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Everything posted by archimage_a
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Conflicts with BG2 sessions. Indeed. One at the weekend is most sensible...least of all because it gives me time to update and recover between sessions. I am thinking 1 session starting at 5PM running till it finishes, 1 session starting at 10 PM and running till it finishes and one that runs Saturdays...
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Sufficing to say that people remember things differently. Its probably why Hegemony 1 lasted so long, no one knew what anyone else was doing...and when they did they would rage until it was ineffective. :thumbsup:
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Is there a time other people would prefer? Helps me plan things a little. :thumbup:
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Tommrow, 5pm GMT. Hard at work stocking stores and such...make sure we don't have another: 'You walk in to a shop' 'I ask what he has for sale.' 'He looks at you nervously..."What do you think I have for sale?"'
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Kinda like a game of Civ...Two turns away from Cultural Victory when suddenly the Terran Federation declare war on you and raze Leipzig.
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Indeed, Dusty was the only one to actually crush all opposition in any permenancy. Switzerland established a temporary Hegemony (Where it could redirect the Rhine, flout Human Rights and such...and the rest of the world stood powerless.) Japan established a temporary one too.
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Crew Manifest: Earth Position: Engineer Nationality: American Analysis: Subject displays certain delusions about the effect of reversing the polarity of an object, however has a good grasp of temporal mechanics as well as good knowladge of the proper protocel for shipboard activities. Subject is willing to sacrifice themselves for the wellbeing of the mission and seems unwilling to put crew at risk for their own ends. Theros Position: Tactical Nationality: Russian Analysis: Subject is disinterested in the wellbeing of the rest of the crew but is loyal to his homeland. When posed problems the subject tends to pick destructive solutions, however, when posed with zero-sum problems refuses to participate, suggesting that he is only interesting in himself. Jen Position: Medic Nationality: Japanese Analysis: Subject displayes certain delusions about the effect of reversing the polarity of an object, and lacks shipboard knowladge such as what a 'bow' is. Subject is extremely willing to help others, often using their specialist knowladge to creatively solve problems. However, solutions are often based on faulty assumptions and may lead to destructive results if not tempered by other crewmen. Rocco Position: Medic Nationality: British Analysis: Subject is dangerous with very little interest in morality or humanity, the only thing which seemingly influences the subject is the offer of money. There is a query as to a possible Turkish Connection which should be monitered carefully. Elsewise the subject is fatalistic and possibly an alcholic. Caution is advised. Nero Position: Tactical Nationality: Terran Federation Analysis: Subject shows extreme loyalty to the mission and little else. Subject shows repeated instances of rational thought and has a strong dislike of anything which is not rational. Subject seems guarded and should be monitored by medical staff. Dmitri Position: Engineer Nationality: Russian Analysis: Subject is fanatical about Humanity but extremely Xenophobic. While occassionally showing signs of rational thought, the subject should be monitored for heroic tendencies and it is suggested should not ever be put in a command role. Subject should also be monitored by medical staff for possible overdosing. Chi Positon: Science Nationality: Japanese Analysis: Subject is generally disinterested in other members of the crew and prefers to keep a scientific distance. The subject has certain delusions about his own strength and abilities and so should be monitored at all times. Jeremiah Position: Engineer Nationality: British Analysis: Subject is always willing to fight to survive, using his technical ability where possible, elsewise using brute force. However, it should be noted that the subject may attempt overly complicated plans or jump directly to the last resort, and so should be monitored at all times. Gavrill Position: Tactical Nationality: Russian Analysis: Subject is nationalistic in the extreme, which seems to define everything that he does. Subject also exhibits a slow, methodical way of thinking when nationalism is not involved in the situation which seems to focus on the security of the ship. AI Position: AI Nationality: Swiss Analysis: The AI is flawless.
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Or, as I do, believe that the power of humanity can see us through even the darkest of days...and so believe in Ieyfura's own ability to recover and give her support with our faith in her.
