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archimage_a

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Everything posted by archimage_a

  1. archimage_a replied to Seraphi's topic in Falador Tavern
    You could use Avenum Rules... [hide] Major Skill Types: Strength(Increases weight you can carry and strength of physical attacks) Dexterity(Increases accuracy and ability to avoid blows) Intelligence(Increases energy points and helps you resist mental attacks) Endurance(Increases Hitpoints and resistance to damage) Combat Skills: Melee Weapons(Increases damage done by swords and the like) Polearms(Increases damage done by polearms and the like) Bows(Increases damage done by bows) Thrown Weapons(Increases damage done by thrown weapons) Quick Action(You can move earlier and have a chance of having more Action Points, and have a chance of being able to strike twice in an attack) Magic Skills: Mage Spells(Increases your damage with mage spells, and you can cast higher level spells.) Priest Spells(Increases your damage, or healing, with priest spells, and you can cast higher level spells.) Arcane Lore(Lets you read higher level tomes, thus allowing you to learn higher level spells, and helps you resist mental attacks) Spellcraft((Increases your damage with all spells) General Skills: Hardiness(Reduces damage from all sources) Defence(Makes it less likely you will be hit) Tool use/Mechanics(You can open higher level doors, disarm higher level traps and affect higher level machinery) Nature Lore(Helps you calm monsters, spot traps and resist poison) First Aid(Recovers a certain amount of health and energy after each full battle) Luck(Makes things go better for your character) Special Skills: Anatomy(Increases damage against humanoids and help your first aid) Pathfinding(Increases resistance to acid/poison) Resistance(Incrases resistance to magic attacks) Magical Efficency(Use less energy per spell) Lethal Blow(Increases chance of doing Critcals) Quick Strike(You react earlier and have a chance of getting more action points) Parry(Chance to reduce or negate the physical damage you get) Blade Master(Increased damage to all hand to hand weapons) Gymnastics(Makes you harder to hit and act faster) Ripose(Gives you the chance to turn an attack from someone against them, more chance at higher levels) Sharpshooter(Increase damage from bows and thrown weapons) Dual Wielding(Decreases penalty from having a weapon in each hand) [/hide] Leveling up happens when you have achieved some level of XP and you get 5 or 10(For every 5 levels you go up you get an extra 5 poinds) skill points to spend on stuff. However the higher your level in something the less the individual points actually mean...So if you have level 4 strength it might cost 5 skill points per level, but if you are level 9 strength it might cost 7.
  2. Haha, reminds me of a story I once heard. A professor of Linguistics was lecturing on double negatives. "In English," He said, "a double negative is a positive. In some languagues, though, such as Russian, a double negative is still a negative. However, there is no language wherein a double positive can form a negative." "Yeah, right," Piped a voice from the back of the room. :grin:
  3. Super massive update: [hide=The Text] City name: A-thos(Literally, The Town) Buildings: 17 Two story(one below ground) houses 1 Three story(two below ground) house with winery on bottom floor 1 Store Room 1 Temple, with well 2 Riding Lizard Stables Population: 144 Nephil, 36 Children, 108 Adult -98 Farmers --28 Wheat --28 Carrot --28 Mushroom --14 Elderberry -8 Temple Guardians -2 Winers Produces: 200 units of Wheat 200 units of Carrots 400 units of Mushrooms 100 units of Elderberries 50 units of Elderberry Wine Consumes: 152 units worth of Lizard Steaks 100 units of Elderberries 20 units of Lizards Riders Sustains: 8 Temple Guardians Camp Name: Kul-a-thos(Literally, Of The Town) Buidlings: 4 Mature Lizard Fields 4 Baby Lizard Fields 2 Riding Lizard Stables 1 Archery Range(4 Targets) 1 Store Room 1 Armoury 1 Warrior's Wam (Houses 60) Population: 70 Adult Nephil, 10 Children -50 Bladed-Archers -10 Lizard Tenders -2 Bowyer -8 Fletchers Produces: 500 units of Lizards 20 units of Lizard Riders 10 units of Bow Strings 10 units of Bows 50 units of Pine Arrow Shafts 50 units of Lizard Bone Tips 50 units of Filed Claw Vanes 50 units of Bone tipped arrows Consumes: 200 units of Wheat 200 units of Carrots 300 units of Mushrooms 80 units of Lizard Steaks 20 units of Lizards 10 units of Sinew 10 units of Yew 50 units of Pine 50 units of Lizard Bone 50 units of Lizard Claws 50 units of Pine Arrow Shafts 10 units of Bows Sustains: 50 Bladed-Archers 20 Domestic Lizards City Name: Kyle's Buildings: 1 Tannery 1 Butchery 1 Two story house(one underground) Population: 12 Adult Nephil, 4 Children -6 Tanners -2 Seamstresses -4 Butchers Produces: 10 units of Lizard Sinew 308 units of Lizard Steak 308 units of Lizard Claws 308 units of Lizard Bones Consumes: 308 units of Lizards 16 units of Lizard Steaks City