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Napoleonic Hegemony


Nero

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9ZFy1.gif

 

The world is coming into a new age, where new ideas are seeking to destabilize the old and usher in the violent era of the new. This is the revolutionary era, where great states can crumble from pressures within, and tyrants with the will to succeed can set the world aflame. This is the Napoleonic Era.

 

First, let’s get some ground rules down:

1.) Don’t be stupid.

That’s all.

 

Economy

 

Everyone starts with the same base budget (10m), which is then multiplied by your production efficiency (based on how many land provinces you have – 1 province = 1%), then your base is multiplied by your tariff efficiency (based on how many overseas provinces you have – 1 province = 1%), and finally your base is multiplied by your technological %, which is decided by random technological breakthrough events that come about after you invest money in fields of technology.

 

So, Base x Production %, Base x Tariff %, Base x Technology %

 

Example: You have a base treasury of 10m ducats, 50 land provinces, 28 overseas provinces, and a technology progression of 18%. Your total would be: 10m + 5m (50%) + 2.8m (28%) + 1.8m (18%) = 19.6m. (You can also gain a bit more due to random events and whatnot)

 

Also, if you run out of money you can take out a loan from a merchant guild or somewhere else, payable at +5% interest the next round. If you end the round with a negative budget dissent rises, and people start getting afraid their government has bankrupted the state.

 

Warfare

 

Warfare will be decided by troop quality, generals, terrain, and various other things. You do not need to worry about tactics, so sending me a 2 page PM illustrating various little tactical moves would be a waste of time – you are managing a nation, not a squad of soldiers. This is a strategic game, not a tactical one. You only need to show me where your army is, what type of soldiers are in it and how many they are, and their objectives.

 

Armies will very rarely be entirely annihilated, instead if they are beaten very badly they’ll retreat and won’t be available until the next reset.

 

[hide=Generals/Admirals]

You don't really need to worry about all this stuff, this is just explaining stuff that I'm going to be doing.

 

It costs 100,000 to hire a General, and you can have a maximum of 10 at one point. PM me if you want to buy one and I'll randomly assign a trait (or maybe he won't even get one) to him. The traits are:

 

Cavalry commander (cavalry is more effective in combat)

Infantry commander (infantry is more effective in combat)

Artillery commander (you get the point)

Fortress breaker (faster/more efficient sieges)

Winter specialist (reduction in attrition)

Logistics wizard (deployment costs are halved)

Offensive doctrine (better on the attack)

Defensive doctrine (better on the defense)

Disciplinarian (bonus to troop discipline - forming squares, swinging lines, etc)

 

Admirals work the same way as Generals. Their traits are:

Offensive doctrine (better on the attack)

Defensive doctrine (better on the defense)

Boarder (bonus to naval boarding efficiency)

Gunner's Mate (ships fire slightly faster in battle)[/hide]

 

 

Technology

You put however much money you want into a certain field (agriculture, weapons development, etc). The more you put in, the greater the chance of achieving some sort of technological breakthrough (comes about through random events).

 

If you want to stay up to date with the world's technological progress, you have to invest 1m in that field per budget. Any more than that will get it done slightly faster.

 

Dissent, revolutionary activity, and other nastiness

You'll get these depending on your choices in random events. Higher dissent means there's a higher chance of revolts within your provinces. Usually you'll be able to handle it, unless you intentionally piss off everyone in your nation.

 

[hide=A word on random events]

And a word on Random Events:

 

I figured I could just let people learn this on their own, but I realized that it might end up getting some people annoyed that they missed out on certain things, so I'll explain a bit here.

 

Some random events actually have a progression that they take on after the choices you make in the initial one, and sometimes the easy way out is not always the best decision to make. Take, for example, this first random event:

 

First random event:

R1rtq.png

 

Trol decided to take Option A, which would attempt the eliminate the corruption. Now, since a +1% tariff increase is 100K, it would take 20 resets to make back the money, but since you're taking efforts to curb the corruption, it actually sets you up for some good random events (free colonization, monetary rewards, gifts of soldiers, etc).

