Everything posted by archimage_a
-
The Hegemony (12th Feb = 2018, Part 2)
I think it was more a case of people being stupid...since Japan losing Indonesia, which it hadn't lost at the time, to a foreign power that didn't want it, after the crisis had finished, and the national cake was being divided up, decided to launch genocidal weapons. Rocco, comparatively, launched weapons which, yes they killed lots of people, but were not actually genocidal...or particually effective, since your own estimate places them at setting you back 10 years at most...My, somewhat less generous, assessment stated that you would have to pull back for a while while you rebuilt... Which was fairly reasonable, since France did not start another war just WW1, or experiance glorious periods of renewed economic strength, which was probably on a similar scale to this conflict... In any case the main problem here was people building insane sized armies, fleets and what have you...Example, Japanese Fleet of 600 ships... America, at the height of stupidity, suggested a 600 ship navy...Great Britian NEVER contemplated a 600 ship navy...They balked at the proposal to build 4 ships instead of 2, per year, when Germany was building 4 per year(Though GB eventually hit back with some 15 ships over 2 years, massively overwhelming the German production capacity(See 1909 Naval Scare)....So the prospect of turning 119 ships into 600(or 400, even) was ridiculous to start with... As, of course, was the prospect of annexing nations in 5 years... I think the main main issue is that there are no defined rules, outside of the silly 1% rule, which renders the game completely unrealistic... Britian had a budget of £25 Billion(400 million at the time) in 1909, so by our rules would not have been able to pass 'People's Budget' of a 40 million spending on the aforementioned ships, nor the mere 7 million on giving people a pension... Not only that but when they did pass these changes they had to cut funding to other areas and increase taxation...So the prospect of having a spare 28 Billion a year, or whatever, is ludicrous at the best of times. Thus if a proper version of Hegemony was ever going to be put forward, which didn't break down into uber technology and ridiculous project building, then clear rules would need to be established which everyone could agree on... http://www.parliament.uk/commons/lib/research/rp99/rp99-111.pdf Anywho, my main main main point is that when people throw their weight around things are, innevitably, going to get knocked over...unless we are going to nerf just about everything...
-
The Hegemony (12th Feb = 2018, Part 2)
Course this game was never really about Hegemony, it was about Multi-Polarity...everyone would be powerful and thus when they fought there would be sparks and explosions and cool stuff...that doesn't really happen in a Hegemony...In a hegemony everyone cowers while someone presses a button to release bombs from an unshoot-downable plane...
-
RPTools
I think I posted it over on the dungeoneering thread.
-
RPTools
If anyone just fancied creating a standalone RPG.... http://code.google.com/p/openexile/ Spiderweb Software has two awesome series of games, Geneforge and Avenum, the first has 4 games, the second 6 games, you have to buy them though, which kinda sucks(175 Dollars for all of them on three discs), but, on the plus side there are huge demos which can absorb hours of your time, and there are innovative ways to extend the play time, though I would recommend buying the game if you enjoy it rather than this... Also the download link above, apparently, has a tonne of good RPs which you can download using the same basic system. http://www.spiderwebsoftware.com/ If anyone is interested. [hide][/hide] Oh Avernum 6 is probably the best balanced game, I have managed to play it for about a week and haven't been tempted to use cheats. Geneforge (almost) always requires cheats, because you only control 1 human character, everything else being 'Shaped'...and shaped stuff can't hold items so getting your character paralysed(which happens a lot) can seriously stuff up any stratagy.
-
RPTools
Yeah, that was the same I got...
-
RPTools
Less than 20 Megabytes for all of them I think, most of them weigh in at 5 ish....
-
RPTools
Yeah, I would give it a go, can you pm me the link to the program, just to make sure it is forum safe.
-
Tavern discussion.
Or you could just say everything you wanted the first time round...it makes life considerably easier, because most of the time I, and probably other people, don't think 'I wonder if someone has edited their posts recent, I know, lets trawel the forum for edits...' It just isn't done.
-
Tavern discussion.
