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Rena

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Everything posted by Rena

  1. My favorite update. time to merch allotment seeds.
  2. That isn't how drops work in Runescape. Each drop is independent of the others.
  3. Took 4 hours... I got EXTREMELY lucky and got less duplicates on the last 12 than I did the first 14...
  4. On Freneskae, the Ritual of Enervation gave them enough energy to be able to procreate. Chances are that drawing energy from Mah (whilst enervating her) was all they needed to keep themselves rejuvenated. They had no need to purposely seek energy on Freneskae to keep themselves rejuvenated, unlike on Gielinor where they have to perform the ritual. This might also explain why they can't procreate on Gielinor, because there isn't a large enough energy source for them to tap into to create another Mahjarrat. Or it is because there is only a single female remaining and she refuses to mate with anyone but Zamorak..... Can't exactly mate when there aren't any females to mate with.
  5. The Ritual of Rejuvenation Rejuvanted Mah and was a plan devised by Seren. When Zaros had them come to Geilinor he had them continue the Ritual. With Mah not there to absorb the energy, the Mahjarrat gained the energy. Growing stronger with each sacrifice.
  6. Well, Dramen really couldn't have been the name anyway, right? It would have had to have been something like "Dra" due to the 3 letter naming convention. It is kind of funny that Michelle just went and revealed that, probably without realizing it wasn't revealed yet, since originally it was supposed to have been revealed by the sleeper. Nothing says they have to have 1 syllable/3 letter names Jas, Feh, Mah, Wen... and... DRAMEN! Yeah.. not seeing it. Things can go by many names, Dramen being Bik is not yet an impossibility. I think Dramen is more like Vorago. An embodiement of the Anima Mundi. Why do you keep saying Feh? Isn't it Ful? Single syllables get confusing, you're right. It's Ful.
  7. This is my current slightly-revised theory. Had to go dig up on who made the Dragonkin.
  8. She may have been too weak at that time to create any more creatures. It could have been near the time she reverted to Egg form, the last inkling of her power bound the Kin to her stone. I doubt she would bother speaking to them. They're a lesser race. Ants to her.
  9. Well, Dramen really couldn't have been the name anyway, right? It would have had to have been something like "Dra" due to the 3 letter naming convention. It is kind of funny that Michelle just went and revealed that, probably without realizing it wasn't revealed yet, since originally it was supposed to have been revealed by the sleeper. Nothing says they have to have 1 syllable/3 letter names Jas, Feh, Mah, Wen... and... DRAMEN! Yeah.. not seeing it. Things can go by many names, Dramen being Bik is not yet an impossibility. I think Dramen is more like Vorago. An embodiement of the Anima Mundi.
  10. They know sentient life exists, they just largely ignore them and don't value them anymore than a typical human values an ants' life. They are meaningless little nothings. Mah may have been corrupted by too many people using "her stone", so Jas protected her stone to make sure she would be born yet again. Then again, it could be as simple as Mah being malnourished due to Freneskae lacking enough Anima Mundi to feed each Elder God.