 

If he would have taken Option B, or C, the event progression and corruption would have gotten worse, and cost more to curb (eg. minus 4,000,000 denars for a +1% tariff increase), and if nothing was done about it it would have progressed to the point where the colonists got fed up and there started to be independence movements, but since he picked option A in the first one and attempted to stop the corruption, then Spain gets a respite from the colonial independence revolts for a time period.

 

Another example:

Also,

BY4t6.gif

 

Picking Option A would have led to a series of events that would've culminated with Ireland declaring independence and fighting their own revolutionary war against Great Britain.

 

Option B, though it seemed to be the most costly of the option at first, would have led to more events where Irish people wanted more concessions, until eventually it comes to a random event where they say, 'Y'know what...maybe Great Britain isn't so bad after all', and then Icu would've been able to hire a unique Irish skirmisher unit that was just as effective as the normal one, albeit a bit cheaper.

 

Option C however, was the easy way out, that just simply ended the chain of events.

 

Keep in mind though, that sometimes there isn't a progression, and random events are actually just a one time thing. I won't say which ones are and which ones aren't ;)

[/hide]

 

Countries:

 

[hide=Russia (Retech)]

85px-Coat_of_Arms_of_Russian_Empire.svg.png

Country Bonus: -50% Winter attrition

Land Provinces: 217

Overseas Provinces: 2

Budget: 33,600,000

Modifiers:

Wasteland colonies – Minus 20% production income

Puddling Process: +10% tech income

Press Gangs (-5% ship costs, stacks with any other bonuses)

Musket Production I (-5% infantry costs)

Mass Production I (-10% cannon costs)

Mass Production II (+10% tech income)

Ergonomic Hoe: +5% tech income

Irrigation I (+5% tech income)

Improved Artillery (+5% casualties)

Ability to build railroads

Expansion of St. Petersburg (+2% production income)

Ability to build Coastal Artillery in coastal fortresses

Dry Docks (-5% ship costs)

Rain proof sidearm (Officers perform better in combat)

6 Pounder Cannon - Cost: 350,000 ea

Crop Rotation (+5% tech income)

[/hide]

 

[hide=Revolutionary France (Doom)]

125px-Flag_of_France.svg.png

Country Bonus: + Soldier Morale

Land Provinces: 47

Overseas Provinces: 5

Budget: 34,200,000

Modifiers:

Declaration of the Rights of Man and of the Citizen (+50% production income)

Total War (-10% infantry costs)

One Nation, One State (+50% production income)

Sans-culottes (Less chance of revolts due to warfare)

Conscription (ability to conscript soldiers)

Equality of the Sexes (+100% production income)

Liberté, Égalité, Fraternité (+Troop Morale Bonus [stacks with country bonus])

Orders in Council - British Response (Continental System) -10% tariff income[/hide]

 

[hide=Portugal (Rocco)]

85px-Coat_of_arms_of_Portugal.svg.png

Country Bonus: -10% Ship costs

Land Provinces: 5

Overseas Provinces: 75

Budget: 19,500,000

Modifiers:

Colonial Prowess: +5% tariff income

Press Gangs: -5% ship costs (stacks)

Musket Production: -5% infantry cost

Ship Hull Reinforcement (More durable hulls)

Puddling Process: +10% tech income[/hide]

 

[hide=Great Britain (Icu)]

150px-Flag_of_the_Commonwealth_%281658-1660%29.svg.png

Country Bonus: -10% Ship costs

Land Provinces: 25 (Ireland included)

Overseas Provinces: 71

Tech income: 5%

Budget: 21,600,000

Modifiers:

Press Gangs: -5% ship costs (stacks)

Musket Production: -5% infantry cost

Winter Warfare: -25% winter attrition

Irrigation I: +5% tech income

Napoleon's Continental System: -20% tariff income

Crop Rotation (+5% tech income)

Ship Hull Reinforcement (More durable hulls)

Rifled Muskets (Can train Riflemen now) - Skirmisher Unit, 1250 ea

Puddling Process: +10% tech income

Mass Production I: -10% cannon cost

Mass Production II: +10% tech income

Ergonomic Hoe: +5% tech income

Musket Production I: -5% infantry cost

Rain proof sidearm (Officers perform better in combat)

