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archimage_a

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Everything posted by archimage_a

  1. archimage_a replied to Seraphi's topic in Falador Tavern
    Ummm http://users.aber.ac.uk/lug9/hege/p1.pdf Page 27 Page 29 Page 54 Page 159 But basically...At will powers can be used, as the name suggests, at will...There is no limit to how many There are 4 types of spell: At Will (As many times as I like) Encounter (Once per Encounter) Daily (Once per day) Utility (Once per day, but don't attack)
  2. archimage_a replied to Seraphi's topic in Falador Tavern
    I think this is everything Name: Archi Race: Halfling Level: 1 Hit Points: 24 HP gained per Level: 4 Bloodied: 12 Initiative: 2 Action Points: 1 Healing Surge: 8 Healing Value: 6 Gender: Male Alignment: Chaotic Good Religion: Sehanine Size: Small Height: 3'9 Weight: 75 lb Weight Limit: 80 lb Looks: 'Granite' Gray Robe, Gray Beard, Nose....Wizardly basically... Speed: 6 Languages: Common, Deep Speak, Elven, Draconic, Primordal Strength: 8 Intelligence: 16 Consitution: 14 Wisdom: 14 Dexterity: 14 Charisma: 13 Strength: -1 Intelligence: +3 Constitution: +2 Wisdom: +2 Dexterity: +2 Charisma: +1 AC: 13 Fortitude: 12 Relfex: 13 will: 12 At Will Powers: Ghost Sound Light Mage Hand Prestidigitation Cloud of Daggers Thunder Wave Encounter Powers: Force Orb Daily Powers: Sleep Flaming Sphere Skills: Acrobatics: 4 Arcana: 8 Athletics: -1 Bluff: 1 Diplomacy: 1 Dungeoneering: 7 Endurance: 2 Heal: 2 History: 8 Insight: 7 Intimidate: 1 Nature: 2 Perception: 2 Religion: 3 Stealth: 2 Streetwise: 1 Thievery: 3 Bonuses: +2 AC against attacks of Opportunity +5 Saving rolls against fear Feats: Ritual Casting Linguist Rituals: Arcane Lock Comprehend Language Tenser's Floating Disk Gear: [hide] Name: Archi Race: Halfling Level: 1 Hit Points: 10 + Con HP gained per Level: 4 Bloodied: 12 Initiative: Dex Action Points: 1 Healing Surge: 6 + Con Healing Value: 6 Gender: Male Alignment: Chaotic Good Religion: Sehanine Size: Small Height: 3'9 Weight: 75 lb Weight Limit: 80 lb Looks: 'Granite' Gray Robe, Gray Beard, Nose....Wizardly basically... Speed: 6 Strength: 8 Intelligence: 16 Consitution: 14 Wisdom: 14 Dexterity: 12+2 Charisma: 11+2 Strength: -1 Intelligence: +3 Constitution: +2 Wisdom: +2 Dexterity: +2 Charisma: +1 AC: 10 + Int Mod Fortitude: 10 + Con Mod Relfex: 10 + Int Mod will: 10 + Wis Mod At Will Powers: Ghost Sound Light Mage Hand Prestidigitation Cloud of Daggers Thunder Wave Encounter Powers: Force Orb Second Chance Daily Powers: Sleep Skills: Acrobatics: Dex+2 Arcana: Int+5 Athletics: Str Bluff: Cha Diplomacy: Cha Dungeoneering: Wis+5 Endurance: Con Heal: Wis History: Int+5 Insight: Wis+5 Intimidate: Cha Nature: Wis Perception: Wis Religion: Int Stealth: Dex Streetwise: Cha Thievery: Dex +2 Bonuses: Gear: [/hide]
  3. archimage_a replied to Seraphi's topic in Falador Tavern
    Hmmm...ok.
  4. archimage_a replied to Seraphi's topic in Falador Tavern
    Are we starting at level 1?
  5. archimage_a replied to Seraphi's topic in Falador Tavern
    http://users.aber.ac.uk/lug9/hege/scan7.pdf (From ages ago, I will try to standardise it)
  6. archimage_a replied to Seraphi's topic in Falador Tavern
    Because that is how complicated the character generators actually are...
  7. archimage_a replied to Seraphi's topic in Falador Tavern
    Or you can use this: http://www.pathguy.com/cg35lite.htm Or http://www.pathguy.com/cg4.htm Depending on the version Ross is using...
  8. archimage_a replied to Seraphi's topic in Falador Tavern
    Perhaps someone who knows what they are doing could fill in a example...
  9. Mostly, I did include it with my first post http://forum.tip.it/topic/260713-manifest-destiny/page__view__findpost__p__4166381
  10. Right...you also didn't make any of the changes that I pointed out... in terms of monks, armed forces and the like....Its not major since I have my spreadsheet to keep track, but even so... :thumbdown:
  11. Retech, I did say last year... Shiny peach colored thingy, flexible and malleable "Moss" excrement ....
  12. If the Nephil are aware of the Dusavi's existance because they inhabit somewhere in the forest, then we send a Magi on Lizard back(Since we would know they were there)
  13. Retech, you should really organise 'Units'. Like 1 Unit of Decayers 1 Unit of Acid Breathers... Then you could set it out on a battle field, and it would be easy to keep track of.