  11. I wouldn't celebrate just yet, everything logically would suggest they are not the mountains. Of the 4 locations only Wen and Ful are found in 'mountain' areas (Ice Mountain and Thzaar volcano) and both of these locations are known to have a lot of tunnels and excavations in them which would suggest they can't actually be the Elder God, unless of course the entire Thzaar Tokhaar Kiln and tunnel to Crandor are inside Ful and the dwarf mines and such inside Wen, just on top of them. The other 2 aren't even on mountains at all 1 is on a flat plateau and the other on a very flat island. He just meant that some mountains could be Elder Gods. Mod Rowley mentioned in the FAQ that the player has walked on Elder Gods before, and it's entirely possible that the Elders on Gielinor take a much larger scale compared to poor, corrupted Mah. Have you also seen all the holes in Mah? It's entirely possible that Ful is similarly structured and that she is the Karamjan volcano. If a literal mountain were to be an Elder God I'd say Wen and Ice Mountain is far more likely than Ful and the volcano. There just far to much in the volcano for it to be feasible imo; I mean how massive is the Thzaar are and we just have entrance to the 'lobby' essentially with the main city sealed off from us. Plus you'd think the Tokhaar would have some awareness of if they and their kiln had been swallowed by Ful before she went to sleep. Ice Mountain however seems more feasible as though there are tunnels there isn't quite as much and the northern reaches seem largely untouched, though the living rock cavern could scupper this idea. As could the Imcando Dwarf city buried somewhere underthere. Plus in terms of Elder God looks I wouldn't take Mah's holes to mean much - she is corrupt and ill formed. Having said that however of the three shown in the origins video Ful seems unlikely to form a mountain-form when slumbering. There is however one that does seem to have a mountain on its back that could easily be Wen (rswiki kind infers it is Jas off the assumption that Jas, Ful and ??? made Gielinor before Jagex tweaked the lore so 4 made us meaning Jas could be missing in the video). It kind depends how literal Jagex are being when they say we have walked on them - do you take it as a literal we are standing on part of them or a more figurative form much like how your not supposed to walk on a grave as you are walking on the dead but in literal terms you are not as there is several feet of ground between you. [spoiler=Picture of Elders in question] Given the egg chambers being Ice, Sand, Earthy, Fire it is pretty much a full gone conclusion the middle one is Fiery Ful. The left could easily be icey Wen (due to the icey mountains), the earthy un-named one (as its like a hunk of earth) or even Jas though I'd be inclined to guess it's Wen. The right I should think has to be the earthy one, which would fit seeing as it looks so much like Dramen tree spirit and in terms of the resting places ice mountain is Wen, Volcano is Ful and given Jas' 'sand' connecting the Scarabite plateau makes more sense than Entrana An Island is not but a mountain that juts up from the ocean. But I agree.. unless the Tzhaar are are inside Feh, and we've walked within Feh, I doubt they are literally the mountains. Except possibly Wen.
  12. Nothing is stopping that player from buying membership - especially now that it can be paid for with in-game gold and even gifted from friends. It is there choice to be F2P. If they wanted the cape, they could get it.
  13. If people want them, they can get them, it's not blocked off to you lmfao, get over it, not all content will be accessible to you instantly. qq If people want them, they can get them, huh? The player with the most agility done on one acc can't get one so idk wtf you are talking about. Want to try that again but not speaking gibberish?
  14. The Muspah will have a use in the coming months according to a post on Twitter. Let me find it. E: Atm they are 3m+/hr , not sure on the players method/gear but take 3m as a minimum that might be able to be improved upon. They are also 800k~ magic xp/hr from what I hear using revolution. Also I didn't get to keep this after the quest... I'm mad:
  15. Given Sliskes' lore I actually seem him as Zaros most loyal follower. He's an untrustworthy sort but it's all been a means to an end. If the gods are too busy fighting each other for the Stone of Jas, he can work on resurrecting Zaros without them interfering. This includes opening the World Gate for the player. Sure, he might leave out the fact we might die in Freneskae - but we've been his little pawn so far. Always helping him while he hides in the shadows. That's just what he does. Those with good intentions don't always help. Azzanadra might mean well but inadvertingly harm Zaros' return.
  16. Azzanadra wants to keep Zaros how he was in the 2nd Age. To me that would only hinder Zaros. ;) Considering I want to help, not hinder, Zaros. I'll be awaiting for a few people to finish the quest and what side they took and what the result was. Since it isn't 100% obvious.