[/hide]

 

[hide=Netherlands (Grim)]

85px-Coat_of_arms_of_the_Netherlands.svg.png

Country Bonus: +10% tariff income

Land Provinces: 8

Overseas Provinces: 37

Budget: 20,500,000

Modifiers:

Mass Production I: -10% cannon cost

Mass Production II: +10% tech income

Puddling Process: +10% tech income

Press Gangs: -5% ship costs (stacks)

Efficient Administration: +10% tariff income

Naval Shotguns (+5% boarding efficiency)

Ship Hull Reinforcement (More durable hulls)

Mass Production III (+10% tech income)

Expansion of the Dutch Water Line (Delays armies coming into the Netherlands from France for 1 round)

16 Pounder Cannon (More effective cannon, but more expensive) - Cost: 600,000 ea

Ability to Build Railroads (Precourser to Steam Power)

Early Steam Engine (Precourser to Steam Power)

Crop Rotation (+5% tech income)

[/hide]

 

[hide=Prussia (Arch)]

85px-Wappen_Deutsches_Reich_-_K%C3%B6nigreich_Preussen_%28Grosses%29.png

Country Bonus: +Soldier Discipline

Land Provinces: 20

Overseas Provinces: 0

Tech income: 15%

Budget: 20,500,000

Modifiers:

Holy Roman Emperor: Troop Morale Bonus (when fighting within the HRE)

Mass Production I: -10% cannon cost

Mass Production II: +10% tech income

Ergonomic Hoe: +5% tech income

Puddling Process: +10% tech income

Discovery of Hydrogen: +5% tech income

Musket Production I: -5% infantry cost

Declaration of Human Rights: +20% Production income

Ability to build Railroads

Mass Production III (+10% tech income)

Early Steam Engine (Precourser to Steam Power)

Rain proof sidearm (Officers perform better in combat)

Puddling Furnace (+10% production income)

Press Gangs: -5% ship costs (stacks)

Winter Warfare: -25% winter attrition

Irrigation I: +5% tech income

Crop Rotation (+5% tech income)

Ship Hull Reinforcement (More durable hulls)

Rifled Muskets (Can train Riflemen now) - Skirmisher Unit, 1250 ea

Shot Towers (-5% cannon costs)

Wealth of Nations by Adolf Schmit (+5% production income)

[/hide]

 

[hide=Ottoman Empire (Sere)]

85px-Osmanli-nisani.svg.png

Country Bonus: Lowered chance of revolts

Land Provinces: 140

Overseas Provinces: 0

Budget: 24,000,000

Technology Malus: Slower technological advancement[/hide]

 

[hide=Spain (Trol)]

85px-Escudo_de_Espa%C3%B1a_%28colores_THV%29.svg.png

Country Bonus: +5% tariff income

Land provinces: 28

Overseas provinces: 124

+1% for new office of Viceroys

Budget: 20,800,000

Modifiers:

Press Gangs: -5% ship costs (stacks)

Musket Production I: -5% infantry cost

God damn British: -5% tariff income (for destroyed roads)

Ship Hull Reinforcement (More durable hulls)[/hide]

 

[hide=USA (Dungeonal)]

76px-US-GreatSeal-Obverse.svg.png

Country Bonus: Faster assimilation of former European colonies (ie. less revolts)

Land provinces: 53

Overseas provinces: 0

Budget: 17,800,000

Modifiers:

Puddling Process: +10% tech income

Mass Production I: -10% cannon cost

Mass Production II: +10% tech income

Ergonomic Hoe: +5% tech income

Musket Production I: -5% infantry cost

Rain proof sidearm (Officers perform better in combat)[/hide]

 

[hide=Italy (Paul)]

85px-Coat_of_Arms_of_the_Kingdom_of_Italy_%281805-1814%29.svg.png

Country Bonus: +5% technology income

Land provinces: 20

Overseas provinces: 3

Budget: 14,300,000

Modifiers:

Mass Production I: -10% cannon cost

Mass Production II: +10% tech income

Press Gangs: -5% ship costs (stacks)

Irrigation I: +5% tech income

[/hide]

 

[hide=Persia (Mather)]

125px-Standard_of_Cyrus_the_Great_%28Achaemenid_Empire%29.svg.png

Country Bonus: Jihad (Better troop efficiency against Catholic nations)

Land Provinces:

Overseas provinces: 0

Budget: 11,600,000

[/hide]

 

Troop costs:

**Note that any troops also require a deployment fee of 10% of their initial cost when they are used in battle.

 

Infantry:

Line infantry – 1000ea

Skirmishers – 1200ea

Fusiliers – 1200ea

Grenadiers – 1500ea

Imperial Guard – 2000ea

 

Cavalry:

Dragoons – 1500ea

Hussars – 2000ea

Lancers – 2000ea

Cuirassiers – 2500ea

 

Cannons:

Cannon – 500,000 ea (includes gun teams, wagons, etc)

 

Ships:

Three decker (Heavy ship of the line - 1,500,000 ea

Two decker (Heavy ship of the line) – 1,000,000 ea

Frigate (light ship of the line) – 700,000 ea

 

 

 

Colonization:

-Any land on the map that is not filled in (white) can be colonized. Sending a colonial expedition costs 1,000,000 ducats, and even still has a chance of failure depending upon the province in which it is sent to (it’ll be easier to colonize Manhattan than the Himalayas…for example)

 

Schedule:

july 31 - summer 1778

aug 1 - w 78

2 - s 79

3 - w79

4 - s80

5 - w80

6 - s81

7 - w81

Etc, etc

 

[hide=World Map] Zfl76.png

[/hide]

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Please note that the following list is not an up to date list of what other player's armies are currently, this is merely the list of armies that had at the START of the game.

[hide=ARMIES(This is what you have at the start)]

Netherlands:

 

Army of Holland

 

8,000 line infantry

1,000 fusiliers

2,000 dragoons

20 cannon

 

Portugal

 

Terco de Lisbon

 

6,000 Line infantry

2,000 fusiliers

1,000 lancers

1,000 dragoons

30 cannon

 

Spain

 

Army of Madrid

 

10,000 line infantry

2,000 fusiliers

3,000 hussars

20 cannon

 

France

 

Army of Dijon

 

4,000 line infantry

8,000 fusiliers

2,000 skirmishers

4,000 cuirassiers

30 cannon

Austria-Hungary

 

Army of Vienna

 

8,000 line infantry

4,000 fusiliers

1,000 grenadiers

1,000 skirmishers

3,000 lancers

40 cannon

Prussia

 

Army of Berlin

 

10,000 line infantry

2,000 skirmishers

2,000 dragoons

1,000 lancers

20 cannon

Great Britain

 

Army of London

 

4,000 line infantry

2,000 fusiliers

1,000 skirmishers

4,000 dragoons

10 cannon

 

Army of Canada

 

2,000 line infantry

3,000 dragoons

1,000 skirmishers

Russia

 

Russian Imperial Army

 

10,000 line infantry

5,000 skirmishers

2,000 hussars

 

Army of Siberia

 

6,000 lancers

 

Sweden

 

Army of Stockholm

 

6,000 fusiliers

2,000 skirmishers

2,000 lancers

10 cannon

Ottoman Empire

 

Army of Greece

 

6,000 fusiliers

6,000 line infantry

4,000 hussars

 

Army of Egypt

 

4,000 line infantry

2,000 skirmishers

1,000 hussars

Italy

 

Army of Roma

 

4,000 fusiliers

2,000 skirmishers

3,000 lancers

20 cannon

 

Poland

 

Army of Krakow

 

6,000 lancers

1,000 hussars

1,000 skirmishers

2,000 line infantry

10 cannon

 

United States of America

 

Revolutionary Army

 

2,000 line infantry

4,000 skirmishers

2,000 dragoons

10 cannon

[/hide]

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Time to begin :)

 

First, when is our budgets reset?