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Huzzah, its the warmth of the Tavern that I love. <3: And the ability to use smilies :grin: Indeed, the space hate from my Hegemony, the Apocalypse from Sere's Hegemony and the TF from Hegemony V2. Britian and Switzerland because they are the unconquered bits of Europe. Britian and America are there because most of us live there. China, America, and Russia because they have the most advanced space programs. Japan, Switzerland and Terran Federation because they are the three most ruthless nations Hegemony ever had.(In order I think...Japan killed everyone, Switzerland was willing (and had the capacity) to kill everyone and the TF won the first Hegemony.) And Argentina because Brazillian sounds like a terrible joke. Turkey, Iran, India, Norway and Aether were all contenders...But I figured: Turkey was wiped out by Japan. Iran and the rest of the Middle East used the excuse to blow itself up. Norway would be overpowered. India was too peaceful. Aether was mechanical. I have printed off the questionaires and will begin the pshyc e-vals.
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Sessions Run: Saturday Monday Afternoon(5 PM) Thursday Night(10pm) (All times in GMT) http://dl.dropbox.com/u/12603519/Space%20Online/index.html (See end for puzzle cards) Ok. As some of you are aware I have been absent for a while, but no longer! Having sorted out a job I am returning as per my promise to myself. (Well, kind of, originally 'I am not going on Tip It till I have sorted out University Accomodation' However that failed, failed again and then failed some more...so we gave up on that, focusing instead on job hunting) In any event I am back and am going to launch the new Hegemony-Dungeoneering Hybrid game 'Space'. PS. Delta V is currently locked in the University Database...I am in the process of negotiating with them about access. Back Story Bit: In the year 2035, Earth began building Starships...However the Terran Federation, Argentina and Switzerland formed a pact to destroy any Starship, deciding that Space was too complicated. At first Satalites and Probes were allowed, but when China and America tried to launch two halves of a space ship and assemble them in orbit the Anti-Space League clamped down hard, shooting down anything man-made...The result was the Third World War and, ironically, turned every country in to a third world country. Nine years ago, in 2067, a new space race began, and the Anti-Space League formed again...While millions tried to stave off Anthrax, Radiation and Starvation, resources were channelled into building spaceships and anti-ship missiles...all in an attempt to gain Hegemony. Last year a deal was reached...Build one International Space Space and let it explore space. So, you wake up onboard the ISS(International Space Ship) Unity, having been hand picked by your country to serve as their envoy to outerspace. You have two missions...Offically you are there to discover new worlds for Humanity...Unoffically you are there to discover new worlds, weapons, allies and technology for your home country...But you are in the public spotlight, simply killing everyone else onboard would only lead to recriminations back home. Mechanics Bit: Player Form:[hide] [b]Player:[/b] [b]Name:[/b] [b]Position: (Engineer, Tactical Officer, Science Officer, Medic) [b]Nationality:[/b] (British, American, Chinese, Russian, Swiss, Argentinian, Japan, Terran Federation(Europe)) [b]Merit:[/b] 0 [b]Energy Credits:[/b] 0 [b]Inventory:[/b] Nothing [b]Skills:[/b] None [b]Technobabble Tokens:[/b] 10 [/hide] Questionaire: [hide] 1) A workmate tells you they are about to reverse the polarity of their toothbrush, what do you do? 2) You are given a chance to travel back in time, what do you do? 3) A ship decloaks off the starboard bow, what do you do? 4) A race of aliens destroys your shields in a single shot and disables all your weapons and power systems, what do you do? 5) There is a bomb onboard the ship. The only way to save the ship is to open an airlock which you and the bomb happen to be in, what do you do? 6) An alien has taken control of the bridge. A medical officer has prepared a deadly nerve gas to kill the alien, but your captain and three other officers are also on the bridge, what do you do? 7) While working one day you recieve a secret transmission from an unknown source, who claims to be working for the government. The person offers you 20,000,000 energy credits (Enough money to never have to care about anything ever again) to kill a fellow crewmember, what do you do? 8) You feel dizzy and lightheaded, what do you do? 9) You are given the opportunity to open on Broadway, Play the Lead in a Hollywood Film, Take a flight through the Sun, Open a Military Training Academy or Bring about World Peace, which do you do? 10) There are two missiles. You have the ability to destroy one of them. Once is aimed at the Residential Sector and one is aimed at the Industrial Sector. Which missile do you destroy? [/hide] Game will run two nights during the week and once during the weekend. Although, if I am on I will respond to anything posted. As with most of my games it is entirely freeform...You can jump up, run to the bridge and rain death on your home country from orbit if you so wish...It will kinda screw your long term chances but it is your choice. There are only two things I will insist on: 1)If three or more countries are attacked straight away, the ship will self destruct. 