Course your other option is to write something and post it, cause your impatient, then go back and edit it. Generally, though, I find seperating ideas onto different lines works well on this forum...if adds another level of differencialication(Triple Triple World Score, online scrabble would be fairly awesome*)...So say you wanted to talk about something which wasn't really linked to your previous idea, but wasn't seperate either...like this....then you could do so... Anyway the point of this post sorta got superceeded by the scrabble idea, so sorry about that that =P * If someone created a grid we could begin a game using an online die roller...The one below could be set to generate a 26 sided die and do it 8 times, thus giving out 8 letters. Maybe a daily play thing, everyone involved got some random letters and could chose to post them any time during that day.... http://www.wizards.com/dnd/dice/dice.htm
-
I want a
http://users.aber.ac.uk/lug9/bruce-haack-&-esther-nelson-popcorn.mp3 Another song like this (Works best opened in Safari, otherwise you have to right click, save target as <_<
-
Manifest Destiny
All of them? It would be better to start a seperate topic if you are going to change everything.
-
Tavern discussion.
=( It would have been fun to know you could do that when Dungeoneering was at its height... Probably have 99.99% of all posts on any given day. Considering we grew by a hundred pages in 3 days, thats about 700 posts. Yeah, current postings add up to something like 1,500 posts per day, so we would have scooped almost 50%...not including all the other posts people made on the 'other' boards...and Hegemony, obvouisly....I think we could have pwed other posters :thumbsup: And I have the 7th highest posting record overall, which is fairly awesome.
-
Tavern kareoke corner
We seem to keep spawning threads so we don't spam up other threads... Anyway, side note is that Varrock Library is the 'supposed' place for poems, songs and other literary things....which arn't roleplay <_<
-
Tavern discussion.
Nah, about to go to bed, just gonna upload a quick map for dungeoneering...its fairly old, but might be useful.
-
Tavern discussion.
I think we named it wrong...Its more the Falador Tavern Pub Crawl, when one story dries up for the night, so everyone stumbles across to another story and begins all over again....Oddly enough it seems to start around 5 pm and finish around 2...Just like real life...or so I am told. As to the 'real life/outside of computer' balance... I would say that real life was far more important.
-
The Hegemony (12th Feb = 2018, Part 2)
Not the subs :P :rolleyes:
-
The Hegemony (12th Feb = 2018, Part 2)
It probably got destroyed by the RFGs and the remainder was sent to Indonesia.
-
The Hegemony (12th Feb = 2018, Part 2)
Note to self, figure out a way to destroy subs if attacking Doom... Frankly why I would is beyond me but still. ICBM Depth Charges? Orbital Sonar? No, got it, Massive Orbital X-Ray Cannon...It can scan, it can incinerate, its the new wonder tool from JML! Going to bed:
-
The Hegemony (12th Feb = 2018, Part 2)
Probably not all, but with Satalite imagery, and most ships having an acceleration of only a few knots per minute...and the average missile being able to correct for movement, I would say there is a good chance that a missile attack of, say...1 in every 2.3 warheads hitting a ship, assuming each warhead was powerful enough to blow up a ship, you'd need less missiles to than ships to probalistically wipe out the othersides navy...Its a good missile sink though...better 1 battle ship gets blown up than 1 city. So you would need 2300 warheads(say 3 warheads per missile, 767 missiles) to destroy 1000 ships. Swings and roundabouts
-
The Hegemony (12th Feb = 2018, Part 2)
I think you probably do, but with the way the game is going your Navy will get ICBMed in the first five minutes of a war(if anyone attacked you) and pretty much wipe out that advantage. Anyway life goes on in Switzerland as normal as ever...if you count ever as being the last 20 years. (Happy 39th day by the way) Switzerland also begins part two of the preset plan. Also, more Satalites are launched for some reason, they appear to to sun focusing satalites used in the Hydrological Power Stations, but they seem to be inactive, currently.