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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i am POLAND! in case we needed to reasert that.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Can you change my map color to like purple or something? I have slight color blindness and I can't distinguish it from the other greens. (I'm Portugal).

 

EDIT: Also a roster of who is who would be nice.

Fixed on both accounts. Let me know if that's better.

 

Time to begin :)

 

First, when is our budgets reset?

 

5 years in-game, so 10 days irl. Might be a bit long of a stretch on such low budgets, but we'll see if it needs some changing after the first round.

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Love my massive budget. On the positive side: Russia is now accepting applications for low interest, variable rate loans. Even the most pathetic country can afford to build a fleet worthy to rival England's.

 

*loads of fine print here*

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Okay for the first 10 years then I will spend a bit now and wait for something to happen.

 

I spend 5 million on research, split into 5 fields.

 

Weapon technology

Naval technology

Armor technology

Farming

Winter technology (So my troops can survive cold places, and winters in areas we're not used to)

 

Just read the bit about generals, I'll figure out what type I want.

 

Army of the redcoats

 

3000 Fusilers - 3.6 million

1000 Line Infantry - 1 million

1000 Grenadiers - 1.5 million

500 Hussars - 1 million

4 Cannons - 2 million

 

Costing me 9.1 million

 

They're to be stationed in America, if that is ok?

 

Every year they train with the army of Canada, the army of Canada being defensive, and the redcoats being offensive.

 

I then spend an extra 2 million on Colonisation in America, I'll pick the two provinces soon.

 

Leaving me with 3.9 million.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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You know that the thirteen colonies are rebelling, right?

 

 

 

Oh Dusty, few things you forgot. Vassals/personal unions and starting Generals?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I meant the non rebelling America.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I meant the non rebelling America.

 

I know, but it seemed like you weren't doing anything about those darned rebels. :P

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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'Tis what the army is for.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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i put 5 mil into education, agriculture, weapons training, military academies, and horse breeding programs to egt the best horses for all conbat situations.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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That's not the Prussia we've read about in history books. :P

 

 

Oh Dusty, could you announce the thing you said you were going to announce? (The first thing in the PM)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Please keep in mind people that just because you PM something to me, does not mean it is secret. If it's something obvious that everyone would know, I will post it here on the thread.

 

 

Oh Dusty, few things you forgot. Vassals/personal unions and starting Generals?

I figured I'd scrap the starting generals idea, you can purchase and name them as you like.

 

Crimea is a Russian vassal. As are most of the states in the Balkans that border on the Ottoman Empire vassals of the Turks. Other than that, no vassals or anything, gets too complex.

 

Just read the bit about generals, I'll figure out what type I want.

It's random which traits they get.

 

Also,

BY4t6.gif

 

EDIT: Also you have me listed as 4 land provinces but I have 5 if that makes any difference.

I have it listed at 5.

 

Love my massive budget. On the positive side: Russia is now accepting applications for low interest, variable rate loans. Even the most pathetic country can afford to build a fleet worthy to rival England's.

 

*loads of fine print here*

You also have lower quality troops then the rest of Europe and some other random events that will balance things out :ohnoes:

 

 

'Tis what the army is for.

If Dungeonal is on vacation then that war will be on hold until he gets back though.

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Lower quality? In what way (Morale, Discipline, general fighting strength) and by how much?

 

 

Also, can I ask for my vassals to send me troops or do I get an income boost for them?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I know Dusty, also I bribe em, it doesn't have any ill effects shown.

 

I also buy three generals.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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I'll purchase ten generals and ten admirals. That way I can have all the selection I want. Can they gain traits over time after combat?

 

----

 

Also, if I got military instructors from other countries, could I get the level of my troops up to the European standard?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Actually good idea Retech, I purchase 5 generals, 5 admirals.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Oh Dusty, could you announce the thing you said you were going to announce? (The first thing in the PM)

You want to just write it up and post it?

 

Lower quality? In what way (Morale, Discipline, general fighting strength) and by how much?

 

 

Also, can I ask for my vassals to send me troops or do I get an income boost for them?