  14. Does anyone have a relatively normal race, apart from me?
  15. http://wwp.greenwichmeantime.co.uk/time-zone/usa/new-york/index.htm They are on GMT -4....
  16. Retech can you post the time your end in the first post... http://wwp.greenwichmeantime.co.uk/time-zone/usa/time-zones.htm
  17. With things going swimmingly the bladed archers and temple guardians(Well some, 3/4, on rotation) start building up the outpost nearby. They use some of the Domestic Lizards to help haul stone from the mountain. While the stone is being collected the lower levels are dug out. Timbers cut from the nearby trees are used to reinforce the floors. The settlement consists of 14 two story houses. The central area contains two store rooms and a granary. Store rooms are also two stories, but without a dividing floor. Granary is three stories, two underground. To be completed on the 22nd.
  18. Nephil Temple Guardians experiment with creating Skelatal Lizards, using the masses of sinew, bones and claws that are lying around don't nothing for anybody. The endevours are conducted with the aid of Anama. Only one Skelatal Lizard is experimented with, just incase things start going wrong...and the fact that they are not really needed, they are just something to use up the massive surplus we are accruing
  19. archimage_a replied to Seraphi's topic in Falador Tavern
    Yeah...I have got the framework here, but it doesn't seem compatiable, since I can't code and the framework above is indeciferable so its not like I can even edit that... Ah well.
  20. archimage_a replied to Seraphi's topic in Falador Tavern
    Hmmm...Ok, I will discover the framework...
  21. Actually the plan is for them to go and explore a couple of years...rather than a few months.... Anywho, could you put what they discover(in a few days) on a map of the local area, preferably updating mine.
  22. Well fine. Archi inaugerates a ritual of Cathood, sending out the oldest children(10 each year(how are we doing population growth, by the way?)) into the forest and mountains to discover new lands and to become Cats among Men(As it were). Seeker instructs the childern that climbing to the tallest peaks and exploring the lands of the future outposts are desired, but that any and all discovery is encouraged. All of the children are given 2 unit of Lizard Steaks each as well as 1 unit of bows spread between them, and 10 units of arrows spread between them, as well as bone clubs, swords and other stuff made of bone) 10 Domestic Lizards are trained specifically for them to go out with. To make up the new deficet: 20 extra lizards are killed to provide the extra meat. 10 extra lizards are domestically trained. 1 extra unit of yew is cut per year 10 extra units of pine are cut 1 extra unit of bow string is made 1 extra unit of bows are made 10 extra units of arrow shafts are made 10 extra units of bone tips are made 10 extra units of claw vanes are made Research: 10 Magi also look into researching how to train Lizards to be warfighting Lizards. 30 Magi are researching the materials for arrow heads 7 Magi are researching local flora. http://users.aber.ac.uk/lug9/hege/manifest.xls
  23. archimage_a replied to Seraphi's topic in Falador Tavern
    Well the general frame work is inside the hide tags...its designed so there are 2 main types of attack, with numerous extranous types. The two main types are physical and magical. There is also acid, poison, cold, fire and disruption. There are wands and scrolls which the GM may give out to the party/players, but these are at the GMs disgression. Melee weapons, of all types, give physical damage, though can be enchanted to give other types of damage as well. Spells can give any type of damage excepting physical, the nature of the damage depends on the spell book, which depends on the GMs disgression. Levels are between 1 and 40... Any questions?
  24. archimage_a replied to Seraphi's topic in Falador Tavern
    =( But Avernum rules are so easy to use...(Its also true, Avernum does Rule!) Ah well.
  25. "Moss" excrement Shiny peach colored thingy, flexible and malleable Also I have 8 monks(Temple Guardians) And my armed forces have increased to 50 Bladed-Archers. Also how far(Roughly, in miles) am I away from the mountain and River? I don't want to research fish tooth arrows which I can't get to without armed escort....

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