  16. So basically the link is saying that because the universe is so fine tuned for life and life is so fine tuned to exist there must've been an intelligent designer to make it. Quite a terrible argument really
  17. So its looking like SUOMI's last 200m will be in thieving
  18. Yeah good recoveries involve answers like: Where did your parents meet? Salty69verizon101elephant4frogs23
  19. Its Jagex. The same company that disappoints on most of their hyped updates and failed on making a second MMO thrice
  20. .... or from buying GP, or scamming other people, or botting themeselves. Honestly, there is a very small portion of income from people who lost gambles and decide to make it back in an honest way. That is a very optimistic way to think, but I believe it's a bit blind. Mining ore and killing dragons for money is a thing of the far past. Okay they buy gold off someone that did hunt dragons or mine ores. Your point?
  21. scamming kids contributes the economy. Because they go back to mining ores or hunting dragons again to make up the lost money
  22. Even if this is true, you just have to change a few company faces and all this is out the window. Evidenced by the sheer existance of soloman and SoF
  23. good, kids get to lose their money still and dicing clans lose their influence. Its a win - win to me
  24. Was this done with photoshop or ? Always wondered how good concept art is made
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.