~Well, in Hiver terms(sorry, it was Mum's Birthday so wasn't here) Stargates are.... [hide] http://en.wikipedia.org/wiki/Sword_of_the_stars#Hivers (I had been toying with just suggesting we play sword of stars, since it is pretty much Hegemony as a computer game, Virus bombs, a space system which is confusing(In a good way) and everything is based on money which spawns out of nowhere(seemingly), Anywho) So, translating that to 'Empire'(Can we call it that instead of Hegemony?...You would travel, sublight, to a star system with the gate in tow. You deploy the gate. You then send a proper fleet through, but the gate would be permenant. Why is this good? Well, firstly all your planets would be linked together, meaning if you needed to rush ships from Planet A to Planet B you could do it really quickly...Or if you wanted to trade goods between your planets you could (Cutting out all the tedium of transporting stuff from A to B so you can build stuff)...And it means that your Empire is more of a cohesive mass. On the other hand, it is also good because, Viruses will spread through the gates(if you put them on the ground or something), other people can use them to invade your worlds*, someone could blow up a gate with your fleet on this side, leaving the rest of your Empire defenceless. *On this, imagine you have just set up a colony and suddenly, out of nowhere Archimage springs up and starts sending a fleet through your new gate, directly to your homeworld! Then he blows up the gate(in the homeworld system) and you can't send reinforcements) Thus he lays waste to your wonderful system, then limps home at sublight, arriving just in time to prevent you destroying his, seemingly, undefended territory. As to dialing different gates up....It would probably be more like Peter F. Hamilton's description...which is far more sensible given that wormholes use massive amounts of energy and we don't happen to have wonder material on standby... Thus all your gates would connect to some hub somewhere...For simplicities sakes: So you could come in at 1 point and then go out at another point, traveling across space super quick. All the wormholes would be fixed pairs though...switching or moving them would be foolish for some death dealing reason. [/hide] I think more than one system of transport would be good... [hide]For example I am much more a Liir type of guy, so I would have the Stutter Warp...which is far slower, on average, but when it comes to getting invaded you can't just turn up at a colony and hop straight to my homeplanet. Also I don't mind running a more diverse series of planets, so each would be self supporting, rather than one, large, interconnected, city. The drive would also have other advantages, like having a chance to avoid getting a missile hurled at me by clever stuttering, and it would be faster than sublight. Also, stuff like the node drive would be useful, since it can't be 'blown up', even if the destinations are more limited. So really there are only three systems: Node Drive- Pre-existing, natural, network...kinda like Starports system. Warp Gates- Gates, hauled around at sublight speeds, which can be deployed and then ships sent through instanously(in terms of game time). Stutter Drive- Inertialess drive for travelling across space...the slowest FTL, but the most flexible. In terms of 'Sub-light' and such. I think it should be 24 hours to cross a square(Up, down, side to side or diagonal) in sublight* and 6 hours to cross a square with the stutter drive, and 6 hours to enter a system(0 hours to leave a system). So(using my map) From Opader to Quaelios would be 24 hours by sublight and 12 hours by stutter warp. Where as Opader to Coasce would be 4 days, but by stutter warp it would be 1 day and 6 hours. Obvouisly you can't combine the methods, it would just be stupid if you could. I know people want speed, but 6 hours is just too short for someone to respond...For example, say someone had a massive fleet which they used to engage ships in deep space because they didn't want anything damaged in system...They go to bed for 6 hours and when they come back your fleet is inside their system and trying to blow stuff up... *Since you are only likely to do it once...and 6 hours is no time at all...If I had been playing and had to go to Mum's Birthday Party and got back about 4:30(Left at 12:20) then I would only have 1:50 hours left...if I had been asleep it would have probably been another 8 hours on top of that. [/hide] Economics: 1 heavy battle ship per day, per planet. [hide] Try to keep it simple.* Jobs, People and Power. You need factories to make stuff You need mines to get the materials You need homes to house the people You need farms to feed the people You need power plants to kept everything going. Thus, I suggest that each planet is given a building limit. Then you need to fit these five things into the building limit. Numbers should be modifed based on Research and Commonsense...No farm, no matter how wonderful, will feed 50 million people. A power planet supplies 500 houses or farms, or 50 factories. A Farm supplies 20 houses A house supplies 1 farm, 1/50th of a factory or power plant. Thus, to start, you would need 3 farms and 60 houses for each power plant, and the same for each factory. So 120 to start producing, then 180, 240, 300, 360, 420, 480... So 7 factories per 480 spaces. If a factory produces...shall we say 1 fighter per hour? Which would be 1/100th of a battleship, if I remember correctly. So you would need 100 factories to produce a battle ship, every hour. Or 5 factories to produce 1 per day(rounded down). So this planet would be pumping out 1. 3 battleships per day. So I think, given that we will all research ways of improving this within the first five minutes, a building limit of 3,000 would be a fair average.(Meaning, if you carried on like that, you could fit 49(1 power planet) factory complexs onto an average planet and pump out 10 battle ships a day a day, or 1 heavy battleship(I think?) *Though it all looks complicated it boils down to 1 planet, without special tech, will take 1 day to build a heavy battleship. If you want to develop special tech then you have the figures, just use COMMON SENSE! [/hide] Research: It takes X number of days and you get 1 research point per billion(If we assume the average is about 1 billion each) people, per week. [hide] Research should take time. Obvouisly. I think that research should also be defined with research points, and research points make your technology better. They take your pencil and put an eraser on it, they take a glass window and double glaze it. Basically they let your put your technology ahead of other people's for a while. So how does this work? I am fighting a war. We are pretty evenly matched, but I am pretty imaginative and so I decide to boost my generator from a dull fission generator to a recombinate fission generator, boosting my power output. Now my opponate sees this but, even if they have a research point of their own, they have to research it manually(Taking 4 or 5 days) Obvouisly you can't jump from Fission to Fusion, but you can use it to give you a leg up, so you can keep the game exciting while waiting the 30 or 40 turns for fusion to be discovered. [/hide] For anyone wondering 'whats with the hide tags?' I am trying to keep my posts short...so I stating my point and explaining it for those who care to read it....this probably won't last. Dusty: As long as there is no 'My real life economics knowlage determines what policy you can have' garbage...lets just try to keep it civil...for once.