-
The Hegemony (12th Feb = 2018, Part 2)
- The Hegemony (12th Feb = 2018, Part 2)
Fine...Since they are missiles again its back down to $300 each So they will cost 500,000 each... Since they now need 4 electric motors, a battery, a computer control system, high tension wiring, control flaps capable of taking hundreds of Gees(Or having all the maneoverability of a damp sock)... It really isn't as simple as putting a fin on a rocket and turning it. Also with all of this gagetry there is no way you can fit all of it into a watermelon, esspecially not with 3 pounds of C4 or however much the explosive payload is. Thus you have a mini-missile...which costs 500,000 each. So 2,030 Tonnes with a 3,000 tonne payload. Totaling 5,000 Tonnes being shot skywards, verses 10 Meters of Deceleration per second. Added to this the max speed you could generate would be determined by the length of the barrel, since you would only be able to shoot an object at 70 meters per second, otherwise you would kill the astronauts via G-Force(Even if they are in a suit). Your acceleration would only be 60 meters per second though, since you are losing the first 10 meters due to gravity. Thus to get up to 120 meters per second you would need a pipe 140 meters long. At 120 meters per second, assuming you had already travelled 140 meters, you would again 110 meters, then 100, 90 and so on, totaling 800 meters skyward, out of 600,000 meters. Also to accelerate this mass up to 140 meters per second(since, even though the energy doesnt do anything except cancel gravity you still count it) would be: F=M*A=5,000,000*140=700,000,000 Joules 700 megaVolts. Assuming you needed to get half way to cancel out the effects of gravity, then you would need a tube 11,455 Kilometers long, and generate: F=M*A=5,000,000*4060=20,300,000,000 Joules 20.3 GigaVolts. Assuming perfect energy transfer, when actually it is about 50% http://en.wikipedia.org/wiki/Mass_driver So 40.6 GigaVolts of energy would be required. Larger payloads needing larger amounts of energy: So pushing a shuttle to the operating limit of 24,000 tonnes of cargo, 26,030 Tonnes of overall it would require: 105,681,800,000 Volts, 105.6 GigaVolts Then at 50% efficency 211,363,600,000 Volts, 211 GigaVolts Which is easily within your generational capacity, provided you have completely covered Scandinavia with the Salt Power Stations and providing you only send 118 shuttles up per year The main issue is building a 11 megameter long tube, and powering that...since ohms law indicates that you would lose a massive amount of power... Lets assume you use copper and the tube has a 9 meter diameter, as well as there being(off the top of my head figure) 500 turns per meter(verticle). So: 11,000,000*500*9 49,500,000,000 meters of copper wire 49.5 Gigameters Copper has a resistance of 16.87 nanoOhms per meter. So 835.065 Ohms of Resistance in the Circuit. V/R=I So sending 211,363,600,000 volts through the circuit will mean the current is 253110356.67 Amps Watts are V*I so... 53,498,316,183,055,212,000 Or 54.5 Exawatts... 54.5 Exajoules...or, as we know from the prevoius writings...5,450,000 Terajoules...Which is far outside of your range. Fundermentally the problem here is having to send it up at such slow speeds to avoid the death of the cosmonauts. Just going from what you said... A Radar System will cost 13 Million...since that is the amount quoted http://www.globalsecurity.org/military/systems/aircraft/systems/an-tps-75.htm From people who actually know what they are talking about... Yeah, it is pretty simple, you could probably do it with a spreadsheet given time. You would need to use Radar to locate the object, then to measure the distance it moved in a second, then in another second to check to see the momentum was stable, then to project where it would be when it was intercepted...where ever that is, since you are talking about a fairly complicated calculation there, since you have 2 objects moving, and, while one of them is moving towards the other, the other is moving in a completely different direction. Course that is 1 interception...a couple of thousand, if, for example, your opponate launched a chaff cloud at you. It would need to analyse those thousand objects to ID them. Gets even worse when missiles start exploding because you have hundreds of shards which all need to be calculated and identified... I think the main thing is building a computer powerful enough to not be overwhelmed by 2,000,000 missile fragments...because if one of them was a missile then it would get through. Speed being the other concern...You want the radar to spend less than a second IDing the object, since it could be traveling at 10.5 Kilometers per second http://en.wikipedia.org/wiki/Mass_driver Which would mean you have 5 seconds to ID it...If you spend two of those seconds IDing it and your missile/bullets take 2 seconds to launch and 4 seconds to intercept(you are stuffed anyway, but assuming you had 100 kilometers of warning time) If you spent 2 seconds longer than you had to it means you don't have any chance of launching a second or third attack if it changes its trajectory. Anyway... $300 per turret $500,000 per Missile $13,000,000 per Radar Tower $50,000 per Computer Mainframe(I feel I am letting you off lightly here but....) So... $1,800,000 for the turrets $500,000,000,000 for the missles $13,000,000 for the Radar Tower(50 Kilometer range) $50,000 for the Computer Mainframe(I would actually recommend more than 1, since 1,000 turrets tracking thousands of objects could crash the system...it could crash anyway, which would some what screw you...backups never hurt.) So: $500,014,850,000 for the whole system.- The Hegemony (12th Feb = 2018, Part 2)