  17. People also wouldn't DD under frozen enemies with the lack of terrain. Bad PK'ers often didn't know when to time their attacks to be able to hit you back. Also the cast time of the Ancient spells (before Jagex changed them...) But your list, compared to most other games, is very small and has more to do with game knowledge than executing any skill in combat. Choosing to level to 45 defence and do Lunar quests wasn't a matter of skill. Just game knowledge. Using higher tier foods/sharkbrewing wasn't a matter of skill (the skillcap to succesfully sharkbrew is nearly non-existant). Just basic game knowledge. The highest amount of skill wasn't bringing hybrid/tribrid gear, but utilizing it properly via switches. Knowing when to spec became kinda obsolete when most specs started hitting higher than 50. If they were below 3/4ths life they were open targets for specing and that's what led to what HP people ate at being moved from "eating at below 25hp" to "eating at below 70hp" The line between a good PK'er and a bad PK'er started blurring around 2006-2007 because the skill ceiling was lowered to anyone capable of pressing a spec bar and switching armors. There are plenty of videos of bridders who completely fail at all their switches but still make it out with bank loot. DDS specing in ahrims even though they have Max Str gear in inventory. Barraging w/ Karils top + whip when they have ahrim in inventory. Barraging vs Karils instead of using their whip. Yet they still get the kill because they hit something absurd like 32->36->40 w/ barrage vs Karils. RS is a very, very, very low skill cap game. That's why it's always been a joke. Of course, people find it fun still. If they find it fun, they find it fun. *shrugs*
  18. Because it was beyond RC PKers and it was everyone in general. This isn't about being easy or hard but the difference between what an easy kill and what a hard kill is (hint: the only difference is how heavily RNG favored one person over the other and switches) In most any other game you will never see a player win simply due to "more lucky". Not in any competitive 2D fighter game, not in any action games, never in any FPS games, not in any RPG with skillfull PvP (Dark Souls comes to mind), in almost every game that is taken seriously for its PvP. The PvP has very few luck factors. RS is almost all luck factor and landing your switches. Assuming you weren't terrible at switches and could click a bar that says [sPECIAL ATTACK] you would come out on top more often than not. The defining line of most PK'ing was who had better switches. It became so bad that people started using macros to have perfect switches because anything less typically meant you lost the fight. Actual skill didn't really matter. Just land your switches and pray to the RNG gods. And for the most part - that's all RS pre-EoC ever was. Land your switches and pray to the RNG gods that you don't hit 0's on Mystic/Ahrims or splash against Rune/Barrows/Bandos. Unless you were a range tank. Then landing switches was for prissy little girls. Just pray to the RNG gods that your Diamond/Dragon/Morrigan specs landed. Part of what would make Runescape PvP rewarding is if it were less luck based and more skill based. Part of what would make EoC PvP more rewarding is if fights lasted longer than 8 seconds. How about a video during a time when most PK'ers were fighting actual PK'ers? (Because non-PK'ers had no reason to go into BH) 54 w/ Range vs rune (Dragon (e) Spec) /passive spec 30->41 Range vs rune (dragon (e) spec) /passive spec 60~ hit with BGS vs rune / active spec 34->27 Barrages vs Black D'hides /lol dragonhides 26/4 , 0/30 DDS specs in Ahrims vs Torags / lol torags 2, 63 AGS specs vs Torags / lol torags This is why I stopped PvPing seriously in 2006.
  19. I didn't say 1:30 or 4:50 were luck. I said there was very, very little skill involved. Unless "click the special attack bar" is considered skillfull now? That lack of skill made PK'ing unrewarding. It was still fun - just not rewarding. I want you to look my avatar straight in the eyes and tell me 1:30~ took any amount of skill to execute and wasn't merely a diceroll that made it into the video. The amount of times I've done that same Barrage->DDS on mystic and spec'd 0/0 is nearly countless. The amount of times I've splashed Barrage in Ahrims vs Melee Barrows is countless.... It only got worse when spec attacks got more and more powerful and max hits got higher and higher. It removed what little skill there actually was and just turned it into "cross your fingers for a good spec attack." Then came turmoil, storm of armadyl, diamond (e), PvP armors, Dclaws, AGS, Korasi's, Dark Bow......... It wasn't uncommon to have my skill not matter at all. Sometimes I'd get dropped to the DClaw specs. Sometimes I wouldn't. Sometimes I'd hit near-max several times in a row. Sometimes I wouldn't. I'd say in roughly 1/2 my fights my personal skill level didn't matter at all. I won or loss entirely on a dice roll - and most of those dice rolls were whether or not someone just hit a max spec or not... That's unrewarding gameplay. Sure I found it fun - in the same way people find gambling in Vegas fun. It's all luck and no actual skill and hell, in Vegas the odds are even against you... yet people find it fun. I found PK'ing fun - even if it wasn't very skillfull back then. Post-EoC I find it skillfull, but not at all fun. =P Just the intro of this shows how bad the powercreep was: This is why I stopped PK'ing.. theres no skill in this. Clicked the spec bar twice and hit for over max HP (not counting brew topping off)