Lower quality in that perscripe to the age old Russian military strategy of 'throw a bunch of bodies at them and they'll eventually crumble'. It'll take some serious reforms to get away from Russia's antiquated military tradition.

 

Your vassals will give you troops if you get in a war. No income boost though. Rebels might also take over your vassal if they mismanage themselves and ask to just simply join your country.

 

I know Dusty, also I bribe em, it doesn't have any ill effects shown.

 

I also buy three generals.

British treasury after bribing the Irish ringleaders to go away:

3.7m

 

After buying 3 generals:

3.4m

 

You get:

General _______ (name as you want)

General _______ - Disciplinarian

General _______

 

 

I'll purchase ten generals and ten admirals. That way I can have all the selection I want. Can they gain traits over time after combat?

 

----

 

Also, if I got military instructors from other countries, could I get the level of my troops up to the European standard?

Not really. They'd help a few battalions or something. But it won't change the entire army.

 

Russian treasury: -2m

 

Generals and Admirals:

 

Admiral _________ (Gunner's Mate)

Admiral _________

Admiral _________

Admiral _________ (Offensive Doctrine)

Admiral _________ (Defensive Doctrine

Admiral _________

Admiral _________

Admiral _________ (Offensive Doctrine)

Admiral _________ (Offensive Doctrine)

Admiral _________

 

 

General _________

General _________ (Fortress Breaker)

General _________

General _________ (Logistics Wizard)

General _________ (Artillery Commander)

General _________

General _________ (Winter Specialist)

General _________ (Winter Specialist)

General _________

General _________ (Winter Specialist)

 

Actually good idea Retech, I purchase 5 generals, 5 admirals.

You're at 2.4m treasury then.

 

General ________

General ________

General ________ (Infantry commander)

General ________

General ________

 

Admiral ________ (Gunner's Mate)

Admiral ________

Admiral ________ (Gunner's Mate)

Admiral ________ (Offensive Doctrine)

Admiral ________ (Boarder)

 

- 5 Two-Deckers (can we call them Galleons or something?) (4.5m)

- 4 Frigates (2.52m)

- 1 Admiral (100,000)

 

Admiral _________ (Boarder)

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How effective is the +Morale bonus I get? I assume it's because of Nationalism or something?

 

Also, I buy 5 generals.

flobotst.jpg

Hegemony-Spain

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Heh..... So can I train the generals to actually get a trait?

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Heh..... So can I train the generals to actually get a trait?

You can't no. He may gain one randomly if he actually leads troops into battle.

 

How effective is the +Morale bonus I get? I assume it's because of Nationalism or something?

 

Also, I buy 5 generals.

It's because you're France and French soldiers love France and yadayadayada Napoleon conquers Europe.

 

General ________ (Offensive doctrine)

General ________

General ________

General ________ (Fortress breaker)

General ________ (Winter specialist)

 

 

 

 

Your spies within the Kingdom of Prussia have uncovered this information:

 

Prussia beings building the Prussian Military Academy.

[missing excerpt]

[missing excerpt]

Prussia begins construction of the Steam Powered Institute, funding being on an unlimited basis(Hopefully not taken to mean my whole budget is instantly allocated to them, but that commonsense will be used, and funds allocated when there is actually a need)

Grants for any and all developments of a Steam Powered nature are set out, and James Watt is offered a 2,000 Ducats a year if he moves to Germany and leads the development of Civil Steam Engines, from the Steam Powered Insititute.

The Army of Berlin is increased:

1,000 Imperial Guardsmen are recruited, and sent through the Prussian Academy, the best of the best are promoted to officers/generals/whatnot.

Hopefully I can get some cool sounding generals out of this.

 

 

Costs:

Military Academy: 2 million Ducats and an annual budget of 150,000 ducats.

[missing excerpt]

Steam Powered Institute: 2 million Ducats.

James Watt: 2,000 Ducats per year.

Imperial Guardsmen: 2 million

 

Total costs:

6,477,000, this year.

477,000 each year after that. (2,385,000 million overall)

+Steam Powered Insitute costs

Budget spent: 8,862,000

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