They cost what they cost, regardless of who makes them...also that is using the lowest value, I could use the 61 Million each value... So a large shuttle is 5 meters, a small shuttle is 4 meters, a large satalite is 3 meters, a medium sized satalite is 2 meters and a small satalite is 1 meter....Seem fair? Your shuttles will only get 1 person onboard at a time though, with the very most basic life support machine. And it would take some centuries to transport the platform...Inefficent if you ask me, but thats what you wanted. See the problem when you arn't specific. So they are not missiles, they are more of a 'flak attack'... There is no guiding system with bullets... Otherwise it will cost a hell of alot more, since it will need an engine as well... And sticking an engine inside a bullet makes the missile heavier, meaning it requires more fuel and more space... Cool. However the turrets are now, effectively, massive gattling guns, so they cost between 50,000 and 75,000 each. Rate of fire needs to be confirmed, otherwise I will just go with 4,000 rounds a minute(Effectively 4,000,000 rounds per minute if they are all firing. Which would give you 250 minutes of total protection from any ICBM or Conventional attack. 4 hours and 6 minutes, basically.) http://www.mindfully.org/Technology/2006/M134-Gatling-Livermore3feb06.htm So the whole scheme is costing 16 Billion for planes and tanks Plus $200,000,000,000 if each turret has 1 million massive bullets(since they arn't mini-missiles they might as well be called massive bullets)(This is 1 million per 1000 turrets, not the other 5000 turrets, which you are buying in spares) And $15,050,000 for the radar tower and computer. Plus $300,000,000 for the turrets themselves For which you get total protection from ICBM, ground, sea and air assault for up to 4 hours and 6 minutes. You are obviously not covered from lightening bolts, hurricanes or stuff like that. Also it will only cover a hemisphere of 3 miles wide and 3 miles length, with 1 mile height Are we happy with that? $216,315,050,000 for the full system, including 1 million bullets per turret, as stated here?- The Hegemony (12th Feb = 2018, Part 2)
Leopards cost 5 million each http://en.wikipedia.org/wiki/Leopard_2 So 100 of them would only cost 500 million. The full 200 would cost 1 Billion. Gripens cost between 40 and 61 million. http://en.wikipedia.org/wiki/Gripen So for three hundred it would cost 15 Billion. Meaning anything for just vaguely swiping my technolgy in the hopes that people go 'Maybe Mather is right.' See how I typically disprove your technology, I don't just say 'That doesn't work' How large are the things they are firing... Cost how much? Whats the explosive power of these mini-missiles? I am going to assume Akash missiles if I don't get a figure http://en.wikipedia.org/wiki/Akash_missile 500,000 per missile, which is apparently half what a western missile costs... So 6,000 turrets No idea how much a turret would cost, assuming they are just frames with a rotating mount... I am gonna say 269 Dollars each http://www.bizrate.co.uk/livingroomfurniture_accessories/products__keyword--swivel+chairs.html Plus individual radar systems of 13 million each http://www.globalsecurity.org/military/systems/aircraft/systems/an-tps-75.htm So 78 Billion Dollars there. So thats 94 Billion overal. Plus 500,000 per missile. You also have a $44 Billion dollar hole in your budget. Putting your 100 million a year budget at 200 missiles a year, assuming no testing or maintainance- The Hegemony (12th Feb = 2018, Part 2)
Because no one else proposes the outlandish for the trival...Of I will just build the underwater cities, 50 million each should cover it. Kinda like being given a 200 dollar diner and then paying with a silver dollar...and insisting that it will cover it. Anyway, I picked on Retech when he was being outlandish...it must be a coincidence. Such as? Particle Jets exist in the real world, but are called Ion Thrusters because they use Ions rather than protons... I just took the technology one stage further by introducing particle accelerators to the mix... Ionosphere cloaks exist, but is called, 'The Ionosphere' and only reflect part of the spectrum. All I did was extend the range of the spectrum it reflected, which took me from 2009 to 2023...so 14 years, which is fairly reasonable when visible light is a tiny proportion of the spectrum. S-Net is just the internet via satalites... I don't think I have missed anything... Size, power...details....? Fine, but unless you actually conduct real research into new fuels and better designs and such then the current models will stand and just get improved. Cost, type and number? Preferably with a link, not just 'Oh, ummm, 500 Dollars for a automatic turret(What you don't say is 'That is heatseeking, nuclear energy firing and there is a bazilion of them') Preferably a time scale as well... - The Hegemony (12th Feb = 2018, Part 2)
Important Information
By using this site, you agree to our Terms of Use.