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archimage_a

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Everything posted by archimage_a

  1. 200 Joules per house Developments should have roads to get around...and if you are invaded, putting your research labs on the outskirts might not be a good idea.
  2. Yes Magnetic Shielding or Inertial Dampners or Anti-Gravity Formula as in?
  3. Each space port harvests orbital resources, so the more you have the more you harvest. The Sustainability is for any resource. Generally speaking, Uranium/Kelp/Whatever is just classed as Earthex...for simplicity. Farms generate food, which makes people happier.
  4. Most buildings just effect any specific random event. Elsewise: Garrisons allow you to deploy troops. Houses give you a population to work with. Jobs yield resources, which can then be spent. Spaceports harvest orbital resources. And not especially. Also, I need your homeworld.
  5. Soon as you like. Make sure you leave spaces for Roads, try to use less than 256 colours: Spaceports are 50 pixals by 50 pixals. Each house is 1 pixal by 1 pixal and can support 10 workers. Each job is 1 pixal by 1 pixal and will harvest 1 resource. Garrisons are up to 20 pixals(total) can be any shape. Laser batteries, shield generators, power generators, fire stations, police stations, farms, and all that jazz, have bigger effects the bigger they are, but require more workers(1 per pixal). Everything on the planet works as one big city, so if you have 10,000 houses in one development then you can deploy 100,000 people overal. Fortifications and natural landmarks are seperate. Any Questions I am usually around.
  6. Hmmm....Ok, so I will run this for a week with no random events, then see how active people are. And yeah, Retech, you just need to do developments at the moment, and if you can condense a tech list it would be awesome =P Ross: http://users.aber.ac.uk/lug9/delta_v/virgoz6.html is Retech's planet.
  7. http://users.aber.ac.uk/lug9/delta_v/virgoz6.html Everything will tick over during the week, if you don't deal with stuff then it gets dealt with by your government.
  8. Dungeonal had said he wanted a different planet...so I think it was just miscommunication and such. If you do wish to fight over the planet, each side gets 5 developments.
  9. Seems fine Ross. Which planet Dungeonal, there are 3?
  10. Jobs and Houses are on a 'Pixals matter' basis. Everything else is 'As long as it seems reasonable.'
  11. You need ten 100*100 pixal images. These define your ten developments. Colour code is:
  12. Well, starting the game tommrow. Anyone that has not chosen their planet or done their developments and tech list will not be able to do anything. So the people that have will get an advanced start.
  13. If Doom is willing to run a game, and people are willing to play it, then it should be run.
  14. But....My steam engines =P I am fine either way, the game world seems to have collapsed significantly and would require moderator intervention to fix...so would basically be what you decided should happen. Alternatively, you do the same, but we skip to 1812-15, after the war...but could easily turn into an exercise in recriminations...
  15. =P You can do them yourself or you can find something that looks reasonably like the ship so that, in combat, I can make pictures and such.
  16. Mather, none of those are sprites....
  17. Can you send me the sprite you want, if you haven't already, I think so.
  18. :grin: Figured that being gamebreakingly informed about things wouldn't wash with Dusty.
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