Name: Logger's Retreat Buildings: 2 Logger's Huts Population: 10 Adult Nephil -10 Loggers Produces: 10 units of Maple 50 units of Pine 10 units of Yew Consumes: 10 units of Lizard Meat 10 units of Maple 10 units of Lizard Bone Sustains: 10 Logger's Axes City Name: Council Chambers Buildings: 1 Council Hall Population: 50 Adult Nephil -1 Archi -1 Shaman -1 Seeker -47 Magi Produces: 47 units of Research Consumes: 50 units of Elderberry Wine 50 units of Lizard Steaks Sustains: 47 Magi 1 Seeker 1 Shaman 1 Archi [/hide] [hide=The Graphics] [hide=Base Map] [/hide] [hide=Completed on my side, and have not done the contor lines(mostly)] [/hide] [hide=Completed Map, not sure about Contors] [/hide] (Purple is future builds) If, for some reason, this is now allowed, then, because I am probably gonna be away(Especially if I am going to have to fight a battle againt Retech to just get to a reasonable starting position), then the tribe will go to where the city are on the map and begin construction immediately, which should, at the latest, be finished for the 26th. [/hide] [hide=The XLS] http://users.aber.ac.uk/lug9/hege/manifest.xls [/hide] Other notes: I am happy to trade with people, but it seems that I am isolated by the mountain on one side and the waters on the other...though this does not seem too bad considering the destructive nature of those peoples...Also, since I have a pretty self contained economy at the moment I am going to be a fairly hard customer to trade with... The purple expansions are my plan if I am allowed my township and am still not around between now and the 26th(I will be 'around' but not enough to launch a full building project so... might as well just post it and let it get on) Expansions are only really outposts, when I am back I will expand them as seperate clans(By the way, I don't plan all of the outposts to be completed by the 26th, Retech can decide what is finished where, though obvouis focus is on the one closest to me.... Maps are, oddly, viewed best, in terms of asthetics, at 50%...But look nice(to me) at all magnifications. Oh, Research is focused on discovering some sort of material better than bone to make arrow heads out of(since currently it is Stone or Bone...and bone is easy to get a hold of) Should such a method be discovered the research effort will turn to some basic medicines, experimenting with local flora to try to find healing herbs and such, as well as generally discovering more about the local area. Should there be some kind of an attack the Bladed-Archers(Not sure why they are called that, when they are armed with stone mauls and bows....but anyway) will be sent to intercept the foe. Bladed-Archers are, not elite, but they are Regulars, as opposed to conscripts or natives or just people who know how to sword fight....They are trained most days for a few hours a day, mostly at archery, but there is hand to hand and close-quarters weapons fighting training too. Should be emphasised that the Bladed-Archers are clothed in Lizard-Leather Armour, but most normal people wear nothing(Since fur covers most stuff) Oh, yeah, Nephilim are very much like cats, in that they prefer to sleep near each other, as opposed to seperately, as humans do, hence why the houses are rather small. Houses are two stories because, A) one underground is pretty safe, B) Underground will be cooler which, making summers easier to survive and helps keep supplies fresh longer(not that this really matters, since lizards are slaughtered as and when, and food resourses and stored in the store rooms... but for overflow and such I guess) C) Gives the Nephilim more versitility, since they are comfortable in both envrionments. Anywho, BED!
  4. I think I might have found a flaw in chosing a race of cats...
  5. I think I got a bonus because (apparently) my race has existed for ages...I don't mind either way, since I am writing my essays so if I don't get that then I will set it to research and develop to the modest point I currently have mapped out.
  6. http://wwp.greenwichmeantime.co.uk/ Its the 20th in Britian...
  7. I can shoot lizards with bone arrows...and see in the dark... and...err... ride lizards...and...and...Right, I need a more cunning plan....
  8. Even so, making an enemy within the first five minutes, who has a race of dragons, and I have some pretty limited weaponary at the moment so....
  9. Hmmm...After checking your race....The Nephilim prepare for the worst, but hope for the best, but Archi does nothing special. (I am in the middle of doing my map and a complete shakedown of my civalisation so I don't want to get entangled until I am done)
  10. Pst, Ross, kill the interloper!
  11. Grim, use your terrible canoe building skills to fashion buckets and then extinquish it
  12. You are gonna have some very brittle iron if you do that...(If it is Iron)
  13. I see...Well I am gonna do a rehashing of the map(mainly to scale it up to a size I can work with) then add some farmland, and the civilisation generally, then can you agree or disagree with my locations?