2)The ship/s is the hub of the game. If you decide to settle down on a planet to grow beans and the ship leaves system, then time will stay current to the ship.(Advancing by a number of years for you) Players caught on a planet when the ship warps out will be given the option to respawn on the ship (Suiciding) or wait it out with a random result. Time is fixed to the ship, and the ship uses Stasis-Hyperspace...Basically when you leave system a few years will pass while you are in flight. Also, since this is set in the future, there is the option to 'Technobabble' your way out of situations. This is not neccessarily 'I reverse the polarity of the flux capacitor', it could be 'I sweep out his legs' or 'I notice the strange glyphs on the side of the chamber'... Essentially the Tokens are 'Help, I don't know what to do' buttons. You can have up to 10 Technobabble Tokens at any one time, they will be given in reward for missions and you can buy them(from me, for an arbitary price). The Player Form and Questionaire must be completed before play can begin. Also everyone is human. Position gives you access to things. Engineer gives you access to the ships parts stores and engineering consoles, as well as knowladge about any technical stuff. Tactical gives you access to the ships armouries and tactical consoles, as well as knowladge about combat. Science gives you access to the labs and science consoles, as well as knowladge about physics and such. Medical gives you access to the ships medical stores and science consoles, as well as knowladge about surgery and the like. (Replace knowladge with 'The ability to technobabble about'.) Nationality is which 'Team' you are on...They give you Energy Credits for successful missions and unoffical missions. Your actions can seriously effect your 'Teams' strength. If you pick up a technical schematic while breaking into an alien compound, or happen to scan a rich vein of ore which the others haven't noticed, you can give your team an advantage...which they can use to colonise other planets, build space stations or wage wars... HOWEVER you are not in control of the country, your actions are important, but that is all. Switzerland, Terran Federation(Europe) and Argentinan missions will usually be 'We have recieved reports of a [Rare Tech/Item] in the system, do not let the others discover it.' (Status Quo) Britain and Japan will usually give missions involving scanning asteroids/planets or negotiating with other races. (Establish Colonies) America, China and Russia will usually give missions involving stealing a weapon or tech or some such. (For the Homeland) Merit is XP. You get it for completing missions and you spend it on skills. The only time you will not recieve merit is if you die. (Death isn't permenant, you will respawn on the ship, but you will lose ALL items, skills, credits and merit since you last 'saved'...You do not get back any items you lost. Saves are automatic when the ship leaves system, but you can save any time you are on ship.) Energy Credits can be exchanged for items, and visa-versa. Regens: If you want to change your character you can...This is especially useful if your nation has been destroyed. Regenning turns all your Skills and Items into Merit and Credits and then halves the amount. Coming back as an alien is possible and will be discussed when someone wants to do it. Rank: Everyone is the same rank...There is no Captain unless people choose to create one. The AI (Me) reserves the right to countermand an order in extraordinary circumstances for up to 2 hours. The Questionaire is there to let me know what kind of character you are going to be.(So please answer it in character) Any questions, feel free to ask. Will start Wednesday, 5 PM GMT. Puzzle Cards: Mather: http://dl.dropbox.com/u/12603519/Space/Puzzles/Chi.png Grim: http://dl.dropbox.com/u/12603519/Space/Puzzles/Dmitri.png Earth: http://dl.dropbox.com/u/12603519/Space/Puzzles/Earth.png Nex: http://dl.dropbox.com/u/12603519/Space/Puzzles/Faust.png Ico: Secret Retech: http://dl.dropbox.com/u/12603519/Space/Puzzles/Jen.png Ross: http://dl.dropbox.com/u/12603519/Space/Puzzles/Jeremiah.png Nero: http://dl.dropbox.com/u/12603519/Space/Puzzles/Nero.png Paul: http://dl.dropbox.com/u/12603519/Space/Puzzles/Paul.png Theros: http://dl.dropbox.com/u/12603519/Space/Puzzles/Theros.png
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http://en.wikipedia.org/wiki/1970_United_States_Census Though if the civil war that blew up the world's governments has raged for any length of time, these would be mildly inaccurate...