  20. Oh hey, a perfect example of what I was talking about. That PvP was very fun but not very rewarding. Notice at how 1:40 he lands a barrage with a single DDS spec to drop the other guy? There was very little skilled involve din that particular kill (there is more skill in other kills, but this is an example of the flaw of Runescape PvP) Edit: [huge jump from 1:30 to 4:30 because I was enjoying video too much and forgot I was looking for un-rewarding kills] 4:30 is another example. 4 Decent/good DDS specs followed by 1 good Whip hit. That RNG luck... 4:50 is another example. 2 DDS specs. Those weren't "well timed specs on a low HP target". There was no skill in timing those specs (which is about all the skill that specing ever had...) It was just pure luck. It was very fun for the guy hitting - but not very fun for the guy splashing 9/10 spells and hitting 0's with his DDS specs. That's what unrewarding PvP feels like. I don't want to die because RNG favored the other guy. I want to die because I got outplayed. Again - keep in mind I'm not saying every single fight was dictated by RNG (every fight technically is though...) ... but many are more "fair" dice rolls and the kill was far more rewarding because the fight was much more close/fair for both sides) You don't necessarily have to be winning to have fun either: I've been dropped for 15-20m~ in gear because I got unlucky and that felt like shit. I wasn't outplayed or outskilled at all... the guy just hit the luckiest DBow spec of his life (82 damage). I've also won with similar luck -which also isn't very rewarding... it's nice to get the loot but it isn't rewarding. I've also had fights where I was just plain outmatched and got outbridded and dropped due to poor pray switches/missing item switches. THOSE FIGHTS WERE STILL FUN AND REWARDING. Sadly they were the minority of my fights...if EVERY SINGLE FIGHT was as rewarding as these fights were, I'd never have quit PK'ing. There will never be anything as rewarding to me as a good, fair PvP fight that wasn't dictated entirely by lucky specs (the problems of the past) or being out-geared (the problems of EoC).
  21. I would be agreeing with you so hard if we were playing Dark Souls. Generally, though, the problem is forcing a square peg into a round hole. Skillers are not PKers - many will never be PKers and have no interest in learning an entirely new metagame for something that they will probably never find fun (Without even getting into how painful learning would be). Especially since they're very explicit about how these skillers exist solely as prey - wilderness content has frequently and openly been designed to benefit PKers at the cost of other 'classes', and those classes are expected to be okay with it. Dark Souls suffers from the problem that in order to succesfully PvP you generally need an account designed and built around PvP'ing as its goal for all but the most skilled of PvPers. But the important difference is that with skill alone you can win a fight you were disadvantaged in a majority of the time becaue the combat w/ parrying and dodging and only striking when there is an opportune time is very, very important to Dark Souls PVP and is part of what makes it so fun and rewarding. Someone really skilled at PvP will beat unskilled players against most odds. You'll never, ever, ever in a million years see someone using dragon weaponry and barrows armor beat someone in tectonic/seismic on Runescape. Runescape lacks that kind of depth and previously where it was largely Weapon/Level based it is now mostly Armour/Weapon based. There is a very, very low "skill" cap to meet to be a good PK'er. Not to say that skill doesn't exist in Runescape. It's what seperates the good and the bad PKers, but compared to most other games the skill variety (the difference between the worst skilled and best skilled players) is actually really low... Take a simple party game like Super smash Bros Melee (or Brawl if that's your flavor). You'll almost NEVER IN A MILLION YEARS see a Casual player beat a player who attends Tournaments. At Tournaments there is a clear difference between "pubs" and power rankers. You'll never seen some randomer beat Mango/MikeHaze/Mew2King/Tyrant/Ally/ultimateRazer/etc. You pretty much only see Power Rankers beating other Power Rankers because the skill differences between most players and the top players is large enough that SKILL actually matters. I bet you I can find some youtube videos right now of really good Pk'ers losing fights that they should have won but RNG simply said "no, you're going to hit 11 0's in a row using Vestas and die to a 44/42 DDS spec. :) " That's always been a "flaw" in Runescape PvP. Some people kind of liked the randomness - but its part of what makes PKing not very rewarding... you aren't rewarded for being extremely skilled. You still have to bow down to RNG like everyone else. In EoC its a lot different... more rewarding. But you die so fast that it isn't fun anymore. Although if you master EoC combat you're pretty much unstoppable since most people don't know EoC PvP. Many players would rather have more fun but "less reward" in OSRS than EoC where it's "more rewarding but not very fun at all".