  14. Is there any sort of scale or is just rough?
  15. So where am I?
  16. So more like a glue than a rubber band... Since rubber bands could be useful for all sorts of things, where as glue has much less of an advantage.
  17. So can you basically create nuclear weapons by saying you get Pitchblend and grind it up for a couple of years...Or does rubber band mean something else?
  18. Yeah, thats fine, I don't want a defacto map of everything, just the area where my city is...
  19. Except that when it comes to things like this I have a brain like a sive, hence why I would like a map, so that I can build an actual picture of a town... I am not asking for some morbid advantage or anything, I just want a map of the area where my town would actually sit...and it seems unlikely that I would not have explored that area....
  20. Well I would like a map of my immediate, immediate surroundings...just so I can plan out my camp/city....
  21. So it looks vaguely like: ?
  22. I answer my Shaman that I intend to live forever, through the ritual of [Cool sounding word], which will transfer my memory to the next leader, who shall be my first born, unless I deem otherwise, at which point I will make my decision, if I have died before I have chosen then the first born child after my death will become ruler, and be imparted with all of my memories. Memory transfer is impossible for everyone else in the tribe because of [insert reason] I respond to the seeker that we should explore.
  23. Absolute ruler, naturally, though with my shaman and seeker(Scout/Spy/General) to advise me.
  24. Coniferous Forests, preferably with plenty of caveland and such around. Adult Population: 200 Child Population: 80 Religion Name of God: - Anama Attribute of God (God of ...): - Healing Yearly Favor: - ? Total Favor: - ? Holy Shrines: - 0 Temples: - 1 Monks: - 0 Government Style: Tribal Annual Food Production: 5,000 Giant Lizards(45 Steaks per Lizard, 225,000 Lizard Steaks) Annual Food Consumption: 204,400 Lizard Steaks (Giant lizards are, as the name implies, much larger relatives of the common lizard. Giant lizards typically grow to be about 10 feet(3 meters) long from head to tail) Housing: Fine Armed Forces Total Army Size: 0 (Below is various numbers of each kind of soldier)
  25. Species Name:Nephilim Tribal Name: Nephilim Clan Species Adjective: Nephilm Species Description: Nephilim are commonly a bit shorter than humans. They are lithe and weigh far less than the average human, which gives them their speed and their nimbleness. As a feline race, they are covered with fur and have heads shaped like a cat's. A nephil's ability to see in the dark is renowned, and their sharp vision alone makes them skilled scouts and archers. Nephilim have an average lifespan of close to 40 years and rarely live more than half a century. Nephilim come of age close to 10 years, reaching full maturity at 13. Nephilim are at home on the surface, mainly in forested regions but also taking shelter in smaller caves. They are most often found as fletchers. They are fierce warriors and have a strong tribal structure. However, clans often engage in raids on each other, stopping just short of outright warfare. Two tribes will not live together unless the situation necessitates it. Nephilim clans live in isolation, which keeps them from achieving the great societies that humans have formed. Nephilim are extremely nimble, and they excel at archery, lockpicking, and disarming traps, which makes them excellent adventurers. While not particularly adept at research, every tribe does have its own shamans, who advise the chief. It is interesting to note that there have been no Nephil archmagi(code for scientist) worthy of mention, despite there being many shamans. Nephilim are natural hunters and carnivores, who hunt mainly rodents, but other wild animals as well. While the Nephilim are a warlike race, they rarely hunt large or ferocious creatures, using their prowess in battle almost exclusively for defense or in tribal conflicts. On formal occasions, the Nephilim cover their fur with cloaks sewn from a rough cloth spun from flax. Such clothing is not common and likely a luxury item. In everyday life, light leather armor is customary for adults as well as adolescents The longbow has long been the cultural weapon of choice of the Nephilim When ranged combat, their preferred style, is not practical, the more advanced tribes use light blades forged of iron or even steel, and the more primitive resort to blunt weapons, stone cudgels and bronze maces. http://encyclopedia.ermarian.net/wiki/Nephilim Starting Advantage: Cat like(Lands on feet, nimble, claws, sharp teeth, tail for balance, love-able, reproduce fairly quickly, night vision and associated cat senses http://en.wikipedia.org/wiki/Cat_senses ) Excellant Archers Bad at research that is not bow/arrow related Cannot form huge empires, but can form confederations of Nephilim clans which don't attack each other and will respond to an invasion, mostly as one group, but won't declare war as 1 body. No qualms about being nomadic Terrible farmers(since they don't eat vegetables and such....) Awaiting authorisation to proceed with religion and territorial set up.

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