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If you don't have them:
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Retech... Just do squares or rectangles...you don't have to get it perfect the first time around because the game is built to let you respawn. ...Its a learning experiance for everyone, so just try, make a mistake, get blown up and try something else next time :thumbup:
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Hmmm, well, I have no problem with people knowing my name so...
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No....I need a map as well. If you don't make it, then I have to make it...and depending on how I feel, that could take some time to do, which would mean you got no benefits until it was made.
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Ok, we can do that. And Luke is me, where abouts did you see it?
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Well...If you really want to do that, then each pixal is 5 meters square...So if you wanted to use a 3D render to construct your city... http://www.caligari.com/ Or a city designer http://www.profantasy.com/products/cd3.asp Alternatively you could just write it out in text format... The pixal thing is just there to make things easier and simpler for people who don't want to put a lot of effort in. Anyway, 5 Square Kilometers per planet, .5 per development.
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There is room for versatility, like you can say 'Archi, I want my farms to make money, instead of produce food.' and that is fine. Just as, if you want labs to, instead of researching weapons, to research new brands of perfume...you can. Or you can have churches that hold sermons or churches that give out bowls of soup.... If they had static and predicatable bonuses then the game just becomes about who has the most red or blue or yellow dots on a map...there is no creativity.
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Indeed, as long as you spent 5 minutes editing the purple box for each planet. There is no need to redesign everything for every planet.
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There is no planet Creighton in the Gamma Navis system. http://users.aber.ac.uk/lug9/delta_v/navisg.html Got the ships, can you resend the developments and tech please. Ok. 5 Days in: 'Retech, your people have starved because they don't have enough farms' 'No, because I have built enough already.' 'Then you built more houses' 'Thoses houses have window boxes' 'Err, no.' 'Yeah.' 'No window boxes allowed.' 'Fine, I research Window Boxes.' 'Thats not the issue...' 'Then I build window boxes.' 'Sigh...' 'Archi, my research should be done by now.' 'No, not yet.' 'But I have 100,000 labs, so there is a 100% chance of a breakthrough.' 'Sigh...' 'Damn, Grim is attacking me with tanks, I need to use tanks.' 'Sorry, you can't deploy tanks, you don't have the right buildings.' 'OMG! I built 500 tanks just yesterday!' 'Sorry, you need to right building.' 'OMG!' 'And Planet X is taken after a close battle.' 'But I have 500,000 Police stations and 500,000 houses, so I should have 1,000,000 Milita.' 'Sorry, thats not how it works.' 'OMG!' 'Hey, Archi, why arn't I getting all the bonuses I deserve?' 'You don't have enough power.' 'So how much do I need?' 'You have [lists all the power requirements] and this much power.' 'So how much do I need?' '[states difference]' 'So I need more powerplants.' 'Yes' 'Which ones?' 'Which ones do you want.' 'I don't know, which ones are best.' 'Anti-Matter' 'Then I build 5,000 of them.' 'You realise you won't have enough Anti-Matter to power them.' 'How do I get more Anti-Matter?' 'You need more labs' 'How many more labs' '[states number]' 'Ok, I build that many.' 'You don't have enough room.' 'OMG! This game is impossible!' 'So why did I lose the battle?' 'Grim was using a new type of weapon' 'But I had those troops trained in 400,000 pixals!' 'Yes...' 