  22. First off I'd like to thank you for reading and replying to that big wall of text. Now let's move forward. It was placed there back when the Wilderness was not a PvP area and you only had to worry about a Level 20 Imp Revenant ruining your day... which was pretty unlikely. It wasn't in a dangerous area. They also have nothing to gain in most cases. I, and a majority of players, classify that as Griefing and don't want to deal with nor put up with it. Which is why many of us choose not to enter the Wilderness at all. If everyone made that decision you'd see nobody entering the wilderness. I value my time more than I value 20k. In the time it takes for my death animation to finish I've already made my 20k back from merching. I value my time enough to not take the long way each and every time for similar reasons. It isn't worth my time. PvP has been dead since 2011~2012 and had started declining due to the powercreep in 2006~ and a large chunk of PvPers quit as of 2007 for obvious reasons. Even clans were struggling to stay alive in 2010-2012 as fewer and fewer clans were doing PKRI's and crashwars was pretty much the strongest (and most frustrating) revival of the clans for a while. Wilderness skulls have been removed from the game. You lose all items on death now. I PK'd from 2004-2006. I PK'd occasionally from 2008-2010 as a maxed Range Tank. I was very succesfull when I went, but I did not enjoy it (only so often I could deal with Korasi rushers, Dclaw 1 itemers, Storm of Armadyl, and everyone @ Mage Bank just yakking back anything worth killing them for) Don't make assumptions that I'm a bad PK'er simply because I value my time more than to PK someone for a few hundred K. I've made over 600m PK'ing and most of those funds went towards my buyables at the time. You assume I'm some useless skiller incapable of PvP simply because I no longer find it worth my time nor have I found it fun for over 8 years. During my time as a Ranged Tank I only PK'd because it was my best money maker outside of hunting Grenwalls and Duo'ing Armadyl. And still needed to be revived because RS PvP hasn't been fun since 2004-2006 before the Powercreep kicked in. Stunscape and first to 100% Adrenline wins is the current state of PvP. In the beta it was "nobody ever dies with proper use of defensive abilities" (I spent the entire beta fighting in the duel arena, as did many other PK'ers). There is even a current bug that allows you to keep adreneline somehow which almost guarentees you win the fight. (To clarify: Monsters and Players have different ardenline bars to prevent a player from starting a fight with 100% Adreneline vs another Player. There is a glitch to get around this however.) Tierscape. If you're using Tier 6-7 weaponry vs T8-9 armor your accuracy is so low you'll pretty much never hit the enemy. Do you not see the irony of PKers asking their opponents to handicap themselves so they can have a fair fight yet turning a blind eye towards the huge disadvantage a skiller has when fighting a Pker? Because all the smart lions quit in 2006, the slow lions quit in 2007, the stubborn lions quit in 2009-2010, and only the famished, hungry lions ready to attack anything that moves remain. There are a hundred and one better games for PvP than Runescape. Games that take a much higher skillcap, games that fights are much more fair and a lot less RNG based, games that require much less grinding. Back in the early days - Runescape didn't have much competition for anything, PvP included. It's PvP was pretty damn unique. AT THE TIME. A lot of PK'ers have simply left for games where the PvP is much more fun and rewarding. The bottom line: To fix PvP you need to make it fun and rewarding. This will cause lions to fight lions. Simply because ITS FUN TO DO SO. Like how it was in 2004-2006. Lions fighting Lions because IT WAS FUN. They didn't need any reasons to fight. They didn't need Zebras to prey on. They just wanted to have fun. If PvP was fun - you'd see more people PvP'ing. E: By rewarding I don't mean good money or XP either. I mean it just feels good to PK, regardless if you win or lose. There are many games that are very rewarding even if you are doing badly in them, simply because the gameplay is VERY fun! Rewarding gameplay is the #1 most important thing in good game design. Learning how to make losing at least somewhat fun instead of completely frustrating is something very difficult for many beginning game designers. Although sometimes 100% pure frustration can be fun... see: I wanna be the guy But in that game - dying is in a way rewarding... because you learn how to NOT die at that spot! :P Something important and central to the games design (to be bullshit hard)
  23. This assumes that everyone doesn't like that, though. There will be people who are fine with it and go in the Wilderness anyway. And that number is so pathetically small that the Wilderness remains dead. That's the problem.

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