'They should be invunerable!' 'They are just humans...' 'SO WHATS THE POINT IN TRAINING THEM!' 'Archi, why don't I get an advantage from churches?' 'You are an Atheist.' 'But it says I get a bonus.' 'You can't get a bonus from something your people don't use.' 'But I built it to get the bonus.' 'You can't get the bonus.' 'Then I change my religion.' 'Your people don't want to change religion' 'OMG!' 'Why did my flagship get destroyed? The planet had one turret!' 'They rolled lucky.' 'OMG!' In a retail strategy game there is a computer 100% dedicated to working things out and all that jazz...and can display the consequences of your actions as you make them....In the real world, I don't have the time or effort to do that for 8 or so people, and I am not always on... Which makes things very tedious indeed...because every planet had one of everything and then a bazilion turrets and such...And attacking one planet requires a thousand super star destroyers, which require one year per planet for 100 years with 10 planets...Thus meaning that the whole game grinds to a halt while people build massive fleets to take one planet...
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Tech list and developments. Ship blueprints would be helpful, but are not vital. Mather....Hmmm...Ok. I will think of how to deal with that tommrow. :rolleyes:
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Hmmm... Maybe you should add oil refineries/pumps to the map, along with docks and airfields. A Train system would be good too. Major highways could be added as well. To facilitate troop movement...and to create bottlenecks and such. The Generals system from the last game could do with tweaking: Black Beret (Tanks are more effective in combat, other classes are weaker) Green Beret (Infantry are more effective in combat, other classes are weaker) Maroon Beret (Aircraft are more effective in combat, other classes are weaker) Tan Beret (Elite forces are more effective in combat, other classes are weaker) Blitzkreig (Troops move faster, costs are increased) Cautious (Less Casualities, on both sides) Shock and Awe (More Casualities, on both sides) Offensive doctrine (better on the attack, worse on defence) Defensive doctrine (better on the defense, worse on offense) Logistics Wizard (Costs are halved, speed is lowered) Special Weapons Doctrine (Random, prototype weapons, are used*) Inspirational (Troops are more Couragous, less likely to follow orders) Iron Fist (Troops follow orders, less Couragous) Platoon Leader (All troops fight moderately better, moderate chance of General dying) Radio Commander (All troops fight slightly better, can be blocked) Turtle (Slower movement, less costs) Martial Law (Revolutionaries are dispatched easily, increased chance of new ones taking their place) Patriot (Revolutionaries are harder to fight, but less chance of them coming back after you leave) 1 Star (All troops fight slightly better) 3 Star (All troops fight moderately better) 5 Star (All troops fight considerably better) Having two or three traits, instead of one, means far less switching generals around, and would mean that, instead of a different general for every battle, troops could be tied to a specific General...giving bonuses. *Prototype weapons like Depleted Uranium Shells, Napalm bombs, Guided Missiles... More effective, but more likely to blow up in your face.
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The issue, Nex, is that no one(with the possible exception of you and me) has the patience to learn and use that system. If people feel they deserve a bonus from whatever building they have, then they can ask for it at the time...
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Currently: Mather (http://users.aber.ac.uk/lug9/delta_v/aurigaa2.html) Rocco (http://users.aber.ac.uk/lug9/delta_v/circinusg2.html) Grim (http://users.aber.ac.uk/lug9/delta_v/cerberusep3.html) Ico (http://users.aber.ac.uk/lug9/delta_v/merakg5.html) Are ready to go.
